using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using R2API;
using RiskOfOptions;
using RiskOfOptions.OptionConfigs;
using RiskOfOptions.Options;
using RoR2;
using RoR2.CharacterAI;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.ResourceManagement.ResourceLocations;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RoflItems")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RoflItems")]
[assembly: AssemblyTitle("RoflItems")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ExamplePlugin
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("idolfan.RoflItems", "RoflItems", "1.0.5")]
public class RoflItems : BaseUnityPlugin
{
public const string PluginGUID = "idolfan.RoflItems";
public const string PluginAuthor = "idolfan";
public const string PluginName = "RoflItems";
public const string PluginVersion = "1.0.5";
public static string armorplateDef_name;
public static string armorplateDef_nameToken;
public static string armorplateDef_pickupToken;
public static string armorplateDef_descriptionToken;
public static string armorplateDef_loreToken;
public static string sledgehammerDef_name;
public static string sledgehammerDef_nameToken;
public static string sledgehammerDef_pickupToken;
public static string sledgehammerDef_descriptionToken;
public static string sledgehammerDef_loreToken;
public static string leckererLachs_name;
public static string leckererLachs_nameToken;
public static string leckererLachs_pickupToken;
public static string leckererLachs_descriptionToken;
public static string leckererLachs_loreToken;
public static int testRadius = 1;
public ItemDef sledgehammerDef;
public ItemDef armorplateDef;
public EquipmentDef leckererLachs;
public static BuffDef firstHitBuff;
public static AssetBundle assetBundle;
public static ConfigEntry<float> armorPerStack { get; set; }
public static ConfigEntry<float> bonusDamageForFirstStack { get; set; }
public static ConfigEntry<float> bonusDamageForMoreStacks { get; set; }
public static ConfigEntry<bool> debugEnabled { get; set; }
public static ConfigEntry<float> aggroChance { get; set; }
public static ConfigEntry<float> aggroInnerRadius { get; set; }
public static ConfigEntry<float> aggroOuterRadius { get; set; }
public static ConfigEntry<float> aggroCooldown { get; set; }
public static ConfigEntry<float> aggroDuration { get; set; }
public static ConfigEntry<bool> enableSalmon { get; set; }
public static bool rooInstalled => Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions");
public void Awake()
{
//IL_02f2: Unknown result type (might be due to invalid IL or missing references)
//IL_02fc: Expected O, but got Unknown
//IL_034a: Unknown result type (might be due to invalid IL or missing references)
//IL_0354: Expected O, but got Unknown
//IL_036a: Unknown result type (might be due to invalid IL or missing references)
//IL_0374: Expected O, but got Unknown
assetBundle = AssetBundle.LoadFromFile(Assembly.GetExecutingAssembly().Location.Replace("RoflItems.dll", "rofl_items_assets"));
armorPerStack = ((BaseUnityPlugin)this).Config.Bind<float>("Armorplate", "Armor per Stack", 6f, "The armor the item gives per Stack.");
bonusDamageForFirstStack = ((BaseUnityPlugin)this).Config.Bind<float>("Sledgehammer", "First stack bonus", 0.8f, "The damage bonus given on one stack of the item.");
bonusDamageForMoreStacks = ((BaseUnityPlugin)this).Config.Bind<float>("Sledgehammer", "Further stacks bonus", 0.55f, "The damage bonus given for each further stack of the item.");
debugEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Debug", "Logs debug messages.", false, "");
aggroChance = ((BaseUnityPlugin)this).Config.Bind<float>("Salmon", "Chance", 0.7f, "The chance for far away enemies to also take aggro");
aggroInnerRadius = ((BaseUnityPlugin)this).Config.Bind<float>("Salmon", "Inner Radius", 25f, "The radius within which enemies are affected 100% of the time");
aggroOuterRadius = ((BaseUnityPlugin)this).Config.Bind<float>("Salmon", "Outer Radius", 50f, "The radius within which enemies might be affected, dependent on aggroChance");
aggroCooldown = ((BaseUnityPlugin)this).Config.Bind<float>("Salmon", "Cooldown", 60f, "The cooldown of the Equipment");
aggroDuration = ((BaseUnityPlugin)this).Config.Bind<float>("Salmon", "Duration", 7f, "The duration of the taunt in seconds.");
enableSalmon = ((BaseUnityPlugin)this).Config.Bind<bool>("Salmon", "Enable", true, "Whether the Salmon will appear in your runs.");
armorplateDef_name = "Armorplate";
armorplateDef_nameToken = "Armorplate";
armorplateDef_pickupToken = "You become the tank.";
armorplateDef_descriptionToken = $"Grants {armorPerStack.Value}(+{armorPerStack.Value} per Stack) Armor.";
armorplateDef_loreToken = "Es war einmal ein Panzer.\nSchaden hat er keinen bekommen.";
sledgehammerDef_name = "Sledgehammer";
sledgehammerDef_nameToken = "Sledgehammer";
sledgehammerDef_pickupToken = $"Enemies who have not been hit by the {sledgehammerDef_name} in the last 10 seconds suffer {bonusDamageForFirstStack.Value * 100f}% (+{bonusDamageForMoreStacks.Value * 100f}% per Stack) more damage";
sledgehammerDef_descriptionToken = "You make the suggestion.";
sledgehammerDef_loreToken = "Ich geh mal den Garten durchsuchen (-> Stärke 9 :)).";
leckererLachs_name = "Salmon";
leckererLachs_nameToken = "Salmon";
leckererLachs_pickupToken = "Salmon in shark's clothing.";
leckererLachs_descriptionToken = $"Attracts all enemies within {aggroInnerRadius.Value} meters.\nAttracts {aggroChance.Value * 100f}% of enemies within {aggroOuterRadius.Value} meters.\nLasts {aggroDuration.Value} seconds.";
leckererLachs_loreToken = "Nimm den Lachs von meinen Sandalen runter!";
createItems();
if (rooInstalled)
{
initRiskOfOptions();
}
CharacterBody.RecalculateStats += new hook_RecalculateStats(grantStats);
firstHitBuff = ScriptableObject.CreateInstance<BuffDef>();
((Object)firstHitBuff).name = "FirstHitMarker";
firstHitBuff.iconSprite = null;
firstHitBuff.canStack = false;
firstHitBuff.isDebuff = true;
ContentAddition.AddBuffDef(firstHitBuff);
HealthComponent.TakeDamage += new hook_TakeDamage(extraDamageOnFirstHit);
if (enableSalmon.Value)
{
EquipmentSlot.PerformEquipmentAction += new hook_PerformEquipmentAction(EquipmentSlot_PerformEquipmentAction);
}
}
[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
private void initRiskOfOptions()
{
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Expected O, but got Unknown
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Expected O, but got Unknown
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Expected O, but got Unknown
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Expected O, but got Unknown
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Expected O, but got Unknown
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Expected O, but got Unknown
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_010e: Expected O, but got Unknown
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
//IL_0119: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_013f: Expected O, but got Unknown
//IL_013a: Unknown result type (might be due to invalid IL or missing references)
//IL_014e: Expected O, but got Unknown
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
//IL_0164: Unknown result type (might be due to invalid IL or missing references)
//IL_016f: Unknown result type (might be due to invalid IL or missing references)
//IL_017f: Expected O, but got Unknown
//IL_017a: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Expected O, but got Unknown
//IL_0194: Unknown result type (might be due to invalid IL or missing references)
//IL_0199: Unknown result type (might be due to invalid IL or missing references)
//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
//IL_01af: Unknown result type (might be due to invalid IL or missing references)
//IL_01bf: Expected O, but got Unknown
//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
//IL_01ce: Expected O, but got Unknown
//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
//IL_01ff: Expected O, but got Unknown
//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
//IL_020e: Expected O, but got Unknown
//IL_0214: Unknown result type (might be due to invalid IL or missing references)
//IL_0219: Unknown result type (might be due to invalid IL or missing references)
//IL_0224: Unknown result type (might be due to invalid IL or missing references)
//IL_022f: Unknown result type (might be due to invalid IL or missing references)
//IL_023f: Expected O, but got Unknown
//IL_023a: Unknown result type (might be due to invalid IL or missing references)
//IL_024e: Expected O, but got Unknown
ModSettingsManager.SetModDescription("Change the stats of items added by RoflItems. Item descriptions might not update properly, however the changes will be applied immediately.", "idolfan.RoflItems", "RoflItems");
ModSettingsManager.SetModIcon(assetBundle.LoadAsset<Sprite>("salmon.png"), "idolfan.RoflItems", "RoflItems");
ModSettingsManager.AddOption((BaseOption)new StepSliderOption(armorPerStack, new StepSliderConfig
{
increment = 1f,
min = 1f,
max = 15f
}), "idolfan.RoflItems", "RoflItems");
ModSettingsManager.AddOption((BaseOption)new StepSliderOption(bonusDamageForFirstStack, new StepSliderConfig
{
increment = 0.05f,
min = 0.1f,
max = 3f
}), "idolfan.RoflItems", "RoflItems");
ModSettingsManager.AddOption((BaseOption)new StepSliderOption(bonusDamageForMoreStacks, new StepSliderConfig
{
increment = 0.05f,
min = 0.1f,
max = 3f
}), "idolfan.RoflItems", "RoflItems");
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(debugEnabled), "idolfan.RoflItems", "RoflItems");
ModSettingsManager.AddOption((BaseOption)new StepSliderOption(aggroChance, new StepSliderConfig
{
increment = 0.05f,
min = 0.1f,
max = 1f
}), "idolfan.RoflItems", "RoflItems");
ModSettingsManager.AddOption((BaseOption)new StepSliderOption(aggroInnerRadius, new StepSliderConfig
{
increment = 1f,
min = 1f,
max = 200f
}), "idolfan.RoflItems", "RoflItems");
ModSettingsManager.AddOption((BaseOption)new StepSliderOption(aggroOuterRadius, new StepSliderConfig
{
increment = 1f,
min = 1f,
max = 200f
}), "idolfan.RoflItems", "RoflItems");
ModSettingsManager.AddOption((BaseOption)new StepSliderOption(aggroCooldown, new StepSliderConfig
{
increment = 5f,
min = 5f,
max = 180f
}), "idolfan.RoflItems", "RoflItems");
ModSettingsManager.AddOption((BaseOption)new StepSliderOption(aggroDuration, new StepSliderConfig
{
increment = 1f,
min = 1f,
max = 30f
}), "idolfan.RoflItems", "RoflItems");
armorPerStack.SettingChanged += delegate
{
armorplateDef.descriptionToken = armorplateDef_descriptionToken;
};
bonusDamageForFirstStack.SettingChanged += delegate
{
sledgehammerDef.descriptionToken = sledgehammerDef_descriptionToken;
};
bonusDamageForMoreStacks.SettingChanged += delegate
{
sledgehammerDef.descriptionToken = sledgehammerDef_descriptionToken;
};
aggroChance.SettingChanged += delegate
{
leckererLachs.descriptionToken = leckererLachs_descriptionToken;
};
aggroInnerRadius.SettingChanged += delegate
{
leckererLachs.descriptionToken = leckererLachs_descriptionToken;
};
aggroOuterRadius.SettingChanged += delegate
{
leckererLachs.descriptionToken = leckererLachs_descriptionToken;
};
aggroCooldown.SettingChanged += delegate
{
leckererLachs.cooldown = aggroCooldown.Value;
};
aggroDuration.SettingChanged += delegate
{
leckererLachs.descriptionToken = leckererLachs_descriptionToken;
};
}
private bool EquipmentSlot_PerformEquipmentAction(orig_PerformEquipmentAction orig, EquipmentSlot equipmentSlot, EquipmentDef equipmentDef)
{
if (debugEnabled.Value)
{
Console.WriteLine("MEGAROFL EQDEFAC " + ((Object)equipmentDef).name);
}
if ((Object)(object)equipmentDef == (Object)(object)leckererLachs)
{
OnEquipmentActivated(equipmentSlot);
return true;
}
return orig.Invoke(equipmentSlot, equipmentDef);
}
private void createItems()
{
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Expected O, but got Unknown
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Expected O, but got Unknown
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
//IL_015e: Unknown result type (might be due to invalid IL or missing references)
//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
//IL_01bf: Expected O, but got Unknown
//IL_01c6: Unknown result type (might be due to invalid IL or missing references)
//IL_01d0: Expected O, but got Unknown
//IL_02a7: Unknown result type (might be due to invalid IL or missing references)
//IL_02ad: Expected O, but got Unknown
//IL_02b4: Unknown result type (might be due to invalid IL or missing references)
//IL_02be: Expected O, but got Unknown
((MonoBehaviour)this).StartCoroutine(UpgradeStubbedShadersAsync(assetBundle));
armorplateDef = ScriptableObject.CreateInstance<ItemDef>();
((Object)armorplateDef).name = armorplateDef_name;
armorplateDef.nameToken = armorplateDef_nameToken;
armorplateDef.pickupToken = armorplateDef_pickupToken;
armorplateDef.descriptionToken = armorplateDef_descriptionToken;
armorplateDef.loreToken = armorplateDef_loreToken;
armorplateDef._itemTierDef = Addressables.LoadAssetAsync<ItemTierDef>((object)"RoR2/Base/Common/Tier1Def.asset").WaitForCompletion();
armorplateDef.pickupIconSprite = assetBundle.LoadAsset<Sprite>("armorplate.png");
armorplateDef.pickupModelPrefab = assetBundle.LoadAsset<GameObject>("armorplate.prefab");
armorplateDef.canRemove = true;
armorplateDef.hidden = false;
ItemDisplayRuleDict val = new ItemDisplayRuleDict((ItemDisplayRule[])null);
ItemAPI.Add(new CustomItem(armorplateDef, val));
sledgehammerDef = ScriptableObject.CreateInstance<ItemDef>();
((Object)sledgehammerDef).name = sledgehammerDef_name;
sledgehammerDef.nameToken = sledgehammerDef_nameToken;
sledgehammerDef.pickupToken = sledgehammerDef_pickupToken;
sledgehammerDef.descriptionToken = sledgehammerDef_descriptionToken;
sledgehammerDef.loreToken = sledgehammerDef_loreToken;
sledgehammerDef._itemTierDef = Addressables.LoadAssetAsync<ItemTierDef>((object)"RoR2/Base/Common/Tier2Def.asset").WaitForCompletion();
sledgehammerDef.pickupIconSprite = assetBundle.LoadAsset<Sprite>("sledgehammer.png");
sledgehammerDef.pickupModelPrefab = assetBundle.LoadAsset<GameObject>("sledgehammer.prefab");
sledgehammerDef.canRemove = true;
sledgehammerDef.hidden = false;
ItemDisplayRuleDict val2 = new ItemDisplayRuleDict((ItemDisplayRule[])null);
ItemAPI.Add(new CustomItem(sledgehammerDef, val2));
if (enableSalmon.Value)
{
leckererLachs = ScriptableObject.CreateInstance<EquipmentDef>();
((Object)leckererLachs).name = leckererLachs_name;
leckererLachs.nameToken = leckererLachs_nameToken;
leckererLachs.pickupToken = leckererLachs_pickupToken;
leckererLachs.descriptionToken = leckererLachs_descriptionToken;
leckererLachs.loreToken = leckererLachs_loreToken;
leckererLachs.pickupIconSprite = assetBundle.LoadAsset<Sprite>("salmon.png");
leckererLachs.pickupModelPrefab = assetBundle.LoadAsset<GameObject>("lachs.prefab");
leckererLachs.cooldown = aggroCooldown.Value;
leckererLachs.canDrop = true;
leckererLachs.enigmaCompatible = true;
ItemDisplayRuleDict val3 = new ItemDisplayRuleDict((ItemDisplayRule[])null);
bool flag = ItemAPI.Add(new CustomEquipment(leckererLachs, val3));
if (debugEnabled.Value)
{
Console.WriteLine("MEGAROFL Lachs " + flag);
}
}
}
private void extraDamageOnFirstHit(orig_TakeDamage orig, HealthComponent self, DamageInfo damageInfo)
{
CharacterBody body = self.body;
if (!Object.op_Implicit((Object)(object)damageInfo.attacker) || !Object.op_Implicit((Object)(object)body))
{
orig.Invoke(self, damageInfo);
return;
}
CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>();
if ((Object)(object)component == (Object)null || (Object)(object)body == (Object)null)
{
orig.Invoke(self, damageInfo);
return;
}
if (debugEnabled.Value)
{
Debug.Log((object)"MEGAROFL attack");
}
Inventory inventory = component.inventory;
int itemCount = inventory.GetItemCount(sledgehammerDef);
if (debugEnabled.Value)
{
Debug.Log((object)("MEGAROFL itemCount " + itemCount));
}
if ((Object)(object)inventory == (Object)null || itemCount <= 0)
{
orig.Invoke(self, damageInfo);
return;
}
if (!body.HasBuff(firstHitBuff))
{
if (debugEnabled.Value)
{
Debug.Log((object)"MEGAROFL give buff");
}
body.AddTimedBuff(firstHitBuff, 10f);
damageInfo.damage *= calculateFirstHitMult(itemCount);
}
orig.Invoke(self, damageInfo);
}
private float calculateFirstHitMult(int itemCount)
{
float result = 1f + bonusDamageForFirstStack.Value + (float)(itemCount - 1) * bonusDamageForMoreStacks.Value;
if (debugEnabled.Value)
{
Debug.Log((object)("MEGAROFL calculateFirstHitMult " + itemCount + " " + result));
}
return result;
}
private void grantStats(orig_RecalculateStats orig, CharacterBody self)
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
orig.Invoke(self);
if (Object.op_Implicit((Object)(object)self.inventory))
{
int itemCount = self.inventory.GetItemCount(armorplateDef.itemIndex);
if (itemCount > 0)
{
self.armor += armorPerStack.Value * (float)itemCount;
}
}
}
public static void OnEquipmentActivated(EquipmentSlot equipmentSlot)
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)equipmentSlot == (Object)null) && !((Object)(object)equipmentSlot.characterBody == (Object)null))
{
GameObject gameObject = ((Component)equipmentSlot.characterBody).gameObject;
AggroEnemiesInRadius(gameObject.transform.position, aggroInnerRadius.Value, aggroOuterRadius.Value, gameObject);
}
}
private static void AggroEnemiesInRadius(Vector3 position, float innerRadius, float outerRadius, GameObject player)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_011e: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_0148: Unknown result type (might be due to invalid IL or missing references)
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
//IL_0150: Expected O, but got Unknown
BullseyeSearch val = new BullseyeSearch
{
searchOrigin = position,
searchDirection = Vector3.up,
maxDistanceFilter = outerRadius,
teamMaskFilter = TeamMask.GetEnemyTeams((TeamIndex)1),
sortMode = (SortMode)1
};
val.RefreshCandidates();
Random random = new Random();
foreach (HurtBox result in val.GetResults())
{
if (!(random.NextDouble() < (double)aggroChance.Value))
{
continue;
}
AISkillDriver component = ((Component)result.healthComponent.body.master).GetComponent<AISkillDriver>();
BaseAI component2 = ((Component)result.healthComponent.body.master).GetComponent<BaseAI>();
if (!((Object)(object)component2 == (Object)null))
{
component2.currentEnemy.gameObject = player;
component2.targetRefreshTimer = aggroDuration.Value;
if (debugEnabled.Value)
{
Console.WriteLine($"MEGAROFL aggro {((Object)result).name} {player.GetComponent<HurtBox>()}");
}
}
}
BullseyeSearch val2 = new BullseyeSearch
{
searchOrigin = position,
searchDirection = Vector3.up,
maxDistanceFilter = innerRadius,
teamMaskFilter = TeamMask.GetEnemyTeams((TeamIndex)1),
sortMode = (SortMode)1
};
val2.RefreshCandidates();
foreach (HurtBox result2 in val2.GetResults())
{
AISkillDriver component3 = ((Component)result2.healthComponent.body.master).GetComponent<AISkillDriver>();
BaseAI component4 = ((Component)result2.healthComponent.body.master).GetComponent<BaseAI>();
if (!((Object)(object)component4 == (Object)null))
{
component4.currentEnemy.gameObject = player;
component4.targetRefreshTimer = aggroDuration.Value;
if (debugEnabled.Value)
{
Console.WriteLine($"MEGAROFL aggro {((Object)result2).name} {player.GetComponent<HurtBox>()}");
}
}
}
if (debugEnabled.Value)
{
Console.WriteLine($"MEGAROFL Alle Gegner innerhalb von {aggroInnerRadius} Metern fokussieren nun {((Object)player).name}");
}
}
public IEnumerator UpgradeStubbedShadersAsync(AssetBundle assetBundle)
{
Object[] _ = Array.Empty<Object>();
if ((Object)(object)assetBundle == (Object)null)
{
throw new ArgumentNullException("assetBundle");
}
AssetBundleRequest loadMaterials = assetBundle.LoadAllAssetsAsync<Material>();
while (!((AsyncOperation)loadMaterials).isDone)
{
yield return null;
}
Object[] allMaterials = loadMaterials.allAssets;
int materialCount = allMaterials.Length;
if (materialCount <= 0)
{
yield break;
}
List<AsyncOperationHandle> loadResourceLocationsOperations = new List<AsyncOperationHandle>(materialCount);
for (int k = materialCount - 1; k >= 0; k--)
{
string cachedShaderName = ((Object)((Material)allMaterials[k]).shader).name;
if (cachedShaderName.StartsWith("Stubbed"))
{
loadResourceLocationsOperations.Add(AsyncOperationHandle<IList<IResourceLocation>>.op_Implicit(Addressables.LoadResourceLocationsAsync((object)(cachedShaderName.Substring(7) + ".shader"), typeof(Shader))));
}
else
{
materialCount--;
for (int l = k; l < materialCount; l++)
{
allMaterials[l] = allMaterials[l + 1];
}
}
}
if (materialCount <= 0)
{
yield break;
}
AsyncOperationHandle<IList<AsyncOperationHandle>> loadResourceLocationsGroup = Addressables.ResourceManager.CreateGenericGroupOperation(loadResourceLocationsOperations, false);
while (!loadResourceLocationsGroup.IsDone)
{
yield return null;
}
List<IResourceLocation> resourceLocations = new List<IResourceLocation>(materialCount);
for (int j = materialCount - 1; j >= 0; j--)
{
AsyncOperationHandle val = loadResourceLocationsGroup.Result[j];
IList<IResourceLocation> result = (IList<IResourceLocation>)((AsyncOperationHandle)(ref val)).Result;
if (result.Count > 0)
{
resourceLocations.Add(result[0]);
}
else
{
materialCount--;
for (int m = materialCount - j; m < materialCount; m++)
{
allMaterials[m] = allMaterials[m + 1];
}
}
}
if (materialCount > 0)
{
AsyncOperationHandle<IList<Shader>> loadShaders = Addressables.LoadAssetsAsync<Shader>((IList<IResourceLocation>)resourceLocations, (Action<Shader>)null, false);
while (!loadShaders.IsDone)
{
yield return null;
}
int startIndex = _.Length;
Array.Resize(ref _, startIndex + materialCount);
for (int i = 0; i < materialCount; i++)
{
SwapShader((Material)allMaterials[i], loadShaders.Result[i]);
_[startIndex + i] = allMaterials[i];
}
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void SwapShader(Material material, Shader shader)
{
int renderQueue = material.renderQueue;
material.shader = shader;
material.renderQueue = renderQueue;
}
}
}
namespace EntityStates.Abathur.test
{
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
}