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RiskyTweaks

Vanilla-compatible tweaks to basegame content. Some are server-side, some are client-side. Every feature can be toggled in the config!

CHANGELOG

1.3.4

  • Primordial Tele Loop
    • Fixed tele spawning in the wrong orientation.
    • Added some compatibility code to prevent potential conflicts with RiskyArtifacts' Artifact of Primacy.

1.3.3

  • Void Fiend
    • Uncorrupted Trespass move speed scaling disabled. (Can be changed in-game via Risk of Options)

1.3.2

  • Mobile Turret Buff
    • Added fall damage immunity.

1.3.1

  • Added Specials to Loader Sprint QoL.
  • Changed Blast spread reduction from -100% to -50%

1.3.0

  • Disabled Roll of Pennies in the Bazaar.

  • Fixed internal inconsistency with "Enabled" variable name.

  • Survivors

    • MUL-T

      • Scrap Launcher

        • Removed falloff.

        This has roughly the same AoE as Artificer's Plasma Bolts, but with pitiful splash damage due to the SweetSpot modifier.

    • Acrid

      • Regenerative now counts as healing, and it is unaffected by difficulty regen modifiers.
        • Still affected by Eclipse modifier.
    • Bandit

      • Changed Blast from No Spread to Reduced Spread. (-50% spread)
  • Enemies

    • False Son

      • Removed i-frames from Corrupted Paths.
    • Child

      • Removed i-frames from teleport.
    • Scorchling

      • Removed i-frames from burrow.
  • Commencement

    • Faster Holdouts
      • Pillar of Mass charge duration reduced from 60s -> 40s
      • Pillar of Soul charge duration reduced from 30s -> 20s
  • Void Locus

    • Void Signal charge duration reduced from 60s -> 40s

1.2.0

  • Teleporter is now replaced with Primordial Teleporter after looping.

  • Artificer

    • Snapfreeze now fires as soon as you release the button.
    • Ion Surge height no longer scales with movement speed. (Can be changed in-game)
    • Flamethrower burn is now guaranteed, reverting the SotV nerf.
  • Void Fiend

    • Corrupt transition duration reduced to 0.5s
    • Primaries now have no random spread.
    • Corrupted Crush fires faster and has no use limit.

1.1.1

  • Recompiled for latest RoR2 update.

1.1.0

  • Bandit

    • Blast pierces.
    • Blast has less spread.
  • Engi

    • Mobile Turrets now always sprint, have more range, and no longer have Early Access health regen.

1.0.0

  • Release