Decompiled source of Sandswept v0.9.4
Sandswept.dll
Decompiled 2 months ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text.RegularExpressions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using EntityStates; using EntityStates.Bandit2; using EntityStates.Croco; using EntityStates.Engi.EngiMissilePainter; using EntityStates.Mage.Weapon; using HG; using HG.Reflection; using HarmonyLib; using IL.RoR2; using JetBrains.Annotations; using KinematicCharacterController; using Microsoft.CodeAnalysis; using Mono.Cecil.Cil; using MonoMod.Cil; using On.EntityStates.Engi.EngiMissilePainter; using On.EntityStates.Mage.Weapon; using On.RoR2; using On.RoR2.Items; using R2API; using R2API.Utils; using RoR2; using RoR2.Achievements; using RoR2.Audio; using RoR2.CharacterAI; using RoR2.ContentManagement; using RoR2.EntitlementManagement; using RoR2.EntityLogic; using RoR2.ExpansionManagement; using RoR2.HudOverlay; using RoR2.Navigation; using RoR2.Projectile; using RoR2.Skills; using RoR2.UI; using Sandswept.Artifact; using Sandswept.Buffs; using Sandswept.Elites; using Sandswept.Elites.VFX; using Sandswept.Enemies; using Sandswept.Enemies.CannonJellyfish.States; using Sandswept.Equipment; using Sandswept.Interactables; using Sandswept.Items; using Sandswept.Items.Greens; using Sandswept.Survivors; using Sandswept.Survivors.Ranger.Achievements; using Sandswept.Survivors.Ranger.Crosshairs; using Sandswept.Survivors.Ranger.Hooks; using Sandswept.Survivors.Ranger.Pod; using Sandswept.Survivors.Ranger.Projectiles; using Sandswept.Survivors.Ranger.SkillDefs.Primary; using Sandswept.Survivors.Ranger.SkillDefs.Secondary; using Sandswept.Survivors.Ranger.SkillDefs.Special; using Sandswept.Survivors.Ranger.SkillDefs.Utility; using Sandswept.Survivors.Ranger.States.Primary; using Sandswept.Survivors.Ranger.States.Secondary; using Sandswept.Survivors.Ranger.States.Special; using Sandswept.Survivors.Ranger.States.Utility; using Sandswept.Survivors.Ranger.VFX; using Sandswept.Utils; using Sandswept.Utils.Assets; using Sandswept.Utils.Components; using TMPro; using ThreeEyedGames; using UnityEngine; using UnityEngine.AI; using UnityEngine.AddressableAssets; using UnityEngine.Audio; using UnityEngine.Events; using UnityEngine.Networking; using UnityEngine.Rendering; using UnityEngine.SceneManagement; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: OptIn] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Sandswept")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+d818d33172195a53ad53c3fcf76754541b0d580a")] [assembly: AssemblyProduct("Sandswept")] [assembly: AssemblyTitle("Sandswept")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Sandswept { internal static class Log { internal static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void LogDebug(object data) { _logSource.LogDebug(data); } internal static void LogError(object data) { _logSource.LogError(data); } internal static void LogFatal(object data) { _logSource.LogFatal(data); } internal static void LogInfo(object data) { _logSource.LogInfo(data); } internal static void LogMessage(object data) { _logSource.LogMessage(data); } internal static void LogWarning(object data) { _logSource.LogWarning(data); } } [BepInPlugin("com.TeamSandswept.Sandswept", "Sandswept", "1.0.0")] [BepInDependency("com.bepis.r2api.skins", "1.0.0")] [BepInDependency("com.bepis.r2api.dot", "1.0.1")] [BepInDependency("com.bepis.r2api.items", "1.0.3")] [BepInDependency("com.bepis.r2api.elites", "1.0.2")] [BepInDependency("com.bepis.r2api.damagetype", "1.0.4")] [BepInDependency("com.bepis.r2api.prefab", "1.0.3")] [BepInDependency("com.bepis.r2api.language", "1.0.1")] [BepInDependency("com.bepis.r2api.recalculatestats", "1.2.0")] [BepInDependency("com.bepis.r2api.content_management", "1.0.1")] [BepInDependency("com.bepis.r2api.networking", "1.0.2")] [BepInDependency("com.bepis.r2api.director", "1.1.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] public class Main : BaseUnityPlugin { public const string ModGuid = "com.TeamSandswept.Sandswept"; public const string ModName = "Sandswept"; public const string ModVer = "1.0.0"; public static AssetBundle MainAssets; public static AssetBundle Assets; public static AssetBundle prodAssets; public static AssetBundle hifuSandswept; public static AssetBundle dgoslingAssets; public static ModdedDamageType HeatSelfDamage = DamageAPI.ReserveDamageType(); public static ExpansionDef SOTV; public static Dictionary<string, string> ShaderLookup = new Dictionary<string, string> { { "StubbedShader/deferred/hgstandard", "shaders/deferred/hgstandard" }, { "stubbed hopoo games/fx/hgcloud intersection remap", "shaders/fx/hgintersectioncloudremap" }, { "stubbed hopoo games/fx/hgcloud remap", "shaders/fx/hgcloudremap" }, { "stubbed hopoo games/fx/hgdistortion", "shaders/fx/hgdistortion" }, { "stubbed hopoo games/deferred/hgsnow topped", "shaders/deferred/hgsnowtopped" }, { "stubbed hopoo games/fx/hgsolid parallax", "shaders/fx/hgsolidparallax" } }; public List<ArtifactBase> Artifacts = new List<ArtifactBase>(); public List<ItemBase> Items = new List<ItemBase>(); public List<EquipmentBase> Equipments = new List<EquipmentBase>(); public List<BuffBase> Buffs = new List<BuffBase>(); public List<EliteEquipmentBase> EliteEquipments = new List<EliteEquipmentBase>(); public static List<UnlockableDef> Unlocks = new List<UnlockableDef>(); public static List<GameObject> EffectPrefabs = new List<GameObject>(); public static Dictionary<BuffBase, bool> BuffStatusDictionary = new Dictionary<BuffBase, bool>(); public static ManualLogSource ModLogger; public static ConfigFile config; public static ConfigFile backupConfig; public static ConfigEntry<bool> enableLogging { get; set; } public ConfigEntry<bool> enableAutoConfig { get; private set; } public ConfigEntry<string> latestVersion { get; private set; } private void Awake() { //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Expected O, but got Unknown //IL_0280: Unknown result type (might be due to invalid IL or missing references) Stopwatch stopwatch = Stopwatch.StartNew(); SOTV = ExpansionDef.DLC1; ModLogger = ((BaseUnityPlugin)this).Logger; config = ((BaseUnityPlugin)this).Config; backupConfig = new ConfigFile(Paths.ConfigPath + "\\com.TeamSandswept.Sandswept.Backup.cfg", true); backupConfig.Bind<string>(": DO NOT MODIFY THIS FILES CONTENTS :", ": DO NOT MODIFY THIS FILES CONTENTS :", ": DO NOT MODIFY THIS FILES CONTENTS :", ": DO NOT MODIFY THIS FILES CONTENTS :"); enableAutoConfig = config.Bind<bool>("Config", "Enable Auto Config Sync", true, "Disabling this would stop Sandswept from syncing config whenever a new version is found."); bool flag = !((Dictionary<ConfigDefinition, string>)AccessTools.DeclaredPropertyGetter(typeof(ConfigFile), "OrphanedEntries").Invoke(config, null)).Keys.Any((ConfigDefinition x) => x.Key == "Latest Version"); latestVersion = config.Bind<string>("Config", "Latest Version", "1.0.0", "DO NOT CHANGE THIS"); if (enableAutoConfig.Value && (flag || latestVersion.Value != "1.0.0")) { latestVersion.Value = "1.0.0"; ConfigManager.VersionChanged = true; ModLogger.LogInfo((object)"Config Autosync Enabled."); } Assets = AssetBundle.LoadFromFile(Assembly.GetExecutingAssembly().Location.Replace("Sandswept.dll", "sandsweptassets2")); prodAssets = AssetBundle.LoadFromFile(Assembly.GetExecutingAssembly().Location.Replace("Sandswept.dll", "sandsweep3")); hifuSandswept = AssetBundle.LoadFromFile(Assembly.GetExecutingAssembly().Location.Replace("Sandswept.dll", "hifusandswept")); dgoslingAssets = AssetBundle.LoadFromFile(Assembly.GetExecutingAssembly().Location.Replace("Sandswept.dll", "dgoslingstuff")); RangerPod.Init(); Ranger.Init(); RangerVFX.Init(); EliteVFX.Init(); Eclipse8.Init(); Sandswept.Survivors.Ranger.Projectiles.DirectCurrent.Init(); TheFuckingBFG.Init(); ChargeGain.Init(); AutoRunCollector.HandleAutoRun(); ConfigManager.HandleConfigAttributes(Assembly.GetExecutingAssembly(), ((BaseUnityPlugin)this).Config); using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("Sandswept.sandsweptassets")) { MainAssets = AssetBundle.LoadFromStream(stream); } SwapAllShaders(MainAssets); Material val = Assets.LoadAsset<Material>("matRanger.mat"); val.shader = Shader.HGStandard; val.SetColor("_EmColor", Color.white); val.SetFloat("_EmPower", 2.5f); val.EnableKeyword("DITHER"); SwapAllShaders(prodAssets); SwapAllShaders(hifuSandswept); DamageColourHelper.Init(); IEnumerable<Type> enumerable = from type in Assembly.GetExecutingAssembly().GetTypes() where !type.IsAbstract && type.IsSubclassOf(typeof(ArtifactBase)) select type; foreach (Type item in enumerable) { ArtifactBase artifactBase = (ArtifactBase)Activator.CreateInstance(item); if (ValidateArtifact(artifactBase, Artifacts)) { artifactBase.Init(((BaseUnityPlugin)this).Config); } } IEnumerable<Type> enumerable2 = from type in Assembly.GetExecutingAssembly().GetTypes() where !type.IsAbstract && type.IsSubclassOf(typeof(ItemBase)) select type; foreach (Type item2 in enumerable2) { ItemBase itemBase = (ItemBase)Activator.CreateInstance(item2); if (ValidateItem(itemBase, Items)) { itemBase.Init(((BaseUnityPlugin)this).Config); } } IEnumerable<Type> enumerable3 = from type in Assembly.GetExecutingAssembly().GetTypes() where !type.IsAbstract && type.IsSubclassOf(typeof(EquipmentBase)) select type; foreach (Type item3 in enumerable3) { EquipmentBase equipmentBase = (EquipmentBase)Activator.CreateInstance(item3); if (ValidateEquipment(equipmentBase, Equipments)) { equipmentBase.Init(((BaseUnityPlugin)this).Config); } } IEnumerable<Type> enumerable4 = from type in Assembly.GetExecutingAssembly().GetTypes() where !type.IsAbstract && type.IsSubclassOf(typeof(EliteEquipmentBase)) select type; foreach (Type item4 in enumerable4) { EliteEquipmentBase eliteEquipmentBase = (EliteEquipmentBase)Activator.CreateInstance(item4); if (ValidateEliteEquipment(eliteEquipmentBase, EliteEquipments)) { eliteEquipmentBase.Init(((BaseUnityPlugin)this).Config); } } IEnumerable<Type> enumerable5 = from type in Assembly.GetExecutingAssembly().GetTypes() where !type.IsAbstract && type.IsSubclassOf(typeof(BuffBase)) select type; foreach (Type item5 in enumerable5) { BuffBase buffBase = (BuffBase)Activator.CreateInstance(item5); if (ValidateBuff(buffBase, Buffs)) { buffBase.Init(); } } ScanTypes(delegate(SkillBase x) { x.Init(); }); ScanTypes(delegate(SurvivorBase x) { x.Init(); }); ScanTypes(delegate(EnemyBase x) { x.Create(); }); ScanTypes(delegate(InteractableBase x) { x.Init(); }); new ContentPacks().Initialize(); ModLogger.LogDebug((object)"#SANDSWEEP"); ModLogger.LogDebug((object)("Initialized mod in " + stopwatch.ElapsedMilliseconds + "ms")); } internal static void ScanTypes<T>(Action<T> action) { IEnumerable<Type> enumerable = from x in Assembly.GetExecutingAssembly().GetTypes() where !x.IsAbstract && x.IsSubclassOf(typeof(T)) select x; foreach (Type item in enumerable) { T obj = (T)Activator.CreateInstance(item); action(obj); } } public bool ValidateArtifact(ArtifactBase artifact, List<ArtifactBase> artifactList) { bool flag = ArtifactBase.DefaultEnabledCallback(artifact); if (flag) { artifactList.Add(artifact); } return flag; } public bool ValidateItem(ItemBase item, List<ItemBase> itemList) { bool flag = ItemBase.DefaultEnabledCallback(item); if (flag) { itemList.Add(item); } return flag; } public bool ValidateEquipment(EquipmentBase equipment, List<EquipmentBase> equipmentList) { if (EquipmentBase.DefaultEnabledCallback(equipment)) { equipmentList.Add(equipment); return true; } return false; } public bool ValidateEliteEquipment(EliteEquipmentBase eliteEquipment, List<EliteEquipmentBase> eliteEquipmentList) { if (EliteEquipmentBase.DefaultEnabledCallback(eliteEquipment)) { eliteEquipmentList.Add(eliteEquipment); return true; } return false; } public bool ValidateBuff(BuffBase buff, List<BuffBase> buffList) { BuffStatusDictionary.Add(buff, value: true); buffList.Add(buff); return true; } public bool ValidateInteractable(InteractableBase interactable, List<InteractableBase> interactableList) { if (InteractableBase.DefaultEnabledCallback(interactable)) { interactableList.Add(interactable); return true; } return false; } public void SwapAllShaders(AssetBundle bundle) { Material[] array = bundle.LoadAllAssets<Material>(); Material[] array2 = array; foreach (Material val in array2) { switch (((Object)val.shader).name) { case "Hopoo Games/FX/Cloud Remap": val.shader = Shader.HGCloudRemap; break; case "Stubbed Hopoo Games/Deferred/Standard": val.shader = Resources.Load<Shader>("shaders/deferred/hgstandard"); break; case "StubbedShader/deferred/hgstandard": val.shader = Shader.HGStandard; break; case "StubbedShader/fx/hgintersectioncloudremap": val.shader = Resources.Load<Shader>("shaders/fx/hgintersectioncloudremap"); break; case "Stubbed Hopoo Games/Deferred/Snow Topped": val.shader = Resources.Load<Shader>("shaders/deferred/hgsnowtopped"); break; case "Stubbed Hopoo Games/FX/Cloud Remap": val.shader = Resources.Load<Shader>("shaders/fx/hgcloudremap"); break; case "Stubbed Hopoo Games/FX/Cloud Intersection Remap": val.shader = Resources.Load<Shader>("shaders/fx/hgintersectioncloudremap"); break; case "Stubbed Hopoo Games/FX/Opaque Cloud Remap": val.shader = Resources.Load<Shader>("shaders/fx/hgopaquecloudremap"); break; case "Stubbed Hopoo Games/FX/Distortion": val.shader = Resources.Load<Shader>("shaders/fx/hgdistortion"); break; case "Stubbed Hopoo Games/FX/Solid Parallax": val.shader = Resources.Load<Shader>("shaders/fx/hgsolidparallax"); break; case "Stubbed Hopoo Games/Environment/Distant Water": val.shader = Resources.Load<Shader>("shaders/environment/hgdistantwater"); break; } } } } [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] public class ConfigFieldAttribute : SearchableAttribute { public string name; public string desc; public object defaultValue; public ConfigFieldAttribute(string name, string desc, object defaultValue) { this.name = name; this.desc = desc; this.defaultValue = defaultValue; } } [AttributeUsage(AttributeTargets.Class)] public class ConfigSectionAttribute : Attribute { public string name; public ConfigSectionAttribute(string name) { this.name = name; } } public class ConfigManager { internal static bool ConfigChanged; internal static bool VersionChanged; public static void HandleConfigAttributes(Assembly assembly, ConfigFile config) { //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Expected O, but got Unknown //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Expected O, but got Unknown //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Expected O, but got Unknown //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Expected O, but got Unknown //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Expected O, but got Unknown //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Expected O, but got Unknown Type[] types = assembly.GetTypes(); foreach (Type type in types) { TypeInfo typeInfo = type.GetTypeInfo(); ConfigSectionAttribute customAttribute = typeInfo.GetCustomAttribute<ConfigSectionAttribute>(); if (customAttribute == null) { continue; } FieldInfo[] fields = typeInfo.GetFields(); foreach (FieldInfo fieldInfo in fields) { if (!fieldInfo.IsStatic) { continue; } Type fieldType = fieldInfo.FieldType; ConfigFieldAttribute customAttribute2 = ((MemberInfo)fieldInfo).GetCustomAttribute<ConfigFieldAttribute>(); if (customAttribute2 != null) { MethodInfo methodInfo = (from x in typeof(ConfigFile).GetMethods() where x.Name == "Bind" select x).First(); methodInfo = methodInfo.MakeGenericMethod(fieldType); ConfigEntryBase val = (ConfigEntryBase)methodInfo.Invoke(config, new object[3] { (object)new ConfigDefinition(customAttribute.name, customAttribute2.name), customAttribute2.defaultValue, (object)new ConfigDescription(customAttribute2.desc, (AcceptableValueBase)null, Array.Empty<object>()) }); ConfigEntryBase val2 = (ConfigEntryBase)methodInfo.Invoke(Main.backupConfig, new object[3] { (object)new ConfigDefinition(Regex.Replace(config.ConfigFilePath, "\\W", "") + " : " + customAttribute.name, customAttribute2.name), val.DefaultValue, (object)new ConfigDescription(customAttribute2.desc, (AcceptableValueBase)null, Array.Empty<object>()) }); if (!ConfigEqual(val2.DefaultValue, val2.BoxedValue) && VersionChanged) { val.BoxedValue = val.DefaultValue; val2.BoxedValue = val2.DefaultValue; } if (!ConfigEqual(val.DefaultValue, val.BoxedValue)) { ConfigChanged = true; } fieldInfo.SetValue(null, val.BoxedValue); } } } } private static bool ConfigEqual(object a, object b) { if (a.Equals(b)) { return true; } if (float.TryParse(a.ToString(), out var result) && float.TryParse(b.ToString(), out var result2) && (double)Mathf.Abs(result - result2) < 0.0001) { return true; } return false; } } } namespace Sandswept.Utils { [AttributeUsage(AttributeTargets.Method, AllowMultiple = false)] internal sealed class AutoRunAttribute : Attribute { } internal sealed class AutoRunCollector { public static void HandleAutoRun() { Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { TypeInfo typeInfo = type.GetTypeInfo(); MethodInfo[] methods = typeInfo.GetMethods((BindingFlags)(-1)); foreach (MethodInfo methodInfo in methods) { AutoRunAttribute customAttribute = methodInfo.GetCustomAttribute<AutoRunAttribute>(); if (customAttribute != null && methodInfo.IsStatic) { methodInfo.Invoke(null, null); } } } } } public static class ConfigExtension { public static ConfigOption<T> ActiveBind<T>(this ConfigFile configWrapper, string categoryName, string configOptionName, T defaultValue, string fullDescription) { return new ConfigOption<T>(configWrapper, categoryName, configOptionName, defaultValue, fullDescription); } } public class ConfigOption<T> { private ConfigEntry<T> Bind; public ConfigOption(ConfigFile config, string categoryName, string configOptionName, T defaultValue, string fullDescription) { Bind = config.Bind<T>(categoryName, configOptionName, defaultValue, fullDescription); } public static implicit operator T(ConfigOption<T> x) { return x.Bind.Value; } public override string ToString() { return Bind.Value.ToString(); } } public class ContentPacks : IContentPackProvider { internal ContentPack contentPack = new ContentPack(); public string identifier => "Sandswept"; public void Initialize() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown ContentManager.collectContentPackProviders += new CollectContentPackProvidersDelegate(ContentManager_collectContentPackProviders); } private void ContentManager_collectContentPackProviders(AddContentPackProviderDelegate addContentPackProvider) { addContentPackProvider.Invoke((IContentPackProvider)(object)this); } public IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args) { contentPack.identifier = identifier; contentPack.unlockableDefs.Add(Main.Unlocks.ToArray()); contentPack.effectDefs.Add(Main.EffectPrefabs.ConvertAll((Converter<GameObject, EffectDef>)((GameObject x) => new EffectDef(x))).ToArray()); args.ReportProgress(1f); yield break; } public IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args) { ContentPack.Copy(contentPack, args.output); args.ReportProgress(1f); yield break; } public IEnumerator FinalizeAsync(FinalizeAsyncArgs args) { args.ReportProgress(1f); yield break; } } public static class DamageColourHelper { [CompilerGenerated] private static class <>O { public static hook_FindColor <0>__DamageColor_FindColor; } public static List<DamageColorIndex> registeredColorIndicies = new List<DamageColorIndex>(); internal static void Init() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown object obj = <>O.<0>__DamageColor_FindColor; if (obj == null) { hook_FindColor val = DamageColor_FindColor; <>O.<0>__DamageColor_FindColor = val; obj = (object)val; } DamageColor.FindColor += (hook_FindColor)obj; } private static Color DamageColor_FindColor(orig_FindColor orig, DamageColorIndex colorIndex) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) if (registeredColorIndicies.Contains(colorIndex)) { return DamageColor.colors[colorIndex]; } return orig.Invoke(colorIndex); } public static DamageColorIndex RegisterDamageColor(Color color) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) int num = DamageColor.colors.Length; DamageColorIndex val = (DamageColorIndex)(byte)num; ArrayUtils.ArrayAppend<Color>(ref DamageColor.colors, ref color); registeredColorIndicies.Add(val); return val; } } public static class CharacterExtensions { public static bool HasSkillEquipped(this CharacterBody body, SkillDef skill) { GenericSkill[] components = ((Component)body).GetComponents<GenericSkill>(); foreach (GenericSkill val in components) { if ((Object)(object)val.skillDef == (Object)(object)skill) { return true; } } return false; } public static void ClearInventory(this CharacterBody body) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)body.inventory)) { return; } List<ItemDef> list = new List<ItemDef>(); foreach (ItemIndex item in body.inventory.itemAcquisitionOrder) { ItemDef itemDef = ItemCatalog.GetItemDef(item); list.Add(itemDef); } foreach (ItemDef item2 in list) { body.inventory.RemoveItem(item2, body.inventory.GetItemCount(item2)); } } public static void ClearInventory(this CharacterBody body, bool hidden) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)body.inventory)) { return; } List<ItemDef> list = new List<ItemDef>(); foreach (ItemIndex item in body.inventory.itemAcquisitionOrder) { ItemDef itemDef = ItemCatalog.GetItemDef(item); if (hidden) { list.Add(itemDef); } else if (!itemDef.hidden) { list.Add(itemDef); } } foreach (ItemDef item2 in list) { body.inventory.RemoveItem(item2, body.inventory.GetItemCount(item2)); } } } public static class EnumeratorExtensions { public static T GetRandom<T>(this IEnumerable<T> self) { return self.ElementAt(Random.Range(0, self.Count())); } public static T GetRandom<T>(this IEnumerable<T> self, Xoroshiro128Plus rng) { return self.ElementAt(rng.RangeInt(0, self.Count())); } public static T GetRandom<T>(this IEnumerable<T> self, Func<T, bool> predicate) { try { return self.Where(predicate).ElementAt(Random.Range(0, self.Count())); } catch { return default(T); } } public static T GetRandom<T>(this IEnumerable<T> self, Xoroshiro128Plus rng, Func<T, bool> predicate) { try { return self.Where(predicate).ElementAt(rng.RangeInt(0, self.Count())); } catch { return default(T); } } } public static class StringExtensions { public static void Add(this string str, string text) { LanguageAPI.Add(str, text); } public static T Load<T>(this string str) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) try { return Addressables.LoadAssetAsync<T>((object)str).WaitForCompletion(); } catch { return default(T); } } public static string RemoveUnsafeCharacters(this string str) { string[] array = new string[17] { "\n", "'", " ", "!", "`", "&", "-", ")", "(", "{", "}", "|", "@", "<", ">", ".", "\\" }; string text = str; string[] array2 = array; foreach (string oldValue in array2) { text = text.Replace(oldValue, ""); } return text; } public static string RemoveUnsafeCharacters(this string str, string[] unsafeChars) { string text = str; foreach (string oldValue in unsafeChars) { text = text.Replace(oldValue, ""); } return text; } public static string AutoFormat(this string str) { return Formatter.FormatString(str); } } internal class Formatter { internal struct Format { public string match; public string expanded; } private static List<Format> formats = new List<Format> { new Format { match = "$su", expanded = "<style=cIsUtility>" }, new Format { match = "$sd", expanded = "<style=cIsDamage>" }, new Format { match = "$ss", expanded = "<style=cStack>" }, new Format { match = "$sr", expanded = "<style=cDeath>" }, new Format { match = "$sh", expanded = "<style=cIsHealing>" }, new Format { match = "$se", expanded = "</style>" }, new Format { match = "$rc", expanded = "<color=#36D7A9>" }, new Format { match = "$ec", expanded = "</color>" }, new Format { match = "$pc", expanded = "<color=#406096>" }, new Format { match = "$sv", expanded = "<style=cIsVoid>" } }; internal static string FormatString(string str) { foreach (Format format in formats) { str = str.Replace(format.match, format.expanded); } return str; } } public static class UnityExtensions { public static void RemoveComponent<T>(this GameObject self) where T : Component { Object.Destroy((Object)(object)self.GetComponent<T>()); } public static void RemoveComponents<T>(this GameObject self) where T : Component { T[] components = self.GetComponents<T>(); for (int i = 0; i < components.Length; i++) { Object.Destroy((Object)(object)components[i]); } } public static void RemoveComponent<T>(this Component self) where T : Component { Object.Destroy((Object)(object)self.GetComponent<T>()); } public static void RemoveComponents<T>(this Component self) where T : Component { T[] components = self.GetComponents<T>(); for (int i = 0; i < components.Length; i++) { Object.Destroy((Object)(object)components[i]); } } public static T AddComponent<T>(this Component self) where T : Component { return self.gameObject.AddComponent<T>(); } public static Sprite MakeSprite(this Texture2D self) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) return Sprite.Create(new Rect(0f, 0f, 512f, 512f), new Vector2(256f, 256f), 1f, self); } } [AttributeUsage(AttributeTargets.Method, AllowMultiple = false)] public class HookAttribute : SearchableAttribute { public Type type; public string eventName; public HookAttribute(Type type, string eventName) { this.type = type; this.eventName = eventName; } } public class HookAttributeHandler { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static hook_OnLoad <>9__0_0; internal IEnumerator <Hook>b__0_0(orig_OnLoad orig, RoR2Application self) { Initialize(); return orig.Invoke(self); } } [AutoRun] internal static void Hook() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown object obj = <>c.<>9__0_0; if (obj == null) { hook_OnLoad val = delegate(orig_OnLoad orig, RoR2Application self) { Initialize(); return orig.Invoke(self); }; <>c.<>9__0_0 = val; obj = (object)val; } RoR2Application.OnLoad += (hook_OnLoad)obj; } internal static void Initialize() { List<HookAttribute> list = new List<HookAttribute>(); SearchableAttribute.GetInstances<HookAttribute>(list); foreach (HookAttribute item in list) { if ((((SearchableAttribute)item).target as MethodInfo).IsStatic) { EventInfo @event = item.type.GetEvent(item.eventName); Delegate handler = Delegate.CreateDelegate(@event.EventHandlerType, null, ((SearchableAttribute)item).target as MethodInfo); @event.AddEventHandler(@event.DeclaringType, handler); } } } } public static class ItemHelpers { public static RendererInfo[] ItemDisplaySetup(GameObject obj, bool debugmode = false) { //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) List<Renderer> list = new List<Renderer>(); MeshRenderer[] componentsInChildren = obj.GetComponentsInChildren<MeshRenderer>(); if (componentsInChildren.Length != 0) { list.AddRange((IEnumerable<Renderer>)(object)componentsInChildren); } SkinnedMeshRenderer[] componentsInChildren2 = obj.GetComponentsInChildren<SkinnedMeshRenderer>(); if (componentsInChildren2.Length != 0) { list.AddRange((IEnumerable<Renderer>)(object)componentsInChildren2); } RendererInfo[] array = (RendererInfo[])(object)new RendererInfo[list.Count]; for (int i = 0; i < list.Count; i++) { if (debugmode) { MaterialControllerComponents.HGControllerFinder hGControllerFinder = ((Component)list[i]).gameObject.AddComponent<MaterialControllerComponents.HGControllerFinder>(); hGControllerFinder.Renderer = list[i]; } array[i] = new RendererInfo { defaultMaterial = ((list[i] is SkinnedMeshRenderer) ? list[i].sharedMaterial : list[i].material), renderer = list[i], defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false }; } return array; } public static string OrderManifestLoreFormatter(string deviceName, string estimatedDelivery, string sentTo, string trackingNumber, string devicePickupDesc, string shippingMethod, string orderDetails) { string[] value = new string[19] { "<align=left>Estimated Delivery:<indent=70%>Sent To:</indent></align>", "<align=left>" + estimatedDelivery + "<indent=70%>" + sentTo + "</indent></align>", "", "<indent=1%><style=cIsDamage><size=125%><u> Shipping Details:\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0</u></size></style></indent>", "", "<indent=2%>-Order: <style=cIsUtility>" + deviceName + "</style></indent>", "<indent=4%><style=cStack>Tracking Number: " + trackingNumber + "</style></indent>", "", "<indent=2%>-Order Description: " + devicePickupDesc + "</indent>", "", "<indent=2%>-Shipping Method: <style=cIsHealth>" + shippingMethod + "</style></indent>", "", "", "", "<indent=2%>-Order Details: " + orderDetails + "</indent>", "", "", "", "<style=cStack>Delivery being brought to you by the brand new </style><style=cIsUtility>Orbital Drop-Crate System (TM)</style>. <style=cStack><u>No refunds.</u></style>" }; return string.Join("\n", value); } public static void RefreshTimedBuffs(CharacterBody body, BuffDef buffDef, float duration) { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)body) || body.GetBuffCount(buffDef) <= 0) { return; } foreach (TimedBuff timedBuff in body.timedBuffs) { if (buffDef.buffIndex == timedBuff.buffIndex) { timedBuff.timer = duration; } } } public static void RefreshTimedBuffs(CharacterBody body, BuffDef buffDef, float taperStart, float taperDuration) { //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)body) || body.GetBuffCount(buffDef) <= 0) { return; } int num = 0; foreach (TimedBuff timedBuff in body.timedBuffs) { if (buffDef.buffIndex == timedBuff.buffIndex) { timedBuff.timer = taperStart + (float)num * taperDuration; num++; } } } public static void AddBuffAndDot(BuffDef buff, float duration, int stackCount, CharacterBody body) { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Invalid comparison between Unknown and I4 //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) if (!NetworkServer.active) { return; } DotIndex val = (DotIndex)Array.FindIndex(DotController.dotDefs, (DotDef dotDef) => (Object)(object)dotDef.associatedBuff == (Object)(object)buff); for (int i = 0; i < stackCount; i++) { if ((int)val != -1) { DotController.InflictDot(((Component)body).gameObject, ((Component)body).gameObject, val, duration, 0.25f, (uint?)null); } else { body.AddTimedBuff(buff.buffIndex, duration); } } } public static DotIndex FindAssociatedDotForBuff(BuffDef buff) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) return (DotIndex)Array.FindIndex(DotController.dotDefs, (DotDef dotDef) => (Object)(object)dotDef.associatedBuff == (Object)(object)buff); } } public static class Keywords { public static string Poison = "KEYWORD_POISON"; public static string Regenerative = "KEYWORD_RAPID_REGEN"; public static string Agile = "KEYWORD_AGILE"; public static string HealthCost = "KEYWORD_PERCENT_HP"; public static string Disperse = "KEYWORD_SONIC_BOOM"; public static string Weak = "KEYWORD_WEAK"; public static string Heavy = "KEYWORD_HEAVY"; public static string Freeze = "KEYWORD_FREEZING"; public static string Stun = "KEYWORD_STUNNING"; public static string Expose = "KEYWORD_EXPOSE"; public static string Shock = "KEYWORD_SHOCKING"; public static string Slayer = "KEYWORD_SLAYER"; public static string Hemorrhage = "KEYWORD_SUPERBLEED"; public static string Ignite = "KEYWORD_IGNITE"; public static string Weakpoint = "KEYWORD_WEAKPOINT"; public static string ActiveReload = "KEYWORD_ACTIVERELOAD"; public static string VoidCorruption = "KEYWORD_VOIDCORRUPTION"; public static string OverdriveFormPrimary = "SANDSWEPT_KEYWORD_OVERDRIVE_PRIMARY"; public static string OverdriveFormSecondary = "SANDSWEPT_KEYWORD_OVERDRIVE_SECONDARY"; public static string OverdriveFormUtility = "SANDSWEPT_KEYWORD_OVERDRIVE_UTILITY"; public static string OverdriveFormSpecial = "SANDSWEPT_KEYWORD_OVERDRIVE_SPECIAL"; [AutoRun] public static void SetupKeywords() { OverdriveFormPrimary.Add("<style=cKeywordName>Overdriven Form</style><style=cIsUtility>Agile</style>. Fire a rapid stream of bullets for <style=cIsDamage>90% damage</style>. <style=cDeath>Heat increases spread and ignite chance</style>."); OverdriveFormSecondary.Add("<style=cKeywordName>Overdriven Form</style><style=cIsDamage>Ignite</style>. Fire a short-range heat burst for <style=cIsDamage>8x180% damage</style>. Increase <style=cDeath>heat</style> by <style=cDeath>15%</style>."); OverdriveFormUtility.Add("<style=cKeywordName>Overdriven Form</style><style=cIsUtility>Agile</style>. <style=cIsDamage>Stunning</style>. <style=cIsUtility>Sidestep</style> a very short distance and deal <style=cIsDamage>250% damage</style>. Hitting enemies generates <color=#36D7A9>3 Charge</style>."); OverdriveFormSpecial.Add("<style=cKeywordName>Overdriven Form</style><style=cIsUtility>Agile</style>. <style=cIsDamage>Ignite</style>. Release a <style=cIsDamage>fire nova</style> around you that deals <style=cIsDamage>300%</style> damage, increasing up to <style=cIsDamage>900%</style> in full heat. <style=cIsUtility>Consume all heat</style>, gaining an <style=cIsDamage>attack speed</style> boost, and <style=cDeath>exit overdrive</style>."); } } public static class MathHelpers { public static string FloatToPercentageString(float number, float numberBase = 100f) { return (number * numberBase).ToString("##0") + "%"; } public static Vector3 ClosestPointOnSphereToPoint(Vector3 origin, float radius, Vector3 targetPosition) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) Vector3 val = targetPosition - origin; val = Vector3.Normalize(val); val *= radius; return origin + val; } public static List<Vector3> DistributePointsEvenlyAroundSphere(int points, float radius, Vector3 origin) { //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) List<Vector3> list = new List<Vector3>(); double num = Math.PI * (3.0 - Math.Sqrt(5.0)); for (int i = 0; i < points; i++) { int num2 = 1 - i / (points - 1) * 2; double num3 = Math.Sqrt(1 - num2 * num2); double num4 = num * (double)i; float num5 = (float)(Math.Cos(num4) * num3); float num6 = (float)(Math.Sin(num4) * num3); Vector3 val = origin + new Vector3(num5, (float)num2, num6); list.Add(val * radius); } return list; } public static List<Vector3> DistributePointsEvenlyAroundCircle(int points, float radius, Vector3 origin, float angleOffset = 0f) { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) List<Vector3> list = new List<Vector3>(); Vector3 item = default(Vector3); for (int i = 0; i < points; i++) { double num = Math.PI * 2.0 / (double)points; double num2 = num * (double)i + (double)angleOffset; ((Vector3)(ref item))..ctor((float)((double)radius * Math.Cos(num2) + (double)origin.x), origin.y, (float)((double)radius * Math.Sin(num2) + (double)origin.z)); list.Add(item); } return list; } public static Vector3 GetPointOnUnitSphereCap(Quaternion targetDirection, float angle) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) float num = Random.Range(0f, angle) * (MathF.PI / 180f); Vector2 insideUnitCircle = Random.insideUnitCircle; Vector2 val = ((Vector2)(ref insideUnitCircle)).normalized * Mathf.Sin(num); Vector3 val2 = default(Vector3); ((Vector3)(ref val2))..ctor(val.x, val.y, Mathf.Cos(num)); return targetDirection * val2; } public static Vector3 GetPointOnUnitSphereCap(Vector3 targetDirection, float angle) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) return GetPointOnUnitSphereCap(Quaternion.LookRotation(targetDirection), angle); } public static Vector3 RandomPointOnCircle(Vector3 origin, float radius, Xoroshiro128Plus random) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) float num = random.RangeFloat(0f, MathF.PI * 2f); return origin + new Vector3(Mathf.Cos(num), 0f, Mathf.Sin(num)) * radius; } public static float InverseHyperbolicScaling(float baseValue, float additionalValue, float maxValue, int itemCount) { return baseValue + (maxValue - baseValue) * (1f - 1f / (1f + additionalValue * (float)(itemCount - 1))); } public static float CustomHyperbolic(float amplificationPercentage, float max = 100f) { return (1f - max / (max + amplificationPercentage)) * max; } } public static class MiscUtils { public static Vector3? RaycastToDirection(Vector3 position, float maxDistance, Vector3 direction, int layer) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) RaycastHit val = default(RaycastHit); if (Physics.Raycast(new Ray(position, direction), ref val, maxDistance, layer, (QueryTriggerInteraction)1)) { return ((RaycastHit)(ref val)).point; } return null; } public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> toShuffle, Xoroshiro128Plus random) { List<T> list = new List<T>(); foreach (T item in toShuffle) { list.Insert(random.RangeInt(0, list.Count + 1), item); } return list; } public static Vector3 FindClosestNodeToPosition(Vector3 position, HullClassification hullClassification, bool checkAirNodes = false) { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) NodeGraph val = (checkAirNodes ? SceneInfo.instance.airNodes : SceneInfo.instance.groundNodes); NodeIndex val2 = val.FindClosestNode(position, hullClassification, float.PositiveInfinity); if (val2 != NodeIndex.invalid) { Vector3 result = default(Vector3); val.GetNodePosition(val2, ref result); return result; } Main.ModLogger.LogInfo((object)$"No closest node to be found for XYZ: {position}, returning 0,0,0"); return Vector3.zero; } public static bool TeleportBody(CharacterBody characterBody, GameObject target, GameObject teleportEffect, HullClassification hullClassification, Xoroshiro128Plus rng, float minDistance = 20f, float maxDistance = 45f, bool teleportAir = false) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Expected O, but got Unknown //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Expected O, but got Unknown //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)characterBody)) { return false; } SpawnCard val = ScriptableObject.CreateInstance<SpawnCard>(); val.hullSize = hullClassification; val.nodeGraphType = (GraphType)(teleportAir ? 1 : 0); val.prefab = Resources.Load<GameObject>("SpawnCards/HelperPrefab"); GameObject val2 = DirectorCore.instance.TrySpawnObject(new DirectorSpawnRequest(val, new DirectorPlacementRule { placementMode = (PlacementMode)1, position = target.transform.position, minDistance = minDistance, maxDistance = maxDistance }, rng)); if (Object.op_Implicit((Object)(object)val2)) { TeleportHelper.TeleportBody(characterBody, val2.transform.position); if (Object.op_Implicit((Object)(object)teleportEffect)) { EffectManager.SimpleEffect(teleportEffect, val2.transform.position, Quaternion.identity, true); } Object.Destroy((Object)(object)val2); Object.Destroy((Object)(object)val); return true; } Object.Destroy((Object)(object)val); return false; } public static Vector3? AboveTargetVectorFromDamageInfo(DamageInfo damageInfo, float distanceAboveTarget) { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_012d: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) if (damageInfo.rejected || !Object.op_Implicit((Object)(object)damageInfo.attacker)) { return null; } CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>(); if (Object.op_Implicit((Object)(object)component)) { TeamMask enemyTeams = TeamMask.GetEnemyTeams(component.teamComponent.teamIndex); HurtBox val = new SphereSearch { radius = 1f, mask = ((LayerIndex)(ref LayerIndex.entityPrecise)).mask, origin = damageInfo.position }.RefreshCandidates().FilterCandidatesByHurtBoxTeam(enemyTeams).OrderCandidatesByDistance() .FilterCandidatesByDistinctHurtBoxEntities() .GetHurtBoxes() .FirstOrDefault(); if (Object.op_Implicit((Object)(object)val) && Object.op_Implicit((Object)(object)val.healthComponent) && Object.op_Implicit((Object)(object)val.healthComponent.body)) { CharacterBody body = val.healthComponent.body; Vector3 val2 = body.mainHurtBox.collider.ClosestPointOnBounds(body.transform.position + new Vector3(0f, 10000f, 0f)); Vector3? val3 = RaycastToDirection(val2, distanceAboveTarget, Vector3.up, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask)); if (val3.HasValue) { return val3.Value; } return val2 + Vector3.up * distanceAboveTarget; } } return null; } public static Vector3? AboveTargetBody(CharacterBody body, float distanceAbove) { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)body)) { return null; } Vector3 val = body.mainHurtBox.collider.ClosestPointOnBounds(body.transform.position + new Vector3(0f, 10000f, 0f)); Vector3? val2 = RaycastToDirection(val, distanceAbove, Vector3.up, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask)); if (val2.HasValue) { return val2.Value; } return val + Vector3.up * distanceAbove; } public static Dictionary<string, Vector3> GetAimSurfaceAlignmentInfo(Ray ray, int layerMask, float distance) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) Dictionary<string, Vector3> dictionary = new Dictionary<string, Vector3>(); RaycastHit val = default(RaycastHit); if (!Physics.Raycast(ray, ref val, distance, layerMask, (QueryTriggerInteraction)1)) { Main.ModLogger.LogInfo((object)$"GetAimSurfaceAlignmentInfo did not hit anything in the aim direction on the specified layer ({layerMask})."); return null; } Vector3 point = ((RaycastHit)(ref val)).point; Vector3 val2 = Vector3.Cross(((Ray)(ref ray)).direction, Vector3.up); Vector3 val3 = Vector3.ProjectOnPlane(((RaycastHit)(ref val)).normal, val2); Vector3 value = Vector3.Cross(val2, val3); dictionary.Add("Position", point); dictionary.Add("Right", val2); dictionary.Add("Forward", value); dictionary.Add("Up", val3); return dictionary; } public static FireProjectileInfo GetProjectile(GameObject prefab, float coeff, CharacterBody owner) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) FireProjectileInfo result = default(FireProjectileInfo); result.damage = owner.damage * coeff; result.crit = owner.RollCrit(); result.projectilePrefab = prefab; result.owner = ((Component)owner).gameObject; result.position = owner.corePosition; result.rotation = Util.QuaternionSafeLookRotation(owner.inputBank.aimDirection); return result; } } public static class NetworkingHelpers { public static T GetObjectFromNetIdValue<T>(uint netIdValue) { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) NetworkInstanceId key = default(NetworkInstanceId); ((NetworkInstanceId)(ref key))..ctor(netIdValue); NetworkIdentity value = null; if (NetworkServer.active) { NetworkServer.objects.TryGetValue(key, out value); } else { ClientScene.objects.TryGetValue(key, out value); } if (Object.op_Implicit((Object)(object)value)) { T component = ((Component)value).GetComponent<T>(); if (component != null) { return component; } } return default(T); } } public static class Scenes { public static string AphelianSanctuary = "ancientloft"; public static string VoidFields = "arena"; public static string DistantRoost = "blackbeach"; public static string DistantRoostAlt = "blackbeach2"; public static string AbyssalDepths = "dampcavesimple"; public static string WetlandAspect = "foggyswamp"; public static string RallypointDelta = "frozenwall"; public static string TitanicPlains = "golemplains"; public static string TitanicPlainsAlt = "golemplains2"; public static string AbandonedAqueduct = "goolake"; public static string Commencement = "moon2"; public static string SunderedGrove = "rootjungle"; public static string SirensCall = "shipgraveyard"; public static string SkyMeadow = "skymeadow"; public static string SiphonedForest = "snowyforest"; public static string SulfurPools = "sulfurpools"; public static string VoidLocus = "voidstage"; public static string Planetarium = "voidraid"; public static string ScorchedAcres = "wispgraveyard"; public static string BulwarksAmbry = "artifactword"; public static string Bazaar = "bazaar"; public static string GildedCoast = "goldshores"; public static string MomentWhole = "limbo"; public static string MomentFractured = "mysteryspace"; public static string[] AllStandard = new string[18] { AphelianSanctuary, VoidFields, DistantRoost, DistantRoostAlt, AbyssalDepths, WetlandAspect, RallypointDelta, TitanicPlains, TitanicPlainsAlt, AbandonedAqueduct, Commencement, SunderedGrove, SkyMeadow, SirensCall, SiphonedForest, SulfurPools, ScorchedAcres, BulwarksAmbry }; } public static class TotallyNotStolenUtils { public enum ItemIconBackgroundType { Tier1, Tier2, Tier3, Boss, Equipment, Lunar, Survivor } private static Dictionary<ItemTier, ItemIconBackgroundType> itemTierToIconBackgroundType = new Dictionary<ItemTier, ItemIconBackgroundType> { { (ItemTier)0, ItemIconBackgroundType.Tier1 }, { (ItemTier)1, ItemIconBackgroundType.Tier2 }, { (ItemTier)2, ItemIconBackgroundType.Tier3 }, { (ItemTier)4, ItemIconBackgroundType.Boss }, { (ItemTier)3, ItemIconBackgroundType.Lunar } }; public static ItemIconBackgroundType GetItemIconBackgroundTypeFromTier(ItemTier tier) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) if (itemTierToIconBackgroundType.ContainsKey(tier)) { return itemTierToIconBackgroundType[tier]; } return ItemIconBackgroundType.Tier1; } public static Sprite AddItemIconBackgroundToSprite(Sprite originalSprite, ItemIconBackgroundType bgType) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Expected O, but got Unknown //IL_01de: Unknown result type (might be due to invalid IL or missing references) //IL_020e: Unknown result type (might be due to invalid IL or missing references) //IL_0214: Unknown result type (might be due to invalid IL or missing references) //IL_021b: Expected O, but got Unknown //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_022c: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_034e: Unknown result type (might be due to invalid IL or missing references) //IL_035d: Unknown result type (might be due to invalid IL or missing references) //IL_024e: Unknown result type (might be due to invalid IL or missing references) //IL_0253: Unknown result type (might be due to invalid IL or missing references) //IL_025a: Unknown result type (might be due to invalid IL or missing references) //IL_025f: Unknown result type (might be due to invalid IL or missing references) //IL_0267: Unknown result type (might be due to invalid IL or missing references) //IL_0273: Unknown result type (might be due to invalid IL or missing references) //IL_027c: Unknown result type (might be due to invalid IL or missing references) //IL_0283: Unknown result type (might be due to invalid IL or missing references) //IL_028c: Unknown result type (might be due to invalid IL or missing references) //IL_0298: Unknown result type (might be due to invalid IL or missing references) //IL_02a1: Unknown result type (might be due to invalid IL or missing references) //IL_02a8: Unknown result type (might be due to invalid IL or missing references) //IL_02b1: Unknown result type (might be due to invalid IL or missing references) //IL_02bd: Unknown result type (might be due to invalid IL or missing references) //IL_02c6: Unknown result type (might be due to invalid IL or missing references) //IL_02cd: Unknown result type (might be due to invalid IL or missing references) //IL_02d6: Unknown result type (might be due to invalid IL or missing references) //IL_02dd: Unknown result type (might be due to invalid IL or missing references) //IL_02ea: Unknown result type (might be due to invalid IL or missing references) Texture2D texture = originalSprite.texture; Texture2D val = new Texture2D(((Texture)texture).width, ((Texture)texture).height, (TextureFormat)5, false); Graphics.ConvertTexture((Texture)(object)texture, (Texture)(object)val); RenderTexture temporary = RenderTexture.GetTemporary(((Texture)val).width, ((Texture)val).height, 24, (RenderTextureFormat)0); temporary.Create(); RenderTexture.active = temporary; Graphics.Blit((Texture)(object)val, temporary); val.ReadPixels(new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), 0, 0); val.Apply(); RenderTexture.active = null; RenderTexture.ReleaseTemporary(temporary); Sprite val2 = null; val2 = (Sprite)(bgType switch { ItemIconBackgroundType.Tier1 => Addressables.LoadAssetAsync<Sprite>((object)"RoR2/Base/Common/texTier1BGIcon.png").WaitForCompletion(), ItemIconBackgroundType.Tier2 => Addressables.LoadAssetAsync<Sprite>((object)"RoR2/Base/Common/texTier2BGIcon.png").WaitForCompletion(), ItemIconBackgroundType.Tier3 => Addressables.LoadAssetAsync<Sprite>((object)"RoR2/Base/Common/texTier3BGIcon.png").WaitForCompletion(), ItemIconBackgroundType.Boss => Addressables.LoadAssetAsync<Sprite>((object)"RoR2/Base/Common/texBossBGIcon.png").WaitForCompletion(), ItemIconBackgroundType.Equipment => Addressables.LoadAssetAsync<Sprite>((object)"RoR2/Base/Common/texEquipmentBGIcon.png").WaitForCompletion(), ItemIconBackgroundType.Lunar => Addressables.LoadAssetAsync<Sprite>((object)"RoR2/Base/Common/texLunarBGIcon.png").WaitForCompletion(), ItemIconBackgroundType.Survivor => Addressables.LoadAssetAsync<Sprite>((object)"RoR2/Base/Common/texSurvivorBGIcon.png").WaitForCompletion(), _ => Addressables.LoadAssetAsync<Sprite>((object)"RoR2/Base/Common/texTier1BGIcon.png").WaitForCompletion(), }); Texture2D val3 = new Texture2D(((Texture)val).width, ((Texture)val).height, (TextureFormat)5, false); Graphics.ConvertTexture((Texture)(object)val2.texture, (Texture)(object)val3); temporary = RenderTexture.GetTemporary(((Texture)val3).width, ((Texture)val3).height, 24, (RenderTextureFormat)0); temporary.Create(); RenderTexture.active = temporary; Graphics.Blit((Texture)(object)val3, temporary); val3.ReadPixels(new Rect(0f, 0f, (float)((Texture)val3).width, (float)((Texture)val3).height), 0, 0); val3.Apply(); RenderTexture.active = null; RenderTexture.ReleaseTemporary(temporary); Texture2D val4 = new Texture2D(((Texture)val).width, ((Texture)val).height, val.format, false); ((Texture)val4).wrapMode = ((Texture)val).wrapMode; ((Texture)val4).filterMode = ((Texture)val).filterMode; for (int i = 0; i < ((Texture)val4).width; i++) { for (int j = 0; j < ((Texture)val4).height; j++) { Color pixel = val3.GetPixel(i, j); Color pixel2 = val.GetPixel(i, j); val4.SetPixel(i, j, new Color(pixel.r * (1f - pixel2.a) + pixel2.r * pixel2.a, pixel.g * (1f - pixel2.a) + pixel2.g * pixel2.a, pixel.b * (1f - pixel2.a) + pixel2.b * pixel2.a, Mathf.Clamp01(pixel.a + pixel2.a))); } } val4.Apply(); return Sprite.Create(val4, new Rect(0f, 0f, (float)((Texture)val4).width, (float)((Texture)val4).height), new Vector2(0.5f, 0.5f), 25f, 1u, (SpriteMeshType)1); } public static Sprite CreateItemIconWithBackgroundFromItem(ItemDef itemDef) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)itemDef) && Object.op_Implicit((Object)(object)itemDef.pickupIconSprite)) { return AddItemIconBackgroundToSprite(itemDef.pickupIconSprite, GetItemIconBackgroundTypeFromTier(itemDef.tier)); } return null; } public static Sprite CreateItemIconWithBackgroundFromEquipment(EquipmentDef equipmentDef) { if (Object.op_Implicit((Object)(object)equipmentDef) && Object.op_Implicit((Object)(object)equipmentDef.pickupIconSprite)) { return AddItemIconBackgroundToSprite(equipmentDef.pickupIconSprite, ItemIconBackgroundType.Equipment); } return null; } } public static class Events { public static uint Play_wBisonDeath = 1113517888u; public static uint Play_wBisonHit = 1197473233u; public static uint Play_wBisonShoot1 = 3268390400u; public static uint Play_wBisonSpawn = 1249767875u; public static uint Play_wBlastdoor = 3043230225u; public static uint Play_wBoarDeath = 3944593657u; public static uint Play_wBoarExplosion = 3091761946u; public static uint Play_wBoarHit = 1332006904u; public static uint Play_wBoarMDeath = 2887033908u; public static uint Play_wBoarShoot1 = 2651342963u; public static uint Play_wBoss1Shoot1 = 3380168965u; public static uint Play_wBoss1Shoot2 = 3380168966u; public static uint Play_wBossSkill2 = 857592033u; public static uint Play_wBubbleShield = 3999340508u; public static uint Play_wBullet1 = 3448409474u; public static uint Play_wBullet2 = 3448409473u; public static uint Play_wBullet3 = 3448409472u; public static uint Play_wCasing = 1800381192u; public static uint Play_wChainLightning = 1913174254u; public static uint Play_wChat = 1231583519u; public static uint Play_wChefShoot2_1 = 4002996080u; public static uint Play_wChest0 = 273185112u; public static uint Play_wChest1 = 273185113u; public static uint Play_wChest2 = 273185114u; public static uint Play_wChest5 = 273185117u; public static uint Play_wChildDeath = 3731152613u; public static uint Play_wChildGShoot1 = 2978407106u; public static uint Play_wChildHit = 4072685316u; public static uint Play_wChildShoot1 = 4260787991u; public static uint Play_wClayDeath = 1853199952u; public static uint Play_wClayHit = 2864197409u; public static uint Play_wClayShoot1 = 1969574576u; public static uint Play_wClaySpawn = 1481867283u; public static uint Play_wClick = 1105771879u; public static uint Play_wCoin = 1232716514u; public static uint Play_wCoins = 2360199605u; public static uint Play_wCrabDeath = 2914438815u; public static uint Play_wCrabSpawn = 400103432u; public static uint Play_wCrit_01 = 3774687669u; public static uint Play_wCrowbar = 2755541643u; public static uint Play_wCutsceneAlarm = 2172459452u; public static uint Play_wCutsceneJet = 197474154u; public static uint Play_wCutscenePass = 1461112566u; public static uint Play_wDifficulty = 3657652262u; public static uint Play_wDoll = 1118795882u; public static uint Play_wDrill = 1252691444u; public static uint Play_wDrone1Spawn = 3109566651u; public static uint Play_wEfMushroom = 3355655210u; public static uint Play_wEmbryo = 3519041107u; public static uint Play_wError = 2120356473u; public static uint Play_wExplosiveShot = 1244890662u; public static uint Play_wFeralShoot1 = 732734997u; public static uint Play_wFeralShoot2 = 732734998u; public static uint Play_wFrozen = 1850209911u; public static uint Play_wGeyser = 2014257388u; public static uint Play_wGiantJellyExplosion = 923348941u; public static uint Play_wGiantJellyHit = 3830172407u; public static uint Play_wGolemAttack1 = 1019251312u; public static uint Play_wGolemDeath = 469957963u; public static uint Play_wGolemHit = 1924739498u; public static uint Play_wGolemSpawn = 2658053020u; public static uint Play_wGuardDeath = 2195517878u; public static uint Play_wGuardHit = 3726358359u; public static uint Play_wGuardSpawn = 1193575573u; public static uint Play_wHeavyShoot1 = 2266555164u; public static uint Play_wHitlist = 1828045284u; public static uint Play_wHuntressShoot1 = 2714607293u; public static uint Play_wHuntressShoot3 = 2714607295u; public static uint Play_wImpDeath = 1405469125u; public static uint Play_wImpGShoot1 = 702433570u; public static uint Play_wImpHit = 2697432036u; public static uint Play_wImpShoot1 = 2776445175u; public static uint Play_wImpShoot2 = 2776445172u; public static uint Play_wJanitorShoot1_1 = 2483794322u; public static uint Play_wJanitorShoot1_2 = 2483794321u; public static uint Play_wJanitorShoot2_1 = 1409879677u; public static uint Play_wJanitorShoot2_2 = 1409879678u; public static uint Play_wJanitorShoot4_1 = 1410865383u; public static uint Play_wJanitorShoot4_2 = 1410865380u; public static uint Play_wJarSouls = 4162844532u; public static uint Play_wJellyDeath = 2679553851u; public static uint Play_wJellyHit = 213554906u; public static uint Play_wLevelUp = 1919980434u; public static uint Play_wLevelUpWar = 4023542052u; public static uint Play_wLightning = 1330288141u; public static uint Play_wLizardDeath = 2074794113u; public static uint Play_wLizardGDeath = 4177291774u; public static uint Play_wLizardGHit = 1425978735u; public static uint Play_wLizardGShoot1 = 1170430294u; public static uint Play_wLizardGSpawn = 2684018717u; public static uint Play_wLizardHit = 4207177744u; public static uint Play_wLizardShoot1 = 287412267u; public static uint Play_wLizardSpawn = 1283696654u; public static uint Play_wMine = 1021358464u; public static uint Play_wMinerShoot1 = 1056078324u; public static uint Play_wMinerShoot2 = 1056078327u; public static uint Play_wMinerShoot3 = 1056078326u; public static uint Play_wMinerShoot4 = 1056078321u; public static uint Play_wMissileLaunch = 3415171634u; public static uint Play_wMS = 3023098025u; public static uint Play_wMush = 1473662818u; public static uint Play_wMushDeath = 3463803836u; public static uint Play_wMushHit = 2887429069u; public static uint Play_wMushShoot1 = 487910212u; public static uint Play_wMushSpawn = 4208364455u; public static uint Play_wNautShoot1 = 874719151u; public static uint Play_wPickup = 745840569u; public static uint Play_wPigShoot1 = 4172429713u; public static uint Play_wPodDeath = 368641344u; public static uint Play_wPodHit = 4069172177u; public static uint Play_wPyroShoot1 = 1977581991u; public static uint Play_wReflect = 3534459008u; public static uint Play_wReload = 1935874270u; public static uint Play_wRevive = 3924543518u; public static uint Play_wRiotGrenade = 1170699791u; public static uint Play_wRiotShoot1 = 392428577u; public static uint Play_wSamuraiShoot1 = 2292726403u; public static uint Play_wSamuraiShoot2 = 2292726400u; public static uint Play_wScavengerHit = 3803292342u; public static uint Play_wShield = 144484126u; public static uint Play_wShrine1 = 1516352125u; public static uint Play_wSmite = 1676655215u; public static uint Play_wSniper = 1326789400u; public static uint Play_wSniper2 = 2522836730u; public static uint Play_wSniperShoot3 = 3029163620u; public static uint Play_wSpiderHit = 1534240581u; public static uint Play_wSpiderShoot1 = 4018099836u; public static uint Play_wSpitterHit = 530229631u; public static uint Play_wSpitterShoot1 = 1863108870u; public static uint Play_wSpitterSpawn = 291139117u; public static uint Play_wSqueaky = 1860044956u; public static uint Play_wTeleporter = 1289080377u; public static uint Play_wUse = 1100859862u; public static uint Play_wWatch = 3354880454u; public static uint Play_wWispBDeath = 3021624856u; public static uint Play_wWispBShoot1 = 2025586984u; public static uint Play_wWispDeath = 3169292106u; public static uint Play_wWispGDeath = 1968672835u; public static uint Play_wWispGShoot1 = 969982957u; public static uint Play_wWispHit = 2561235483u; public static uint Play_wWispShoot1 = 914723770u; public static uint Play_wWispSpawn = 3436613665u; public static uint Play_wWormBurning = 2192059253u; public static uint Play_wWormDeath = 3793594386u; public static uint Play_wWormExplosion = 2529227609u; public static uint Play_wWormHit = 3504753139u; public static uint Play_wWormRoar = 1700089088u; public static uint Kill_loops = 3633988413u; public static uint Pause_All = 3864097025u; public static uint Play_Achievement = 3433956687u; public static uint Play_acid_larva_attack1_explo = 2451117845u; public static uint Play_acid_larva_attack1_loop = 3362763155u; public static uint Play_acid_larva_attack1_start = 1646746355u; public static uint Play_acid_larva_death = 3568098837u; public static uint Play_acid_larva_idle = 2621183947u; public static uint Play_acid_larva_impact = 2231265675u; public static uint Play_acid_larva_spawn = 3730906858u; public static uint Play_acid_larva_sprint_land = 2824450583u; public static uint Play_acid_larva_sprint_leap = 2639308470u; public static uint Play_acid_larva_step = 828559811u; public static uint Play_acrid_m1_bigSlash = 1656148530u; public static uint Play_acrid_m1_hit = 1822928838u; public static uint Play_acrid_m1_slash = 1719910342u; public static uint Play_acrid_m2_bite_hit = 2714436782u; public static uint Play_acrid_m2_bite_shoot = 456215952u; public static uint Play_acrid_m2_explode = 2736075181u; public static uint Play_acrid_m2_fly_loop = 644013190u; public static uint Play_acrid_m2_shoot = 999289595u; public static uint Play_acrid_R_fly_loop = 1915769387u; public static uint Play_acrid_R_infect = 1007919396u; public static uint Play_acrid_R_shoot = 1160201708u; public static uint Play_acrid_shift_fly_loop = 642600073u; public static uint Play_acrid_shift_jump = 1749522733u; public static uint Play_acrid_shift_land = 320622162u; public static uint Play_acrid_shift_puddle_loop = 1556265730u; public static uint Play_acrid_sprint_start = 801642819u; public static uint Play_acrid_sprint_stop = 3680364993u; public static uint Play_acrid_step = 372958860u; public static uint Play_acrid_step_sprint = 2575316715u; public static uint Play_acrid_step_sprint_hand = 3560327381u; public static uint Play_affix_mendingBomb_explode = 841626335u; public static uint Play_affix_mendingChain_loop = 3768810533u; public static uint Play_affix_void_bug_infect = 939369398u; public static uint Play_affix_void_bug_loop = 1959624827u; public static uint Play_affix_void_bug_spawn = 3394761874u; public static uint Play_affix_void_spawn = 1535219985u; public static uint Play_AMB_zone_arena = 1539048487u; public static uint Play_AMB_zone_artifactWorld = 4134483156u; public static uint Play_AMB_zone_char_select = 1641027481u; public static uint Play_AMB_zone_damp_cave_simple = 1142851345u; public static uint Play_AMB_zone_dark_rain = 938309267u; public static uint Play_AMB_zone_desert = 56392161u; public static uint Play_AMB_zone_limbo = 1359925925u; public static uint Play_AMB_zone_moon = 3075336325u; public static uint Play_AMB_zone_rootJungle = 2348244945u; public static uint Play_AMB_zone_ship_graveyard = 642154978u; public static uint Play_AMB_zone_skyMeadow = 3453798682u; public static uint Play_AMB_zone_skyMeadow_hiddenLab = 3040657526u; public static uint Play_AMB_zone_tundra = 38798342u; public static uint Play_AMB_zone_wisp_graveyard = 751162865u; public static uint Play_arenaCrab_idle_VO = 158852972u; public static uint Play_arenaCrab_swim_land = 2386788264u; public static uint Play_arenaCrab_swim_loop = 2401300333u; public static uint Play_arenaCrab_swim_plant = 1572198610u; public static uint Play_arenaCrab_swim_stroke = 2022745195u; public static uint Play_arenaCrab_swim_uproot = 3172304260u; public static uint Play_artifactBoss_attack1_explode = 71177277u; public static uint Play_artifactBoss_attack1_flightLoop = 2591078442u; public static uint Play_artifactBoss_attack1_shoot = 2196529419u; public static uint Play_artifactBoss_death = 4163357724u; public static uint Play_artifactBoss_idle_VO = 1345400638u; public static uint Play_artifactBoss_loop_level1 = 184703648u; public static uint Play_artifactBoss_loop_level2 = 184703651u; public static uint Play_artifactBoss_loop_level3 = 184703650u; public static uint Play_artifactBoss_spawn = 188493575u; public static uint Play_artifactBoss_takehit = 1098257974u; public static uint Play_bandit2_m1_reload_bullet = 452712768u; public static uint Play_bandit2_m1_reload_finish = 888917029u; public static uint Play_bandit2_m1_rifle = 2347126876u; public static uint Play_bandit2_m1_shotgun = 4206201632u; public static uint Play_bandit2_m2_alt_throw = 595565201u; public static uint Play_bandit2_m2_impact = 2278422317u; public static uint Play_bandit2_m2_slash = 4103120750u; public static uint Play_bandit2_R_alt_kill = 4143438424u; public static uint Play_bandit2_R_fire = 1435016856u; public static uint Play_bandit2_R_kill = 3719464252u; public static uint Play_bandit2_R_load = 3765877048u; public static uint Play_bandit2_shift_enter = 2967307668u; public static uint Play_bandit2_shift_exit = 850833398u; public static uint Play_bandit2_step = 3692683083u; public static uint Play_bandit2_step_sprint = 1764271662u; public static uint Play_bandit_M1_pump = 1853111450u; public static uint Play_bandit_M1_shot = 3033552564u; public static uint Play_bandit_M2_load = 2190546849u; public static uint Play_bandit_M2_shot = 1980580961u; public static uint Play_bandit_shift_end = 2770013503u; public static uint Play_bandit_shift_jump = 1325724668u; public static uint Play_bandit_shift_land = 1259710815u; public static uint Play_beetle_guard_attack1 = 763398245u; public static uint Play_beetle_guard_attack2_initial = 2581251415u; public static uint Play_beetle_guard_attack2_spikeLoop = 542781083u; public static uint Play_beetle_guard_death = 1527577102u; public static uint Play_beetle_guard_idle_VO = 3561602500u; public static uint Play_beetle_guard_impact = 2349109310u; public static uint Play_beetle_guard_spawn = 515189165u; public static uint Play_beetle_guard_step = 2628071246u; public static uint Play_beetle_queen_attack1 = 555937964u; public static uint Play_beetle_queen_attack2_impact = 3157521796u; public static uint Play_beetle_queen_attack2_projectile_loop = 1477410428u; public static uint Play_beetle_queen_attack2_shoot = 4217844119u; public static uint Play_beetle_queen_death = 451763711u; public static uint Play_beetle_queen_impact = 806513485u; public static uint Play_beetle_queen_spawn = 2698326632u; public static uint Play_beetle_queen_step = 2551161845u; public static uint Play_beetle_queen_VO_idle = 1845046503u; public static uint Play_beetle_worker_attack = 4241852727u; public static uint Play_beetle_worker_death = 383219511u; public static uint Play_beetle_worker_idle = 1901530073u; public static uint Play_beetle_worker_impact = 1338816453u; public static uint Play_beetle_worker_spawn = 1471942880u; public static uint Play_beetle_worker_step = 1809191501u; public static uint Play_bellBody_attackCreate = 780374380u; public static uint Play_bellBody_attackLand = 1732098311u; public static uint Play_bellBody_attackShoot = 4097802741u; public static uint Play_bellBody_death = 2182572274u; public static uint Play_bellBody_idle_loop = 345208571u; public static uint Play_bellBody_idle_VO = 4021378928u; public static uint Play_bellBody_impact = 2147523650u; public static uint Play_bellBody_spawn = 4144720393u; public static uint Play_bison_charge_attack_collide = 2909411958u; public static uint Play_bison_charge_attack_end_skid = 2235015895u; public static uint Play_bison_charge_attack_start = 2509443544u; public static uint Play_bison_charge_attack_tell = 4101791573u; public static uint Play_bison_death = 3590751484u; public static uint Play_bison_headbutt_attack_hit = 3802411724u; public static uint Play_bison_headbutt_attack_swing = 1417054473u; public static uint Play_bison_idle_graze = 2516815946u; public static uint Play_bison_idle_VO = 3855060446u; public static uint Play_bison_impact = 4030239748u; public static uint Play_bison_spawn = 3910957799u; public static uint Play_bison_step = 2839275484u; public static uint Play_bison_step_charge = 532574671u; public static uint Play_bleedOnCritAndExplode_explode = 2693964769u; public static uint Play_bleedOnCritAndExplode_impact = 3570667772u; public static uint Play_blindVermin_attack1_bite = 901504895u; public static uint Play_blindVermin_death = 3786262665u; public static uint Play_blindVermin_idle_VO = 2536191415u; public static uint Play_blindVermin_impact = 121244671u; public static uint Play_blindVermin_spawn = 2995165238u; public static uint Play_blindVermin_step = 294344023u; public static uint Play_boss_spawn_radius_appear = 4035156426u; public static uint Play_boss_spawn_rumble = 2327315087u; public static uint Play_captain_drone_idle_VO = 1028355892u; public static uint Play_captain_drone_quick_move = 8118127u; public static uint Play_captain_drone_zap = 3992615829u; public static uint Play_captain_m1_chargeStart = 2544146878u; public static uint Play_captain_m1_hit = 3819278833u; public static uint Play_captain_m1_reload = 2226849933u; public static uint Play_captain_m1_shootWide = 532604026u; public static uint Play_captain_m1_shotgun_charge_loop = 2453063032u; public static uint Play_captain_m1_shotgun_shootTight = 1348536996u; public static uint Play_captain_m2_tazed_loop = 3117407908u; public static uint Play_captain_m2_tazer_bounce = 1888136956u; public static uint Play_captain_m2_tazer_impact = 58834266u; public static uint Play_captain_m2_tazer_shoot = 832597929u; public static uint Play_captain_R_aim = 364785367u; public static uint Play_captain_R_aiming_loop = 1040620982u; public static uint Play_captain_R_confirmLocation = 1531948689u; public static uint Play_captain_R_impact = 3902637834u; public static uint Play_captain_R_turret_build = 1359756347u; public static uint Play_captain_R_turret_healing_loop = 788149618u; public static uint Play_captain_shift_active_loop = 3941125189u; public static uint Play_captain_shift_confirm = 2140775262u; public static uint Play_captain_shift_end = 803261989u; public static uint Play_captain_shift_impact = 3269630552u; public static uint Play_captain_shift_preImpact = 1069989355u; public static uint Play_captain_shift_start = 2113266862u; public static uint Play_captain_sprint_start = 3430012852u; public static uint Play_captain_sprint_stop = 1094493224u; public static uint Play_captain_step = 1226612947u; public static uint Play_captain_step_sprint = 2831720022u; public static uint Play_captain_utility_variant_impact = 1357225738u; public static uint Play_captain_utility_variant_laser_loop = 2451237826u; public static uint Play_captain_utility_variant_preImpact = 3461917085u; public static uint Play_char_glass_death = 359633836u; public static uint Play_char_jump_VO = 1654395377u; public static uint Play_char_land = 81910470u; public static uint Play_char_land_fall_damage = 2642009198u; public static uint Play_clayboss_death = 2559714313u; public static uint Play_clayboss_idle_loop = 3870838284u; public static uint Play_clayboss_idle_VO = 628079927u; public static uint Play_clayboss_impact = 1890981503u; public static uint Play_clayboss_M1_explo = 2368148000u; public static uint Play_clayboss_m1_lidClose = 1576056771u; public static uint Play_clayboss_m1_lidOpen = 1470926389u; public static uint Play_clayboss_m1_shoot = 2922284055u; public static uint Play_clayboss_m2_explo = 4043539191u; public static uint Play_clayboss_m2_projectile_loop = 3593581531u; public static uint Play_clayboss_m2_rise = 916955724u; public static uint Play_clayboss_m2_shoot = 600290068u; public static uint Play_clayboss_R_mulch_loop = 968500644u; public static uint Play_clayboss_R_start = 988517284u; public static uint Play_clayboss_R_tether_loop = 3132967749u; public static uint Play_clayboss_spawn = 1768616886u; public static uint Play_clayboss_step = 3088890839u; public static uint Play_clayboss_step_legMove = 869404285u; public static uint Play_clayboss_walk_loop = 212114079u; public static uint Play_clayBruiser_attack1_shoot_bullet = 491470286u; public static uint Play_clayBruiser_attack1_shoot_flyby = 3572694566u; public static uint Play_clayBruiser_attack1_shootLoop = 649113537u; public static uint Play_clayBruiser_attack1_windDown = 263088688u; public static uint Play_clayBruiser_attack1_windUp = 1916278867u; public static uint Play_clayBruiser_attack2_shoot = 1288244652u; public static uint Play_clayBruiser_death = 3332873880u; public static uint Play_clayBruiser_idle_VO = 2519366882u; public static uint Play_clayBruiser_impact = 1250949200u; public static uint Play_clayBruiser_spawn = 817063995u; public static uint Play_clayBruiser_step = 1697475496u; public static uint Play_clayGrenadier_attack1_chargeup = 318212996u; public static uint Play_clayGrenadier_attack1_explode = 2432531130u; public static uint Play_clayGrenadier_attack1_launch = 1826024586u; public static uint Play_clayGrenadier_attack2_chargeup = 1264580837u; public static uint Play_clayGrenadier_attack2_explode = 1475316029u; public static uint Play_clayGrenadier_attack2_throw = 3151664278u; public static uint Play_clayGrenadier_death = 4008628731u; public static uint Play_clayGrenadier_idle_VO = 2834945965u; public static uint Play_clayGrenadier_impact = 216053097u; public static uint Play_clayGrenadier_spawn = 1404722828u; public static uint Play_clayGrenadier_step = 2998452545u; public static uint Play_commando_M1 = 4060526873u; public static uint Play_commando_M2 = 4060526874u; public static uint Play_commando_M2_grenade_beep = 767972256u; public static uint Play_commando_M2_grenade_bounce = 2406813524u; public static uint Play_commando_M2_grenade_explo = 1805372450u; public static uint Play_commando_M2_grenade_throw = 2891623396u; public static uint Play_commando_M2_impact = 3856027043u; public static uint Play_commando_R = 1872804647u; public static uint Play_commando_R_stun = 856897882u; public static uint Play_commando_shift = 4030773325u; public static uint Play_deathProjectile_activate = 4274104951u; public static uint Play_deathProjectile_activeLoop = 4274851604u; public static uint Play_deathProjectile_exit = 2255177404u; public static uint Play_deathProjectile_pulse = 3311061351u; public static uint Play_deathProjectile_throw = 3241022660u; public static uint Play_drone_active_loop = 1397126242u; public static uint Play_drone_attack = 2284311463u; public static uint Play_drone_deathpt1 = 263213456u; public static uint Play_drone_deathpt2 = 263213459u; public static uint Play_drone_repair = 1856960692u; public static uint Play_elite_antiHeal_spawn = 691984684u; public static uint Play_elite_antiHeal_turret_die = 3657700870u; public static uint Play_elite_antiHeal_turret_shot = 669631748u; public static uint Play_elite_antiHeal_turret_spawn = 308571281u; public static uint Play_elite_antiHeal_urchin_activeLoop = 3295205085u; public static uint Play_elite_antiHeal_urchin_land = 962572750u; public static uint Play_elite_antiHeal_urchin_spawn = 569941158u; public static uint Play_elite_haunt_ghost_convert = 2762055418u; public static uint Play_elite_haunt_hauntorb_activeLoop = 543514253u; public static uint Play_elite_haunt_spawn = 265705826u; public static uint Play_emergency_drone_heal_loop = 2145196828u; public static uint Play_engi_M1_chargeLoop = 1143106461u; public static uint Play_engi_M1_chargeStock = 1582860475u; public static uint Play_engi_M1_explo = 2460302619u; public static uint Play_engi_M1_land = 1224228428u; public static uint Play_engi_M1_shot = 2716114991u; public static uint Play_engi_M2_arm = 801551500u; public static uint Play_engi_M2_explo = 1876447108u; public static uint Play_engi_M2_land = 1942736441u; public static uint Play_engi_M2_spider_dash = 2039062976u; public static uint Play_engi_M2_throw = 2382761590u; public static uint Play_engi_R_activate = 3298597612u; public static uint Play_engi_R_place = 643340344u; public static uint Play_engi_R_turret_death = 4245687690u; public static uint Play_engi_R_turret_rotate_start = 3711319792u; public static uint Play_engi_R_turret_rotate_stop = 3202539612u; public static uint Play_engi_R_turret_shot = 3407965588u; public static uint Play_engi_R_turret_spawn = 4130025569u; public static uint Play_engi_R_walkingTurret_laser_end = 3407461464u; public static uint Play_engi_R_walkingTurret_laser_start = 1126280707u; public static uint Play_engi_R_walkingTurret_step = 2412533739u; public static uint Play_engi_seekerMissile_explode = 2273471583u; public static uint Play_engi_seekerMissile_HUD_close = 872995266u; public static uint Play_engi_seekerMissile_HUD_loop = 3389061272u; public static uint Play_engi_seekerMissile_HUD_open = 1095370646u; public static uint Play_engi_seekerMissile_lockOn = 407672846u; public static uint Play_engi_seekerMissile_shoot = 2951980765u; public static uint Play_engi_shift_end = 1395092584u; public static uint Play_engi_shift_hit = 1846263908u; public static uint Play_engi_shift_start = 729856403u; public static uint Play_engi_sprint_end = 1589710056u; public static uint Play_engi_sprint_start = 1694535187u; public static uint Play_env_dampCave_crystalLight_loop = 3080548713u; public static uint Play_env_dampCave_steamVent_loop = 2932480344u; public static uint Play_env_desert_wind_gust = 363197352u; public static uint Play_env_fan_activate = 1753248287u; public static uint Play_env_geyser_launch = 3684346483u; public static uint Play_env_geyser_loop = 2001038684u; public static uint Play_env_gooWaterfall_loop = 3671383336u; public static uint Play_env_hiddenLab_laptop_activate = 1191732790u; public static uint Play_env_hiddenLab_laptop_active_loop = 3198839584u; public static uint Play_env_hiddenLab_laptop_button_cycle = 1729294674u; public static uint Play_env_hiddenLab_laptop_sequence_fail = 3795285125u; public static uint Play_env_hiddenLab_laptop_sequence_lock = 535095044u; public static uint Play_env_hiddenLab_laptop_sequence_success = 2883328426u; public static uint Play_env_hiddenLab_TP_active_loop = 1656660852u; public static uint Play_env_hiddenLab_TP_VO = 1027544848u; public static uint Play_env_light_flicker = 1529618755u; public static uint Play_env_moon_planet_destroying_loop = 56354104u; public static uint Play_env_moon_shuttle_engineIdle_loop = 979450395u; public static uint Play_env_roach_scatter = 1578037490u; public static uint Play_env_rootJungle_mushroom_bounce = 1759858961u; public static uint Play_env_ship_interior_loop = 2037610980u; public static uint Play_env_ship_pulsing_energy_loop = 2105493367u; public static uint Play_env_teleporter_active_button = 2694206298u; public static uint Play_env_vase_shatter = 3320446911u; public static uint Play_fireballsOnHit_aliveLoop = 3330327238u; public static uint Play_fireballsOnHit_impact = 1308908475u; public static uint Play_fireballsOnHit_pool_aliveLoop = 289286259u; public static uint Play_fireballsOnHit_shoot = 2071974498u; public static uint Play_flyingVermin_attack1_explo = 2325827633u; public static uint Play_flyingVermin_attack1_loop = 959625319u; public static uint Play_flyingVermin_attack1_start = 2469277671u; public static uint Play_flyingVermin_death = 2852936633u; public static uint Play_flyingVermin_idle_VO = 1488967u; public static uint Play_flyingVermin_impact = 1482226543u; public static uint Play_flyingVermin_spawn = 2569421798u; public static uint Play_flyingVermin_wingFlap = 2482198841u; public static uint Play_golem_clap = 3011704479u; public static uint Play_golem_death = 4251967229u; public static uint Play_golem_idle = 4196494707u; public static uint Play_golem_impact = 790462995u; 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