Decompiled source of BetterShurikenHoming v1.0.1

BetterShurikenHoming.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using IL.RoR2.Projectile;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using RiskOfOptions;
using RiskOfOptions.OptionConfigs;
using RiskOfOptions.Options;
using RoR2;
using RoR2.Projectile;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("BetterShurikenHoming")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+ec50488b3db4eb8e5f6859460109803c6bec2ac0")]
[assembly: AssemblyProduct("BetterShurikenHoming")]
[assembly: AssemblyTitle("BetterShurikenHoming")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BetterShurikenHoming
{
	[BepInPlugin("SSM24.BetterShurikenHoming", "BetterShurikenHoming", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class BetterShurikenHoming : BaseUnityPlugin
	{
		public const string PluginGUID = "SSM24.BetterShurikenHoming";

		public const string PluginAuthor = "SSM24";

		public const string PluginName = "BetterShurikenHoming";

		public const string PluginVersion = "1.0.0";

		public static ConfigEntry<bool> IgnoreEnemyDistance;

		public static ConfigEntry<float> MaxAngle;

		public static ConfigEntry<float> MaxDistance;

		private const float default_MaxAngle = 4f;

		private const float default_MaxDistance = 150f;

		public void Awake()
		{
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Expected O, but got Unknown
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Expected O, but got Unknown
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Expected O, but got Unknown
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0143: Expected O, but got Unknown
			//IL_013e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Expected O, but got Unknown
			//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ef: Expected O, but got Unknown
			//IL_016a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0170: Expected O, but got Unknown
			//IL_01af: Unknown result type (might be due to invalid IL or missing references)
			//IL_01be: Unknown result type (might be due to invalid IL or missing references)
			Log.Init(((BaseUnityPlugin)this).Logger);
			IgnoreEnemyDistance = ((BaseUnityPlugin)this).Config.Bind<bool>("Config", "Always Prioritize Aim", true, "Always target enemy nearest to the crosshair, instead of sometimes prioritizing enemies closer to the player.\n\nVanilla default is false");
			MaxAngle = ((BaseUnityPlugin)this).Config.Bind<float>("Config", "Max Angle", 4f, "The width of the targeting cone in degrees. Higher values tend to make shurikens chase enemies they can't hit.\n\nVanilla default is 90");
			MaxDistance = ((BaseUnityPlugin)this).Config.Bind<float>("Config", "Max Distance", 150f, "The maximum distance a shuriken can detect enemies, in meters.\n\nVanilla default is 100");
			ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(IgnoreEnemyDistance));
			ModSettingsManager.AddOption((BaseOption)new SliderOption(MaxAngle, new SliderConfig
			{
				min = 0f,
				max = 180f,
				formatString = "{0:F1}°",
				description = ((ConfigEntryBase)MaxAngle).Description.Description + $"\nRecommended value is {4f}"
			}));
			ModSettingsManager.AddOption((BaseOption)new SliderOption(MaxDistance, new SliderConfig
			{
				min = 0f,
				max = 500f,
				formatString = "{0:F0}m",
				description = ((ConfigEntryBase)MaxDistance).Description.Description + $"\nRecommended value is {150f}"
			}));
			try
			{
				using Stream stream = File.OpenRead(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "icon.png"));
				Texture2D val = new Texture2D(0, 0);
				byte[] array = new byte[stream.Length];
				stream.Read(array, 0, (int)stream.Length);
				if (ImageConversion.LoadImage(val, array))
				{
					ModSettingsManager.SetModIcon(Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0f, 0f)));
				}
			}
			catch (FileNotFoundException)
			{
			}
			ProjectileDirectionalTargetFinder.SearchForTarget += new Manipulator(IL_ProjectileDirectionalTargetFinder_SearchForTarget);
		}

		private void IL_ProjectileDirectionalTargetFinder_SearchForTarget(ILContext il)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			ILCursor val = new ILCursor(il);
			if (val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1]
			{
				(Instruction instr) => ILPatternMatchingExt.MatchCallvirt<BullseyeSearch>(instr, "set_maxAngleFilter")
			}))
			{
				val.Emit(OpCodes.Ldarg_0);
				val.EmitDelegate<Action<ProjectileDirectionalTargetFinder>>((Action<ProjectileDirectionalTargetFinder>)ModifyBullseyeSearch);
			}
			else
			{
				Log.Error("could not hook ProjectileDirectionalTargetFinder.SearchForTarget");
			}
		}

		private static void ModifyBullseyeSearch(ProjectileDirectionalTargetFinder self)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			if (((Object)((Component)self).gameObject).name.Contains("ShurikenProjectile"))
			{
				if (IgnoreEnemyDistance.Value)
				{
					self.bullseyeSearch.sortMode = (SortMode)2;
				}
				self.bullseyeSearch.maxAngleFilter = MaxAngle.Value;
				self.bullseyeSearch.maxDistanceFilter = MaxDistance.Value;
			}
		}
	}
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
}