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EnemyAbilities
A difficulty mod that adds 12 new skills for enemies to use, as well as a bunch of stat changes. Configurable!
| Date uploaded | 2 weeks ago |
| Version | 1.7.0 |
| Download link | Skeletogne-EnemyAbilities-1.7.0.zip |
| Downloads | 1996 |
| Dependency string | Skeletogne-EnemyAbilities-1.7.0 |
This mod requires the following mods to function
RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.1.1RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0README
Enemy Abilities
This is a difficulty mod that increases the challenge of defeating the game's various enemies by giving them new skills! Most abilities increase the difficulty of fighting a given enemy, however some abilities will open up new counter strategies!
Alloy Vulture Secondary: Swoop
- Swoops towards the target, slashing with it's talons.
- Inflicts Bleed
- Will stun itself if it flies into a wall!
Bighorn Bison Secondary: Unearth Boulder
- Unearths a boulder in front of it.
- If the boulder is hit by a Bison's melee attack it is launched towards nearby targets!
- Can be launched by any attack that deals more than 1000% damage! (watch out for Jellyfish!)
Blind Pest Secondary: Thwomp Stomp
- Slams down with a poison explosion to hit targets directly beneath it.
- Enters a grounded state for three seconds afterwards.
Clay Apothecary Special: Tar Deluge
- Spawns a Tar Ball that it charges for 3 seconds. If it takes damage during the charge, the Tar Ball will get bigger and deal more damage!
- Creates a large lingering tar area upon landing. Deals low damage, but applies tar. The zone is larger the more charged the Tar Ball was!
- If killed during the charge, it blows up, damaging nearby monsters!
- Only usable below 60% health.
Clay Templar Utility: Grenade Barrage
- Launches a volley of five tar-filled grenades over cover to flush it's target out.
- Only usable if it doesn't have line of sight, and can draw an arc to the target.
Greater Wisp Secondary: Inferno Wheel (new!)
- Charges up a ring of powerful fireballs that spin around the Greater Wisp.
- Fireballs explode and leave behind a large DoT zone on impact.
- Each fireball can be damaged and destroyed.
Grovetender Special: Mass Resurrect
- Grovetenders passively collect gravestones when nearby enemies die.
- They then launch collected gravestones at the player, which explode into the ghost of the killed enemy.
- Ghosts provide armour to the grovetender.
- Only usable below 50% HP.
Larva Utility: Caustic Pod
- Launches a small blob of acid towards their target. Deals no impact damage.
- Spawns a Caustic Pod at the location of impact that explodes upon taking damage.
- Deals light AoE damage to all nearby bodies (both ally and enemy!), and applies poison.
- Behaves similarly to Sulfur Pods (although deals less damage).
Lunar Chimera (Golem) Special: Laser Sweep
- Sweeps a laser along the ground towards the player, igniting the ground.
- Ignited ground deals light AoE, and explodes after a short delay.
- Only usable below 90% HP. Has 2 charges by default.
Solus Prospector Secondary: Drill Burrow
- Burrows beneath the ground, then emerges beneath it's target shortly after.
Solus Transporter Utility: Tractor Beam / Fling
- Picks up monsters with a tractor beam, before tossing them at its target.
- Deals damage dependent on the flung monster's weight.
Xi Construct Secondary: Core Launch
- Spins up to fire it's core at the nearest player.
- The core embeds in the ground for a few seconds, and transfers any damage it takes to the Xi Construct.
Notes
- All modules are enabled by default! Don't like a skill? You can disable it in the config!
- May contain bugs! Please report any that you find :)
Credits
- .score for the PluginConfig and for some AISkillDriver utils that I filched from Enemies++
- rune580 for RiskOfOptions
CHANGELOG
Changelog
1.9.0
- Gave Solus Extractors a new ability: Tendril Tether!
- Tightened the spread on Bison Boulders if they fire more than 1 from 30 degrees to 15 degrees.
- Bison Boulders no longer target neutral character bodies.
- Gave Xi Core a pulsing visual effect upon getting embedded so it's easier to locate.
1.8.0
- Reworked the Bison Boulder ability to make it less janky! Can be damaged by both players and enemies, launches three mini-boulders on death and is killed instantly by Bison melee attacks.
- As a result, changed a few of the Bison config options.
- Actually added the .dll this time lmao
- Lots of under-the-hood changes to make the mod less boilerplate-y and easier for myself to make future additions to the mod.
- In particular finally made use of the BaseModule class and dechunkified the PluginConfig. With that in mind, I HIGHLY recommend clearing your Config file for this update!
- Changed Greater Wisps' Inferno Wheel from a secondary to a special ability.
- Lunar Golems will no longer use Laser Sweep on airborne targets.
- Solus Prospectors will no longer use Drill Burrow on airborne targets.
1.7.0
- Gave Greater Wisps a new ability: Inferno Wheel!
- Added LanguageAPI dependency.
- Added name tokens for the mod's CharacterBody projectiles. (Xi Core shows up as Xi Construct, as they share hitboxes - will look into this at some point).
1.6.0
- Gave Larvae a new ability: Caustic Pod!
- You can no longer play as the bison boulder by picking one up as Drifter.
- Removed Xi Construct "prioritises players" config option as it hasn't worked since 1.4.0.
- Updated Xi Construct core projectile visuals slightly. Still not exact, but closer!
- Added MiscFixes dependency.
- Moved the changelog.
1.5.2
- Fixed a frequent Clay Apothecary NRE that I somehow missed
- Changed the visual charge effect for the Clay Apothecary Tar Ball to something less noisy
1.5.1
- LOTSA BUG FIXES!
- Solved a whole pile of NREs
- Solus Transporters should no longer permanently lose collision after using Fling.
- Bison Rocks should no longer get stuck in a weird rolling state. They're still a bit buggy tho lmao
- Clay Templar grenades should clip terrain mid-flight a little less often.
- Fixed some networking issues with Clay Apothecary tar blobs.
- Lunar Golem fire trails should no longer randomly disappear before exploding.
- Removed "KABOOM!" log spam from Laser Sweep. Oops.
- Xi Constructs should no longer rarely get stuck in their recall state indefinitely.
- Vultures should no longer commit to swoop if their target is above them.
1.5.0
- Gave Lunar Golems a new ability: Laser Sweep!
- Fixed an NRE related to tractor-beamed enemies getting killed during the fling wind-up.
- Removed an Error Log message from the TractorBeam module that should've really been a Debug message anyway.
1.4.0
- Gave Clay Apothecaries a new ability: Tar Deluge!
- Should no longer replace Pillar of Blood visuals with Grovetender chains.
- Prospectors should no longer get yoinked out of the ground by Transport Drones.
- Fixed an NRE related to Prospectors getting stuck underground.
- Xi Constructs previously had trouble making up their minds about their targets. This has a band-aid fix: Xi Constructs will now ALWAYS target players.
1.3.2
- Updated Grovetender ghost visuals to look fiery to differentiate from Happiest Mask visuals.
1.3.1
- The Grovetender ghost item (should) no longer appear as a white item.
- Added DamageSources to each of the mod's attacks.
1.3.0
- Gave Grovetenders a new Special: Mass Resurrect!
- Added some new visuals for Solus Prospectors' Drill Burrow
- Minor touchups to the Bison Rock ability but it's still kinda buggy.
1.2.0
- Gave Bighorn Bison a new Secondary: Unearth Boulder!
- Networked the mod's various projectiles and attacks.
- Added a boatload of Configuration options. (Some of them are even untested!)
- Added R2API DamageType dependency.
1.1.1
- Local idiot forgets to update the README properly
- Got rid of the accursed extra apostrophe in the manifest description
1.1.0
- Gave Xi Constructs a new Secondary: Core Launch!
- Clay Templars should now correctly use Grenade Barrage within 10 seconds of last seeing a target, rather than after.
- (hopefully) solved some NREs here and there.
1.0.1
- Updated manifest to include git repository link. that's it
1.0.0
- Exists