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RiskyFixes

Vanilla-compatible fixes to basegame content. Some are server-side, some are client-side.

CHANGELOG

1.3.5

  • Fixed War Bonds buff stacks persisting between stages.
  • Fixed multiple Gold Shrines being able to spawn on the same stage.

1.3.4

  • Fixed Breaching Fin being able to re-apply its damage bonus multiple times in the same proc chain.

1.3.3

  • Fix for latest update.
  • Removed the following fixes since they're fixed in vanilla now:
    • Magma Worm crit hitbox
    • Scorch Wurm nullref
    • Seeker M2 nullref
    • DoT expiry bug
      • Might be wrong on this.

1.3.2

  • Fixed entire game breaking due to 1.3.1

1.3.1

  • Fixed Longstanding Solitude nullref.

1.3.0

  • CHEF

    • Fixed missing Mechanical bodyflag.
  • Halcyonite

    • Fixed spin hitbox persisting when it shouldn't, along with certain skill ignoring stun.

    This has the potential to be a bit desynced, but I don't think it'll have too much of an effect.

1.2.1

  • CHEF - Sear
    • Removed Sear Force Align option because it affects Utility trajectory and Sear Vertical Direction option already fixes this.

1.2.0

  • Fixed Burn/Blight/Poison expiration causing all DoT stacks to be wiped due to SotS.

1.1.0

  • Removed REX Fruiting nullref fix since it's fixed in Vanilla now.

  • Scorch Wurm

    • Fixed nullref on spawn.
  • Safer Spaces

    • Seeker: No longer triggers off of rejected Sojourn damage.
  • Added fixes from external mods. These self-disable if the standalone plugins are loaded.

    • Goorahk
      • Charged Perforator now inherits crit instead of rerolling it. (Server-Side)
      • Fixed Vagrant Orbs being invincible. (Not sure whether it's Client-side or Server-side)

    Originally planned to leave these standalone but I realized I was installing a bunch of extra mods per new profile I set up, so I merged them in for convenience.

1.0.11

  • Recompiled with latest dlls.
  • Fixed "Eviscerate Targeting Fix" not working.

1.0.10

  • Recompiled with latest RoR2 dlls.
  • Removed FixInvincibleMithrix dependency.

1.0.9

  • Safer Spaces invuln fix
    • Fixed item failing to proc against Blood Shrines if the user has the hidden invulnerability buff (Merc i-frames, stage spawn).

1.0.8

  • Fix_Playercount now has MultitudesDifficulty support.
  • Removed CurseCatcher and Run History Fix from manifest.
    • Run History Fix is now fixed in the basegame.

1.0.7

  • CHEF
    • Now always aligned to your aim when using Sear.
    • Sear can now be aimed vertically.

1.0.6

  • FixPlayercount now remembers the highest playercount on the current stage.

1.0.5

  • Fixed Bandit's Knife hitbox getting cancelled by other animations.
  • Fixed Void Team enemies not being killed at the start of Mithrix's fight.
  • Small holdouts now always charge at 100% speed
    • Only changes Moon Escape and Void Fields, Moon Pillars and Void Signals already do this.

1.0.4

  • Drones and allies no longer attempt to retaliate against their owner.
    • This is intended to fix the bug in normal runs, but it will affect Chaos as well where this behavior is actually intended.
  • Vengeance Umbras now have the same level as players.
  • Fixed Unseen Hand nullref. (Taken from SeekerVFXFix)

1.0.3

  • Removed main menu advertisement.
  • Added NoVoidsentProcOnNewt.
  • Added FixInvincibleMithrix as a dependency.

1.0.2

  • Fixed Scorpion config option missing Server-Side tag.

1.0.1

  • Added R2API network tag.

1.0.0

  • Release