Decompiled source of TechnicallyAScannerBuff v1.0.1

TechnicallyAScannerBuff/TechnicallyAScannerBuff.dll

Decompiled 3 weeks ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using On.RoR2;
using R2API;
using RoR2;
using UnityEngine;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("TechnicallyAScannerBuff")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TechnicallyAScannerBuff")]
[assembly: AssemblyTitle("TechnicallyAScannerBuff")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace TimedSeeSChest;

internal static class Log
{
	private static ManualLogSource _logSource;

	internal static void Init(ManualLogSource logSource)
	{
		_logSource = logSource;
	}

	internal static void Debug(object data)
	{
		_logSource.LogDebug(data);
	}

	internal static void Error(object data)
	{
		_logSource.LogError(data);
	}

	internal static void Fatal(object data)
	{
		_logSource.LogFatal(data);
	}

	internal static void Info(object data)
	{
		_logSource.LogInfo(data);
	}

	internal static void Message(object data)
	{
		_logSource.LogMessage(data);
	}

	internal static void Warning(object data)
	{
		_logSource.LogWarning(data);
	}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("Samuel17.TechnicallyAScannerBuff", "TechnicallyAScannerBuff", "1.0.1")]
public class Main : BaseUnityPlugin
{
	public static GameObject newCloakedChestPrefab;

	public static InteractableSpawnCard iscChest2Stealthed;

	public static bool scannerUsedThisStage = false;

	public static SceneDirector currentSceneDirector;

	public static GameObject cloakedChestPrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Chest1StealthedVariant/Chest1StealthedVariant.prefab").WaitForCompletion();

	public static BasicPickupDropTable largeChestDropTable = Addressables.LoadAssetAsync<BasicPickupDropTable>((object)"RoR2/Base/Chest2/dtChest2.asset").WaitForCompletion();

	public static InteractableSpawnCard iscChest1Stealthed = Addressables.LoadAssetAsync<InteractableSpawnCard>((object)"RoR2/Base/Chest1StealthedVariant/iscChest1Stealthed.asset").WaitForCompletion();

	public static ConfigEntry<int> chestCount { get; private set; }

	public static ConfigEntry<bool> largeRarity { get; private set; }

	public static ConfigEntry<bool> scannerRequired { get; private set; }

	public void Awake()
	{
		//IL_009f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a9: Expected O, but got Unknown
		Log.Init(((BaseUnityPlugin)this).Logger);
		chestCount = ((BaseUnityPlugin)this).Config.Bind<int>("Cloaked Chests", "Chest Count", 1, "The amount of guaranteed Cloaked Chests per stage.");
		largeRarity = ((BaseUnityPlugin)this).Config.Bind<bool>("Cloaked Chests", "Improved Item Rarity", true, "Item rarity is equal to a Large Chest. False makes it equal to a regular Chest.");
		scannerRequired = ((BaseUnityPlugin)this).Config.Bind<bool>("Cloaked Chests", "Scanner is Required", false, "If set to true, the guaranteed Cloaked Chests can only be found by activating the Radar Scanner at least once.");
		SetupNewCloakedChest();
		SceneDirector.onPostPopulateSceneServer += StageStart;
		if (scannerRequired.Value)
		{
			EquipmentSlot.FireScanner += new hook_FireScanner(SpawnCloakedChestWithRadar);
		}
	}

	private void SetupNewCloakedChest()
	{
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Expected O, but got Unknown
		newCloakedChestPrefab = PrefabAPI.InstantiateClone(cloakedChestPrefab, "Chest2StealthedVariant");
		if (largeRarity.Value)
		{
			newCloakedChestPrefab.GetComponent<ChestBehavior>().dropTable = (PickupDropTable)(object)largeChestDropTable;
		}
		newCloakedChestPrefab.GetComponent<PurchaseInteraction>().setUnavailableOnTeleporterActivated = false;
		PurchaseInteraction.IsLockable += new hook_IsLockable(UnlockNewCloakedChest);
		iscChest2Stealthed = Object.Instantiate<InteractableSpawnCard>(iscChest1Stealthed);
		((Object)iscChest2Stealthed).name = "iscChest2Stealthed";
		((SpawnCard)iscChest2Stealthed).prefab = newCloakedChestPrefab;
	}

	private void StageStart(SceneDirector sceneDirector)
	{
		currentSceneDirector = sceneDirector;
		scannerUsedThisStage = false;
		if (!scannerRequired.Value)
		{
			SpawnCloakedChest(sceneDirector);
		}
	}

	private bool SpawnCloakedChestWithRadar(orig_FireScanner orig, EquipmentSlot self)
	{
		if (Object.op_Implicit((Object)(object)currentSceneDirector) && !scannerUsedThisStage)
		{
			scannerUsedThisStage = true;
			SpawnCloakedChest(currentSceneDirector);
		}
		return orig.Invoke(self);
	}

	private void SpawnCloakedChest(SceneDirector sceneDirector)
	{
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Expected O, but got Unknown
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Expected O, but got Unknown
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Expected O, but got Unknown
		if (SceneInfo.instance.countsAsStage || SceneInfo.instance.sceneDef.allowItemsToSpawnObjects)
		{
			for (int i = 0; i < chestCount.Value; i++)
			{
				Xoroshiro128Plus val = new Xoroshiro128Plus(sceneDirector.rng.nextUlong);
				DirectorCore.instance.TrySpawnObject(new DirectorSpawnRequest((SpawnCard)(object)iscChest2Stealthed, new DirectorPlacementRule
				{
					placementMode = (PlacementMode)4
				}, val));
			}
		}
	}

	private bool UnlockNewCloakedChest(orig_IsLockable orig, PurchaseInteraction self)
	{
		if (((Object)((Component)self).gameObject).name == "Chest2StealthedVariant(Clone)")
		{
			return false;
		}
		return orig.Invoke(self);
	}
}