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SandsweptTeam-Sandswept-0.9.4 icon

Sandswept

A work in progress mod that aims to add a variety of unique and high quality content to the game.

Date uploaded 9 months ago
Version 0.9.4
Download link SandsweptTeam-Sandswept-0.9.4.zip
Downloads 78118
Dependency string SandsweptTeam-Sandswept-0.9.4

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2119 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2119
RiskofThunder-R2API_Skins-1.2.0 icon
RiskofThunder-R2API_Skins

R2API Submodule for adding custom Skins and Skin-related utilities to the game

Preferred version: 1.2.0
RiskofThunder-R2API_Dot-1.0.4 icon
RiskofThunder-R2API_Dot

API for adding custom damage over time effects

Preferred version: 1.0.4
RiskofThunder-R2API_Items-1.0.7 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.7
RiskofThunder-R2API_Elites-1.0.7 icon
RiskofThunder-R2API_Elites

API for adding custom elite types

Preferred version: 1.0.7
RiskofThunder-R2API_DamageType-1.1.7 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.1.7
RiskofThunder-R2API_Prefab-1.0.4 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.4
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_RecalculateStats-1.6.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.6.0
RiskofThunder-R2API_ContentManagement-1.0.10 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.10
RiskofThunder-R2API_Networking-1.0.3 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.3
RiskofThunder-R2API_Director-2.3.5 icon
RiskofThunder-R2API_Director

API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour

Preferred version: 2.3.5
RiskofThunder-R2API_ProcType-1.0.2 icon
RiskofThunder-R2API_ProcType

API for registering proc types

Preferred version: 1.0.2
RiskOfBrainrot-MoreStats-1.2.5 icon
RiskOfBrainrot-MoreStats

MSU (More Stats and Utilities) is an API mod for utilizing additional stats such as for jump count, barrier decay, shield regeneration delay, fractional luck, execution, healing multipliers, and more.

Preferred version: 1.2.5
pseudopulse-SoundFixer-1.0.0 icon
pseudopulse-SoundFixer

Fixes some mods lacking audio due to the recent memop changes.

Preferred version: 1.0.0
RiskofThunder-R2API_Skills-1.0.2 icon
RiskofThunder-R2API_Skills

API for skills

Preferred version: 1.0.2

README

Sandswept is a work in progress content mod that aims to add a variety of content to the game.

It currently adds...

  • 1 Survivor
  • 2 Elites
  • 1 Equipment
  • 14 Items

Feedback? Join the discord: (discord.gg/zcQnUUPdpW)

The Survivor

Icon Name Description Details
Ranger The Ranger is a versatile character with two distinct forms. Her base form excels at burst damage from any range using electricity, while the other is much more resource managing focused with high risk, but extremely high damage fire attacks. She currently has 3 recolor skins, with recolored VFX for every skill and a custom pod, also recolored for every skin.
Passive: Charge Hold up to 10 Charge. Each Charge increases base health regeneration by 0.25 hp/and armor by 1.5. Charge decays over time. Charge decays by 1 per 3s.
Primary: Direct Current Fire an arcing electric current for 250% damage. Hitting enemies generates 1 Charge. Has no damage falloff, a blast radius of 2.5m and a proc coefficient of 1.0. Hitting multiple enemies with one projectiles gives Charge for each enemy hit.
Secondary: Release Lose all Charge. Fire a piercing blast for 400% damage, increasing up to 1600% at full Charge. Has no damage falloff, a bullet radius of 2m and a proc coefficient of 1.0. Gains 120% base damage per Charge linearly. Has medium knockback and self knockback, which both increase by 10% per Charge linearly.
Utility: Sidestep Agile. Quickly sidestep a short distance. Getting hit during Sidestep generates 5 Charge. Has 0.15s of i-frames and does a small hop at the end.
Special: Overdrive Agile. Transform your rifle, replacing all of your skills with scorching forms. Charge amplifies base damage gain while in full heat. Restocks 50% of your secondary charges (rounded down), and 50% of your utility charges (rounded up), can be used to quickly combo.
Primary: Enflame Agile. Fire a rapid stream of bullets for 90% damage. Heat increases ignite chance and spread. Fires 6 shots per second, has standard damage falloff a proc coefficient of 0.8. Spread increases by 2.5% per 1% of heat linearly.
Secondary: Exhaust Ignite. Fire a short-range heat burst for 8x180% damage. Increase heat by 15%. Has buckshot damage falloff, and a proc coefficient of 0.5. Has medium spread, and small self knockback.
Utility: Heat Signature Agile. Stunning. Sidestep a very short distance and deal 250% damage. Hitting enemies generates 3 Charge. Has 0.2s of i-frames and a proc coefficient of 1.0.
Special: Heat Sink Agile. Ignite. Release a fire nova around you that deals 300% base damage, increasing up to 900% in full heat. Consume all heat, gaining an attack speed boost, and exit overdrive. Has a radius of 16m, and a proc coefficient of 1.0. Increases attack speed by 50% for up to 5s, duration increases per 1% of heat exponentially (0.05 * ((heat / 1.51991108) ^ 1.1). Restocks 50% of your secondary charges (rounded down), and 50% of your utility charges (rounded up), can be used to quickly combo.
Heat Mechanic While in overdrive, you passively build up heat and healing reduction. While in full heat, increase base damage by a lot, which is further amplified by Charge, but take increasingly high self-damage. While in Overdrive, you passively build up 12% heat per second, and gain a 10% healing reduction debuff per 10% of heat. Additionally, after being in full heat for at least one second your base damage increases by 30% per second, which is amplified by 10% linearly for every Charge (so, up to 60% base damage per second at 10 Charge), however you take 1.3% of your maximum health as self-damage 5 times a second, which bypasses armor and block, and increases by 40% for every second spent in full heat. Base damage gain and self-damage reset once you exit Overdrive. Healing reduction lingers for 2s afterwards.

Elites

Icon Elite Description Tier
Motivator Passively carries a warbanner that grants all allies and itself 25% movement speed and 25% attack speed in a 20m radius. On hit, increases all ally attack speed by 25% in a 20m radius for 4s. Tier 1
Osmium Passively has a 13m-40m aura, scaling with base max health, that makes every ally and itself take 85% less damage and reduce procs by 50% from outside the aura. From the inside, takes 33% more damage instead, but passively pulls down all airborne enemies every second. Immune to knockback. Tier 2

Items

Icon Item Description Tier
Amber Knife Gain a 10% chance on hit to fire a knife for 140% (+140% per stack) base damage that pierces. Gain 3.5% barrier for every pierce with the knife. White
Fractured Timepiece Upon using your utility skill, heal for 5% (+5% per stack) of your maximum health and reduce special skill cooldown by 15%. White
Red Spring Water Increase health regeneration by 0.4 hp/s, plus an additional 0.4 hp/s (+0.4 hp/s per stack) for every buff you have. White
Crown's Diamond Being out of danger grants 20% of maximum health as barrier. Barrier decays 15% (+15% per stack, hyperbolic) slower while out of combat or danger. Green
Nuclear Salvo Every 5 seconds, all mechanical allies fire 2 (+2 per stack) nuclear missiles that deal 100% base damage each and ignite on hit. Green
Pocket Plutonium Gain a shield equal to 10% of your maximum health. Upon losing all shield, create a nuclear pool in a 16m area that deals 750% (+750% per stack) base damage, plus an additional 250% (+250% per stack) of shields. Green
Sacrificial Band Hits that deal more than 400% damage also inflict 1 (+1 per stack) bleeds on enemies for each 110% of skill damage. Recharges every 10 seconds. Green
Smouldering Document 5% chance to ignite enemies on hit for 250% TOTAL damage. Damage over time effects burden enemies, reducing their damage by 12.5% (+12.5% per stack, hyperbolic) and attack speed by 12.5% (+12.5% per stack, hyperbolic). Green
Sun Fragment 9% chance on hit to create a blinding flash in a 12m area, stunning for 1.5s and igniting enemies for 150% (+150% per stack) TOTAL damage. Green
Universal VIP Pass Category chests have a 45% chance of dropping 1 (+1 per stack) extra items. Green
Millenium 7% chance on hit to create a tidal cataclysm in a 12m (+4m per stack) area, collapsing and grounding enemies for 400% base damage. Corrupts all Sun Fragments. Void Green
Bleeding Witness 5% chance to hemorrhage enemies for 480% base damage. Your damage over time effects heal all allies for 0.4% (+0.4% per stack) of their maximum health. Red
Ceremonial Jar On hit, link enemies up to 3 times. Linked enemies take 1500% (+1500% per stack) base damage each and cannot be linked for 5s afterwards. Red
Torn Feather Tap Interact to perform an omni-directional dash. Can dash twice until hitting the ground. Gain 20% (+35% per stack) movement speed. Red

Equipment

Icon Equipment Description Tier
The Sand Sweeper Pushes all enemies within 20m, dealing up to 500% damage and stunning for up to 6 seconds based on the distance. Orange

Credits

Support us on KOFI! https://linktr.ee/SandsweptTeam

  • Code: HIFU, pseudopulse, Sandman, prod
  • Models: Smxrez, Sandman, GEMO, Bog, pseudopulse, HIFU, prod
  • Animations: IcieTea, unmatchedpowerofthesun, Bog
  • VFX: HIFU, Sandman, prod
  • Skill Icons: prod, HIFU
  • Additional Help: swuff★
  • Playtesters: JimKas, Fyrebw42, James, swuff★, Sage
  • Lore: TheViralMelon








CHANGELOG

1.2.3 Patch Notes

  • Items
    • Fixed Makeshift Plate bombarding your log with NREs.

1.2.2 Patch Notes

  • General
    • Adjustments to the README images.
  • Items
    • Fixed incompatibility that caused Makeshift Plate to break.
    • Fixed Makeshift Plate causing the healthbar to display a negative current health at times.
    • Added LookingGlass Support to Makeshift Plate
    • Fixed LookingGlass Support with Temporal Transistor
    • Makeshift Plate now grants plating upon pickup aswell as stage entry.
    • Makeshift Plate no longer persists its plating for the stage duration if you lose all stacks of it.
  • Ranger
    • Slightly reduced self damage while in heat
  • VOL-T
    • Fixed description
    • Volatile Shields damage reduced to 2x280% (down from 2x450%)

1.2.1 Patch Notes

1.2.0 Patch Notes

  • General
    • Added LookingGlass Support
  • Ranger
    • Reworked Direct Current - now has inverse damage falloff (deals less damage up close, but ramps up to more than before at range; this change is to help mitigate base form being so all-rounder good that you never bother using heat)
    • Reworked Heat Mechanic - self damage and base damage gain is now almost immediate
    • Updated log (fuck Google Docs)
    • Fixed Loadout bugs
    • Removed jumpscare easter egg
  • VOL-T
    • Completely re-animated courtesy of Synodii! (the goat)
    • Changed Galvanic Bolt - tick rate is now doubled and damage is halved
    • Updated log (fuck Google Docs)
    • Fixed her broken variant spawning on the host's side
    • Fixed her broken variant spawning while unlocked already
    • Fixed most instances of infinite procs on her broken variant
    • Fixed pressing Interact while in Static Snare teleporting you instantly (NONE OF Y'ALL KNEW OF THIS 6+ MONTH OLD BUG!!!)
  • Enemies
    • Added SwepSwep the Sandy
    • Updated all logs (fuck Google Docs)
    • Fixed Theta Construct VFX not appearing on clients
  • Items/Equipment
    • Added Glacial Plasma
    • Added Makeshift Plate
    • Added proper logs to Festering Hunger and Millenium (please check the logbooks they are really cool)
    • Added proper buff icons to Drifting Perception
    • Added SFX to Temporal Transistor
    • Improved Sand Sweeper VFX and SFX
    • Made Drifting Perception work better
    • Buffed Drifting Perception Base Crit Chance Gain from 20% to 25%
    • Buffed Festering Hunger Movement Speed Buff Range from 13m to 16m
    • Buffed The Sand Sweeper Cooldown from 30s to 25s
    • Updated all logs (fuck Google Docs)
    • Fixed Temporal Transistor consuming Hopoo Feather jumps
    • Fixed Pocket Plutonium VFX
    • Fixed Sand Sweeper not working on airborne enemies
  • Interactables
    • Added Voltaic Drone
    • Added Drone config options
    • Fixed Shrine of The Future not working with MysticsItems' Black Monolith
    • Fixed Shrine of Ruin potentially working with MysticsItems' Black Monolith

1.1.2 Patch Notes

  • General
    • Remade readme with cool images
  • Ranger
    • Added keyword for the Heat mechanic
    • Improved some descriptions
    • Fixed some inconsistencies with formatting
    • Now has a charge indicator on the crosshair
  • Items
    • Added Universal VIP Pass VFX
    • Reworked Universal VIP Pass to have a 40% (+40% per stack, hyperbolic) chance of dropping 1 extra item.
    • Made Ceremonial Jar only trigger with skill damage
    • Improved Their Prominence VFX
    • Improved Nuclear Salvo textures
    • Improved Sacrificial Band model and textures
    • Changed Nuclear Salvo icon
    • Changed Sacrificial Band icon
    • Changed some descriptions to be clearer and less confusing
  • Interactables
  • Fixed Shrine of Ruin not corrupting Abyssal Depths properly sometimes
  • General
  • Updated for most recent SOTS patch

1.1.1 Patch Notes

  • Interactables
    • Improved Shrine of Ruin VFX

1.1.0 Patch Notes

  • Ranger
    • Fixed Mastery achievement not having an icon
  • VOL-T
    • Stopped deadnaming her in achievements
  • Enemies
    • Made Delta Construct immune to fall damage
    • Fixed Cannonball Jellyfish Death State
    • Fixed Cannonball Jellyfish having incorrect skill damage coefficients
  • Elites
    • Improved Osmium VFX
  • Items/Equipment
    • Added Temporal Transistor
    • Nerfed Sun Fragment Chance from 9% to 8%
    • Updated all logs
    • Fixed Millenium knocking up enemies
    • Unfarlandified and fixed the pickup scale of all models
  • Interactables
    • Made Shrine of The Future spawn an extra enemy per player in multiplayer
    • Improved Shrine of Ruin VFX
    • Fixed Inferno Drone not dropping itself on death
    • Fixed Shrine of Ruin giving back the items it took
    • Fixed Shrine of Ruin sounds (finally gfhffgdf)
    • Fixed Shrine of Ruin not corrupting Abyssal Depths

1.0.8 Patch Notes

  • Ranger
    • Buffed Release Minimum Damage from 400% to 600%
    • Buffed Release Maximum Damage from 1600% to 1800%
    • Buffed Release Self Knockback
    • Made Sidestep keep your momentum
    • Made Heat Signature extend its dash on hit
    • Made Heat Sink launch you upward a little bit
    • Reworked Enflame to have lower fire rate, slightly lower damage, but gain fire rate, ignite chance and reduce its bullet range scaling with heat
    • Reworked Exhaust to fire 2-4 bursts, burst count scaling with heat
    • Reworked Heat Mechanic to be more manageable and intuitive
    • Improved Direct Current VFX
    • Improved Release VFX
    • Improved Sidestep VFX
    • Made Enflame no longer agile
    • The focus of our upcoming updates is going to be Ranger - she is gonna be getting gameplay tweaks, more VFX and SFX improvements, a remodel, new rig and a second re-animation
  • VOL-T
    • Made Signal Overload Self Damage unaffected by Eclipse 8
    • Reduced crosshair scale to from 100% to 85%
  • Enemies
    • Nerfed Cannonball Jellyfish Base Damage from 15 to 12
    • Reduced Delta Construct Director Credit Cost from 150 to 130
    • Reduced Gamma Construct Director Credit Cost from 185 to 145
    • Reduced Theta Construct Director Credit Cost from 140 to 130
    • Removed Theta Construct yuri blast, now just refunds its CD and force acquires a new target if it attempts to shield another Theta Construct
    • Fixed Cannonball Jellyfish having a missing CM field (caused a whole host of issues from not having IDRS or elite overlays to the sillyitems conflict)
  • Elites
    • Buffed Motivating Passive Attack Speed Buff from 25% to 30%
    • Buffed Motivating Passive Movement Speed Buff from 25% to 30%
    • Buffed Motivating On Hit Attack Speed Buff from 25% to 30%
    • Buffed Motivating On Hit Movement Speed Buff from 25% to 30%
    • Fixed Motivating bosses having weird aura offsets
  • Items/Equipment
    • Added more config options to some items
    • Added a few more buffs to Corrupted Catalyst
    • Buffed Amber Knife Base Damage from 140% to 150%
    • Buffed Amber Knife Stack Damage from 140% to 150%
    • Buffed Amber Knife to also give 3 Flat Barrier
    • Buffed Red Spring Water Base Regen from 0.4 to 0.6
    • Buffed Red Spring Water Base Regen Per Buff from 0.4 to 0.6
    • Buffed Red Spring Water Stack Regen Per Buff from 0.4 to 0.6
    • Buffed Pocket Plutonium Pool Radius from 16m to 20m
    • Buffed Universal VIP Pass Chance from 45% to 50%
    • Nerfed Red Spring Water to have diminishing returns scaling with buff count
    • Improved Amber Knife VFX and SFX
    • Improved Pocket Plutonium VFX
    • Improved Sacrificial Band VFX and SFX
    • Improved achievement description for Sun Fragment
    • Improved descriptions for some items
    • Fixed Crown's Diamond NRE
  • Interactables
    • Added Delta Construct and Gamma Construct to Shrine of the Future
    • Buffed Shrine of The Future to spawn two enemies instead of one
    • Buffed Shrine of Ruin Combat Director Credit Multiplier from 200% to 250%
    • Berfed Shrine of Ruin Scene Director Interactable Credits behavior - now sets them to 220
    • Fixed Shrine of Ruin spawning a standard teleporter on stage 5
    • Fixed NREs
    • Made Shrine of Ruin not ignore scrap (but also not prioritize it)

1.0.7 Patch Notes

  • VOL-T
    • Nerfed Tempest Sphere Damage Per Second from 500% to 385%
    • Made it possible to insert a fuel array into the broken robot... though you might not survive the aftermath
  • Interactables
    • Fixed Shrine of Ruin activation being carried over to the next run if you bought it and then quit to menu or died.
    • Fixed Inferno Drone not becoming an interactable again after death
    • Fixed Inferno Drone not having an AIOwnership component
  • Enemies
    • Fixed Gamma Construct log appearing as SANDSWEPT_GAMMA_BODY in the chatbox when picked up

1.0.6 Patch Notes

  • VOL-T
    • Fixed Signal Overload not always draining 100% of your shield
  • Enemies
    • Fixed not having csc names
    • Made Theta Construct stack its stat boost if multiple Constructs are shielding the same enemy :)
  • Interactables
    • Reduced Shrine of Ruin Director Credit Cost from 45 to 10

1.0.5 Patch Notes

  • Ranger
    • Fixed Char description
  • VOL-T
    • Buffed Galvanic Bolt Impact Damage from 300% to 400%
    • Buffed Galvanic Bolt Tick Damage from 150% to 200%
    • Buffed Signal Overload Minimum Damage Per Second from 213.33% to 320%
    • Nerfed Volatile Shields Damage from 2x600% to 2x450%
    • Reduced Static Snare endlag
    • Changed Signal Overload description
    • Fixed achievement missing token string
  • Elites
    • Fixed getting fucked by the patch that changed the SOTS elites
  • Enemies
    • Increased Theta Construct Director Credit Cost from 70 to 140
    • Increased Cannonball Jellyfish Director Credit Cost from 70 to 115
    • Made Theta Construct give immunity to targets protected by its shield (previously it just relied on the proximity shield so a lot of attacks could bypass it)
    • Fixed bug where voidtouched versions of certain enemies would bug out and spawn tons of copies.
  • Items/Equipment
    • Fixed Crown's Diamond reducing barrier decay wrongly
    • Fixed Smouldering Document applying burn for too long

1.0.4 Patch Notes

  • VOL-T
    • Made Signal Overload drain shield across 25 ticks instead of 10 so that it doesn't deal curse damage without additional items on Eclipse
    • Replaced the placeholder VFX that Static Snare was using by mistake
    • Improved animations
  • Enemies
    • Fixed family event bug that fucked up their spawning on other stages
    • Delta Construct now has a weakspot for Railgunner
    • Cannonball Jellyfish got the solid rebar removed from its core to cure its lobotomization

1.0.3 Patch Notes

  • Ranger
    • Fixed Char not using its skill icon (for real this time)
  • VOL-T
    • Fixed achievement not actually counting Royal Capacitor and Charged Perforator like it was supposed to
    • Fixed electrocuting herself with Galvanic Bolt (caused by 1.0.1, oops)
  • Enemies
    • Fixed all not appearing in family events

1.0.2 Patch Notes

  • General
    • We heard you like README updates so we put a README update in your README update
  • Survivors
    • Rewrote Ranger's description
  • Enemies
    • Delta Construct can now clip through ceilings when it leaps into the air to perform its laser barrage (no longer gets shut down by the platforms on rallypoint)

1.0.1 Patch Notes

  • General
    • WOOHOOO README UPDATE FUCK YEAH!
  • Enemies
    • Made Theta Construct no longer spawns on stage one
    • Fixed Constructs not being configurable
    • Fixed Constructs having boss markers even after death
    • Fixed Theta Constructs not performing gay sex when tethering one another
    • Fixed Theta Construct turning invisible when shielding an enemy
  • Items/Equipment
    • Made Bleeding Witness a lot more optimized
    • Fixed disabling uncorrupted item counterparts preventing the game from loading
    • Fixed Galvanic Cell Shield failing to activate when it's item display isnt present
  • Interactables
    • Made Shrine of Ruin no longer appear on stage 5
    • Changed Shrine of Ruin's sound (the voices fix)
    • Fixed Interactables not generating enable/disable configs
    • Fixed Shrine of Ruin voiding the bazaar items
  • Ranger
    • Made Heat Sink release additional explosions for every additional special stock you have
    • Fixed Char dealing way too much damage
    • Fixed Char not using its skill icon
  • VOL-T
    • Made Galvanic Bolt apply a weak knockdown effect to airborne enemies
    • Improved wording on skills
    • Fixed Galvanic Bolt failing to target enemies who have bullseye hitboxes taller than its range

1.0.0 Patch Notes

  • General
    • Added Sandswept Expansion
    • Updated mod icon
    • Overhauled README
    • Added LobbySkinsFix soft dependency
    • Added ScrollableLobbyUI soft dependency
  • Survivors
    • Added VOL-T
    • Ranger
      • Added Alt Passive - Overcharged Speed
      • Added Alt Overdriven M2 - Char
      • Completely remade Alt M2 - Galvanize (It snuck in the last update when it was still in the testing phase)
      • Added Mastery Skin
      • Added Emotes Support
      • Added Footsteps
      • Added Ragdoll
      • Changed Camera Pivot
      • Changed most skill icons
      • Renamed Base Passive to Overcharged Protection
      • Fixed not having a master prefab
    • Made all use the new skill damage sources
  • Enemies
    • Added Cannonball Jellyfish
    • Added Delta Construct
    • Added Gamma Construct
    • Added Theta Construct
  • Elites
    • Added item displays to Motivating
    • Added item displays to Osmium
    • Fixed bugs with Wake of Vultures
  • Interactables
    • Added Inferno Drone
    • Added Shrine of Ruin
    • Added Shrine of Sacrifice
    • Added Shrine of The Future
  • Items/Equipment
    • Added Drifting Perception
    • Added Festering Hunger
    • Added Their Prominence
    • Added Galvanic Cell Shield
    • Added Corrupted Catalyst
    • Buffed Bleeding Witness Hemorrhage Chance from 5% to 8%
    • Buffed Bleeding Witness Hemorrhage Damage from 480% to 500%
    • Nerfed Bleeding Witness Base DoT Healing from 0.4% to 0.33%
    • Nerfed Bleeding Witness Stack DoT Healing from 0.4% to 0.33%
    • Made Torn Feather not dash while standing still
    • Made all use the new ProcTypeAPI
    • Fixed Nuclear Salvo!?!??!
    • Fixed Crown's Diamond giving barrier twice to clients
    • Fixed Sun Fragment not stunning every enemy
    • Fixed The Sand Sweeper throwing an NRE

0.9.4 Patch Notes

  • General
    • Fixed a bunch of sounds being global
  • Ranger
    • (Accidentally) Added Alt M2 - Galvanize
    • Buffed Charge to also give 1.5 armor per stack
  • Items
    • Changed Millenium VFX
    • Fixed Nuclear Salvo throwing an NRE
    • Fixed Smouldering Document throwing an NRE
    • Fixed Sun Fragment DoT ticking once
    • Fixed Sun Fragment proccing itself
    • Fixed Millenium throwing an NRE
    • Fixed Millenium proccing itself
  • Elites
    • Added more configs

0.9.3 Patch Notes

  • Items
    • Fixed Nuclear Salvo???

0.9.2 Patch Notes

  • Ranger
    • Changed crosshair
    • Fixed Major skin having the wrong VFX
    • Fixed Ranger having too slow of a walk animation and too fast of a sprint animation
  • Items
    • Added VFX & SFX to Sacrificial Band
    • Nerfed Universal VIP Pass to scale chance with player count (so that it's consistent in strength regardless of player numbers)
    • Nerfed Universal VIP Pass Chance from 66% to 45%
    • Fixed Nuclear Salvo VFX not being transparent
    • Fixed Nuclear Salvo throwing an NRE in Void Fields
    • Fixed Nuclear Salvo ignoring range check
  • Elites
    • Added configs
    • Fixed Osmium sphere VFX being too small

0.9.1 Patch Notes

  • Ranger
    • Updated survivor log
    • Updated escape & vanish quotes
  • Items
    • Added item log to Crown's Diamond, Sacrificial Band, Universal VIP Pass and Torn Feather
    • Added buff icons to Sacrificial Band
    • Buffed Crown's Diamond Barrier Gain 15% => 20%
    • Nerfed Universal VIP Pass Chance from 75% to 66%
    • Updated all logs
    • Fixed Smouldering Document throwing another NRE, hopefully (I love when NULLABLE values need a value)
  • Equipment
    • Added equipment log to The Sand Sweeper

0.9.0 Patch Notes

  • Ranger
    • Added survivor log
    • Reworked animations, rig, IK, FK, etc
    • Fixed skins not showing changes in the lobby
    • Due to a SOTS bug, her overdrive overlay will be temporarily disabled until we get a proper fix
  • Items
    • Added Crown's Diamond
    • Added Sacrificial Band
    • Added Torn Feather
    • Added Millenium
      • Due to a SOTS bug, this item might not work properly half the time
    • Added VFX to Fractured Timepiece
    • Added item logs to Bleeding Witness and Ceremonial Jar
    • Buffed Sun Fragment Chance from 7% to 9%
    • Buffed Bleeding Witness Stack DoT Healing from 0.25% to 0.4%
    • Buffed Ceremonial Jar Stack Damage from 750% to 1500%
    • Nerfed Sun Fragment Stun Duration from 2s to 1.5s
    • Nerfed Nuclear Salvo Missile Range from 10000m to 60m
    • Nerfed Bleeding Witness Base DoT Healing from 0.5% to 0.4%
    • Reworked Universal VIP Paws to have a chance of dropping extra items from category chests
    • Made Fractured Timepiece scale Healing and Special Cooldown Reduction with Utility Skill Base Max Stock
    • Fixed Fractured Timepiece working too well with Thermal Harpoons
    • Fixed Smouldering Document throwing an NRE
    • Fixed Ceremonial Jar description not reflecting config changes
    • Fixed Ceremonial Jar description missing stacking information
    • Fixed most models not having correct outlines and scale
    • Fixed most models not showing up in the logbook
      • Due to a SOTS bug, they look very glitchy
    • Fixed some things I forgot about (it's been like 53456253 months)
    • Optimized Nuclear Salvo
  • Elites
    • Added Osmium (Tier 2)
    • Improved Motivating visuals

0.8.1 Patch Notes

  • Items
    • Added item logs to Smouldering Document and Sun Fragment
    • Added sound to Sun Fragment proc
    • Buffed Amber Knife Base Damage from 120% to 140%
    • Buffed Amber Knife Stack Damage from 120% to 140%
    • Buffed Fractured Timepiece Base Percent Healing from 4% to 5%
    • Buffed Fractured Timepiece Stack Percent Healing from 4% to 5%
    • Buffed Nuclear Salvo missiles to have a 9m explosion radius
    • Berfed Ranger Heat Gain from 12%/s to 13%/s
    • Nerfed Amber Knife Percent Barrier Gain from 4% to 3.5%
    • Changed Nuclear Salvo to stack Missile Count instead
    • Improved VFX for Nuclear Salvo and Pocket Plutonium
    • Improved item logs for Amber Knife, Fractured Timepiece, Nuclear Salvo and Pocket Plutonium
    • Improved icon for Fractured Timepiece
    • Improved achievement description for Sun Fragment??
    • Improved optimization for Universal VIP Paws
    • Made Fractured Timepiece no longer stack Special Cooldown Reduction
    • Made Universal VIP Paws count purchases prior to getting the item
    • Fixed Fractured Timepiece not working with Snapfreeze
    • Fixed Nuclear Salvo working on non-mechanical allies
    • Fixed Nuclear Salvo breaking item pickups on stages where drones can't spawn
  • Readme
    • Fixed wrong descriptions

0.8.0 Patch Notes

  • Ranger
    • Animations will be addressed in further updates
    • Added Void Fiend-ish keywords to skills in the loadout
    • Added Pod Prefabs
    • Added Model Overlay while in Overdrive
    • Added recolored VFX for skills in Overdrive
    • Buffed Base Damage Gain in full heat from 20%/s to 30%/s
    • Buffed Heat Signature on hit Charge gain from 1 to 3
    • Nerfed Release Minimum Damage from 600% to 400%
    • Nerfed Enflame Damage from 100% to 90%
    • Nerfed Exhaust Damage from 8x200% to 8x180%
    • Changed Default Crosshair
    • Changed Sidestep to work better with SnappierStalks
    • Improved feedback for heat mechanics
    • Improved skill descriptions
    • Made all skills only restock half of max stock when reassigning (basically backup mag and afterburner were insane if you knew the "tech", and lysate was just free win friday infinite skills, and changing restock on assign to false made ranger as fun as void fiend)
    • Made Enflame have higher spread and smaller bullet radius
    • Made Heat Signature hitbox slightly larger
    • Made Heat Sink give an Attack Speed Boost
    • Fixed heat not reducing/removing healing properly
    • Fixed Release not consuming Charge as client
    • Fixed Enflame scaling Ignite Chance wrong
  • Items
    • Added item logs for Amber Knife, Fractured Timepiece, Red Spring Water, Nuclear Salvo and Pocket Plutonium
    • Buffed Pocket Plutonium Pool Stack Damage from 500% to 750%
    • Buffed Pocket Plutonium Pool Stack Percent Shield Damage from 200% to 250%
    • Buffed Smouldering Document Burden Stack Damage Reduction from 10% to 12.5%
    • Buffed Smouldering Document Burden Stack Attack Speed Reduction from 10% to 12.5%
    • Buffed Universal VIP Paws Base Credit Percent from 20% to 40%
    • Buffed Universal VIP Paws Stack Credit Percent from 15% to 40%
    • Nerfed Fractured Timepiece Base Percent Healing from 5% to 4%
    • Nerfed Fractured Timepiece Stack Percent Healing from 5% to 4%
    • Nerfed Pocket Plutonium Pool Base Damage from 1000% to 750%
    • Nerfed Pocket Plutonium Pool Base Percent Shield Damage from 300% to 250%
    • Nerfed Smouldering Document Burden Base Damage Reduction from 15% to 12.5%
    • Nerfed Smouldering Document Burden Base Attack Speed Reduction from 15% to 12.5%
    • Made Red Spring Water increase regen by 0.4 hp/s passively on the first stack
    • Made Universal VIP Paws stack linearly
    • Fixed Amber Knife not working properly
    • Fixed Fractured Timepiece Special Cooldown Reduction not working
    • Fixed Nuclear Salvo not working
    • Fixed Universal VIP Pass not working
    • Balance and VFX changes will be done in the next couple of updates
  • Equipment & Elites
    • Improved icon and fixed description for The Sand Sweeper
    • Improved Motivating Affix Equipment icon
  • Config
    • Added config versioning

0.7.2 Patch Notes

  • Equipment
    • Fixed icon and description for The Sand Sweeper

0.7.1 Patch Notes

  • Ranger
    • Nerfed Enflame Damage from 120% to 100%
    • Buffed Exhaust Damage from 8x160% to 8x200%
    • Nerfed Charge Loss Rate from 2 per 5s to 2 per 6s
    • Fixed Heat Signature Networking
    • Fixed Heat Signature description

0.7.0 Patch Notes

  • Ranger
    • Fully Networked
    • Added emission
    • Added dither
    • Added 3 RECOLOR Skins :^) :^) :^) not lazy btw (trust)
    • Buffed Charge Regeneration from 0.2 hp/s to 0.25 hp/s
    • Buffed Release Minimum Damage from 500% to 600%
    • Buffed Release Maximum Damage from 1500% to 1600%
    • Buffed Release Self Force
    • Buffed Exhaust Heat Gain from 20% to 15%
    • Nerfed Overdrive Cooldown from 12s to 13s
    • Improved Power Surge VFX
    • Improved Direct Current VFX
    • Improved Release VFX
    • Improved Exhaust VFX
    • Improved Heat Sink VFX
    • Improved skill descriptions
    • Made Charge amplify base damage gain while in full heat
    • Made Charge no longer slow down heat buildup
    • Made each Charge decay over time
    • Made heat buildup slower
    • Made Sidestep give 10 Charge on getting hit during it
    • Made Heat Signature stun, deal 250% damage and increase Charge by 1 on hit
  • Items
    • Made Amber Knife fly faster
  • Equipment
    • Added The Sand Sweeper
  • Elites
    • Buffed Motivating On Hit Buff Duration from 3s to 4s
    • Buffed Motivating On Hit Buff Radius from 13m to 20m
    • Changed Motivating aura

0.6.0 Patch Notes

  • Ranger
    • Added sound cue and overlay flash at Max Charge
    • Buffed Enflame Damage from 110% to 120%
    • Buffed Exhaust Damage from 8x140% to 8x160%
    • Buffed Exhaust Proc Coefficient from 0.4 to 0.5
    • Nerfed Full Heat Self Damage slightly
    • Made Full Heat increase base damage, scaling with time spent in it
    • Made Full Heat Self Damage unaffected by Eclipse 8
    • Made Release and Exhaust take priority over holding M1
    • Increased Exhaust Recoil
    • Scaled down base form crosshair (can't lower it right now because unity ! !)
    • Updated Overdrive description
    • Updated Tips section
    • Updated Skin Icon colors
    • Fixed Exhaust description
    • Fixed Heat Sink description
  • Readme
    • Fixed wrong descriptions

0.5.0 Patch Notes

  • Ranger
    • Added
  • Elites
    • Added Motivating
  • Items
    • Added Amber Knife
    • Added Bleeding Witness
    • Added Ceremonial Jar
    • Added Fractured Timepiece
    • Added Nuclear Salvo
    • Added Pocket Plutonium
    • Added Red Spring Water
    • Added Smouldering Document
    • Added Sun Fragment
    • Added Universal VIP Pass