Decompiled source of ErenJaegar v0.9.4

ErenJaegar.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using EntityStates;
using EntityStates.TitanMonster;
using Microsoft.CodeAnalysis;
using On.EntityStates.TitanMonster;
using R2API.Networking;
using R2API.Networking.Interfaces;
using RoR2;
using UnityEngine;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("ErenJaegar")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+3c803397622eb902c002efa5580e407f139ef63a")]
[assembly: AssemblyProduct("ErenJaegar")]
[assembly: AssemblyTitle("ErenJaegar")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ErenJaegar
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("SDMichaud.ErenJaegar", "ErenJaegar", "0.9.4")]
	public class ErenJaegar : BaseUnityPlugin
	{
		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static hook_OnEnter <>9__4_0;

			internal void <Awake>b__4_0(orig_OnEnter orig, SpawnState self)
			{
				//IL_0054: Unknown result type (might be due to invalid IL or missing references)
				orig.Invoke(self);
				Log.Info("Eren Jaegar!");
				GameObject bodyObject = ((EntityState)self).characterBody.master.GetBodyObject();
				Util.PlaySound("Play_eren_jaeger", bodyObject);
				NetworkIdentity component = bodyObject.GetComponent<NetworkIdentity>();
				if (!Object.op_Implicit((Object)(object)component))
				{
					Log.Error("SyncAudio: body does not have NetworkIdentity component");
				}
				else
				{
					NetMessageExtensions.Send((INetMessage)(object)new SyncAudio(component.netId), (NetworkDestination)1);
				}
			}
		}

		public const string PluginGUID = "SDMichaud.ErenJaegar";

		public const string PluginAuthor = "SDMichaud";

		public const string PluginName = "ErenJaegar";

		public const string PluginVersion = "0.9.4";

		public void Awake()
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			Log.Init(((BaseUnityPlugin)this).Logger);
			NetworkingAPI.RegisterMessageType<SyncAudio>();
			object obj = <>c.<>9__4_0;
			if (obj == null)
			{
				hook_OnEnter val = delegate(orig_OnEnter orig, SpawnState self)
				{
					//IL_0054: Unknown result type (might be due to invalid IL or missing references)
					orig.Invoke(self);
					Log.Info("Eren Jaegar!");
					GameObject bodyObject = ((EntityState)self).characterBody.master.GetBodyObject();
					Util.PlaySound("Play_eren_jaeger", bodyObject);
					NetworkIdentity component = bodyObject.GetComponent<NetworkIdentity>();
					if (!Object.op_Implicit((Object)(object)component))
					{
						Log.Error("SyncAudio: body does not have NetworkIdentity component");
					}
					else
					{
						NetMessageExtensions.Send((INetMessage)(object)new SyncAudio(component.netId), (NetworkDestination)1);
					}
				};
				<>c.<>9__4_0 = val;
				obj = (object)val;
			}
			SpawnState.OnEnter += (hook_OnEnter)obj;
		}
	}
	public class SyncAudio : INetMessage, ISerializableObject
	{
		private NetworkInstanceId netId;

		public SyncAudio()
		{
		}

		public SyncAudio(NetworkInstanceId netId)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			this.netId = netId;
		}

		public void Deserialize(NetworkReader reader)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			netId = reader.ReadNetworkId();
		}

		public void OnReceived()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			if (NetworkServer.active)
			{
				Log.Debug("SyncAudio: Activated by host. Ending...");
				return;
			}
			Log.Debug("SyncAudio: Activated by client. Getting netId for boss");
			GameObject val = Util.FindNetworkObject(netId);
			if (!Object.op_Implicit((Object)(object)val))
			{
				Log.Error("SyncAudio: bossGameObject is null :(");
			}
			else
			{
				Util.PlaySound("Play_eren_jaeger", val);
			}
		}

		public void Serialize(NetworkWriter writer)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			writer.Write(netId);
		}
	}
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
}