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Samuel17-SpawnDistanceStandardization-1.0.3 icon

SpawnDistanceStandardization

Adjusts the spawn distance of certain monsters for consistency and/or balance. Configurable!

Date uploaded 14 hours ago
Version 1.0.3
Download link Samuel17-SpawnDistanceStandardization-1.0.3.zip
Downloads 126
Dependency string Samuel17-SpawnDistanceStandardization-1.0.3

This mod requires the following mods to function

RiskofThunder-HookGenPatcher-1.2.9 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.9
bbepis-BepInExPack-5.4.2121 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2121

README

SpawnDistanceStandardization

Some enemies spawn a little close for comfort, some spawn weirdly far and some can't make up their mind. This mod exists to fix that.

Default settings:

  • Jellyfish are set to "Far" on every stage. This is the standard for them, but some stages (e.g. Helminth Hatchery) omit this, which makes them notably harder to react to.
  • Magma & Overloading Worms are set to "Far" on every stage, because I don't like them spawning right underneath me. This is how they're handled in Rallypoint Delta.
  • Beetles are set to "Standard" on every stage. This is for Wetland Aspect specifically, I don't know why they spawn extra far there.
  • Children are set to "Standard" on every stage. This is for Shattered Abodes specifically, they also spawn extra far there and I don't always feel like chasing after them.
  • Blind Vermin & Scorch Worms are set to "Standard" on every stage. This is for Reformed Altar specifically, you get one guess as to why.
  • Larvae are set to "Far" on every stage, because fuck them.

Configs will let you adjust the settings for just about anything that can spawn in the game.

Mod Compatibility & Recommendations

Enemies with the "Far" setting have a tendency to idle about, because they will often end up out of sight. To combat this, I recommend TweakAI to allow them to path to you without incident. Besides, I think enemies targeting you more proactively is a neat change in general.

Credits

  • Moffein & Chinchi, for writing helpful and sometimes yoinkable code.
  • The denizens of #development, for answering my questions.

Contact

Direct your feedback & bug reports to samuel17 on Discord, either through DMs or the Risk of Rain 2 Modding Discord.

CHANGELOG

1.0.3

  • Nullref taken care of, shoutouts anartoast.

1.0.2

  • Configs now accept EverythingElse as an option, if you so desire. Note that the more specific configs will take precedence over EverythingElse.
  • Default configs: added Blind Vermin & Scorch Worm to the "Standard" setting to account for a peculiarity with Reformed Altar.
  • Default configs: removed Gup from the "Far" setting. I have come to dislike my gelatinous friends spawning so far out of reach, and I have since then settled for a more elegant way of dealing with The Jumpscare.

1.0.1

  • Default configs: added Child to the "Standard" setting to account for a peculiarity with Shattered Abodes.

1.0.0

  • Release.