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Skell-GoldenCoastPlus-0.5.2 icon

GoldenCoastPlus

Adds some things to Golden Coast in the hopes of making it a more interesting and fun environment to visit.

By Skell
Date uploaded 2 years ago
Version 0.5.2
Download link Skell-GoldenCoastPlus-0.5.2.zip
Downloads 22039
Dependency string Skell-GoldenCoastPlus-0.5.2

This mod requires the following mods to function

bbepis-BepInExPack-5.4.1801 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1801
tristanmcpherson-R2API-4.3.5 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 4.3.5

README

GoldenCoastPlus

This mod aims to improve Golden Coast and make it more interesting and fun.

Change list

  • Allied Aurelionite is now three times as strong, and its health and damage scales linearly.
  • Aurelionite can now drop three new items: Golden Knurl, Titanic Greatsword, and Guardian's Eye.
    • Golden Knurl grants the player +10% max health, +2.4 regen, and +20 armor.
    • Titanic Greatsword is an on-hit proc item that summons Aurelionite's sword when it triggers.
    • Guardian's Eye charges up a laser as you gain gold that fires at all nearby enemies when charged.
  • The unused Gold Elites now spawn in Golden Coast. They steal gold on hit and drop a lot of gold.
  • Changes to Aurelionite's fight.
    • Only four beacons spawn, and Aurelionite is vulnerable as soon as it spawns.
    • Aurelionite now has 2x more health.
    • Aurelionite now becomes invulnerable and turns the beacons off for every third of its health it loses. There is a grace period of 20 seconds after the beacons are turned back on during which they cannot be turned off again, allowing extra damage during a cycle if your DPS is high enough.
    • Removing Aurelionite's invulnerability by turning the beacons back on will debuff it with 1.5x damage taken for 10 seconds.
    • As the fight progresses, Aurelionite's attacks become more dangerous.
      • In phase 2, it summons more swords for its sword attack, fires more lasers for its laser attack, and fires lasers more often for its rock turret attack.
      • In phase 3, it now summons even more swords for its sword attack, its rock turret fires even more often, and its cooldowns are reduced by 25%.
    • For every phase skipped, all players will get a stack of Aurelionite's Blessing, which increases gold gain by 10%.

Known Issues

  • Gold elites will be called "ELITE_MODIFIER_GOLD" if pinged.
  • Gold elites aren't actually gold. Their unused skin is black, assumedly because its unfinished. I'll get around to making them actually gold at some point.

Future Plans

  • Make Gold Elites do something else more interesting (mostly for when the player gets Coven of Gold, their aspect).
  • Change the interactables in Golden Coast to make them more interesting.

Changelog

0.5.2

  • Thank you swuff for offering to write lore descriptions for the items in this mod! Finally adding them in 2 months after I got them.
  • Fixed an issue where Aurelionite was becoming invincible before his phase transitions.
  • Maybe I'll start actually working on this mod again who knows heehoo 0.5.1
  • Aurelionite will now use its third phase attacks if its first phase change happens when it is at the final third of its health. 0.5.0
  • Changed the duration of the debuff Aurelionite gets upon its armor being broken to 10 seconds (down from 20).
  • Increased Aurelionite's health by 2x.
  • Changed Aurelionite's attacks as the phases of its fight progress (see Change List).
  • Added a bonus reward for defeating Aurelionite in only 1 or 2 cycles.
  • Fixed text color of Golden Knurl's description.
  • Reduced Titanic Greatsword's damage from 2000% to 1250%.
  • Added config for Aurelionite's fight changes and the items he can drop. 0.4.2
  • Fixed issues with Golden Knurl's renderer materials (finally).
  • Fixed Aurelionite's invincibilty triggering too early. 0.4.1
  • Fixed the entire game breaking because I forgot to finish my TakeDamage hook. 0.4.0
  • Reverted the changes to pickup and description text of the last update.
  • Only Halcyon Seed contributes to allied Aurelionite's strength, like before, but it is still three times as powerful.
  • Reworked Aurelionite's fight (see Change List). 0.3.3
  • Updated pickup and description text of the items. 0.3.2
  • All items that Aurelionite can drop now contribute to its allied version's strength. Only Halcyon Seed is removed from the player's inventory, and it now contributes 3 times as much to its strength.
  • Updated icons for Golden Knurl and the Gold elite buff. 0.3.1
  • Updated icon outlines (thanks to swuff for the icons themselves and rob for hooking me up). 0.3.0
  • All items now have proper icons (thanks to Lamda Male) and item displays.
  • Gold Elites now drop 5x the amount of gold that they did before, and have a proper buff icon (thanks to Lambda Male).
  • Fixed issues with Coven of Gold's name tokens.
  • Fixed issue with Golden Knurl not granting regen.
  • Fixed issue with Aurelionite being unable to drop Halcyon Seed.
  • Fixed plugin name. 0.2.2
  • Fixed incompatibility issues with Aetherium. 0.2.1
  • Golden Knurl now gives a 10% health increase rather than a flat 60. 0.2.0
  • Gave the Gold Elites their unused skin.
  • Updated Titanic Greatsword's model.
  • Added Guardian's Eye. 0.1.1
  • Fixed for RoR2 v1.1.1.2. 0.1.0
  • Initial Unfinished Release

Credits

  • Lambda Male and swuff for the icons for the items and the Gold elite buff.