Some mods may be broken due to the recent Alloyed Collective update.
RiskyMithrix
A mod that aims to buff Mithrix in a vanilla-like way.
CHANGELOG
1.3.4
- Sky Leap no longer targets Remote Operation players.
1.3.3
-
Flame Pillars
- Increased damage from 200% -> 300%
- Increased tickrate from 6/s -> 10/s (but the tick reset duration remains the same, so you generally won't get multi-hitted)
The low tickrate could cause these to fail to register against players, and I found that even when I intentionally would run into them, I wouldn't take that much damage.
1.3.2
-
Hammer Sunder Waves
- Nerfed damage from 400% -> 200%
Being clipped a single time could instakill entire teams. Intention of this is that it can deal 'decent' damage, but not 'instant death' levels of damage.
1.3.1
-
Sprint Bash
- Reduced shard damage from 40% -> 30%
-
Sky Leap
- Fixed Artifact buffs applying while the artifact is disabled.
1.3.0
-
Increased interactor distance from 3m -> 10m
-
New: Artifact of Hatred
- Acts as this mod's equivalent for Artifact of the King.
- Modifiers:
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Double Adaptive Armor.
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Phase 1 gains all Phase 3 modifiers.
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+25% movement speed
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Weapon Slam
- Hatred Phase 3: Spawns orbs on the ground as well.
- Lower cooldown.
-
Sprint Bash
- Fires more projectiles.
- Lower cooldown and 1 extra stock.
-
Dash
- Cleanses debuffs and DoTs.
- Lower cooldown and 1 extra stock.
-
Sky Leap
- Hatred Phase 3: Spawns 1 wave of Pizza Cutter.
- Spawns orbs on the ground as well.
- Duration reduced from 3s -> 1.5s
-
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General
-
Buffed health from 1200 -> 1400
Now back where it used to be during the Anniversary update.
-
Increased slow resistance from 50% -> 75%
50% wasn't enough to combat how many slow debuffs available.
-
-
Flame Pillars
- Increased damage per tick from 24 -> 32
- Visuals are now consistent.
-
Weapon Slam
-
Reduced endlag by 50%.
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Sunder Waves now spawn in Phase 1.
- Requires Flame Pillars to be enabled.
-
Sunder Waves now spawn in 360 degrees in Phase 3
- Requires Flame Pillars to be enabled.
Giving him a bit of 360 degree coverage since it's trivially easy to just move behind him.
-
Fixed rotation being broken due to DLC3.
-
-
Sprint Bash
-
Duration reduced from 4s -> 2s
The initial attack is already almost instantaneous so not much changes there. This will mainly shave time off of the endlag.
-
Buffed shard damage coefficient from 20% -> 40%
These were still feeling really weak.
-
1.2.2
-
Hammer Slam
- Phase 2 Fire Pillars increased from 3 -> 5 (existing config unaffected)
-
Sprint Bash Shards
- Increased damageCoefficient from 0.1 -> 0.3
-
Lunar Orbs
- Increased damageCoefficient from 1.2 -> 3
Ranged projectiles felt weak, will see how they feel at these numbers.
1.2.1
These are all default config changes, and won't affect existing configs.
-
Hammer Slam
- Phase 1 Fire Pillars increased from 1 -> 3
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Sprint Bash
- Now shoots shards in both phases.
-
Sky Leap
- Phase 1 Fire Pillars increased from 1 -> 4
- Phase 3 Fire Pillars increased from 4 -> 7
1.2.0
-
Hammer Slam Flame Pillars
- Reduced tickrate from 6/s -> 3/s
- Increased damage from 0.25 -> 0.5
-
Sprint Bash
- Added Anti-Trimp.
-
Dash
- Backwards Dash no longer scales with move speed.
1.1.0
-
General
- Replaced Freeze Immunity with Freeze Resistance: Freeze Duration is lowered by 50%.
- This resets the old config, set value to 0 for full immunity, or set to 1 to disable.
- Replaced Freeze Immunity with Freeze Resistance: Freeze Duration is lowered by 50%.
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Hammer Slam
- Rotation
- Now ignores vertical height in range calculations.
- Reduced duration from 0.5s -> 0.3s, scaled speed accordingly.
- Now gets skipped if initial target is within 40 degrees of Mithrix's LoS.
- Rotation
-
Fixed Phase 4 Mithrix not attacking.
1.0.0
- Release