Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of StandaloneMajorConstruct v1.0.0
StandaloneMajorConstruct.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using EntityStates; using EntityStates.EngiTurret.EngiTurretWeapon; using EntityStates.MajorConstruct; using EntityStates.MajorConstruct.Stance; using EntityStates.MajorConstruct.Weapon; using HarmonyLib; using Microsoft.CodeAnalysis; using On.EntityStates; using On.EntityStates.MajorConstruct.Stance; using On.EntityStates.MajorConstruct.Weapon; using R2API; using RoR2; using RoR2.ExpansionManagement; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: AssemblyCompany("StandaloneMajorConstruct")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("StandaloneMajorConstruct")] [assembly: AssemblyTitle("StandaloneMajorConstruct")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace StandaloneMajorConstruct { [BepInPlugin("Saltlords.StandaloneMajorConstruct", "StandaloneMajorConstruct", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Main : BaseUnityPlugin { public const string PluginGUID = "Saltlords.StandaloneMajorConstruct"; public const string PluginAuthor = "Saltlords"; public const string PluginName = "StandaloneMajorConstruct"; public const string PluginVersion = "1.0.0"; public static ManualLogSource Log; public static PluginInfo pluginInfo; public static Harmony Harmony; public static ConfigFile Config; public static ConfigEntry<string> MajorConstructSpawn; public static ConfigEntry<int> MajorConstructMinStage; public static ConfigEntry<float> MajorConstructHealth; public static ConfigEntry<float> MajorConstructHealthStack; public static ConfigEntry<float> MajorConstructDamage; public static ConfigEntry<float> MajorConstructDamageStack; public static ConfigEntry<float> MajorConstructAttackSpeed; public static ConfigEntry<float> MajorConstructArmor; public static ConfigEntry<int> MajorConstructCost; public static ConfigEntry<float> MajorConstructDeathTimer; public static ConfigEntry<int> MajorConstructSpawnAmount; public static ConfigEntry<bool> MajorConstructSpawnAlt; public static ConfigEntry<float> MajorConstructBeamDistance; public static ConfigEntry<float> MajorConstructAimSpeed; public static ExpansionDef DLC1 = null; public static List<DirectorCardCategorySelection> customFamilies = new List<DirectorCardCategorySelection>(); public static event Action<ClassicStageInfo> onRebuildCards; public void Awake() { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Expected O, but got Unknown //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Expected O, but got Unknown //IL_027e: Unknown result type (might be due to invalid IL or missing references) //IL_0283: Unknown result type (might be due to invalid IL or missing references) //IL_028a: Unknown result type (might be due to invalid IL or missing references) //IL_0291: Unknown result type (might be due to invalid IL or missing references) //IL_0293: Unknown result type (might be due to invalid IL or missing references) //IL_0298: Unknown result type (might be due to invalid IL or missing references) //IL_02aa: Unknown result type (might be due to invalid IL or missing references) //IL_02b2: Expected O, but got Unknown //IL_02b3: Unknown result type (might be due to invalid IL or missing references) //IL_02b8: Unknown result type (might be due to invalid IL or missing references) //IL_02bf: Unknown result type (might be due to invalid IL or missing references) //IL_02c1: Unknown result type (might be due to invalid IL or missing references) //IL_02cb: Expected O, but got Unknown pluginInfo = ((BaseUnityPlugin)this).Info; Log = ((BaseUnityPlugin)this).Logger; Harmony = new Harmony("Saltlords.StandaloneMajorConstruct"); Config = new ConfigFile(Path.Combine(Paths.ConfigPath, "Saltlords.StandaloneMajorConstruct.cfg"), true); MajorConstructSpawn = Config.Bind<string>("Spawns", "Major Construct Spawn Scenes", "skymeadow, itskymeadow, sulfurpools, itgolemplains, golemplains, golemplains2, forgottenhaven, FBLScene", "List of scene names, separated by comma. By default, where Xi Construct spawns."); MajorConstructMinStage = Config.Bind<int>("Spawns", "Major Construct Minimum Stage", 4, "Starting stage."); MajorConstructHealth = Config.Bind<float>("Basic Stats", "Major Construct Base Health", 2100f, ""); MajorConstructHealthStack = Config.Bind<float>("Basic Stats", "Major Construct Health Increase Per Level", 630f, ""); MajorConstructDamage = Config.Bind<float>("Basic Stats", "Major Construct Base Damage", 25f, ""); MajorConstructDamageStack = Config.Bind<float>("Basic Stats", "Major Construct Damage Increase Per Level", 5f, ""); MajorConstructAttackSpeed = Config.Bind<float>("Basic Stats", "Major Construct Attack Speed", 1f, ""); MajorConstructArmor = Config.Bind<float>("Basic Stats", "Major Construct Armor", 15f, ""); MajorConstructCost = Config.Bind<int>("Basic Stats", "Major Construct Director Cost", 800, ""); MajorConstructDeathTimer = Config.Bind<float>("Major Construct", "Death Timer", 5f, "Amount of seconds to show death animation for"); MajorConstructSpawnAmount = Config.Bind<int>("Major Construct", "Spawn Amount", 3, "Amount of enemies to spawn in pillar raise phase"); MajorConstructSpawnAlt = Config.Bind<bool>("Major Construct", "Dont chhange this", true, "Dont change"); MajorConstructBeamDistance = Config.Bind<float>("Major Construct", "Beam Distance", 150f, "Used to be 999"); MajorConstructAimSpeed = Config.Bind<float>("Major Construct", "Aim Speed", 10f, "Strafe around!"); Reworks.MajorConstruct(); DLC1 = vanilla<ExpansionDef>("DLC1/Common/DLC1"); ((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)delegate { CharacterBody component = BodyCatalog.FindBodyPrefab("MajorConstructBody").GetComponent<CharacterBody>(); component.baseMaxHealth = MajorConstructHealth.Value; component.levelMaxHealth = MajorConstructHealthStack.Value; component.baseDamage = MajorConstructDamage.Value; component.levelDamage = MajorConstructDamageStack.Value; component.baseAttackSpeed = MajorConstructAttackSpeed.Value; component.baseArmor = MajorConstructArmor.Value; component.isChampion = true; if (!string.IsNullOrWhiteSpace(MajorConstructSpawn.Value)) { ((Component)component).GetComponent<DeathRewards>().bossDropTable = (PickupDropTable)(object)vanilla<ExplicitPickupDropTable>("DLC1/MajorAndMinorConstruct/dtBossMegaConstruct"); ((Component)component).GetComponent<DeathRewards>().logUnlockableDef = LegacyResourcesAPI.Load<UnlockableDef>("UnlockableDefs/Logs.MajorConstructBody"); } }); CharacterSpawnCard val = vanilla<CharacterSpawnCard>("DLC1/MajorAndMinorConstruct/cscMajorConstruct"); ((SpawnCard)val).directorCreditCost = MajorConstructCost.Value; DirectorCard card = new DirectorCard { spawnCard = (SpawnCard)(object)val, selectionWeight = 1, spawnDistance = (MonsterSpawnDistance)0, minimumStageCompletions = MajorConstructMinStage.Value - 1, preventOverhead = true }; DirectorCardHolder majorConstructDCH = new DirectorCardHolder { Card = card, MonsterCategory = (MonsterCategory)4 }; string[] majorlist = listify(MajorConstructSpawn.Value).ToArray(); Dictionary<string, List<DirectorCardHolder>> dictionary = new Dictionary<string, List<DirectorCardHolder>>(); if (!string.IsNullOrWhiteSpace(MajorConstructSpawn.Value)) { Helpers.AddNewMonsterToStagesWhere(majorConstructDCH, false, (Predicate<StageInfo>)((StageInfo info) => majorlist.Contains(info.CustomStageName) || majorlist.Contains(((StageInfo)(ref info)).ToInternalStageName()))); RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, (Action)delegate { DirectorAPI.AddCard(RoR2Content.mixEnemyMonsterCards, majorConstructDCH); }); } } public static DirectorCard GetDirectorCard(CharacterSpawnCard csc) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Expected O, but got Unknown return new DirectorCard { spawnCard = (SpawnCard)(object)csc, selectionWeight = 1, preventOverhead = false, minimumStageCompletions = 0, spawnDistance = (MonsterSpawnDistance)0 }; } public static bool Mods(params string[] arr) { for (int i = 0; i < arr.Length; i++) { if (!Chainloader.PluginInfos.ContainsKey(arr[i])) { return false; } } return true; } public static List<string> listify(string list) { return list.Split(new char[1] { ',' }).ToList().ConvertAll((string x) => x.Trim()); } public static Dictionary<string, string> pairify(string list) { Dictionary<string, string> dictionary = new Dictionary<string, string>(); foreach (string item in list.Split(new char[1] { ',' }).ToList()) { List<string> list2 = item.Split(new char[1] { '-' }).ToList().ConvertAll((string x) => x.Trim()); dictionary.Add(list2[0], list2[1]); } return dictionary; } public static T vanilla<T>(string path) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) return Addressables.LoadAssetAsync<T>((object)("RoR2/" + path + ".asset")).WaitForCompletion(); } } public class Reworks { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static hook_FixedUpdate <>9__1_0; public static hook_OnEnter <>9__1_1; public static Action<DamageReport> <>9__1_3; internal void <MajorConstruct>b__1_0(orig_FixedUpdate orig, GenericCharacterDeath self) { orig.Invoke(self); if (Main.MajorConstructDeathTimer.Value >= 0f && self is Death && !(((EntityState)self).fixedAge <= Main.MajorConstructDeathTimer.Value) && NetworkServer.active) { self.DestroyBodyAsapServer(); } } internal void <MajorConstruct>b__1_1(orig_OnEnter orig, FireLaser self) { orig.Invoke(self); if (((Object)((EntityState)self).characterBody).name.Contains("MajorConstruct")) { ((FireBeam)self).maxDistance = Main.MajorConstructBeamDistance.Value; self.aimMaxSpeed = Main.MajorConstructAimSpeed.Value; } } internal void <MajorConstruct>b__1_3(DamageReport report) { if (spawnedConstructs.ContainsKey(report.victimBody)) { foreach (GameObject item in spawnedConstructs[report.victimBody]) { if (item == null) { continue; } CharacterMaster component = item.GetComponent<CharacterMaster>(); if (component == null) { continue; } GameObject bodyInstanceObject = component.bodyInstanceObject; if (bodyInstanceObject != null) { HealthComponent component2 = bodyInstanceObject.GetComponent<HealthComponent>(); if (component2 != null) { component2.Suicide(((Component)report.attackerBody).gameObject, (GameObject)null, (DamageType)0); } } } } spawnedConstructs.Remove(report.victimBody); } } public static Dictionary<CharacterBody, List<GameObject>> spawnedConstructs = new Dictionary<CharacterBody, List<GameObject>>(); public static void MajorConstruct() { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Expected O, but got Unknown //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Expected O, but got Unknown //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Expected O, but got Unknown object obj = <>c.<>9__1_0; if (obj == null) { hook_FixedUpdate val = delegate(orig_FixedUpdate orig, GenericCharacterDeath self) { orig.Invoke(self); if (Main.MajorConstructDeathTimer.Value >= 0f && self is Death && !(((EntityState)self).fixedAge <= Main.MajorConstructDeathTimer.Value) && NetworkServer.active) { self.DestroyBodyAsapServer(); } }; <>c.<>9__1_0 = val; obj = (object)val; } GenericCharacterDeath.FixedUpdate += (hook_FixedUpdate)obj; string constructToSpawn = (Main.MajorConstructSpawnAlt.Value ? "SigmaConstructBody" : "MinorConstructBody"); CharacterSpawnCard card = LegacyResourcesAPI.Load<CharacterSpawnCard>("SpawnCards/CharacterSpawnCards/cscMinorConstruct"); object obj2 = <>c.<>9__1_1; if (obj2 == null) { hook_OnEnter val2 = delegate(orig_OnEnter orig, FireLaser self) { orig.Invoke(self); if (((Object)((EntityState)self).characterBody).name.Contains("MajorConstruct")) { ((FireBeam)self).maxDistance = Main.MajorConstructBeamDistance.Value; self.aimMaxSpeed = Main.MajorConstructAimSpeed.Value; } }; <>c.<>9__1_1 = val2; obj2 = (object)val2; } FireLaser.OnEnter += (hook_OnEnter)obj2; LoweredToRaised.OnEnter += (hook_OnEnter)delegate(orig_OnEnter orig, LoweredToRaised self) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Expected O, but got Unknown //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Expected O, but got Unknown //IL_018f: Unknown result type (might be due to invalid IL or missing references) //IL_01bb: Unknown result type (might be due to invalid IL or missing references) //IL_01bc: Unknown result type (might be due to invalid IL or missing references) //IL_01bd: Unknown result type (might be due to invalid IL or missing references) //IL_01c2: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self); if (Main.MajorConstructSpawnAmount.Value > 0 && NetworkServer.active) { HurtBox[] hurtBoxes = new SphereSearch { origin = ((EntityState)self).gameObject.transform.position, radius = 37.5f, mask = ((LayerIndex)(ref LayerIndex.entityPrecise)).mask }.RefreshCandidates().FilterCandidatesByDistinctHurtBoxEntities().GetHurtBoxes(); foreach (HurtBox val3 in hurtBoxes) { CharacterBody body = val3.healthComponent.body; if (Object.op_Implicit((Object)(object)body) && ((Object)body).name == constructToSpawn) { return; } } Quaternion val4 = Quaternion.AngleAxis(120f, Vector3.up); Vector3 val5 = ((EntityState)self).transform.forward * 16f; if (!spawnedConstructs.ContainsKey(((EntityState)self).characterBody)) { spawnedConstructs.Add(((EntityState)self).characterBody, new List<GameObject>()); } for (int j = 0; j < Main.MajorConstructSpawnAmount.Value; j++) { Vector3 val6 = val5 + ((EntityState)self).transform.position; GameObject spawnedInstance = ((SpawnCard)card).DoSpawn(val6, Quaternion.Euler(((EntityState)self).transform.forward), new DirectorSpawnRequest((SpawnCard)(object)card, new DirectorPlacementRule { position = val6, placementMode = (PlacementMode)0 }, Run.instance.spawnRng) { teamIndexOverride = ((EntityState)self).characterBody.teamComponent.teamIndex }).spawnedInstance; NetworkServer.Spawn(spawnedInstance); spawnedConstructs[((EntityState)self).characterBody].Add(spawnedInstance); val5 = val4 * val5; } } }; GlobalEventManager.onCharacterDeathGlobal += delegate(DamageReport report) { if (spawnedConstructs.ContainsKey(report.victimBody)) { foreach (GameObject item in spawnedConstructs[report.victimBody]) { if (item != null) { CharacterMaster component = item.GetComponent<CharacterMaster>(); if (component != null) { GameObject bodyInstanceObject = component.bodyInstanceObject; if (bodyInstanceObject != null) { HealthComponent component2 = bodyInstanceObject.GetComponent<HealthComponent>(); if (component2 != null) { component2.Suicide(((Component)report.attackerBody).gameObject, (GameObject)null, (DamageType)0); } } } } } } spawnedConstructs.Remove(report.victimBody); }; LanguageAPI.Add("MAJORCONSTRUCT_BODY_NAME", "Major Construct"); LanguageAPI.Add("MAJORCONSTRUCT_BODY_SUBTITLE", "Nadir Design"); LanguageAPI.Add("MAJORCONSTRUCT_BODY_LORE", "<style=cMono>======================================== ==== MyBabel\r\nMachine Translator ====\r\n$ Resolving... done.\r\n==== [Version 12.45.1.009 ] ======\r\n========================================\r\nTraining… <100000000 cycles>\r\nTraining… <100000000 cycles>\r\nTraining… <100000000 cycles>\r\nTraining... <103412 cycles>\r\nComplete!\r\nDisplay result? Y/N\r\nY\r\n========================================</style>\r\nENERGY LEVELS: SUSTAINABLE\r\nTHREATS DETECTED; 2147483647\r\nATTEMPTING PRELIMINARY ASSAULT\r\nSCANNING NEARBY AREA; RANGE 200 UNITS\r\nNullReferenceException: Object reference not set to an instance of an object\r\n at MajorConstruct.OnEnter()"); } } }