Last updated 2 years ago
Total downloads 287
Total rating 0 
Categories Items
Dependency string Shasocais-MeltingPot-0.0.34
Dependants 0 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.1801 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1801
RiskofThunder-HookGenPatcher-1.2.1 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.1
tristanmcpherson-R2API-3.0.71 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 3.0.71

README

Melting Pot

A mixed bag.

Included Items

--Tier 1--

--Lead Fetters--

Increases fall speed and knockback resist.

--Tier 2--

--Reverb Ring--

Echoes attacks after a delay.

--Tier 3--

--Midas Cosh--

Chance to stun enemies. Enemies stunned by this effect grant gold on hit.

--Reactive Armour--

Absorb a portion of incoming damage while stationary. Any skill cast while moving returns absorbed damage as a nova.

--Rage Toxin--

Forces attacked enemies to focus you. Enraged enemies attack faster but deal less damage, and have a chance to fumble attacks mini-stunning the enemy

--Lunar--

--Burning Soul--

Burn enemies for own max health damage, at the cost of current health.

Changelog

0.0.32

Brought LeadFetters weight mod to be more in line with how other mods do it, if any issues happen feel free to ping me on the modding discord. Hopefully corrected issue with clients being turbo laggy Removed accidental debug values, added framework for next item ;) Ooops made a debuff invisible

--Burning Soul Lunar Item--

Model and change to lunar rarity performed.
Rewrote Lore and fixed positioning on REX and Engi
Self damage now applies as a stacking debuff that ignores armor, shouldnt be able to kill the player at sub-100 health at one stack.
Reverted accidental change to Tier 1 rarity
Currently self-bleed seems to only apply to the host in mp.
Added VFX, might be too big
Adjusted vfx.
Hopefully fixed mp inconsistencies
Added RPC command to call dot on server instead of client.
Changed DoT on self to non-lethal damage, added a 0.01 second cd to self burn application to hopefully stop multi-abilities, looking at you Miner R, from one-shotting the player
Rewrote to hopefully sort MP desync
Remade Model and icon

--Lead Fetters--

Added tier 1 item lead fetters
Lowered fall speed and growth.
Fixed issue with enemies in void fields causing errors when checking for character motors.

--Midas Cosh--

Added Tier 3 item midas cosh
~Hopefully fixed issues with multi-triggering freeze explosions from glacial jellyfish~
Wrapped problematic code in a try catch, should allow for uninterrupted.
Actually fixed the problem this time. :)
Upped proc chance, increased stun duration, and gave a tick of money on proc as late game too few hits were landing on the stunned enemy.
Added Overlays for golden enemies. Redid cd buff icon.
Added catch around overlays, should stop dying enemies from causing issues.

--Reactive Armour--

Added Tier 3 item Reactive Armour
Hopefully fixed mp bug
Reverted accidental change to tier 1, upped damage resist to 20% base, still working on the mp bug.
Rewrote to hopefully sort MP desync
Set to be default blacklisted for AI use. Getting wallsplat by a scavenger was 0 fun.

--Rage Toxin--

Added Tier 3 item Rage Toxin
Added additional effects for SP viability.