using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using EntityStates;
using EntityStates.TitanMonster;
using Microsoft.CodeAnalysis;
using On.EntityStates.TitanMonster;
using R2API.Networking;
using R2API.Networking.Interfaces;
using RoR2;
using UnityEngine;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("ErenJaegar")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+3c803397622eb902c002efa5580e407f139ef63a")]
[assembly: AssemblyProduct("ErenJaegar")]
[assembly: AssemblyTitle("ErenJaegar")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ErenJaegar
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("SDMichaud.ErenJaegar", "ErenJaegar", "0.9.4")]
public class ErenJaegar : BaseUnityPlugin
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static hook_OnEnter <>9__4_0;
internal void <Awake>b__4_0(orig_OnEnter orig, SpawnState self)
{
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
orig.Invoke(self);
Log.Info("Eren Jaegar!");
GameObject bodyObject = ((EntityState)self).characterBody.master.GetBodyObject();
Util.PlaySound("Play_eren_jaeger", bodyObject);
NetworkIdentity component = bodyObject.GetComponent<NetworkIdentity>();
if (!Object.op_Implicit((Object)(object)component))
{
Log.Error("SyncAudio: body does not have NetworkIdentity component");
}
else
{
NetMessageExtensions.Send((INetMessage)(object)new SyncAudio(component.netId), (NetworkDestination)1);
}
}
}
public const string PluginGUID = "SDMichaud.ErenJaegar";
public const string PluginAuthor = "SDMichaud";
public const string PluginName = "ErenJaegar";
public const string PluginVersion = "0.9.4";
public void Awake()
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
Log.Init(((BaseUnityPlugin)this).Logger);
NetworkingAPI.RegisterMessageType<SyncAudio>();
object obj = <>c.<>9__4_0;
if (obj == null)
{
hook_OnEnter val = delegate(orig_OnEnter orig, SpawnState self)
{
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
orig.Invoke(self);
Log.Info("Eren Jaegar!");
GameObject bodyObject = ((EntityState)self).characterBody.master.GetBodyObject();
Util.PlaySound("Play_eren_jaeger", bodyObject);
NetworkIdentity component = bodyObject.GetComponent<NetworkIdentity>();
if (!Object.op_Implicit((Object)(object)component))
{
Log.Error("SyncAudio: body does not have NetworkIdentity component");
}
else
{
NetMessageExtensions.Send((INetMessage)(object)new SyncAudio(component.netId), (NetworkDestination)1);
}
};
<>c.<>9__4_0 = val;
obj = (object)val;
}
SpawnState.OnEnter += (hook_OnEnter)obj;
}
}
public class SyncAudio : INetMessage, ISerializableObject
{
private NetworkInstanceId netId;
public SyncAudio()
{
}
public SyncAudio(NetworkInstanceId netId)
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
this.netId = netId;
}
public void Deserialize(NetworkReader reader)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
netId = reader.ReadNetworkId();
}
public void OnReceived()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (NetworkServer.active)
{
Log.Debug("SyncAudio: Activated by host. Ending...");
return;
}
Log.Debug("SyncAudio: Activated by client. Getting netId for boss");
GameObject val = Util.FindNetworkObject(netId);
if (!Object.op_Implicit((Object)(object)val))
{
Log.Error("SyncAudio: bossGameObject is null :(");
}
else
{
Util.PlaySound("Play_eren_jaeger", val);
}
}
public void Serialize(NetworkWriter writer)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
writer.Write(netId);
}
}
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
}