using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using IL.RoR2;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using RoR2;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LessGuaranteedAccessNodes")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+4ef438676309b73f5a5a9a05422149e05c0dfea6")]
[assembly: AssemblyProduct("LessGuaranteedAccessNodes")]
[assembly: AssemblyTitle("LessGuaranteedAccessNodes")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RoR2LessGuaranteedAccessNodes
{
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
[BepInPlugin("SSM24.LessGuaranteedAccessNodes", "LessGuaranteedAccessNodes", "1.0.0")]
public class RoR2LessGuaranteedAccessNodes : BaseUnityPlugin
{
public const string PluginGUID = "SSM24.LessGuaranteedAccessNodes";
public const string PluginAuthor = "SSM24";
public const string PluginName = "LessGuaranteedAccessNodes";
public const string PluginVersion = "1.0.0";
private static readonly Dictionary<string, float> defaultStageConfigs = new Dictionary<string, float>
{
["Scorched Acres"] = 0.2f,
["Rallypoint Delta"] = 0.5f,
["Sulfur Pools"] = 0.33f,
["Iron Alluvium/Aurora"] = 0.75f,
["Repurposed Crater"] = 0.6f,
["Fogbound Lagoon"] = 0.33f,
["Remote Village"] = 0.33f
};
private static readonly HashSet<string> moddedStages = new HashSet<string> { "Fogbound Lagoon", "Remote Village" };
private static readonly Dictionary<string, float> stageConfigs = new Dictionary<string, float>();
private const string RejectedAccessNodesOnce = "ssm_RejectedAccessNodes";
private const string SeenAccessNodesOnce = "ssm_SeenAccessNodes";
public void Awake()
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Expected O, but got Unknown
Log.Init(((BaseUnityPlugin)this).Logger);
InitializeSettings();
AccessCodesMissionController.OnStartServer += new Manipulator(IL_ModifyAccessCodesMissionController);
}
public void OnDestroy()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
AccessCodesMissionController.OnStartServer -= new Manipulator(IL_ModifyAccessCodesMissionController);
}
private void InitializeSettings()
{
foreach (KeyValuePair<string, float> defaultStageConfig in defaultStageConfigs)
{
string key = defaultStageConfig.Key;
string text = (moddedStages.Contains(key) ? "Modded Stages" : "Default Stages");
ConfigEntry<float> val = ((BaseUnityPlugin)this).Config.Bind<float>(text, key, defaultStageConfig.Value, "Chance for spawn on " + key);
stageConfigs[key] = val.Value;
}
}
private void IL_ModifyAccessCodesMissionController(ILContext il)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
ILCursor val = new ILCursor(il);
if (val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1]
{
(Instruction instr) => ILPatternMatchingExt.MatchStloc(instr, 0)
}))
{
val.Emit(OpCodes.Ldloc_0);
val.EmitDelegate<Func<bool>>((Func<bool>)ShouldAccessNodesSpawn);
val.Emit(OpCodes.And);
val.Emit(OpCodes.Stloc_0);
}
}
private bool ShouldAccessNodesSpawn()
{
if (Run.instance.GetEventFlag("ssm_RejectedAccessNodes") && !Run.instance.GetEventFlag("ssm_SeenAccessNodes"))
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Guaranteeing Access Node spawn...");
Run.instance.SetEventFlag("ssm_SeenAccessNodes");
return true;
}
string baseSceneName = SceneCatalog.GetSceneDefForCurrentScene().baseSceneName;
float num = baseSceneName switch
{
"wispgraveyard" => stageConfigs["Scorched Acres"],
"frozenwall" => stageConfigs["Rallypoint Delta"],
"sulfurpools" => stageConfigs["Sulfur Pools"],
"ironalluvium" => stageConfigs["Iron Alluvium/Aurora"],
"ironalluvium2" => stageConfigs["Iron Alluvium/Aurora"],
"FBLScene" => stageConfigs["Fogbound Lagoon"],
"agatevillage" => stageConfigs["Remote Village"],
"repurposedcrater" => stageConfigs["Repurposed Crater"],
_ => 0.5f,
};
float nextNormalizedFloat = Run.instance.stageRng.nextNormalizedFloat;
((BaseUnityPlugin)this).Logger.LogDebug((object)$"{baseSceneName}: rolled {nextNormalizedFloat} (needed: <{num})");
if (nextNormalizedFloat < num)
{
Run.instance.SetEventFlag("ssm_SeenAccessNodes");
return true;
}
Run.instance.SetEventFlag("ssm_RejectedAccessNodes");
return false;
}
}
}