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Risky_Lives-RiskyTweaks-1.3.12 icon

RiskyTweaks

Vanilla-compatible tweaks to basegame content. Some are server-side, some are client-side. Every feature can be toggled in the config!

Date uploaded 2 weeks ago
Version 1.3.12
Download link Risky_Lives-RiskyTweaks-1.3.12.zip
Downloads 8767
Dependency string Risky_Lives-RiskyTweaks-1.3.12

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2115 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2115
RiskofThunder-R2API_Core-5.1.1 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.1.1
Risky_Lives-RiskyFixes-1.0.11 icon
Risky_Lives-RiskyFixes

Vanilla-compatible fixes to basegame content. Some are server-side, some are client-side. SotS fixes not included.

Preferred version: 1.0.11

README

This mod compiles a bunch of tweaks to vanilla content, most of these came from RiskyMod.

With this mod, the goal was to keep things mostly Vanilla-feeling, and only sticking to changes that wouldn't require in-game descriptions to be rewritten and changes that are unlikely to impact content-adding mods.

Vanilla-Compatible, some tweaks are client-side, some are server-side. Check the config, all tweaks can be toggled!

General

  • Barrier Decay is slower at low amounts.
  • Shock no longer gets cancelled by damage.
  • Cloak position updates are slower.
  • On-Standing-Still effects trigger faster.

Survivors

  • Acrid

    • Regenerative now counts as healing, and isn't affected by Monsoon/Drizzle regen multipliers.
    • Poison is no longer damage capped.
    • Blight now resets duration on stack.
    • M1 hitbox buffed.
  • Artificer

    • Snapfreeze now fires as soon as you release the button.
    • Ion Surge height no longer scales with movement speed. (Can be changed in-game)
    • Flamethrower burn is now guaranteed, reverting the SotV nerf.
  • Bandit

    • Hemorrhage ignores armor.
    • Primary auto fires when holding the button.
    • Blast pierces enemies.
    • Blast spread is reduced.
    • Serrated Dagger has a larger hitbox.
    • Serrated Dagger lunges forwards.
    • Smokebomb can be triggered by holding the button.
    • Special no longer cancelled by sprint.
    • Special only fires when releasing the button.
  • Captain

    • M1 has no falloff when fully charged.
  • Engineer

    • Mobile Turrets always sprint, have more range, have fall damage immunity, and no longer have Early Access health regen.
  • Huntress

    • Tracking angle is wider and tracks the enemy closest to your crosshair.
  • Loader

    • M2 and Shift no longer cancel sprinting.
  • Mercenary

    • Now has normal melee health regen.
    • M1 Expose combo hit no longer scales with attack speed. (Can be changed in-game)
  • MUL-T

    • Scrap Launcher cooldown scales with attack speed.
    • Scrap Launcher no longer has random spread.
    • Scrap Launcher ICBM Synergy
    • Retool reloads primaries.
  • REX

    • Seed Barrage is now affected by armor to be consistent with his other self-damage skills.
    • Utility knockback against enemies is stronger and more consistent.
  • Railgunner

    • Polar Field reduces projectile damage.
  • Void Fiend

    • Corrupt transition duration is faster.
    • Primary no longer has random spread.
    • Uncorrupted Trespass no longer scales with movement speed. (Can be changed in-game)
    • Corrupted Crush fires faster and has no use limit.

Autofire Options

  • Captain
  • Engineer
  • Bandit (if Primary Autofire is enabled)

Items

  • Warbanner spawns on Mithrix Phase 1 and in Simulacrum.

  • Gasoline deals damage faster at higher stacks.

  • Roll of Pennies is disabled in the Bazaar.

  • Shuriken no longer procs Bands.

  • Ghor's Tome

    • Disabled in Bazaar.
    • All money is given to the person who picked it up.
  • Bottled Chaos no longer triggers Vase/Egg.

  • Frost Relic

    • Disabled FOV modifier.
    • Disabled bubble.
  • Visions of Heresy cooldown scales with Attack Speed.

Equipment

  • Preon Accumulator lightning tendrils no longer proc Bands.
  • Remote Caffeinator can now trigger pressure plates.

Minions

  • Teleport distance threshold is much lower.

Interactables

  • Teleporter is now replaced with the Primordial Teleporter after looping, like in 1/Returns.
  • Blood Shrine now is guaranteed to give at least 1 small chest per 50% HP.
  • Mountain Shrine director cost now scales with playercount.
  • Shrine of Combat gives less money, but drops white items for the team on completion.
    • Limited to 3 per map.
    • Director cost scales with playercount.

Artifacts

  • Vengeance Umbras are now a part of the Void team.
  • Vengeance Umbras receive 90% less healing from heal effects that scale off of max health percentage.
  • Vengeance Umbras deal 90% less damage with N'kuhana's Opinion.
  • Vengeance Umbras no longer take fall damage.

Stages

  • Bulwark's Ambry is now guaranteed to drop a key every 25 kills.

  • Commencement

    • Pillars drop items.
  • Void Locus

    • Nerfed fog damage to be consistent with Void Fields.
    • Signals drop items.
  • Planetarium

    • Nerfed fog damage to be consistent with Void Fields.

Enemy Mechanics

  • Enemies can now die from fall damage.
  • Enemies no longer have regen. (Only applies to a few enemies, the regen amount was insignificant and more like an oversight than an actual feature)
  • Enemy AI now has full vision, and knows where the player is at all times. (So that they don't get stuck idling in random parts of the map)
  • Teleporter Bosses are less likely to repeat between stages.
  • Enemies no longer heal on levelup.
  • Ambient Level cap is now 9999, like Simulacrum.
  • Monsters spawned at the start of the map now give the same amount of money as Teleporter monsters.

Enemies

  • Beetles have a bigger hitbox and slightly buffed attack speed and movement speed.

  • Child no longer has i-frames.

  • Golem Claps now deal consistent damage, instead of scaling off of AoE distance.

  • Brass Contraption attacks are interruptable by stun and freeze.

  • Scorch Wurm no longer has i-frames.

  • Parent director cost is lowered to account for the Anniversary Update nerf.

  • Xi Construct sticks much closer to players.

  • Grandparent Sun immediately stops dealing damage once a player is behind cover.

  • Lunar Wisps

    • Now affected by Stun/Freeze.
    • Hitscan attack has falloff.
    • Director cost is increased.
  • Mithrix

    • No longer takes fall damage.
    • Phase 4 guarantees an additional item return on hit, on a 30s cooldown.

CHANGELOG

1.3.12

  • Pillars/Signals Drop Items
    • Fixed issue where White/Green/Red items could still drop when their chance is set to 0 in the config.

1.3.11

  • Warbanner
    • Fixed incompatibility with RiskyMod resulting in duplicated Warbanner buff.
  • Added RU TL (Thanks inkyarev!)

1.3.10

  • Acrid
    • Fixed Regenerative is Healing not scaling with buff stacks.

1.3.9

  • Actually remembered to disable Visions code when Heretic is loaded.

1.3.8

  • Fixed conflict with Heretic due to Visions fix.

1.3.7

  • Raise Level Cap - Fixed levelup bell sound ignoring the "max level to play levelup effects" cap.

1.3.6

  • Fixed Loader Sprint QOL not working.

1.3.5

  • Fixed Visions attack speed scaling.

1.3.4

  • Primordial Tele Loop
    • Fixed tele spawning in the wrong orientation.
    • Added some compatibility code to prevent potential conflicts with RiskyArtifacts' Artifact of Primacy.

1.3.3

  • Void Fiend
    • Uncorrupted Trespass move speed scaling disabled. (Can be changed in-game via Risk of Options)

1.3.2

  • Mobile Turret Buff
    • Added fall damage immunity.

1.3.1

  • Added Specials to Loader Sprint QoL.
  • Changed Blast spread reduction from -100% to -50%

1.3.0

  • Disabled Roll of Pennies in the Bazaar.

  • Fixed internal inconsistency with "Enabled" variable name.

  • Survivors

    • MUL-T

      • Scrap Launcher

        • Removed falloff.

        This has roughly the same AoE as Artificer's Plasma Bolts, but with pitiful splash damage due to the SweetSpot modifier.

    • Acrid

      • Regenerative now counts as healing, and it is unaffected by difficulty regen modifiers.
        • Still affected by Eclipse modifier.
    • Bandit

      • Changed Blast from No Spread to Reduced Spread. (-50% spread)
  • Enemies

    • False Son

      • Removed i-frames from Corrupted Paths.
    • Child

      • Removed i-frames from teleport.
    • Scorchling

      • Removed i-frames from burrow.
  • Commencement

    • Faster Holdouts
      • Pillar of Mass charge duration reduced from 60s -> 40s
      • Pillar of Soul charge duration reduced from 30s -> 20s
  • Void Locus

    • Void Signal charge duration reduced from 60s -> 40s

1.2.0

  • Teleporter is now replaced with Primordial Teleporter after looping.

  • Artificer

    • Snapfreeze now fires as soon as you release the button.
    • Ion Surge height no longer scales with movement speed. (Can be changed in-game)
    • Flamethrower burn is now guaranteed, reverting the SotV nerf.
  • Void Fiend

    • Corrupt transition duration reduced to 0.5s
    • Primaries now have no random spread.
    • Corrupted Crush fires faster and has no use limit.

1.1.1

  • Recompiled for latest RoR2 update.

1.1.0

  • Bandit

    • Blast pierces.
    • Blast has less spread.
  • Engi

    • Mobile Turrets now always sprint, have more range, and no longer have Early Access health regen.

1.0.0

  • Release