RiskyTweaks
Vanilla-compatible tweaks to basegame content. Some are server-side, some are client-side. Every feature can be toggled in the config!
Date uploaded | 2 weeks ago |
Version | 1.3.12 |
Download link | Risky_Lives-RiskyTweaks-1.3.12.zip |
Downloads | 8767 |
Dependency string | Risky_Lives-RiskyTweaks-1.3.12 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2115Risky_Lives-RiskyFixes
Vanilla-compatible fixes to basegame content. Some are server-side, some are client-side. SotS fixes not included.
Preferred version: 1.0.11README
This mod compiles a bunch of tweaks to vanilla content, most of these came from RiskyMod.
With this mod, the goal was to keep things mostly Vanilla-feeling, and only sticking to changes that wouldn't require in-game descriptions to be rewritten and changes that are unlikely to impact content-adding mods.
Vanilla-Compatible, some tweaks are client-side, some are server-side. Check the config, all tweaks can be toggled!
General
- Barrier Decay is slower at low amounts.
- Shock no longer gets cancelled by damage.
- Cloak position updates are slower.
- On-Standing-Still effects trigger faster.
Survivors
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Acrid
- Regenerative now counts as healing, and isn't affected by Monsoon/Drizzle regen multipliers.
- Poison is no longer damage capped.
- Blight now resets duration on stack.
- M1 hitbox buffed.
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Artificer
- Snapfreeze now fires as soon as you release the button.
- Ion Surge height no longer scales with movement speed. (Can be changed in-game)
- Flamethrower burn is now guaranteed, reverting the SotV nerf.
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Bandit
- Hemorrhage ignores armor.
- Primary auto fires when holding the button.
- Blast pierces enemies.
- Blast spread is reduced.
- Serrated Dagger has a larger hitbox.
- Serrated Dagger lunges forwards.
- Smokebomb can be triggered by holding the button.
- Special no longer cancelled by sprint.
- Special only fires when releasing the button.
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Captain
- M1 has no falloff when fully charged.
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Engineer
- Mobile Turrets always sprint, have more range, have fall damage immunity, and no longer have Early Access health regen.
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Huntress
- Tracking angle is wider and tracks the enemy closest to your crosshair.
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Loader
- M2 and Shift no longer cancel sprinting.
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Mercenary
- Now has normal melee health regen.
- M1 Expose combo hit no longer scales with attack speed. (Can be changed in-game)
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MUL-T
- Scrap Launcher cooldown scales with attack speed.
- Scrap Launcher no longer has random spread.
- Scrap Launcher ICBM Synergy
- Retool reloads primaries.
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REX
- Seed Barrage is now affected by armor to be consistent with his other self-damage skills.
- Utility knockback against enemies is stronger and more consistent.
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Railgunner
- Polar Field reduces projectile damage.
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Void Fiend
- Corrupt transition duration is faster.
- Primary no longer has random spread.
- Uncorrupted Trespass no longer scales with movement speed. (Can be changed in-game)
- Corrupted Crush fires faster and has no use limit.
Autofire Options
- Captain
- Engineer
- Bandit (if Primary Autofire is enabled)
Items
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Warbanner spawns on Mithrix Phase 1 and in Simulacrum.
-
Gasoline deals damage faster at higher stacks.
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Roll of Pennies is disabled in the Bazaar.
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Shuriken no longer procs Bands.
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Ghor's Tome
- Disabled in Bazaar.
- All money is given to the person who picked it up.
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Bottled Chaos no longer triggers Vase/Egg.
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Frost Relic
- Disabled FOV modifier.
- Disabled bubble.
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Visions of Heresy cooldown scales with Attack Speed.
Equipment
- Preon Accumulator lightning tendrils no longer proc Bands.
- Remote Caffeinator can now trigger pressure plates.
Minions
- Teleport distance threshold is much lower.
Interactables
- Teleporter is now replaced with the Primordial Teleporter after looping, like in 1/Returns.
- Blood Shrine now is guaranteed to give at least 1 small chest per 50% HP.
- Mountain Shrine director cost now scales with playercount.
- Shrine of Combat gives less money, but drops white items for the team on completion.
- Limited to 3 per map.
- Director cost scales with playercount.
Artifacts
- Vengeance Umbras are now a part of the Void team.
- Vengeance Umbras receive 90% less healing from heal effects that scale off of max health percentage.
- Vengeance Umbras deal 90% less damage with N'kuhana's Opinion.
- Vengeance Umbras no longer take fall damage.
Stages
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Bulwark's Ambry is now guaranteed to drop a key every 25 kills.
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Commencement
- Pillars drop items.
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Void Locus
- Nerfed fog damage to be consistent with Void Fields.
- Signals drop items.
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Planetarium
- Nerfed fog damage to be consistent with Void Fields.
Enemy Mechanics
- Enemies can now die from fall damage.
- Enemies no longer have regen. (Only applies to a few enemies, the regen amount was insignificant and more like an oversight than an actual feature)
- Enemy AI now has full vision, and knows where the player is at all times. (So that they don't get stuck idling in random parts of the map)
- Teleporter Bosses are less likely to repeat between stages.
- Enemies no longer heal on levelup.
- Ambient Level cap is now 9999, like Simulacrum.
- Monsters spawned at the start of the map now give the same amount of money as Teleporter monsters.
Enemies
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Beetles have a bigger hitbox and slightly buffed attack speed and movement speed.
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Child no longer has i-frames.
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Golem Claps now deal consistent damage, instead of scaling off of AoE distance.
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Brass Contraption attacks are interruptable by stun and freeze.
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Scorch Wurm no longer has i-frames.
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Parent director cost is lowered to account for the Anniversary Update nerf.
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Xi Construct sticks much closer to players.
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Grandparent Sun immediately stops dealing damage once a player is behind cover.
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Lunar Wisps
- Now affected by Stun/Freeze.
- Hitscan attack has falloff.
- Director cost is increased.
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Mithrix
- No longer takes fall damage.
- Phase 4 guarantees an additional item return on hit, on a 30s cooldown.
CHANGELOG
1.3.12
- Pillars/Signals Drop Items
- Fixed issue where White/Green/Red items could still drop when their chance is set to 0 in the config.
1.3.11
- Warbanner
- Fixed incompatibility with RiskyMod resulting in duplicated Warbanner buff.
- Added RU TL (Thanks inkyarev!)
1.3.10
- Acrid
- Fixed Regenerative is Healing not scaling with buff stacks.
1.3.9
- Actually remembered to disable Visions code when Heretic is loaded.
1.3.8
- Fixed conflict with Heretic due to Visions fix.
1.3.7
- Raise Level Cap - Fixed levelup bell sound ignoring the "max level to play levelup effects" cap.
1.3.6
- Fixed Loader Sprint QOL not working.
1.3.5
- Fixed Visions attack speed scaling.
1.3.4
- Primordial Tele Loop
- Fixed tele spawning in the wrong orientation.
- Added some compatibility code to prevent potential conflicts with RiskyArtifacts' Artifact of Primacy.
1.3.3
- Void Fiend
- Uncorrupted Trespass move speed scaling disabled. (Can be changed in-game via Risk of Options)
1.3.2
- Mobile Turret Buff
- Added fall damage immunity.
1.3.1
- Added Specials to Loader Sprint QoL.
- Changed Blast spread reduction from -100% to -50%
1.3.0
-
Disabled Roll of Pennies in the Bazaar.
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Fixed internal inconsistency with "Enabled" variable name.
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Survivors
-
MUL-T
-
Scrap Launcher
- Removed falloff.
This has roughly the same AoE as Artificer's Plasma Bolts, but with pitiful splash damage due to the SweetSpot modifier.
-
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Acrid
- Regenerative now counts as healing, and it is unaffected by difficulty regen modifiers.
- Still affected by Eclipse modifier.
- Regenerative now counts as healing, and it is unaffected by difficulty regen modifiers.
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Bandit
- Changed Blast from No Spread to Reduced Spread. (-50% spread)
-
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Enemies
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False Son
- Removed i-frames from Corrupted Paths.
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Child
- Removed i-frames from teleport.
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Scorchling
- Removed i-frames from burrow.
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Commencement
- Faster Holdouts
- Pillar of Mass charge duration reduced from 60s -> 40s
- Pillar of Soul charge duration reduced from 30s -> 20s
- Faster Holdouts
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Void Locus
- Void Signal charge duration reduced from 60s -> 40s
1.2.0
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Teleporter is now replaced with Primordial Teleporter after looping.
-
Artificer
- Snapfreeze now fires as soon as you release the button.
- Ion Surge height no longer scales with movement speed. (Can be changed in-game)
- Flamethrower burn is now guaranteed, reverting the SotV nerf.
-
Void Fiend
- Corrupt transition duration reduced to 0.5s
- Primaries now have no random spread.
- Corrupted Crush fires faster and has no use limit.
1.1.1
- Recompiled for latest RoR2 update.
1.1.0
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Bandit
- Blast pierces.
- Blast has less spread.
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Engi
- Mobile Turrets now always sprint, have more range, and no longer have Early Access health regen.
1.0.0
- Release