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Risky_Sleeps-EnemiesReturns-0.1.10 icon

EnemiesReturns

Brings back a few guys lost on the way here. Not as early release, now with two monsters.

Date uploaded 3 weeks ago
Version 0.1.10
Download link Risky_Sleeps-EnemiesReturns-0.1.10.zip
Downloads 998
Dependency string Risky_Sleeps-EnemiesReturns-0.1.10

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2116 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2116
RiskofThunder-HookGenPatcher-1.2.4 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.4
viliger-RestoreGrandparentRock-1.0.0 icon
viliger-RestoreGrandparentRock

Randy Bobandy broke my gamandy. Restore Grandparent's rock projectile ghost.

Preferred version: 1.0.0

README

EnemiesReturns

This mod adds enemies and bosses from Risk of Rain Returns.

Mod is in active development, please address all bugs and suggestions to @viliger in the modding discord or create an issue on GitHub page.

Roster

Medium Enemies Name Description Stages
Spitter Spitter Lobs acid spit that explodes and leaves a lingering puddle. Wetland Aspect, Verdant Falls, Sulfur Pools, Abyssal Depths, Fogbound Lagoon
Bosses Name Description Stages
Colossus Colossus The one and only. Sky Meadow, Titanic Plains, Abandoned Aqueduct, Siphoned Forest, Rallypoint Delta, Abyssal Depths, Bob-omb Battlefield

Credits

Spitter
  • Model by Jinazler
  • Rigging and animation by Sentinel
  • Code by viliger
  • Additional animations and sounds by rob
  • Majority of sounds come from RoR and RoRR
Colossus
- Special thanks to
  • Moffein for balance and design help
  • /vm/ for telling me to fix my (viliger's) shit.
  • Translations:

CHANGELOG

0.1.13
  • Fixed Colossus not spawning outside of family events.
  • Fixed Colossus' Laser Barrage not doing full head spin on high attack speed.
  • Added soft dependency on RestoreGrandparentRock.
0.1.12 (The Moon actually fell)
  • SoTS update.
  • Removed R2API dependencies.
  • I would like to take a moment and tell Randy that he can go fuck himself.
0.1.11 (Dawn of the Final Day, 24 Hours Remain)
  • Added Colossus to Fogbound Laggon.
  • Some general polish.
0.1.10 (Dawn of the Second Day, 48 Hours Remain)
  • Colossus:
    • Added config option to destroy model after death (turned off by default).
    • Lowered director cost to 1000 (from 1200). Lowered minimum stage completion to 0 (from 3).
      • With these changes he should become even more frequent, and with 1000\0 on director it is very possible to encounter Colossus on first stage with Shrines of the Mountain.
    • Laser Barrage's head pitch is lowered to 0.05 (from 0.75). Spread is lowered to 0.15 (from 0.18). Prep time lowered to 4.5 seconds (from 5.5).
      • Now you can't just hide under his feet, you have to get around him or run far away. Well, not as far as it used to be.
    • Colossal Fist now deals 500% damage (was 400%) with 8% proc chance (was 10%).
      • This is mostly performance related. DPS is still the same.
    • Castle variant visual polish.
0.1.9
  • Fixed an issue where loading the game with mod's unsupported language would hang the game at 100%.
  • Spitter:
    • A big thanks to rob for a new set of animations!
    • Spitter now slows down on charging spit to 70% of movement speed and comes to a complete stop on spit release.
    • Charged Spit now has a sound cue on charging the attack.
    • Added 2 second cooldown on Bite.
      • He was quite relentless in melee range when the intention was that it would be somewhat of a last resort for him. This should calm him down.
  • Colossus:
    • Laser Barrage explosion radius increased from 5 to 10.
      • You could just stand in front of him and not get hit, ever. It was never my intention to make this attack hard to dodge, but it should serve it intended purpose - create a hell zone in front of him that you need to get away from ASAP. Hopefully this will make it closer to that intent.
    • Lowered director cost to 1200.
    • Added Void Fields and Abyssal Depths as possible spawn stage.
      • I've got a lot of reports that people just don't see him in runs. Lowering director cost and adding him to the only stage 4 he can kinda fit in (he can't go into the cave) should hopefully make him less rare. Void Fields should probably be behind config tho.
    • Fixed head disappearing under certain angles.
    • Added Sky Meadows variant.
    • Added Castle variant (don't get your hopes up).
    • Fixed eye glow and light not going out on death.
    • Fixed idle animation blending with death animation.
    • Fixed footstep effects not playing.
    • Now you should really be careful when Colossus steps and falls to the ground.
    • hehe boner
0.1.8
  • Added new Champion-tier (or boss) monster: Colossus.
  • Spitter:
    • Split projectiles no longer collide with bodies.
      • It is done to remove "shotgun effect" where in some situations, depending on target's and Spitter's elevation all 4 projectiles will hit the same target, resulting in massive, unintended damage.
  • Added pt-BR translation by Kauzok
0.0.12
  • Spitter:
    • Fixed log book display and text.
    • Fixed log book text showing up in chat on Spitter's monster log pickup.
    • Fixed Spitter not being stunnable, frozable, etc.
    • Adjusted sounds' volume and attenuation to roughly match vanilla.
    • Made projectile and DoT zone decal more orange-ish.
    • Slight adjustments to elite colors so hopefully Overloading and Glacial are easier to differenciate.
    • Added monster to Void Cells, Abyssal Depths (Simulacrum) and Bulwark's Ambry.
0.0.11
  • Initial release