Some mods may be broken due to the recent Alloyed Collective update.
SpawnDistanceStandardization
Adjusts the spawn distance of certain monsters for consistency and/or balance. Configurable!
| Date uploaded | 14 hours ago |
| Version | 1.0.3 |
| Download link | Samuel17-SpawnDistanceStandardization-1.0.3.zip |
| Downloads | 126 |
| Dependency string | Samuel17-SpawnDistanceStandardization-1.0.3 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2121README
SpawnDistanceStandardization
Some enemies spawn a little close for comfort, some spawn weirdly far and some can't make up their mind. This mod exists to fix that.
Default settings:
- Jellyfish are set to "Far" on every stage. This is the standard for them, but some stages (e.g. Helminth Hatchery) omit this, which makes them notably harder to react to.
- Magma & Overloading Worms are set to "Far" on every stage, because I don't like them spawning right underneath me. This is how they're handled in Rallypoint Delta.
- Beetles are set to "Standard" on every stage. This is for Wetland Aspect specifically, I don't know why they spawn extra far there.
- Children are set to "Standard" on every stage. This is for Shattered Abodes specifically, they also spawn extra far there and I don't always feel like chasing after them.
- Blind Vermin & Scorch Worms are set to "Standard" on every stage. This is for Reformed Altar specifically, you get one guess as to why.
- Larvae are set to "Far" on every stage, because fuck them.
Configs will let you adjust the settings for just about anything that can spawn in the game.
Mod Compatibility & Recommendations
Enemies with the "Far" setting have a tendency to idle about, because they will often end up out of sight. To combat this, I recommend TweakAI to allow them to path to you without incident. Besides, I think enemies targeting you more proactively is a neat change in general.
Credits
- Moffein & Chinchi, for writing helpful and sometimes yoinkable code.
- The denizens of
#development, for answering my questions.
Contact
Direct your feedback & bug reports to samuel17 on Discord, either through DMs or the Risk of Rain 2 Modding Discord.
CHANGELOG
1.0.3
- Nullref taken care of, shoutouts anartoast.
1.0.2
- Configs now accept
EverythingElseas an option, if you so desire. Note that the more specific configs will take precedence overEverythingElse. - Default configs: added Blind Vermin & Scorch Worm to the "Standard" setting to account for a peculiarity with Reformed Altar.
- Default configs: removed Gup from the "Far" setting. I have come to dislike my gelatinous friends spawning so far out of reach, and I have since then settled for a more elegant way of dealing with The Jumpscare.
1.0.1
- Default configs: added Child to the "Standard" setting to account for a peculiarity with Shattered Abodes.
1.0.0
- Release.