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|Date uploaded||3 months ago|
A Risk of Rain 2 Mod that adds a variety of items.
> Know Thy Enemy: Enemies with the same elite affix as you take massive damage.
Enemy items are special yellow items that have a chance to drop from various monsters. Think of them as boss items but for individual enemies.
> Worker's Bond (Beetle): Having allies nearby boosts regen.
> Abandoned Wisp (Lesser Wisp): Summon a Little Wisp on kill.
> Frayed Tentacle (Jellyfish): Chance on hit to tether yourself to an enemy, dealing damage over time.
> Mourning Geode (Stone Golem): Gain a burst of armor and regen on kill.
> Imp's Eye (Imp): Bleeding now lowers armor and movement speed.
> Frenzied Tarbine (Clay Templar): Striking enemies rapidly also hits them with a barrage of Tar bullets.
> Bighorn Buckler (Bighorn Bison): Damage enemies by dashing into them.
> Living Furnace (Elder Lemurian): Chance on hit to ignite enemies.
> Null Seed (Void Reaver): Annihilate all nearby characters on kill. Recharges after 30 seconds.
Changes marked with "-" are general balance changes. Changes marked with "*" are bugfixes.
Version 0.0.6 - Fixed Void Fields not spawning any items upon completing a round - Fixed Mourning Geode raising exceptions on kill - Adjusted position of Bighorn Buckler's hitbox so larger characters like Acrid can use it Version 0.0.5 - Added configuration files - With the config, you can now edit variables for almost everything in the mod. Namely, enemy item drop rates! - Reverted enemy item drop rates; enemy item drop rates are now static, as they were upon the mod's initial release. - All enemy item drop rates: - [Varied by enemy] -> 0.1% - Keep in mind that enemy item drop rates are now changable through the mod's config file. - Know Thy Enemy: - Now grants a 15% chance on kill to steal a slain elite's aspect for 5 seconds. - Damage Multiplier: 300% -> 175%; this is to compensate for Know Thy Enemy's new effect. The multiplier is still exponential, but hopefully this'll make it a bit more balanced. That is, if you don't change it in the config. Version 0.0.4 - Added new uncommon item: Know Thy Enemy - Reverted drop chances for ALL enemy items. Hopefully Worker's Bonds and Abandoned Wisps will be a bit harder to find. Version 0.0.3 - Added new enemy item: Abandoned Wisp - Drops from Lesser Wisps - Added new character: Little Wisp - Added director-influenced drop modifiers; this affects the drop chances of enemy items the later into your run. For example, Abandoned Wisp has a modifier of 5.5. This means that it recieves a bonus to its drop chance based on the difficulty, and this bonus is then increased by the 5.5 times modifer. Hopefully this should make the enemy items a bit more accessible. - Reduced size of Mourning Geode's display particles - Overgrown Printers can no longer roll Null Seed; drop chance increased to make up for scarcity - Changed Item Drop Chances: - Worker's Bond: 0.1% -> 0.25% - Abandoned Wisp: N/A -> 0.5% - Frayed Tentacle: 0.1% -> 0.3% - Mourning Geode: 0.1% -> 0.15% - Imp's Eye: 0.1% -> 0.15% - Frenzied Tarbine: 0.1% -> 0.12% - Bighorn Buckler: 0.1% -> 0.2% - Null Seed: 0.1% -> 1% - Cooldowns for Bighorn Buckler and Null Seed are properly displayed * ACTUALLY fixed infinite explosion bug (hopefully) Version 0.0.2 - Added changelog - Stacking Null Seed no longer increases AOE radius - Rebalanced Mourning Geode to make it worth its rarity; Mourning Geode was initially designed as a standard White item, and had the stats to match. I felt that since it's a bit harder to get now, it deserved a bit more punch. - Initial Buff Duration: 1 second -> 1.5 seconds - Stacking Buff Duration: +0.25 seconds -> +0.3 seconds - Initial Armor Buff: 10 -> 25 - Stacking Armor Buff: +5 -> +10 - Initial Regeneration Buff: +35% -> +85% - Stacking Regeneration Buff: +15% -> +35% - Imp's Eye: - Initial Armor Debuff: 5 -> 10 * Fixed Frayed Tentacle causing explosive attacks to loop infinitely (?) Version 0.0.1 - Initial Release