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SuperCyanTweaks

A collection of miscellaneous, self-indulgent and highly configurable changes that are either absent or too inconvenient to set up in other mods.

CHANGELOG

1.0.6

  • Implemented Chinese translation, courtesy of JunJun5406. I noticed the pull request too late, so if you're reading this, Growth Nectar needs a pass.
  • Finished the French translation.
  • Frost Relic can now crit.
  • Clay Apothecary mortar blast now sorts by angle only instead of "distance and angle", which often practically randomized its target. It should now more consistently aim at its intended target.

1.0.5

  • Removed any and all jank from the Rallypoint Delta fan buff logic. In completely unrelated news, I now know what a JumpVolume is.
  • Drifter
    • Junk Cube search angle increased. (8 degrees -> 15)
    • Junk Cube search distance increased. (40m -> 50m)
    • Cleanup no longer resets cooldown on use.
  • Growth Nectar: max buff count per stack increased. (4 -> 5)
  • Eclipse Lite: now calculates barrier gain using max health + shields instead of just max health.
  • Genesis Loop
    • Proc coefficient increased. (1.0 -> 3.0)
    • Skips the line of sight check if used by a Player team member.
  • Made some IL hooks more robust.

1.0.4

  • Added "Disable New Configs" config. If enabled, any newly-generated config will be disabled. Turn that on if you don't care about The Director's Vision, or don't want to deal with new updates introducing unwanted changes.
  • Grandparent
    • Rock velocity now also dynamically scales with distance.
    • Made the target-searching logic for the rock throw attack functional. As a result, Grandparents will be able to more reliably chuck boulders at airborne targets, reducing the likelihood of falling back to throwing it absolutely nowhere near its current target.
  • When looping, Solus Control Units will be able to spawn during the Solus Wing fight.

1.0.3

  • Drone Scrapper
    • Max count of 1 per stage.
    • Can now spawn on Treeborn Colony & Golden Dieback.
  • Foreign Fruit cooldown decreased. (45s -> 30s)
  • Eclipse 4 & 7 modifiers now apply to every non-player team; this notably includes the Void team.
  • Default config: Grandparent gravity orb pull force increased (-3000 -> -4000) so targets fall out of it less at higher velocities.
  • Taking the fans on Rallypoint Delta grants a temporary speed boost.
  • Cauldrons on Commencement will never contain items tagged with OnStageBeginEffect.
  • Further refined Best Buddy's behavior. Still a little clingy, but we love them for that.
  • Sonorous Whispers rework
    • Allowed an exception case for downed Solus Heart; it'll now drop an item when defeated, just like the other final bosses.
    • Solus Wing will eject the items far enough to not end up completely buried.
  • Halcyon Seed
    • Ally Aurelionite now grabs the attention of every enemy within 60m upon spawning, as well as any subsequently struck target. Taunt effect lasts for 15s.
    • Removed ally Aurelionite's minimum distance requirement to use the laser. (10m -> 0m)
  • Halcyonite
    • Spawns on Prime Meridian pre-loop.
    • Is now categorized as a Miniboss on every vanilla stage, instead of being categorized as a Champion most of the time. For some reason.
    • When looping, they will also spawn during False Son Phase 2 alongside Stone Golems.
  • False Son Phase 2: enemy count scales with stage count, effectively amounting to 4 (+5 per loop).
  • Clay Apothecary
    • Now uses the slam/mortar attack at range regardless of health.
    • Slam/mortar attack no longer inflicts self-damage.

1.0.2

  • Old War Stealthkit activation threshold increased. (25% -> 50%)
  • Wake of Vultures buff duration increased from 8s (+5s per stack) to 12s (+6s per stack).
  • Orphaned Core
    • Ram damage coefficient increased. (400%/1000% -> 600%/1500%)
    • Rehit delay decreased. (1.5s -> 1s)
    • Increased hitbox size to roughly match the kinetic aura generated around Best Buddy.
    • AI is slightly more competent.

1.0.1

  • Empathy Cores damage boost only affects skill damage instead of base damage.
  • War Bonds is no longer inheritable.
  • Eccentric Vase
    • Cooldown decreased. (45s -> 30s)
    • Distance increased. (1000m -> 2000m)
    • Improved acceleration while traveling.
    • Grants invisibility & intangibility while traveling.
    • Grants brief (0.5s) fall damage immunity on exit.
  • Molotov (6-Pack)
    • Fire residue duration increased. (7s -> 10s)
    • Fire residue size multiplied by x1.75.
    • Fire residue tickrate increased to 2/s. Believe it or not, it's actually just 1/s right now.
    • Added a config to adjust the impact explosion damage, though it is unchanged by default.

1.0.0

  • Release.