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RiskyMithrix

A mod that aims to buff Mithrix in a vanilla-like way.

CHANGELOG

1.3.4

  • Sky Leap no longer targets Remote Operation players.

1.3.3

  • Flame Pillars

    • Increased damage from 200% -> 300%
    • Increased tickrate from 6/s -> 10/s (but the tick reset duration remains the same, so you generally won't get multi-hitted)

    The low tickrate could cause these to fail to register against players, and I found that even when I intentionally would run into them, I wouldn't take that much damage.

1.3.2

  • Hammer Sunder Waves

    • Nerfed damage from 400% -> 200%

    Being clipped a single time could instakill entire teams. Intention of this is that it can deal 'decent' damage, but not 'instant death' levels of damage.

1.3.1

  • Sprint Bash

    • Reduced shard damage from 40% -> 30%
  • Sky Leap

    • Fixed Artifact buffs applying while the artifact is disabled.

1.3.0

  • Increased interactor distance from 3m -> 10m

  • New: Artifact of Hatred

    • Acts as this mod's equivalent for Artifact of the King.
    • Modifiers:
      • Double Adaptive Armor.

      • Phase 1 gains all Phase 3 modifiers.

      • +25% movement speed

      • Weapon Slam

        • Hatred Phase 3: Spawns orbs on the ground as well.
        • Lower cooldown.
      • Sprint Bash

        • Fires more projectiles.
        • Lower cooldown and 1 extra stock.
      • Dash

        • Cleanses debuffs and DoTs.
        • Lower cooldown and 1 extra stock.
      • Sky Leap

        • Hatred Phase 3: Spawns 1 wave of Pizza Cutter.
        • Spawns orbs on the ground as well.
        • Duration reduced from 3s -> 1.5s
  • General

    • Buffed health from 1200 -> 1400

      Now back where it used to be during the Anniversary update.

    • Increased slow resistance from 50% -> 75%

      50% wasn't enough to combat how many slow debuffs available.

  • Flame Pillars

    • Increased damage per tick from 24 -> 32
    • Visuals are now consistent.
  • Weapon Slam

    • Reduced endlag by 50%.

    • Sunder Waves now spawn in Phase 1.

      • Requires Flame Pillars to be enabled.
    • Sunder Waves now spawn in 360 degrees in Phase 3

      • Requires Flame Pillars to be enabled.

      Giving him a bit of 360 degree coverage since it's trivially easy to just move behind him.

    • Fixed rotation being broken due to DLC3.

  • Sprint Bash

    • Duration reduced from 4s -> 2s

      The initial attack is already almost instantaneous so not much changes there. This will mainly shave time off of the endlag.

    • Buffed shard damage coefficient from 20% -> 40%

      These were still feeling really weak.

1.2.2

  • Hammer Slam

    • Phase 2 Fire Pillars increased from 3 -> 5 (existing config unaffected)
  • Sprint Bash Shards

    • Increased damageCoefficient from 0.1 -> 0.3
  • Lunar Orbs

    • Increased damageCoefficient from 1.2 -> 3

Ranged projectiles felt weak, will see how they feel at these numbers.

1.2.1

These are all default config changes, and won't affect existing configs.

  • Hammer Slam

    • Phase 1 Fire Pillars increased from 1 -> 3
  • Sprint Bash

    • Now shoots shards in both phases.
  • Sky Leap

    • Phase 1 Fire Pillars increased from 1 -> 4
    • Phase 3 Fire Pillars increased from 4 -> 7

1.2.0

  • Hammer Slam Flame Pillars

    • Reduced tickrate from 6/s -> 3/s
    • Increased damage from 0.25 -> 0.5
  • Sprint Bash

    • Added Anti-Trimp.
  • Dash

    • Backwards Dash no longer scales with move speed.

1.1.0

  • General

    • Replaced Freeze Immunity with Freeze Resistance: Freeze Duration is lowered by 50%.
      • This resets the old config, set value to 0 for full immunity, or set to 1 to disable.
  • Hammer Slam

    • Rotation
      • Now ignores vertical height in range calculations.
      • Reduced duration from 0.5s -> 0.3s, scaled speed accordingly.
      • Now gets skipped if initial target is within 40 degrees of Mithrix's LoS.
  • Fixed Phase 4 Mithrix not attacking.

1.0.0

  • Release