You will need to have BepInExPack and R2API installed before you can use other mods.
|Last updated||a week ago|
|Dependants||9 other mods depend on this mod|
Unified BepInEx all-in-one modding pack - plugin framework, detour libraryPreferred version: 3.0.0
## General information
This mod allows you to load custom skins into the game very easily.
To get the default skins for editing, set the config in BepInEx/skins to true.
Changelog; Redid previous work, updated to work with poor folder management and r2modman
Creating skins is easy as pie.
Navigate to BepInEx/Skins.
Skins are ALWAYS loaded from BepInEx/skins/[FolderWithLotsOfSkins]/[FolderWithOneSkin]
if you do not adhere to the above, you will crash it for everyone involved.
in BepInEx/Skins there will be multiple folders that are automatically generated from the default skins.
At the end of the folder is a number denoting which slot those skins are from.
each skin folder contains a Meta.txt
each skin folder must contain a Meta.txt
a Meta.txt contains three lines
Line 1: Name of the character this skin is for.
Line 2: The model replacement to use as a base for this skin. (E.G, merc's samurai outfit vs normal outfit)
Line 3: The name of this skin. if left as "BOILERPLATE", it will not load.
Duplicate any of the existing default folders into your own folder in BepInEx/skins
go through the textures with some form of editing software, photoshop, or otherwise.
The textures must have the same names as is saved in the boilerplate.
The textures must be supplied as a PNG.
set up the meta.txt correctly.
The game will automagically find all skins in BepInEx/skins on startup if they've been done correctly.
Please note that the install buttons only work if you have compatible client software installed. Otherwise use the zip download links instead.
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