Items

Updated 2 days ago
Icon Name / Effect

Status Effects

Decay
Per stack, deal 250% base damage over 3s. Base damage scales up to 750% based on the player's and enemy's missing health. Duration does not scale with proc coefficient.

White Items

Amber Knife
Gain a 10% chance on hit to fire a piercing knife for 150% (+150% per stack) base damage that gives 3.5% plus an additional 3 barrier.
Fractured Timepiece
Upon using your Utility skill, heal for 5% (+5% per stack) of your maximum health and reduce Special skill cooldown by 15%.
Red Spring Water
Increase health regeneration by 0.6 hp/s, plus an additional 0.6 hp/s (+0.6 hp/s per stack) for every unique buff you have (has diminishing returns scaling with buff count).
Temporal Transistor
Gain a 25% chance on kill to store an extra jump. Can store up to 2 (+2 per stack) extra jumps.

Achievement: An Epilogue of Life
"Complete a Shrine of The Future without jumping."

Green Items

Crown's Diamond
Being out of danger grants 20% barrier every 7 seconds. Barrier decays 15% (+15% per stack, hyperbolic) slower while out of combat or danger.
Drifting Perception
Upon entering combat, become cloaked for 6s. While cloaked, increase 'Critical Strike' chance by 20% and 'Critical Strike' damage by 60% (+60% per stack). Recharges every 25 seconds.
Nuclear Salvo
Every 5 seconds, all mechanical allies fire 2 (+2 per stack) nuclear missiles that deal 100% base damage each and ignite on hit.
Pocket Plutonium
Gain a shield equal to 10% of your maximum health. Upon losing all shield, create a nuclear pool in a 20m area that deals 750% (+750% per stack) base damage, plus an additional 250% (+250% per stack) of shield.
Sacrificial Band
Hits that deal more than 400% damage also inflict 1 (+1 per stack) bleeds on enemies for each 110% of damage dealt. Recharges every 10 seconds.
Smouldering Document
5% chance to ignite enemies on hit for 250% TOTAL damage. Damage over time effects burden enemies, reducing their damage by 12.5% (+12.5% per stack, hyperbolic) and attack speed by 12.5% (+12.5% per stack, hyperbolic).
Sun Fragment
8% chance on hit to create a blinding flash in a 12m area, stunning for 1.5s and igniting enemies for 150% (+150% per stack) TOTAL damage.

Achievement: A cycle, broken.
"Scrap a child of the stars..."
Universal VIP Pass
Category chests have a 40% (+40% per stack, hyperbolic) chance of dropping 1 extra item.

Void Items

Festering Hunger
7% chance on hit to inflict decay for 300% base damage. Moving near decaying enemies increases movement speed by 33% (+33% per stack) for 2 seconds. Corrupts all Smouldering Documents.
Millenium
7% chance on hit to create a tidal cataclysm in a 12m (+4m per stack) area, collapsing and grounding enemies for 400% base damage. Corrupts all Sun Fragments.

Red Items

Bleeding Witness
8% chance on hit to hemorrhage enemies for 500% base damage. Your damage over time ticks heal all allies for 0.33% (+0.33% per stack) of their maximum health.
Ceremonial Jar
Enemies hit with any skill get linked, up to 3 times. Linked enemies take 1500% (+1500% per stack) base damage each and cannot be linked for 5 seconds afterward.
Torn Feather
Tap Interact to perform an omni-directional dash, up to 2 times before hitting the ground. Gain 20% (+35% per stack) movement speed.

Lunar Items / Equipment

Their Prominence
Using a Shrine has a 35% (+15% per stack, hyperbolic) chance to invite the challenge of the Mountain.
Corrupted Catalyst
Create a 30m aura that gives all allies and enemies a random buff for 15s. Cooldown: 35 seconds

Equipment

Galvanic Cell Shield
Evoke a shield that parries the next attack. Upon successfully parrying, shock and damage nearby enemies for 2000% damage. Cooldown: 20 seconds
The Sand Sweeper
Pushes all enemies within 20m, dealing up to 500% damage and stunning for up to 6 seconds based on the distance. Cooldown: 30 seconds