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EnemyAbilities
A difficulty mod that adds 15 new skills for enemies to use, as well as a bunch of stat changes. Now with 100% more GREEN!
| Date uploaded | 3 weeks ago |
| Version | 1.11.2 |
| Download link | Skeletogne-EnemyAbilities-1.11.2.zip |
| Downloads | 3373 |
| Dependency string | Skeletogne-EnemyAbilities-1.11.2 |
This mod requires the following mods to function
RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.1.1RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0README
Enemy Abilities
This is a difficulty mod that increases the challenge of defeating the game's various enemies by giving them new skills! Most abilities increase the difficulty of fighting a given enemy, however some abilities will open up new counter strategies!
Alloy Vulture Secondary: Swoop
- Swoops towards the target, slashing with it's talons.
- Inflicts Bleed
- Will stun itself if it flies into a wall!
Alpha Construct: Alpha Tripwire
- Creates tripwires between themselves and other Alpha Constructs.
- Walking into these tripwires deals a heavy burst of damage, and can both root and slow.
- Watch your step!
Bighorn Bison Secondary: Unearth Boulder
- Unearths a boulder in front of it. This boulder has a healthbar and can be damaged by both enemies and players.
- When the boulder is killed, it launches three mini-boulders in a spread towards the nearest enemy of the boulder's killer.
- These mini-boulders explode on impact.
- Melee-attacks from Bison will break the boulder instantly!
Blind Pest Secondary: Thwomp Stomp
- Slams down with a poison explosion to hit targets directly beneath it.
- Enters a grounded state for three seconds afterwards.
Clay Apothecary Special: Tar Deluge
- Spawns a Tar Ball that it charges for 3 seconds. If it takes damage during the charge, the Tar Ball will get bigger and deal more damage!
- Creates a large lingering tar area upon landing. Deals low damage, but applies tar. The zone is larger the more charged the Tar Ball was!
- If killed during the charge, it blows up, damaging nearby monsters!
- Only usable below 60% health.
Clay Templar Utility: Grenade Barrage
- Launches a volley of five tar-filled grenades over cover to flush it's target out.
- Only usable if it doesn't have line of sight, and can draw an arc to the target.
Greater Wisp Special: Inferno Wheel
- Charges up a ring of powerful fireballs that spin around the Greater Wisp.
- Fireballs explode and leave behind a large DoT zone on impact.
- Each fireball can be damaged and destroyed.
Grovetender Special: Mass Resurrect
- Grovetenders passively collect gravestones when nearby enemies die.
- They then launch collected gravestones at the player, which explode into the ghost of the killed enemy.
- Ghosts provide armour to the grovetender.
- Only usable below 50% HP.
Larva Utility: Caustic Pod
- Launches a small blob of acid towards their target. Deals no impact damage.
- Spawns a Caustic Pod at the location of impact that explodes upon taking damage.
- Deals light AoE damage to all nearby bodies (both ally and enemy!), and applies poison.
- Behaves similarly to Sulfur Pods (although deals less damage).
Lunar Golem Special: Laser Sweep
- Sweeps a laser along the ground towards the player, igniting the ground.
- Ignited ground deals light AoE, and explodes after a short delay.
- Only usable below 90% HP. Has 2 charges by default.
Solus Extractor Utility: Tendril Tether
- Fires off a tendril towards it's target.
- Hooks onto both terrain and units, pulling the Extractor towards them.
- If the Extractor hits a player, it slows them, gains an attack speed boost, and a reset on their Extract ability.
- Extractors now prioritise enemies that have items that they can actually steal.
Solus Prospector Secondary: Drill Burrow
- Burrows beneath the ground, then emerges beneath it's target shortly after.
Solus Transporter Utility: Tractor Beam / Fling
- Picks up monsters with a tractor beam, before tossing them at its target.
- Deals damage dependent on the flung monster's weight.
Stone Titan Primary: Seismic Shockwave (new)
- Jumps and upon landing creates a slow-moving radial shockwave.
- Can be jumped over!
- Knocks both players and monsters up into the air!
Xi Construct Secondary: Core Launch
- Spins up to fire it's core at the nearest player.
- The core embeds in the ground for a few seconds, and transfers any damage it takes to the Xi Construct.
Notes
- All modules are enabled by default! Don't like a skill? You can disable it in the config!
- May contain bugs! Please report any that you find :)
Credits
- .score for the PluginConfig and for some AISkillDriver utils that I filched from Enemies++
- rune580 for RiskOfOptions
CHANGELOG
Changelog
1.15.1
- Beetles now ACTUALLY retain 100% of their gold and exp reward, and summoned Beetles half.
- Fixed a bug that stopped Solus Extractors from using Tendril Tether
- Solus Scorchers' spawn states now last 1 second instead of 0.
1.15.0
- Gave Solus Scorchers a new ability: Jet Boost!
- Void Anglers now provide vision for their owner Void Reavers, allowing the Reavers to use their primary without direct line of sight.
- Void Anglers default range reduced (500m => 200m). Attack charge time increased (1.5s => 3s). Add some sound cues and visual touch-ups to their attacks.
- Summoning Beetles now retain 100% of their gold and exp reward, and summoned Beetles inherit half of that value.
- Strength in Numbers got a new custom buff icon courtesy of Synodii!
- Solus Extractors now actually require line of sight to use Tendril Tether.
- Solus Extractors now unhook early if their continued trajectory would take them away from their target.
- Reduced the volume of most of the mod's sounds.
1.14.0
- Gave Beetles a new special ability: Summon Reinforcements!
- Void Anglers should now correctly appear on clients in multiplayer.
- Buffed Solus Extractor tether's projectile speed from 100 to 120.
- Gave Solus Prospectors some new burrowing SFX.
1.13.0
- Gave Brass Contraptions a new special ability: Explosive Toll!
- Larva caustic pod explosion range now correctly reads the right config option. Default explosion radius restored to 12m.
- Added a sound cue to the start of Alloy Vultures' swoop attacks.
- Polished up the README to make additional module changes more clear.
- Added additional config options to modify the base stats and director cost of each enemy tweaked in the mod.
- Added SoundAPI dependency.
1.12.1
- Changed Gravekeeper Ghosts to be even more red to distinguish them from burning enemies.
- Fixed the Angler Eye Beam Cooldown config option being locked at the lowest setting.
- Solved a few NREs here and there.
- Slightly reduced the distance that non-oiled players can be from an oil blob before a Solus Scorcher prioritises attacking the blob.
1.12.0
- Gave Void Reavers a new ability: Summon Void Anglers!
- Gave Solus Scorchers smarter AI!
1.11.2
- Added a config option for bison boulders for adjusting the spread angle.
- Minor VFX update to Bison mini-boulders. (they start at a random rotation now, that's it)
- Added extra sounds and visual cues to Clay Apothecary Tar Deluge
- Added a trail effect to enemies thrown with Solus Transporters' tractor beam.
- Made the Lunar Golem Laser Sweep blue. (now with extra sound and visual cues!)
- Made the Greater Wisp Inferno Wheel green. (now also with extra sound and visual cues!)
- Reduced default Caustic Pod explosion radius (12m => 8m)
1.11.1
- Xi Constructs no longer disable their main hurtbox during core launch. A new config option has been added to toggle this.
- Alpha Constructs can no longer use Alpha Tripwire from inside Drifter's bag.
- Alpha Tripwire no longer activates if the two Alpha Constructs are within 3m of eachother to prevent really small, hard-to-see tripwires.
- Bison can no longer unearth a boulder within 5m of another boulder.
- Changed this a few versions ago but forgot to include it and can't remember which version it was, so here it is - Clay Templars now have better VFX on their grenades.
1.11.0
- Gave Stone Titans a new ability: Shockwave Stomp!
- Changed the Bison Rock spawn sound to make it less ridiculously loud.
- Fixed a Swoop NRE related to them losing their target during windup.
- Reduced the default base damage of Alpha Tripwire (350% => 250%)
- Increased the speed of Grovetender gravestone projectiles (60 => 120)
- Lowered the base health of Greater Wisp inferno wheel projectiles (130 +39 per level => 100 +30 per level)
1.10.1
- Fixed the Root and Slow configs for Alpha Constructs
1.10.0
- Gave Alpha Constructs a new ability: Alpha Tripwire!
- Greater Wisp Fire Carousel fireballs now correctly scale max health with level.
- Clay Templars have less endlag on their attacks, which should encourage them to use Cluster Grenade more often.
- Solus Transporters can no longer pick up and throw Scorch Worms.
1.9.0
- Gave Solus Extractors a new ability: Tendril Tether!
- Tightened the spread on Bison Boulders if they fire more than 1 from 30 degrees to 15 degrees.
- Bison Boulders no longer target neutral character bodies.
- Gave Xi Core a pulsing visual effect upon getting embedded so it's easier to locate.
1.8.0
- Reworked the Bison Boulder ability to make it less janky! Can be damaged by both players and enemies, launches three mini-boulders on death and is killed instantly by Bison melee attacks.
- As a result, changed a few of the Bison config options.
- Actually added the .dll this time lmao
- Lots of under-the-hood changes to make the mod less boilerplate-y and easier for myself to make future additions to the mod.
- In particular finally made use of the BaseModule class and dechunkified the PluginConfig. With that in mind, I HIGHLY recommend clearing your Config file for this update!
- Changed Greater Wisps' Inferno Wheel from a secondary to a special ability.
- Lunar Golems will no longer use Laser Sweep on airborne targets.
- Solus Prospectors will no longer use Drill Burrow on airborne targets.
1.7.0
- Gave Greater Wisps a new ability: Inferno Wheel!
- Added LanguageAPI dependency.
- Added name tokens for the mod's CharacterBody projectiles. (Xi Core shows up as Xi Construct, as they share hitboxes - will look into this at some point).
1.6.0
- Gave Larvae a new ability: Caustic Pod!
- You can no longer play as the bison boulder by picking one up as Drifter.
- Removed Xi Construct "prioritises players" config option as it hasn't worked since 1.4.0.
- Updated Xi Construct core projectile visuals slightly. Still not exact, but closer!
- Added MiscFixes dependency.
- Moved the changelog.
1.5.2
- Fixed a frequent Clay Apothecary NRE that I somehow missed
- Changed the visual charge effect for the Clay Apothecary Tar Ball to something less noisy
1.5.1
- LOTSA BUG FIXES!
- Solved a whole pile of NREs
- Solus Transporters should no longer permanently lose collision after using Fling.
- Bison Rocks should no longer get stuck in a weird rolling state. They're still a bit buggy tho lmao
- Clay Templar grenades should clip terrain mid-flight a little less often.
- Fixed some networking issues with Clay Apothecary tar blobs.
- Lunar Golem fire trails should no longer randomly disappear before exploding.
- Removed "KABOOM!" log spam from Laser Sweep. Oops.
- Xi Constructs should no longer rarely get stuck in their recall state indefinitely.
- Vultures should no longer commit to swoop if their target is above them.
1.5.0
- Gave Lunar Golems a new ability: Laser Sweep!
- Fixed an NRE related to tractor-beamed enemies getting killed during the fling wind-up.
- Removed an Error Log message from the TractorBeam module that should've really been a Debug message anyway.
1.4.0
- Gave Clay Apothecaries a new ability: Tar Deluge!
- Should no longer replace Pillar of Blood visuals with Grovetender chains.
- Prospectors should no longer get yoinked out of the ground by Transport Drones.
- Fixed an NRE related to Prospectors getting stuck underground.
- Xi Constructs previously had trouble making up their minds about their targets. This has a band-aid fix: Xi Constructs will now ALWAYS target players.
1.3.2
- Updated Grovetender ghost visuals to look fiery to differentiate from Happiest Mask visuals.
1.3.1
- The Grovetender ghost item (should) no longer appear as a white item.
- Added DamageSources to each of the mod's attacks.
1.3.0
- Gave Grovetenders a new Special: Mass Resurrect!
- Added some new visuals for Solus Prospectors' Drill Burrow
- Minor touchups to the Bison Rock ability but it's still kinda buggy.
1.2.0
- Gave Bighorn Bison a new Secondary: Unearth Boulder!
- Networked the mod's various projectiles and attacks.
- Added a boatload of Configuration options. (Some of them are even untested!)
- Added R2API DamageType dependency.
1.1.1
- Local idiot forgets to update the README properly
- Got rid of the accursed extra apostrophe in the manifest description
1.1.0
- Gave Xi Constructs a new Secondary: Core Launch!
- Clay Templars should now correctly use Grenade Barrage within 10 seconds of last seeing a target, rather than after.
- (hopefully) solved some NREs here and there.
1.0.1
- Updated manifest to include git repository link. that's it
1.0.0
- Exists