Ivyl.dll

Decompiled 11 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Cryptography;
using System.Security.Permissions;
using System.Text;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using EntityStates;
using HG;
using HG.Coroutines;
using HG.GeneralSerializer;
using HG.Reflection;
using IL.RoR2;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using On.RoR2;
using R2API;
using R2API.ScriptableObjects;
using RoR2;
using RoR2.Achievements;
using RoR2.ContentManagement;
using RoR2.EntitlementManagement;
using RoR2.ExpansionManagement;
using RoR2.Items;
using RoR2.Projectile;
using RoR2.Skills;
using RoR2BepInExPack.VanillaFixes;
using ThreeEyedGames;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Networking;
using UnityEngine.Rendering;
using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.ResourceManagement.ResourceLocations;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: OptIn]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("Ivyl")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Ivyl")]
[assembly: AssemblyTitle("Ivyl")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	internal static class IsExternalInit
	{
	}
}
namespace IvyLibrary
{
	public struct ArtifactCode
	{
		public (ArtifactCompound, ArtifactCompound, ArtifactCompound) topRow;

		public (ArtifactCompound, ArtifactCompound, ArtifactCompound) middleRow;

		public (ArtifactCompound, ArtifactCompound, ArtifactCompound) bottomRow;

		public ArtifactCode(ArtifactCompound topLeft, ArtifactCompound topCenter, ArtifactCompound topRight, ArtifactCompound middleLeft, ArtifactCompound middleCenter, ArtifactCompound middleRight, ArtifactCompound bottomLeft, ArtifactCompound bottomCenter, ArtifactCompound bottomRight)
		{
			topRow = (topLeft, topCenter, topRight);
			middleRow = (middleLeft, middleCenter, middleRight);
			bottomRow = (bottomLeft, bottomCenter, bottomRight);
		}

		public ArtifactCode((ArtifactCompound, ArtifactCompound, ArtifactCompound) topRow, (ArtifactCompound, ArtifactCompound, ArtifactCompound) middleRow, (ArtifactCompound, ArtifactCompound, ArtifactCompound) bottomRow)
		{
			this.topRow = topRow;
			this.middleRow = middleRow;
			this.bottomRow = bottomRow;
		}

		public Sha256Hash CreateCodeHash()
		{
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			using SHA256 sHA = SHA256.Create();
			byte[] buffer = new byte[9]
			{
				(byte)topRow.Item3,
				(byte)middleRow.Item3,
				(byte)bottomRow.Item3,
				(byte)topRow.Item2,
				(byte)bottomRow.Item2,
				(byte)middleRow.Item2,
				(byte)topRow.Item1,
				(byte)middleRow.Item1,
				(byte)bottomRow.Item1
			};
			return Sha256Hash.FromBytes(sHA.ComputeHash(buffer), 0);
		}
	}
	public enum ArtifactCompound
	{
		Circle = 1,
		Triangle = 3,
		Diamond = 5,
		Square = 7,
		Empty = 11
	}
	public class AssetBundleRequest<T> : IEnumerator where T : Object
	{
		private AssetBundleRequest _internalRequest;

		private T _asset;

		private T[] _allAssets;

		public T asset => _asset ?? (_asset = (T)(object)_internalRequest.asset);

		public T[] allAssets => _allAssets ?? (_allAssets = Array.ConvertAll(_internalRequest.allAssets, (Object x) => (T)(object)x));

		public bool isDone => ((AsyncOperation)_internalRequest).isDone;

		public float progress => ((AsyncOperation)_internalRequest).progress;

		public int priority
		{
			get
			{
				return ((AsyncOperation)_internalRequest).priority;
			}
			set
			{
				((AsyncOperation)_internalRequest).priority = value;
			}
		}

		public bool allowSceneActivation
		{
			get
			{
				return ((AsyncOperation)_internalRequest).allowSceneActivation;
			}
			set
			{
				((AsyncOperation)_internalRequest).allowSceneActivation = value;
			}
		}

		object IEnumerator.Current => asset;

		public event Action<AssetBundleRequest<T>> completed
		{
			add
			{
				((AsyncOperation)_internalRequest).completed += delegate
				{
					value(this);
				};
			}
			remove
			{
				((AsyncOperation)_internalRequest).completed -= delegate
				{
					value(this);
				};
			}
		}

		public event Action<AssetBundleRequest> completedTypeless
		{
			add
			{
				((AsyncOperation)_internalRequest).completed += delegate
				{
					value(_internalRequest);
				};
			}
			remove
			{
				((AsyncOperation)_internalRequest).completed -= delegate
				{
					value(_internalRequest);
				};
			}
		}

		public AssetBundleRequest(AssetBundleRequest request)
		{
			_internalRequest = request;
		}

		public static implicit operator AssetBundleRequest(AssetBundleRequest<T> obj)
		{
			return obj._internalRequest;
		}

		public override bool Equals(object obj)
		{
			AssetBundleRequest val = (AssetBundleRequest)((obj is AssetBundleRequest) ? obj : null);
			if (val == null || _internalRequest != val)
			{
				if (obj is AssetBundleRequest<T> assetBundleRequest)
				{
					return _internalRequest == assetBundleRequest._internalRequest;
				}
				return false;
			}
			return true;
		}

		public override int GetHashCode()
		{
			return ((object)_internalRequest).GetHashCode();
		}

		bool IEnumerator.MoveNext()
		{
			return !((AsyncOperation)_internalRequest).isDone;
		}

		void IEnumerator.Reset()
		{
		}
	}
	public abstract class BaseContentPlugin : BaseUnityPlugin, IContentPackProvider
	{
		public delegate IEnumerator LoadStaticContentAsyncDelegate(LoadStaticContentAsyncArgs args);

		public delegate IEnumerator GenerateContentPackAsyncDelegate(GetContentPackAsyncArgs args);

		public delegate IEnumerator FinalizeAsyncDelegate(FinalizeAsyncArgs args);

		public ContentPack Content { get; }

		string IContentPackProvider.identifier => ((BaseUnityPlugin)this).Info.Metadata.GUID;

		public event LoadStaticContentAsyncDelegate loadStaticContentAsync;

		public event GenerateContentPackAsyncDelegate generateContentPackAsync;

		public event FinalizeAsyncDelegate finalizeAsync;

		public BaseContentPlugin()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Expected O, but got Unknown
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Expected O, but got Unknown
			Content = new ContentPack
			{
				identifier = ((IContentPackProvider)this).identifier
			};
			ContentManager.collectContentPackProviders += (CollectContentPackProvidersDelegate)delegate(AddContentPackProviderDelegate add)
			{
				add.Invoke((IContentPackProvider)(object)this);
			};
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		protected virtual IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args)
		{
			if (this.loadStaticContentAsync == null)
			{
				yield break;
			}
			ParallelProgressCoroutine parallelProgressCoroutine = new ParallelProgressCoroutine(args.progressReceiver);
			Delegate[] invocationList = this.loadStaticContentAsync.GetInvocationList();
			for (int i = 0; i < invocationList.Length; i++)
			{
				LoadStaticContentAsyncDelegate loadStaticContentAsyncDelegate = (LoadStaticContentAsyncDelegate)invocationList[i];
				if (loadStaticContentAsyncDelegate != null)
				{
					ReadableProgress<float> val = new ReadableProgress<float>();
					parallelProgressCoroutine.Add(loadStaticContentAsyncDelegate(new LoadStaticContentAsyncArgs((IProgress<float>)val, args.peerLoadInfos)), val);
				}
			}
			while (parallelProgressCoroutine.MoveNext())
			{
				yield return parallelProgressCoroutine.Current;
			}
			this.loadStaticContentAsync = null;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		protected virtual IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args)
		{
			if (this.generateContentPackAsync != null)
			{
				ParallelProgressCoroutine parallelProgressCoroutine = new ParallelProgressCoroutine(args.progressReceiver);
				Delegate[] invocationList = this.generateContentPackAsync.GetInvocationList();
				for (int i = 0; i < invocationList.Length; i++)
				{
					GenerateContentPackAsyncDelegate generateContentPackAsyncDelegate = (GenerateContentPackAsyncDelegate)invocationList[i];
					if (generateContentPackAsyncDelegate != null)
					{
						ReadableProgress<float> val = new ReadableProgress<float>();
						parallelProgressCoroutine.Add(generateContentPackAsyncDelegate(new GetContentPackAsyncArgs((IProgress<float>)val, args.output, args.peerLoadInfos, args.retriesRemaining)), val);
					}
				}
				while (parallelProgressCoroutine.MoveNext())
				{
					yield return parallelProgressCoroutine.Current;
				}
			}
			ContentPack.Copy(Content, args.output);
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		protected virtual IEnumerator FinalizeAsync(FinalizeAsyncArgs args)
		{
			this.generateContentPackAsync = null;
			if (this.finalizeAsync != null)
			{
				ParallelProgressCoroutine parallelProgressCoroutine = new ParallelProgressCoroutine(args.progressReceiver);
				Delegate[] invocationList = this.finalizeAsync.GetInvocationList();
				for (int i = 0; i < invocationList.Length; i++)
				{
					FinalizeAsyncDelegate finalizeAsyncDelegate = (FinalizeAsyncDelegate)invocationList[i];
					if (finalizeAsyncDelegate != null)
					{
						ReadableProgress<float> val = new ReadableProgress<float>();
						parallelProgressCoroutine.Add(finalizeAsyncDelegate(new FinalizeAsyncArgs((IProgress<float>)val, args.peerLoadInfos, args.finalContentPack)), val);
					}
				}
				while (parallelProgressCoroutine.MoveNext())
				{
					yield return parallelProgressCoroutine.Current;
				}
				this.finalizeAsync = null;
			}
			Content.PopulateNetworkedObjectAssetIds();
		}

		IEnumerator IContentPackProvider.LoadStaticContentAsync(LoadStaticContentAsyncArgs args)
		{
			return LoadStaticContentAsync(args);
		}

		IEnumerator IContentPackProvider.GenerateContentPackAsync(GetContentPackAsyncArgs args)
		{
			return GenerateContentPackAsync(args);
		}

		IEnumerator IContentPackProvider.FinalizeAsync(FinalizeAsyncArgs args)
		{
			return FinalizeAsync(args);
		}
	}
	[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
	public abstract class BaseModuleAttribute : SearchableAttribute
	{
		internal static BaseModuleAttribute earlyAssignmentMetadata;

		public static GameObject InitializeModules<TModuleAttribute>(params object[] args) where TModuleAttribute : BaseModuleAttribute
		{
			return InitializeModules(typeof(TModuleAttribute), args);
		}

		public static void InitializeModules<TModuleAttribute>(GameObject managerObject, params object[] args) where TModuleAttribute : BaseModuleAttribute
		{
			InitializeModules(typeof(TModuleAttribute), managerObject, args);
		}

		public static GameObject InitializeModules(Type attributeType, params object[] args)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			GameObject val = new GameObject(attributeType.Name + "_Manager");
			Object.DontDestroyOnLoad((Object)(object)val);
			Transform transform = val.transform;
			GameObject managerObject = Chainloader.ManagerObject;
			transform.SetParent((managerObject != null) ? managerObject.transform : null);
			InitializeModules(attributeType, val, args);
			return val;
		}

		public static void InitializeModules(Type attributeType, GameObject managerObject, params object[] args)
		{
			if ((Object)(object)managerObject == (Object)null)
			{
				throw new ArgumentNullException("managerObject");
			}
			if (!attributeType.IsSubclassOf(typeof(BaseModuleAttribute)))
			{
				throw new ArgumentException("attributeType");
			}
			if (!SearchableAttribute.instancesListsByType.TryGetValue(attributeType, out var value) || value.Count <= 0)
			{
				Debug.LogWarning((object)("BaseModuleAttribute: Attempted to InitializeModules of type " + attributeType.Name + " but no instances were found."));
				return;
			}
			HashSet<object> hashSet = new HashSet<object>();
			foreach (BaseModuleAttribute item in value)
			{
				if (!(((SearchableAttribute)item).target is Type type) || !type.IsSubclassOf(typeof(Behaviour)))
				{
					Debug.LogWarning((object)string.Format("{0}: Module of type {1} has an invalid target ({2}). Target must be a class inheriting from {3}.", "BaseModuleAttribute", attributeType.Name, ((SearchableAttribute)item).target ?? "null", "Behaviour"));
				}
				else if (hashSet.Add(((SearchableAttribute)item).target) && item.Initialize(args, value))
				{
					earlyAssignmentMetadata = item;
					managerObject.RequireComponent(type);
					earlyAssignmentMetadata = null;
				}
			}
		}

		protected abstract bool Initialize(object[] args, List<SearchableAttribute> peers);
	}
	public abstract class BaseAssetAssociatedBehavior<TAssociationAttribute, TNetworkContext> : MonoBehaviour where TAssociationAttribute : SearchableAttribute where TNetworkContext : struct
	{
		protected static TNetworkContext server;

		protected static TNetworkContext client;

		protected static TNetworkContext shared;

		protected static void CommenceAttributeSearch<TAsset>(Type behaviourType, Action<TAssociationAttribute, MethodInfo, TAsset> onAssetFound)
		{
			List<TAssociationAttribute> list = new List<TAssociationAttribute>();
			SearchableAttribute.GetInstances<TAssociationAttribute>(list);
			foreach (TAssociationAttribute item in list)
			{
				if (!(((SearchableAttribute)item).target is MethodInfo methodInfo))
				{
					Debug.LogError((object)("TAssociationAttribute cannot be applied to object of type '" + ((SearchableAttribute)item).target?.GetType().Name + "'"));
					continue;
				}
				string text = "TAssociationAttribute cannot be applied to method " + methodInfo.DeclaringType.FullName + "." + methodInfo.Name + ": ";
				if (!methodInfo.IsStatic)
				{
					Debug.LogError((object)(text + "Method is not static."));
				}
				else if (!behaviourType.IsAssignableFrom(methodInfo.DeclaringType))
				{
					Debug.LogError((object)(text + methodInfo.DeclaringType.FullName + " does not derive from " + behaviourType.FullName + "."));
				}
				else if (methodInfo.DeclaringType.IsAbstract)
				{
					Debug.LogError((object)(text + methodInfo.DeclaringType.FullName + " is an abstract type"));
				}
				else if (!typeof(TAsset).IsAssignableFrom(methodInfo.ReturnType))
				{
					Debug.LogError((object)(text + methodInfo.DeclaringType.FullName + "." + methodInfo.Name + " returns type '" + (methodInfo.ReturnType?.FullName ?? "void") + "' instead of " + typeof(TAsset).FullName + "."));
				}
				else if (methodInfo.GetGenericArguments().Length != 0)
				{
					Debug.LogError((object)(text + methodInfo.DeclaringType.FullName + "." + methodInfo.Name + " must take no arguments."));
				}
				else
				{
					TAsset val = (TAsset)methodInfo.Invoke(null, Array.Empty<object>());
					if (val == null)
					{
						Debug.LogError((object)(methodInfo.DeclaringType.FullName + "." + methodInfo.Name + " returned null."));
					}
					else
					{
						onAssetFound(item, methodInfo, val);
					}
				}
			}
		}

		protected static ref TNetworkContext GetCurrentNetworkContext()
		{
			if (NetworkServer.active)
			{
				if (NetworkClient.active)
				{
					return ref shared;
				}
				return ref server;
			}
			if (NetworkClient.active)
			{
				return ref client;
			}
			throw new InvalidOperationException("Neither server nor client is running.");
		}
	}
	public abstract class BaseBuffBodyBehavior : BaseAssetAssociatedBehavior<BaseBuffBodyBehavior.BuffDefAssociationAttribute, BaseBuffBodyBehavior.NetworkContext>
	{
		public struct BuffTypePair
		{
			public BuffIndex buffIndex;

			public Type behaviorType;

			public int index;
		}

		public struct NetworkContext
		{
			public Lookup<BuffIndex, BuffTypePair> buffTypePairsLookup;

			public FixedSizeArrayPool<BaseBuffBodyBehavior> behaviorArraysPool;

			public void SetBuffTypePairs(List<BuffTypePair> buffTypePairs)
			{
				buffTypePairsLookup = (Lookup<BuffIndex, BuffTypePair>)buffTypePairs.ToLookup((BuffTypePair x) => x.buffIndex);
				behaviorArraysPool = new FixedSizeArrayPool<BaseBuffBodyBehavior>(buffTypePairs.Count);
			}
		}

		[MeansImplicitUse]
		[AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)]
		public class BuffDefAssociationAttribute : SearchableAttribute
		{
			public bool useOnServer = true;

			public bool useOnClient = true;
		}

		private static CharacterBody earlyAssignmentBody;

		private static Dictionary<UnityObjectWrapperKey<CharacterBody>, BaseBuffBodyBehavior[]> bodyToBuffBehaviors;

		public int stack;

		public CharacterBody body { get; private set; }

		protected void Awake()
		{
			body = earlyAssignmentBody;
			earlyAssignmentBody = null;
		}

		[SystemInitializer(new Type[] { typeof(BuffCatalog) })]
		private static void Init()
		{
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Expected O, but got Unknown
			List<BuffTypePair> server = new List<BuffTypePair>();
			List<BuffTypePair> client = new List<BuffTypePair>();
			List<BuffTypePair> shared = new List<BuffTypePair>();
			BaseAssetAssociatedBehavior<BuffDefAssociationAttribute, NetworkContext>.CommenceAttributeSearch<BuffDef>(typeof(BaseBuffBodyBehavior), RegisterBehaviour);
			if (shared.Count > 0)
			{
				BaseAssetAssociatedBehavior<BuffDefAssociationAttribute, NetworkContext>.server.SetBuffTypePairs(server);
				BaseAssetAssociatedBehavior<BuffDefAssociationAttribute, NetworkContext>.client.SetBuffTypePairs(client);
				BaseAssetAssociatedBehavior<BuffDefAssociationAttribute, NetworkContext>.shared.SetBuffTypePairs(shared);
				bodyToBuffBehaviors = new Dictionary<UnityObjectWrapperKey<CharacterBody>, BaseBuffBodyBehavior[]>();
				CharacterBody.onBodyAwakeGlobal += OnBodyAwakeGlobal;
				CharacterBody.onBodyDestroyGlobal += OnBodyDestroyGlobal;
				CharacterBody.SetBuffCount += new hook_SetBuffCount(CharacterBody_SetBuffCount);
			}
			void RegisterBehaviour(BuffDefAssociationAttribute attribute, MethodInfo methodInfo, BuffDef asset)
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				//IL_0007: Invalid comparison between Unknown and I4
				//IL_0036: Unknown result type (might be due to invalid IL or missing references)
				//IL_003b: Unknown result type (might be due to invalid IL or missing references)
				if ((int)asset.buffIndex < 0)
				{
					Debug.LogError((object)$"{methodInfo.DeclaringType.FullName}.{methodInfo.Name} returned a BuffDef that's not registered in the BuffCatalog. result={asset}");
				}
				else
				{
					BuffTypePair buffTypePair = default(BuffTypePair);
					buffTypePair.buffIndex = asset.buffIndex;
					buffTypePair.behaviorType = methodInfo.DeclaringType;
					BuffTypePair buffTypePair2 = buffTypePair;
					if (attribute.useOnServer)
					{
						List<BuffTypePair> list = server;
						buffTypePair = buffTypePair2;
						buffTypePair.index = server.Count;
						list.Add(buffTypePair);
					}
					if (attribute.useOnClient)
					{
						List<BuffTypePair> list2 = client;
						buffTypePair = buffTypePair2;
						buffTypePair.index = client.Count;
						list2.Add(buffTypePair);
					}
					if (attribute.useOnServer || attribute.useOnClient)
					{
						List<BuffTypePair> list3 = shared;
						buffTypePair = buffTypePair2;
						buffTypePair.index = shared.Count;
						list3.Add(buffTypePair);
					}
				}
			}
		}

		private static void OnBodyAwakeGlobal(CharacterBody body)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			BaseBuffBodyBehavior[] value = BaseAssetAssociatedBehavior<BuffDefAssociationAttribute, NetworkContext>.GetCurrentNetworkContext().behaviorArraysPool.Request();
			bodyToBuffBehaviors.Add(UnityObjectWrapperKey<CharacterBody>.op_Implicit(body), value);
		}

		private static void OnBodyDestroyGlobal(CharacterBody body)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			BaseBuffBodyBehavior[] array = bodyToBuffBehaviors[UnityObjectWrapperKey<CharacterBody>.op_Implicit(body)];
			for (int i = 0; i < array.Length; i++)
			{
				Object.Destroy((Object)(object)array[i]);
			}
			bodyToBuffBehaviors.Remove(UnityObjectWrapperKey<CharacterBody>.op_Implicit(body));
			if (NetworkServer.active || NetworkClient.active)
			{
				BaseAssetAssociatedBehavior<BuffDefAssociationAttribute, NetworkContext>.GetCurrentNetworkContext().behaviorArraysPool.Return(array);
			}
		}

		private static void CharacterBody_SetBuffCount(orig_SetBuffCount orig, CharacterBody self, BuffIndex buffType, int newCount)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			Lookup<BuffIndex, BuffTypePair> buffTypePairsLookup = BaseAssetAssociatedBehavior<BuffDefAssociationAttribute, NetworkContext>.GetCurrentNetworkContext().buffTypePairsLookup;
			if (!buffTypePairsLookup.Contains(buffType))
			{
				orig.Invoke(self, buffType, newCount);
				return;
			}
			int buffCount = self.GetBuffCount(buffType);
			orig.Invoke(self, buffType, newCount);
			if (buffCount == (buffCount = self.GetBuffCount(buffType)))
			{
				return;
			}
			BaseBuffBodyBehavior[] array = bodyToBuffBehaviors[UnityObjectWrapperKey<CharacterBody>.op_Implicit(self)];
			foreach (BuffTypePair item in buffTypePairsLookup[buffType])
			{
				SetBuffStack(self, ref array[item.index], item.behaviorType, buffCount);
			}
		}

		private static void SetBuffStack(CharacterBody body, ref BaseBuffBodyBehavior behavior, Type behaviorType, int stack)
		{
			if ((Object)(object)behavior == (Object)null != stack <= 0)
			{
				if (stack <= 0)
				{
					behavior.stack = 0;
					Object.Destroy((Object)(object)behavior);
					behavior = null;
				}
				else
				{
					earlyAssignmentBody = body;
					behavior = (BaseBuffBodyBehavior)(object)((Component)body).gameObject.AddComponent(behaviorType);
					earlyAssignmentBody = null;
				}
			}
			if ((Object)(object)behavior != (Object)null)
			{
				behavior.stack = stack;
			}
		}
	}
	public abstract class BaseEquipmentBodyBehavior : BaseAssetAssociatedBehavior<BaseEquipmentBodyBehavior.EquipmentDefDefAssociationAttribute, BaseEquipmentBodyBehavior.NetworkContext>
	{
		public struct EquipmentTypePair
		{
			public EquipmentIndex equipmentIndex;

			public Type behaviorType;
		}

		public struct EquipmentBehaviorsState
		{
			public BaseEquipmentBodyBehavior[] activeBehaviorsArray;

			public EquipmentIndex currentEquipmentIndex;
		}

		public struct NetworkContext
		{
			public Dictionary<EquipmentIndex, EquipmentTypePair[]> equipmentTypePairsDict;

			public void SetEquipmentTypePairs(List<EquipmentTypePair> equipmentTypePairs)
			{
				equipmentTypePairsDict = (from x in equipmentTypePairs
					group x by x.equipmentIndex).ToDictionary((IGrouping<EquipmentIndex, EquipmentTypePair> x) => x.Key, (IGrouping<EquipmentIndex, EquipmentTypePair> x) => x.ToArray());
			}
		}

		[MeansImplicitUse]
		[AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)]
		public class EquipmentDefDefAssociationAttribute : SearchableAttribute
		{
			public bool useOnServer = true;

			public bool useOnClient = true;
		}

		private static CharacterBody earlyAssignmentBody;

		private static Dictionary<UnityObjectWrapperKey<CharacterBody>, EquipmentBehaviorsState> bodyToEquipmentBehaviors;

		public EquipmentState state;

		public CharacterBody body { get; private set; }

		protected void Awake()
		{
			body = earlyAssignmentBody;
			earlyAssignmentBody = null;
		}

		[SystemInitializer(new Type[] { typeof(EquipmentCatalog) })]
		private static void Init()
		{
			List<EquipmentTypePair> server = new List<EquipmentTypePair>();
			List<EquipmentTypePair> client = new List<EquipmentTypePair>();
			List<EquipmentTypePair> shared = new List<EquipmentTypePair>();
			BaseAssetAssociatedBehavior<EquipmentDefDefAssociationAttribute, NetworkContext>.CommenceAttributeSearch<EquipmentDef>(typeof(BaseEquipmentBodyBehavior), RegisterBehaviour);
			if (shared.Count > 0)
			{
				BaseAssetAssociatedBehavior<EquipmentDefDefAssociationAttribute, NetworkContext>.server.SetEquipmentTypePairs(server);
				BaseAssetAssociatedBehavior<EquipmentDefDefAssociationAttribute, NetworkContext>.client.SetEquipmentTypePairs(client);
				BaseAssetAssociatedBehavior<EquipmentDefDefAssociationAttribute, NetworkContext>.shared.SetEquipmentTypePairs(shared);
				bodyToEquipmentBehaviors = new Dictionary<UnityObjectWrapperKey<CharacterBody>, EquipmentBehaviorsState>();
				CharacterBody.onBodyDestroyGlobal += CharacterBody_onBodyDestroyGlobal;
				CharacterBody.onBodyInventoryChangedGlobal += CharacterBody_onBodyInventoryChangedGlobal;
			}
			void RegisterBehaviour(EquipmentDefDefAssociationAttribute attribute, MethodInfo methodInfo, EquipmentDef asset)
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				//IL_0007: Invalid comparison between Unknown and I4
				//IL_0036: Unknown result type (might be due to invalid IL or missing references)
				//IL_003b: Unknown result type (might be due to invalid IL or missing references)
				if ((int)asset.equipmentIndex < 0)
				{
					Debug.LogError((object)$"{methodInfo.DeclaringType.FullName}.{methodInfo.Name} returned an EquipmentDef that's not registered in the EquipmentCatalog. result={asset}");
				}
				else
				{
					EquipmentTypePair equipmentTypePair = default(EquipmentTypePair);
					equipmentTypePair.equipmentIndex = asset.equipmentIndex;
					equipmentTypePair.behaviorType = methodInfo.DeclaringType;
					EquipmentTypePair item = equipmentTypePair;
					if (attribute.useOnServer)
					{
						server.Add(item);
					}
					if (attribute.useOnClient)
					{
						client.Add(item);
					}
					if (attribute.useOnServer || attribute.useOnClient)
					{
						shared.Add(item);
					}
				}
			}
		}

		private static void CharacterBody_onBodyDestroyGlobal(CharacterBody body)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			if (bodyToEquipmentBehaviors.TryGetValue(UnityObjectWrapperKey<CharacterBody>.op_Implicit(body), out var value))
			{
				for (int i = 0; i < value.activeBehaviorsArray.Length; i++)
				{
					Object.Destroy((Object)(object)value.activeBehaviorsArray[i]);
				}
				bodyToEquipmentBehaviors.Remove(UnityObjectWrapperKey<CharacterBody>.op_Implicit(body));
			}
		}

		private static void CharacterBody_onBodyInventoryChangedGlobal(CharacterBody body)
		{
			UpdateBodyEquipmentBehavior(body);
		}

		private static void UpdateBodyEquipmentBehavior(CharacterBody body)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			Inventory inventory = body.inventory;
			if (bodyToEquipmentBehaviors.TryGetValue(UnityObjectWrapperKey<CharacterBody>.op_Implicit(body), out var value))
			{
				if (value.currentEquipmentIndex != inventory.currentEquipmentIndex)
				{
					if (value.activeBehaviorsArray != null)
					{
						for (int i = 0; i < value.activeBehaviorsArray.Length; i++)
						{
							value.activeBehaviorsArray[i].state = EquipmentState.empty;
							Object.Destroy((Object)(object)value.activeBehaviorsArray[i]);
						}
					}
					if (BaseAssetAssociatedBehavior<EquipmentDefDefAssociationAttribute, NetworkContext>.GetCurrentNetworkContext().equipmentTypePairsDict.TryGetValue(inventory.currentEquipmentIndex, out var value2))
					{
						SetActiveBehaviors(body, ref value.activeBehaviorsArray, value2);
					}
					else
					{
						value.activeBehaviorsArray = null;
					}
				}
			}
			else
			{
				if (!Object.op_Implicit((Object)(object)inventory) || !BaseAssetAssociatedBehavior<EquipmentDefDefAssociationAttribute, NetworkContext>.GetCurrentNetworkContext().equipmentTypePairsDict.TryGetValue(inventory.currentEquipmentIndex, out var value3))
				{
					return;
				}
				SetActiveBehaviors(body, ref value.activeBehaviorsArray, value3);
			}
			value.currentEquipmentIndex = inventory.currentEquipmentIndex;
			bodyToEquipmentBehaviors[UnityObjectWrapperKey<CharacterBody>.op_Implicit(body)] = value;
			if (value.activeBehaviorsArray != null)
			{
				for (int j = 0; j < value.activeBehaviorsArray.Length; j++)
				{
					value.activeBehaviorsArray[j].state = inventory.currentEquipmentState;
				}
			}
		}

		private static void SetActiveBehaviors(CharacterBody body, ref BaseEquipmentBodyBehavior[] activeBehaviorsArray, EquipmentTypePair[] equipmentTypePairs)
		{
			if (activeBehaviorsArray == null || activeBehaviorsArray.Length != equipmentTypePairs.Length)
			{
				activeBehaviorsArray = new BaseEquipmentBodyBehavior[equipmentTypePairs.Length];
			}
			for (int i = 0; i < equipmentTypePairs.Length; i++)
			{
				earlyAssignmentBody = body;
				activeBehaviorsArray[i] = (BaseEquipmentBodyBehavior)(object)((Component)body).gameObject.AddComponent(equipmentTypePairs[i].behaviorType);
				earlyAssignmentBody = null;
			}
		}
	}
	public abstract class BaseItemMasterBehavior : BaseAssetAssociatedBehavior<BaseItemMasterBehavior.ItemDefAssociationAttribute, BaseItemMasterBehavior.NetworkContext>
	{
		public struct NetworkContext
		{
			public ItemTypePair[] itemTypePairs;

			public FixedSizeArrayPool<BaseItemMasterBehavior> behaviorArraysPool;

			public void SetItemTypePairs(List<ItemTypePair> itemTypePairs)
			{
				this.itemTypePairs = itemTypePairs.ToArray();
				behaviorArraysPool = new FixedSizeArrayPool<BaseItemMasterBehavior>(this.itemTypePairs.Length);
			}
		}

		[MeansImplicitUse]
		[AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)]
		public class ItemDefAssociationAttribute : SearchableAttribute
		{
			public bool useOnServer = true;

			public bool useOnClient = true;
		}

		private static CharacterMaster earlyAssignmentMaster;

		private static Dictionary<UnityObjectWrapperKey<CharacterMaster>, BaseItemMasterBehavior[]> masterToItemBehaviors;

		public int stack;

		public CharacterMaster master { get; private set; }

		protected void Awake()
		{
			master = earlyAssignmentMaster;
			earlyAssignmentMaster = null;
		}

		[SystemInitializer(new Type[] { typeof(ItemCatalog) })]
		private static void Init()
		{
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Expected O, but got Unknown
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Expected O, but got Unknown
			List<ItemTypePair> server = new List<ItemTypePair>();
			List<ItemTypePair> client = new List<ItemTypePair>();
			List<ItemTypePair> shared = new List<ItemTypePair>();
			BaseAssetAssociatedBehavior<ItemDefAssociationAttribute, NetworkContext>.CommenceAttributeSearch<ItemDef>(typeof(BaseItemMasterBehavior), RegisterBehaviour);
			if (shared.Count > 0)
			{
				BaseAssetAssociatedBehavior<ItemDefAssociationAttribute, NetworkContext>.server.SetItemTypePairs(server);
				BaseAssetAssociatedBehavior<ItemDefAssociationAttribute, NetworkContext>.client.SetItemTypePairs(client);
				BaseAssetAssociatedBehavior<ItemDefAssociationAttribute, NetworkContext>.shared.SetItemTypePairs(shared);
				masterToItemBehaviors = new Dictionary<UnityObjectWrapperKey<CharacterMaster>, BaseItemMasterBehavior[]>();
				CharacterMaster.OnDestroy += new hook_OnDestroy(CharacterMaster_OnDestroy);
				CharacterMaster.OnInventoryChanged += new hook_OnInventoryChanged(CharacterMaster_OnInventoryChanged);
			}
			void RegisterBehaviour(ItemDefAssociationAttribute attribute, MethodInfo methodInfo, ItemDef asset)
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				//IL_0007: Invalid comparison between Unknown and I4
				//IL_002d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0036: Unknown result type (might be due to invalid IL or missing references)
				//IL_003b: Unknown result type (might be due to invalid IL or missing references)
				//IL_004d: Unknown result type (might be due to invalid IL or missing references)
				//IL_004e: Unknown result type (might be due to invalid IL or missing references)
				//IL_005d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				//IL_008d: Unknown result type (might be due to invalid IL or missing references)
				if ((int)asset.itemIndex < 0)
				{
					Debug.LogError((object)$"{methodInfo.DeclaringType.FullName}.{methodInfo.Name} returned an ItemDef that's not registered in the ItemCatalog. result={asset}");
				}
				else
				{
					ItemTypePair val = default(ItemTypePair);
					val.itemIndex = asset.itemIndex;
					val.behaviorType = methodInfo.DeclaringType;
					ItemTypePair item = val;
					if (attribute.useOnServer)
					{
						server.Add(item);
					}
					if (attribute.useOnClient)
					{
						client.Add(item);
					}
					if (attribute.useOnServer || attribute.useOnClient)
					{
						shared.Add(item);
					}
				}
			}
		}

		private static void CharacterMaster_OnDestroy(orig_OnDestroy orig, CharacterMaster self)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self);
			if (masterToItemBehaviors.TryGetValue(UnityObjectWrapperKey<CharacterMaster>.op_Implicit(self), out var value))
			{
				for (int i = 0; i < value.Length; i++)
				{
					Object.Destroy((Object)(object)value[i]);
				}
				masterToItemBehaviors.Remove(UnityObjectWrapperKey<CharacterMaster>.op_Implicit(self));
				if (NetworkServer.active || NetworkClient.active)
				{
					BaseAssetAssociatedBehavior<ItemDefAssociationAttribute, NetworkContext>.GetCurrentNetworkContext().behaviorArraysPool.Return(value);
				}
			}
		}

		private static void CharacterMaster_OnInventoryChanged(orig_OnInventoryChanged orig, CharacterMaster self)
		{
			orig.Invoke(self);
			UpdateMasterItemBehaviorStacks(self);
		}

		private static void UpdateMasterItemBehaviorStacks(CharacterMaster master)
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			ref NetworkContext currentNetworkContext = ref BaseAssetAssociatedBehavior<ItemDefAssociationAttribute, NetworkContext>.GetCurrentNetworkContext();
			Inventory inventory = master.inventory;
			if (!masterToItemBehaviors.TryGetValue(UnityObjectWrapperKey<CharacterMaster>.op_Implicit(master), out var value) && Object.op_Implicit((Object)(object)inventory) && inventory.itemAcquisitionOrder.Count > 0)
			{
				value = currentNetworkContext.behaviorArraysPool.Request();
				masterToItemBehaviors.Add(UnityObjectWrapperKey<CharacterMaster>.op_Implicit(master), value);
			}
			if (value == null)
			{
				return;
			}
			ItemTypePair[] itemTypePairs = currentNetworkContext.itemTypePairs;
			if (Object.op_Implicit((Object)(object)inventory))
			{
				for (int i = 0; i < itemTypePairs.Length; i++)
				{
					ItemTypePair val = itemTypePairs[i];
					SetItemStack(master, ref value[i], val.behaviorType, inventory.GetItemCount(val.itemIndex));
				}
				return;
			}
			for (int j = 0; j < itemTypePairs.Length; j++)
			{
				ref BaseItemMasterBehavior reference = ref value[j];
				if ((Object)(object)reference != (Object)null)
				{
					Object.Destroy((Object)(object)reference);
					reference = null;
				}
			}
		}

		private static void SetItemStack(CharacterMaster master, ref BaseItemMasterBehavior behavior, Type behaviorType, int stack)
		{
			if ((Object)(object)behavior == (Object)null != stack <= 0)
			{
				if (stack <= 0)
				{
					behavior.stack = 0;
					Object.Destroy((Object)(object)behavior);
					behavior = null;
				}
				else
				{
					earlyAssignmentMaster = master;
					behavior = (BaseItemMasterBehavior)(object)((Component)master).gameObject.AddComponent(behaviorType);
					earlyAssignmentMaster = null;
				}
			}
			if ((Object)(object)behavior != (Object)null)
			{
				behavior.stack = stack;
			}
		}
	}
	public record AchievementWrapper : AchievementWrapper<AchievementWrapper, AchievementDef, UnlockableDef>
	{
		public AchievementWrapper(AchievementDef AchievementDef, UnlockableDef UnlockableDef)
			: base(AchievementDef, UnlockableDef)
		{
		}

		public new void Deconstruct(out AchievementDef AchievementDef, out UnlockableDef UnlockableDef)
		{
			AchievementDef = base.AchievementDef;
			UnlockableDef = base.UnlockableDef;
		}
	}
	public record AchievementWrapper<TAchievementDef, TUnlockableDef> : AchievementWrapper<AchievementWrapper<TAchievementDef, TUnlockableDef>, TAchievementDef, TUnlockableDef> where TAchievementDef : AchievementDef where TUnlockableDef : UnlockableDef
	{
		public AchievementWrapper(TAchievementDef AchievementDef, TUnlockableDef UnlockableDef)
			: base(AchievementDef, UnlockableDef)
		{
		}

		public new void Deconstruct(out TAchievementDef AchievementDef, out TUnlockableDef UnlockableDef)
		{
			AchievementDef = base.AchievementDef;
			UnlockableDef = base.UnlockableDef;
		}
	}
	public abstract record AchievementWrapper<TAchievementWrapper, TAchievementDef, TUnlockableDef>(TAchievementDef AchievementDef, TUnlockableDef UnlockableDef) where TAchievementWrapper : AchievementWrapper<TAchievementWrapper, TAchievementDef, TUnlockableDef> where TAchievementDef : AchievementDef where TUnlockableDef : UnlockableDef
	{
		public string NameToken => ((AchievementDef)AchievementDef).nameToken;

		public string DescriptionToken => ((AchievementDef)AchievementDef).descriptionToken;

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public TAchievementWrapper SetIconSprite(Sprite iconSprite)
		{
			((AchievementDef)AchievementDef).SetAchievedIcon(iconSprite);
			((UnlockableDef)UnlockableDef).achievementIcon = iconSprite;
			return this as TAchievementWrapper;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public TAchievementWrapper SetPrerequisiteAchievement(AchievementDef prerequisiteAchievement)
		{
			((AchievementDef)AchievementDef).prerequisiteAchievementIdentifier = prerequisiteAchievement?.identifier;
			return this as TAchievementWrapper;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public TAchievementWrapper SetPrerequisiteAchievement(string prerequisiteAchievementIdentifier)
		{
			((AchievementDef)AchievementDef).prerequisiteAchievementIdentifier = prerequisiteAchievementIdentifier;
			return this as TAchievementWrapper;
		}

		public TAchievementWrapper SetTrackerTypes(Type localTrackerType, Type serverTrackerType = null)
		{
			if (localTrackerType == null)
			{
				throw new ArgumentNullException("localTrackerType");
			}
			if (!localTrackerType.IsSubclassOf(typeof(BaseAchievement)))
			{
				throw new ArgumentException("localTrackerType");
			}
			if (serverTrackerType != null && !serverTrackerType.IsSubclassOf(typeof(BaseServerAchievement)))
			{
				throw new ArgumentException("serverTrackerType");
			}
			((AchievementDef)AchievementDef).type = localTrackerType;
			((AchievementDef)AchievementDef).serverTrackerType = serverTrackerType;
			return this as TAchievementWrapper;
		}
	}
	public static class ArtifactExtensions
	{
		private static Dictionary<ArtifactDef, (Action onEnabledAction, Action onDisabledAction)> artifactEnabledActions;

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static TArtifactDef SetIconSprites<TArtifactDef>(this TArtifactDef artifactDef, Sprite enabledIconSprite, Sprite disabledIconSprite) where TArtifactDef : ArtifactDef
		{
			((ArtifactDef)artifactDef).smallIconSelectedSprite = enabledIconSprite;
			((ArtifactDef)artifactDef).smallIconDeselectedSprite = disabledIconSprite;
			return artifactDef;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static TArtifactDef SetPickupModelPrefab<TArtifactDef>(this TArtifactDef artifactDef, GameObject pickupModelPrefab) where TArtifactDef : ArtifactDef
		{
			((ArtifactDef)artifactDef).pickupModelPrefab = pickupModelPrefab;
			return artifactDef;
		}

		public static TArtifactDef SetArtifactCode<TArtifactDef>(this TArtifactDef artifactDef, ArtifactCode? artifactCode) where TArtifactDef : ArtifactDef
		{
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			for (int num = ArtifactCodeAPI.artifactCodes.Count - 1; num >= 0; num--)
			{
				(ArtifactDef, Sha256HashAsset) tuple = ArtifactCodeAPI.artifactCodes[num];
				if ((Object)(object)tuple.Item1 == (Object)(object)artifactDef)
				{
					Object.Destroy((Object)(object)tuple.Item2);
					ArtifactCodeAPI.artifactCodes.RemoveAt(num);
				}
			}
			if (artifactCode.HasValue)
			{
				Sha256HashAsset val = ScriptableObject.CreateInstance<Sha256HashAsset>();
				val.value = artifactCode.Value.CreateCodeHash();
				ArtifactCodeAPI.AddCode((ArtifactDef)(object)artifactDef, val);
			}
			return artifactDef;
		}

		public static TArtifactDef SetEnabledActions<TArtifactDef>(this TArtifactDef artifactDef, Action onEnabledAction, Action onDisabledAction) where TArtifactDef : ArtifactDef
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Expected O, but got Unknown
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			if (artifactEnabledActions == null)
			{
				artifactEnabledActions = new Dictionary<ArtifactDef, (Action, Action)>();
				RunArtifactManager.onArtifactEnabledGlobal += new ArtifactStateChangeDelegate(OnArtifactEnabledGlobal);
				RunArtifactManager.onArtifactDisabledGlobal += new ArtifactStateChangeDelegate(OnArtifactDisabledGlobal);
			}
			artifactEnabledActions[(ArtifactDef)(object)artifactDef] = (onEnabledAction, onDisabledAction);
			return artifactDef;
			static void OnArtifactDisabledGlobal(RunArtifactManager runArtifactManager, ArtifactDef artifactDef)
			{
				if (artifactEnabledActions.TryGetValue(artifactDef, out (Action, Action) value))
				{
					value.Item2?.Invoke();
				}
			}
			static void OnArtifactEnabledGlobal(RunArtifactManager runArtifactManager, ArtifactDef artifactDef)
			{
				if (artifactEnabledActions.TryGetValue(artifactDef, out (Action, Action) value2))
				{
					value2.Item1?.Invoke();
				}
			}
		}
	}
	public static class BuffExtensions
	{
		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static TBuffDef SetIconSprite<TBuffDef>(this TBuffDef buffDef, Sprite iconSprite, Color spriteColor) where TBuffDef : BuffDef
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			((BuffDef)buffDef).iconSprite = iconSprite;
			((BuffDef)buffDef).buffColor = spriteColor;
			return buffDef;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static TBuffDef SetIconSprite<TBuffDef>(this TBuffDef buffDef, Sprite iconSprite) where TBuffDef : BuffDef
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			((BuffDef)buffDef).iconSprite = iconSprite;
			((BuffDef)buffDef).buffColor = Color.white;
			return buffDef;
		}

		public static TBuffDef SetFlags<TBuffDef>(this TBuffDef buffDef, BuffFlags flags) where TBuffDef : BuffDef
		{
			((BuffDef)buffDef).canStack = (flags & BuffFlags.Stackable) > BuffFlags.None;
			((BuffDef)buffDef).isDebuff = (flags & BuffFlags.Debuff) > BuffFlags.None;
			((BuffDef)buffDef).isCooldown = (flags & BuffFlags.Cooldown) > BuffFlags.None;
			((BuffDef)buffDef).isHidden = (flags & BuffFlags.Hidden) > BuffFlags.None;
			return buffDef;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static TBuffDef SetStartSfx<TBuffDef>(this TBuffDef buffDef, NetworkSoundEventDef startSfx) where TBuffDef : BuffDef
		{
			((BuffDef)buffDef).startSfx = startSfx;
			return buffDef;
		}
	}
	public static class ContentPackExtensions
	{
		public static void PopulateNetworkedObjectAssetIds(this ContentPack contentPack)
		{
			StringBuilder stringBuilder2 = new StringBuilder(32);
			using (MD5 hasher2 = MD5.Create())
			{
				PopulateAssetIds(contentPack.bodyPrefabs, contentPack.identifier, "bodyPrefabs", stringBuilder2, hasher2);
				PopulateAssetIds(contentPack.masterPrefabs, contentPack.identifier, "masterPrefabs", stringBuilder2, hasher2);
				PopulateAssetIds(contentPack.projectilePrefabs, contentPack.identifier, "projectilePrefabs", stringBuilder2, hasher2);
				PopulateAssetIds(contentPack.networkedObjectPrefabs, contentPack.identifier, "networkedObjectPrefabs", stringBuilder2, hasher2);
				PopulateAssetIds(contentPack.gameModePrefabs, contentPack.identifier, "gameModePrefabs", stringBuilder2, hasher2);
			}
			static void PopulateAssetIds(NamedAssetCollection<GameObject> assets, string contentIdentifier, string collectionIdentifier, StringBuilder stringBuilder, HashAlgorithm hasher)
			{
				//IL_000e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0013: Unknown result type (might be due to invalid IL or missing references)
				//IL_0014: Unknown result type (might be due to invalid IL or missing references)
				//IL_0024: Unknown result type (might be due to invalid IL or missing references)
				//IL_0029: Unknown result type (might be due to invalid IL or missing references)
				//IL_0041: Unknown result type (might be due to invalid IL or missing references)
				//IL_008e: Unknown result type (might be due to invalid IL or missing references)
				NetworkIdentity val2 = default(NetworkIdentity);
				for (int i = 0; i < assets.Length; i++)
				{
					AssetInfo<GameObject> val = assets.assetInfos[i];
					if (val.asset.TryGetComponent<NetworkIdentity>(ref val2))
					{
						NetworkHash128 assetId = val2.assetId;
						if (!((NetworkHash128)(ref assetId)).IsValid())
						{
							stringBuilder.Clear();
							byte[] array = hasher.ComputeHash(Encoding.UTF8.GetBytes(val.assetName + contentIdentifier + collectionIdentifier));
							foreach (byte b in array)
							{
								stringBuilder.Append(b.ToString("x2"));
							}
							val2.SetDynamicAssetId(NetworkHash128.Parse(stringBuilder.ToString()));
						}
					}
				}
			}
		}

		public static void AddEntityStatesFromAssembly(this ContentPack contentPack, Assembly assembly)
		{
			Type[] types = assembly.GetTypes();
			for (int i = 0; i < types.Length; i++)
			{
				if (types[i].IsSubclassOf(typeof(EntityState)))
				{
					contentPack.entityStateTypes.Add(types[i]);
				}
			}
		}

		public static void AddSerializedContent(this ContentPack contentPack, R2APISerializableContentPack serializableContent)
		{
			typeof(R2APISerializableContentPack).GetMethod("EnsureNoFieldsAreNull", BindingFlags.Instance | BindingFlags.NonPublic).Invoke(serializableContent, null);
			contentPack.bodyPrefabs.Add(serializableContent.bodyPrefabs);
			contentPack.masterPrefabs.Add(serializableContent.masterPrefabs);
			contentPack.projectilePrefabs.Add(serializableContent.projectilePrefabs);
			contentPack.gameModePrefabs.Add(serializableContent.gameModePrefabs);
			contentPack.effectDefs.Add(((IEnumerable<GameObject>)serializableContent.effectPrefabs).Select((Func<GameObject, EffectDef>)((GameObject x) => new EffectDef(x))).ToArray());
			contentPack.networkedObjectPrefabs.Add(serializableContent.networkedObjectPrefabs);
			contentPack.skillDefs.Add(serializableContent.skillDefs);
			contentPack.skillFamilies.Add(serializableContent.skillFamilies);
			contentPack.sceneDefs.Add(serializableContent.sceneDefs);
			contentPack.itemDefs.Add(serializableContent.itemDefs);
			contentPack.itemTierDefs.Add(serializableContent.itemTierDefs);
			contentPack.itemRelationshipTypes.Add(serializableContent.itemRelationshipTypes);
			contentPack.equipmentDefs.Add(serializableContent.equipmentDefs);
			contentPack.buffDefs.Add(serializableContent.buffDefs);
			contentPack.eliteDefs.Add(serializableContent.eliteDefs);
			contentPack.unlockableDefs.Add(serializableContent.unlockableDefs);
			contentPack.survivorDefs.Add(serializableContent.survivorDefs);
			contentPack.artifactDefs.Add(serializableContent.artifactDefs);
			contentPack.surfaceDefs.Add(serializableContent.surfaceDefs);
			contentPack.networkSoundEventDefs.Add(serializableContent.networkSoundEventDefs);
			contentPack.musicTrackDefs.Add(serializableContent.musicTrackDefs);
			contentPack.gameEndingDefs.Add(serializableContent.gameEndingDefs);
			contentPack.entityStateConfigurations.Add(serializableContent.entityStateConfigurations);
			contentPack.expansionDefs.Add(serializableContent.expansionDefs);
			contentPack.entitlementDefs.Add(serializableContent.entitlementDefs);
			contentPack.miscPickupDefs.Add(serializableContent.miscPickupDefs);
			HashSet<Type> hashSet = new HashSet<Type>();
			for (int i = 0; i < serializableContent.entityStateTypes.Length; i++)
			{
				Type stateType = ((SerializableEntityStateType)(ref serializableContent.entityStateTypes[i])).stateType;
				if (stateType != null)
				{
					hashSet.Add(stateType);
					continue;
				}
				Debug.LogWarning((object)("SerializableContentPack \"" + ((Object)serializableContent).name + "\" could not resolve type with name \"" + ((SerializableEntityStateType)(ref serializableContent.entityStateTypes[i])).typeName + "\". The type will not be available in the content pack."));
			}
			contentPack.entityStateTypes.Add(hashSet.ToArray());
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static void AddEffectPrefab(this ContentPack contentPack, GameObject effectPrefab)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			contentPack.effectDefs.Add<EffectDef>(new EffectDef(effectPrefab));
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		private static string GetPrefix(ContentPack contentPack)
		{
			return contentPack.identifier.Substring(contentPack.identifier.LastIndexOf('.') + 1);
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		internal static string FormatToken(string baseToken, string tokenPrefix)
		{
			return tokenPrefix + "_" + baseToken;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		internal static string FormatAssetIdentifier(string baseIdentifier, string prefix)
		{
			return prefix + "." + baseIdentifier;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		internal static string GetUnlockableIdentifier(string baseIdentifier, UnlockableType unlockableType)
		{
			if (!string.IsNullOrWhiteSpace((string)unlockableType))
			{
				baseIdentifier = (string)unlockableType + "." + baseIdentifier;
			}
			return baseIdentifier;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		private static void AssignRequiredExpansion(ref ExpansionDef requiredExpansion, ContentPack contentPack)
		{
			if (contentPack.expansionDefs.Length > 0)
			{
				requiredExpansion = contentPack.expansionDefs[0];
			}
		}

		public static ExpansionDef DefineExpansion(this ContentPack contentPack)
		{
			return contentPack.DefineExpansion<ExpansionDef>();
		}

		public static TExpansionDef DefineExpansion<TExpansionDef>(this ContentPack contentPack) where TExpansionDef : ExpansionDef
		{
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			TExpansionDef expansion = ScriptableObject.CreateInstance<TExpansionDef>();
			((Object)(object)expansion).name = contentPack.identifier;
			string text = contentPack.identifier.ToUpperInvariant().Replace('.', '_');
			((ExpansionDef)expansion).nameToken = text + "_NAME";
			((ExpansionDef)expansion).descriptionToken = text + "_DESCRIPTION";
			AsyncOperationHandle<Sprite> val = Addressables.LoadAssetAsync<Sprite>((object)"RoR2/Base/Common/MiscIcons/texUnlockIcon.png");
			val.Completed += delegate(AsyncOperationHandle<Sprite> texUnlockIcon)
			{
				ExpansionDef val2 = (ExpansionDef)(object)expansion;
				if (val2.disabledIconSprite == null)
				{
					val2.disabledIconSprite = texUnlockIcon.Result;
				}
			};
			contentPack.expansionDefs.Add<ExpansionDef>((ExpansionDef)(object)expansion);
			return expansion;
		}

		public static ItemDef DefineItem(this ContentPack contentPack, string identifier)
		{
			return contentPack.DefineItem<ItemDef>(identifier);
		}

		public static TItemDef DefineItem<TItemDef>(this ContentPack contentPack, string identifier) where TItemDef : ItemDef
		{
			TItemDef val = ScriptableObject.CreateInstance<TItemDef>();
			string prefix = GetPrefix(contentPack);
			((Object)(object)val).name = FormatAssetIdentifier(identifier, prefix);
			string text = identifier.ToUpperInvariant();
			string tokenPrefix = prefix.ToUpperInvariant();
			((ItemDef)val).nameToken = FormatToken("ITEM_" + text + "_NAME", tokenPrefix);
			((ItemDef)val).pickupToken = FormatToken("ITEM_" + text + "_PICKUP", tokenPrefix);
			((ItemDef)val).descriptionToken = FormatToken("ITEM_" + text + "_DESC", tokenPrefix);
			((ItemDef)val).loreToken = FormatToken("ITEM_" + text + "_LORE", tokenPrefix);
			AssignRequiredExpansion(ref ((ItemDef)val).requiredExpansion, contentPack);
			contentPack.itemDefs.Add<ItemDef>((ItemDef)(object)val);
			return val;
		}

		public static EquipmentDef DefineEquipment(this ContentPack contentPack, string identifier)
		{
			return contentPack.DefineEquipment<EquipmentDef>(identifier);
		}

		public static TEquipmentDef DefineEquipment<TEquipmentDef>(this ContentPack contentPack, string identifier) where TEquipmentDef : EquipmentDef
		{
			TEquipmentDef val = ScriptableObject.CreateInstance<TEquipmentDef>();
			string prefix = GetPrefix(contentPack);
			((Object)(object)val).name = FormatAssetIdentifier(identifier, prefix);
			string text = identifier.ToUpperInvariant();
			string tokenPrefix = prefix.ToUpperInvariant();
			((EquipmentDef)val).nameToken = FormatToken("EQUIPMENT_" + text + "_NAME", tokenPrefix);
			((EquipmentDef)val).pickupToken = FormatToken("EQUIPMENT_" + text + "_PICKUP", tokenPrefix);
			((EquipmentDef)val).descriptionToken = FormatToken("EQUIPMENT_" + text + "_DESC", tokenPrefix);
			((EquipmentDef)val).loreToken = FormatToken("EQUIPMENT_" + text + "_LORE", tokenPrefix);
			((EquipmentDef)val).canDrop = true;
			((EquipmentDef)val).enigmaCompatible = true;
			AssignRequiredExpansion(ref ((EquipmentDef)val).requiredExpansion, contentPack);
			contentPack.equipmentDefs.Add<EquipmentDef>((EquipmentDef)(object)val);
			return val;
		}

		public static BuffDef DefineBuff(this ContentPack contentPack, string identifier)
		{
			return contentPack.DefineBuff<BuffDef>(identifier);
		}

		public static TBuffDef DefineBuff<TBuffDef>(this ContentPack contentPack, string identifier) where TBuffDef : BuffDef
		{
			TBuffDef val = ScriptableObject.CreateInstance<TBuffDef>();
			((Object)(object)val).name = FormatAssetIdentifier(identifier, GetPrefix(contentPack));
			contentPack.buffDefs.Add<BuffDef>((BuffDef)(object)val);
			return val;
		}

		public static ArtifactDef DefineArtifact(this ContentPack contentPack, string identifier)
		{
			return contentPack.DefineArtifact<ArtifactDef>(identifier);
		}

		public static TArtifactDef DefineArtifact<TArtifactDef>(this ContentPack contentPack, string identifier) where TArtifactDef : ArtifactDef
		{
			TArtifactDef val = ScriptableObject.CreateInstance<TArtifactDef>();
			string prefix = GetPrefix(contentPack);
			((ArtifactDef)val).cachedName = FormatAssetIdentifier(identifier, prefix);
			string text = identifier.ToUpperInvariant();
			string tokenPrefix = prefix.ToUpperInvariant();
			((ArtifactDef)val).nameToken = FormatToken("ARTIFACT_" + text + "_NAME", tokenPrefix);
			((ArtifactDef)val).descriptionToken = FormatToken("ARTIFACT_" + text + "_DESCRIPTION", tokenPrefix);
			AssignRequiredExpansion(ref ((ArtifactDef)val).requiredExpansion, contentPack);
			contentPack.artifactDefs.Add<ArtifactDef>((ArtifactDef)(object)val);
			return val;
		}

		public static SkillDef DefineSkill(this ContentPack contentPack, string identifier)
		{
			return contentPack.DefineSkill<SkillDef>(identifier);
		}

		public static TSceneDef DefineSkill<TSceneDef>(this ContentPack contentPack, string identifier) where TSceneDef : SkillDef
		{
			TSceneDef val = ScriptableObject.CreateInstance<TSceneDef>();
			string prefix = GetPrefix(contentPack);
			((SkillDef)val).skillName = FormatAssetIdentifier(identifier, prefix);
			((Object)(object)val).name = ((SkillDef)val).skillName;
			string text = identifier.ToUpperInvariant();
			string tokenPrefix = prefix.ToUpperInvariant();
			((SkillDef)val).skillNameToken = FormatToken("SKILL_" + text + "_NAME", tokenPrefix);
			((SkillDef)val).skillDescriptionToken = FormatToken("SKILL_" + text + "_DESC", tokenPrefix);
			contentPack.skillDefs.Add<SkillDef>((SkillDef)(object)val);
			return val;
		}

		public static GameEndingDef DefineGameEnding(this ContentPack contentPack, string identifier)
		{
			return contentPack.DefineGameEnding<GameEndingDef>(identifier);
		}

		public static TGameEndingDef DefineGameEnding<TGameEndingDef>(this ContentPack contentPack, string identifier) where TGameEndingDef : GameEndingDef
		{
			TGameEndingDef val = ScriptableObject.CreateInstance<TGameEndingDef>();
			string prefix = GetPrefix(contentPack);
			((GameEndingDef)val).cachedName = FormatAssetIdentifier(identifier, prefix);
			string text = identifier.ToUpperInvariant();
			string tokenPrefix = prefix.ToUpperInvariant();
			((GameEndingDef)val).endingTextToken = FormatToken("GAME_RESULT_" + text, tokenPrefix);
			contentPack.gameEndingDefs.Add<GameEndingDef>((GameEndingDef)(object)val);
			return val;
		}

		public static SurfaceDef DefineSurfaceDef(this ContentPack contentPack, string identifier)
		{
			return contentPack.DefineSurfaceDef<SurfaceDef>(identifier);
		}

		public static TSurfaceDef DefineSurfaceDef<TSurfaceDef>(this ContentPack contentPack, string identifier) where TSurfaceDef : SurfaceDef
		{
			TSurfaceDef val = ScriptableObject.CreateInstance<TSurfaceDef>();
			((Object)(object)val).name = FormatAssetIdentifier(identifier, GetPrefix(contentPack));
			contentPack.surfaceDefs.Add<SurfaceDef>((SurfaceDef)(object)val);
			return val;
		}

		public static SurvivorDef DefineSurvivorFromBodyPrefab(this ContentPack contentPack, string identifier, GameObject bodyPrefab)
		{
			return contentPack.DefineSurvivorFromBodyPrefab<SurvivorDef>(identifier, bodyPrefab);
		}

		public static TSurvivorDef DefineSurvivorFromBodyPrefab<TSurvivorDef>(this ContentPack contentPack, string identifier, GameObject bodyPrefab) where TSurvivorDef : SurvivorDef
		{
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			TSurvivorDef val = DefineSurvivorImpl<TSurvivorDef>(identifier, contentPack);
			((SurvivorDef)val).bodyPrefab = bodyPrefab;
			CharacterBody val2 = default(CharacterBody);
			if (((SurvivorDef)val).bodyPrefab.TryGetComponent<CharacterBody>(ref val2))
			{
				((SurvivorDef)val).displayNameToken = val2.baseNameToken;
				((SurvivorDef)val).primaryColor = val2.bodyColor;
			}
			ExpansionDef requiredExpansion = null;
			AssignRequiredExpansion(ref requiredExpansion, contentPack);
			if ((Object)(object)requiredExpansion != (Object)null)
			{
				(((SurvivorDef)val).bodyPrefab.GetComponent<ExpansionRequirementComponent>() ?? ((SurvivorDef)val).bodyPrefab.AddComponent<ExpansionRequirementComponent>()).requiredExpansion = requiredExpansion;
			}
			return val;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		private static TSurvivorDef DefineSurvivorImpl<TSurvivorDef>(string identifier, ContentPack contentPack) where TSurvivorDef : SurvivorDef
		{
			TSurvivorDef val = ScriptableObject.CreateInstance<TSurvivorDef>();
			string prefix = GetPrefix(contentPack);
			((SurvivorDef)val).cachedName = FormatAssetIdentifier(identifier, prefix);
			string text = identifier.ToUpperInvariant();
			string tokenPrefix = prefix.ToUpperInvariant();
			((SurvivorDef)val).displayNameToken = FormatToken(text + "_BODY_NAME", tokenPrefix);
			((SurvivorDef)val).descriptionToken = FormatToken(text + "_DESCRIPTION", tokenPrefix);
			((SurvivorDef)val).outroFlavorToken = FormatToken(text + "_OUTRO_FLAVOR", tokenPrefix);
			((SurvivorDef)val).outroFlavorToken = FormatToken(text + "_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR", tokenPrefix);
			contentPack.survivorDefs.Add<SurvivorDef>((SurvivorDef)(object)val);
			return val;
		}

		public static SkinDef DefineSkinForBodyPrefab(this ContentPack contentPack, string identifier, GameObject bodyPrefab)
		{
			return contentPack.DefineSkinForBodyPrefab<SkinDef>(identifier, bodyPrefab);
		}

		public static TSkinDef DefineSkinForBodyPrefab<TSkinDef>(this ContentPack contentPack, string identifier, GameObject bodyPrefab) where TSkinDef : SkinDef
		{
			ModelLocator val = default(ModelLocator);
			if (!bodyPrefab.TryGetComponent<ModelLocator>(ref val) || !Object.op_Implicit((Object)(object)val.modelTransform))
			{
				throw new ArgumentException("bodyPrefab");
			}
			TSkinDef val2 = contentPack.DefineSkin<TSkinDef>(identifier);
			((SkinDef)val2).rootObject = ((Component)val.modelTransform).gameObject;
			ModelSkinController val3 = default(ModelSkinController);
			if (((Component)val.modelTransform).TryGetComponent<ModelSkinController>(ref val3) && val3.skins != null)
			{
				ref SkinDef[] skins = ref val3.skins;
				SkinDef val4 = (SkinDef)(object)val2;
				ArrayUtils.ArrayAppend<SkinDef>(ref skins, ref val4);
			}
			else
			{
				if (val3 == null)
				{
					val3 = ((Component)val.modelTransform).gameObject.AddComponent<ModelSkinController>();
				}
				ModelSkinController obj = val3;
				SkinDef[] skins2 = (SkinDef[])(object)new TSkinDef[1] { val2 };
				obj.skins = skins2;
				((SkinDef)val2).nameToken = "DEFAULT_SKIN";
			}
			return val2;
		}

		public static SkinDef DefineSkin(this ContentPack contentPack, string identifier)
		{
			return contentPack.DefineSkin<SkinDef>(identifier);
		}

		public static TSkinDef DefineSkin<TSkinDef>(this ContentPack contentPack, string identifier) where TSkinDef : SkinDef
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Expected O, but got Unknown
			SkinDef.Awake += new hook_Awake(_);
			TSkinDef val = ScriptableObject.CreateInstance<TSkinDef>();
			SkinDef.Awake -= new hook_Awake(_);
			string prefix = GetPrefix(contentPack);
			((Object)(object)val).name = FormatAssetIdentifier(identifier, prefix);
			string text = identifier.ToUpperInvariant();
			string tokenPrefix = prefix.ToUpperInvariant();
			((SkinDef)val).nameToken = FormatToken("SKIN_" + text + "_NAME", tokenPrefix);
			return val;
			static void _(orig_Awake orig, SkinDef self)
			{
			}
		}

		public static ItemTierDef DefineItemTier(this ContentPack contentPack, string identifier)
		{
			return contentPack.DefineItemTier<ItemTierDef>(identifier);
		}

		public static TItemTierDef DefineItemTier<TItemTierDef>(this ContentPack contentPack, string identifier) where TItemTierDef : ItemTierDef
		{
			TItemTierDef val = ScriptableObject.CreateInstance<TItemTierDef>();
			((Object)(object)val).name = FormatAssetIdentifier(identifier, GetPrefix(contentPack));
			((ItemTierDef)val).tier = (ItemTier)10;
			((ItemTierDef)val).isDroppable = true;
			((ItemTierDef)val).canScrap = true;
			((ItemTierDef)val).canRestack = true;
			contentPack.itemTierDefs.Add<ItemTierDef>((ItemTierDef)(object)val);
			return val;
		}

		public static NetworkSoundEventDef DefineNetworkSoundEvent(this ContentPack contentPack, string identifier)
		{
			return contentPack.DefineNetworkSoundEvent<NetworkSoundEventDef>(identifier);
		}

		public static TNetworkSoundEventDef DefineNetworkSoundEvent<TNetworkSoundEventDef>(this ContentPack contentPack, string identifier) where TNetworkSoundEventDef : NetworkSoundEventDef
		{
			TNetworkSoundEventDef val = ScriptableObject.CreateInstance<TNetworkSoundEventDef>();
			((Object)(object)val).name = FormatAssetIdentifier(identifier, GetPrefix(contentPack));
			contentPack.networkSoundEventDefs.Add<NetworkSoundEventDef>((NetworkSoundEventDef)(object)val);
			return val;
		}

		public static TMiscPickupDef DefineMiscPickup<TMiscPickupDef>(this ContentPack contentPack, string identifier) where TMiscPickupDef : MiscPickupDef, new()
		{
			TMiscPickupDef val = ScriptableObject.CreateInstance<TMiscPickupDef>();
			string prefix = GetPrefix(contentPack);
			((Object)(object)val).name = FormatAssetIdentifier(identifier, prefix);
			string text = identifier.ToUpperInvariant();
			string tokenPrefix = prefix.ToUpperInvariant();
			((MiscPickupDef)val).nameToken = FormatToken("PICKUP_" + text, tokenPrefix);
			((MiscPickupDef)val).interactContextToken = FormatToken(text + "_PICKUP_CONTEXT", tokenPrefix);
			contentPack.miscPickupDefs.Add<MiscPickupDef>((MiscPickupDef)(object)val);
			return val;
		}

		public static SceneDef DefineScene(this ContentPack contentPack, string sceneIdentifier)
		{
			return contentPack.DefineScene<SceneDef>(sceneIdentifier);
		}

		public static TSceneDef DefineScene<TSceneDef>(this ContentPack contentPack, string sceneIdentifier) where TSceneDef : SceneDef
		{
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			TSceneDef val = ScriptableObject.CreateInstance<TSceneDef>();
			((SceneDef)val).cachedName = sceneIdentifier;
			string text = sceneIdentifier.ToUpperInvariant();
			string tokenPrefix = GetPrefix(contentPack).ToUpperInvariant();
			((SceneDef)val).nameToken = FormatToken("MAP_" + text + "_NAME", tokenPrefix);
			((SceneDef)val).subtitleToken = FormatToken("MAP_" + text + "_SUBTITLE", tokenPrefix);
			((SceneDef)val).loreToken = FormatToken("MAP_" + text + "_LORE", tokenPrefix);
			((SceneDef)val).portalSelectionMessageString = FormatToken("BAZAAR_SEER_" + text, tokenPrefix);
			((SceneDef)val).sceneType = (SceneType)1;
			AssignRequiredExpansion(ref ((SceneDef)val).requiredExpansion, contentPack);
			contentPack.sceneDefs.Add<SceneDef>((SceneDef)(object)val);
			return val;
		}

		public static ItemRelationshipType DefineItemRelationshipType(this ContentPack contentPack, string identifier)
		{
			return contentPack.DefineItemRelationshipType<ItemRelationshipType>(identifier);
		}

		public static TItemRelationshipType DefineItemRelationshipType<TItemRelationshipType>(this ContentPack contentPack, string identifier) where TItemRelationshipType : ItemRelationshipType
		{
			TItemRelationshipType val = ScriptableObject.CreateInstance<TItemRelationshipType>();
			((Object)(object)val).name = FormatAssetIdentifier(identifier, GetPrefix(contentPack));
			contentPack.itemRelationshipTypes.Add<ItemRelationshipType>((ItemRelationshipType)(object)val);
			return val;
		}

		public static ItemRelationshipProvider DefineItemRelationshipProvider(this ContentPack contentPack, string identifier)
		{
			return contentPack.DefineItemRelationshipProvider<ItemRelationshipProvider>(identifier);
		}

		public static TItemRelationshipProvider DefineItemRelationshipProvider<TItemRelationshipProvider>(this ContentPack contentPack, string identifier) where TItemRelationshipProvider : ItemRelationshipProvider
		{
			TItemRelationshipProvider val = ScriptableObject.CreateInstance<TItemRelationshipProvider>();
			((Object)(object)val).name = FormatAssetIdentifier(identifier, GetPrefix(contentPack));
			contentPack.itemRelationshipProviders.Add<ItemRelationshipProvider>((ItemRelationshipProvider)(object)val);
			return val;
		}

		public static DifficultyWrapper DefineDifficulty(this ContentPack contentPack, string identifier, bool preferPositiveIndex = false)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			var (difficultyDef, difficultyIndex) = DefineDifficultyImpl<DifficultyDef>(identifier, preferPositiveIndex, contentPack);
			return new DifficultyWrapper(difficultyDef, difficultyIndex);
		}

		public static DifficultyWrapper<TDifficultyDef> DefineDifficulty<TDifficultyDef>(this ContentPack contentPack, string identifier, bool preferPositiveIndex = false) where TDifficultyDef : DifficultyDef
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			var (difficultyDef, difficultyIndex) = DefineDifficultyImpl<TDifficultyDef>(identifier, preferPositiveIndex, contentPack);
			return new DifficultyWrapper<TDifficultyDef>(difficultyDef, difficultyIndex);
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		private static (TDifficultyDef, DifficultyIndex) DefineDifficultyImpl<TDifficultyDef>(string identifier, bool preferPositiveIndex, ContentPack contentPack) where TDifficultyDef : DifficultyDef
		{
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			TDifficultyDef val = Activator.CreateInstance<TDifficultyDef>();
			string text = identifier.ToUpperInvariant();
			string tokenPrefix = GetPrefix(contentPack).ToUpperInvariant();
			((DifficultyDef)val).nameToken = FormatToken("DIFFICULTY_" + text + "_NAME", tokenPrefix);
			((DifficultyDef)val).descriptionToken = FormatToken("DIFFICULTY_" + text + "_DESCRIPTION", tokenPrefix);
			((DifficultyDef)val).foundIconSprite = true;
			return (val, DifficultyAPI.AddDifficulty((DifficultyDef)(object)val, preferPositiveIndex));
		}

		public static EliteWrapper DefineElite(this ContentPack contentPack, string identifier)
		{
			var (eliteDef, eliteEquipmentDef, eliteBuffDef) = DefineEliteImpl<EliteDef, EquipmentDef, BuffDef>(identifier, contentPack);
			return new EliteWrapper(eliteDef, new List<EliteDef>(), eliteEquipmentDef, eliteBuffDef)
			{
				registerSubEliteCallback = delegate(EliteDef x)
				{
					contentPack?.eliteDefs.Add<EliteDef>(x);
				},
				subElitePrefix = GetPrefix(contentPack)
			};
		}

		public static EliteWrapper<TEliteDef, TEquipmentDef, TBuffDef> DefineElite<TEliteDef, TEquipmentDef, TBuffDef>(this ContentPack contentPack, string identifier) where TEliteDef : EliteDef where TEquipmentDef : EquipmentDef where TBuffDef : BuffDef
		{
			var (eliteDef, eliteEquipmentDef, eliteBuffDef) = DefineEliteImpl<TEliteDef, TEquipmentDef, TBuffDef>(identifier, contentPack);
			return new EliteWrapper<TEliteDef, TEquipmentDef, TBuffDef>(eliteDef, new List<TEliteDef>(), eliteEquipmentDef, eliteBuffDef)
			{
				registerSubEliteCallback = delegate(EliteDef x)
				{
					contentPack?.eliteDefs.Add<EliteDef>(x);
				},
				subElitePrefix = GetPrefix(contentPack)
			};
		}

		private static (TEliteDef, TEquipmentDef, TBuffDef) DefineEliteImpl<TEliteDef, TEquipmentDef, TBuffDef>(string identifier, ContentPack contentPack) where TEliteDef : EliteDef where TEquipmentDef : EquipmentDef where TBuffDef : BuffDef
		{
			TBuffDef val = contentPack.DefineBuff<TBuffDef>("Elite" + identifier);
			TEquipmentDef val2 = contentPack.DefineEquipment<TEquipmentDef>("Affix" + identifier).SetAvailability(EquipmentAvailability.Never).SetFlags(EquipmentFlags.NeverRandomlyTriggered | EquipmentFlags.EnigmaIncompatible)
				.SetPassiveBuff((BuffDef)(object)val);
			((EquipmentDef)val2).dropOnDeathChance = 0.00025f;
			TEliteDef val3 = ScriptableObject.CreateInstance<TEliteDef>();
			string prefix = GetPrefix(contentPack);
			((Object)(object)val3).name = FormatAssetIdentifier(identifier, prefix);
			string text = identifier.ToUpperInvariant();
			string tokenPrefix = prefix.ToUpperInvariant();
			((EliteDef)val3).modifierToken = FormatToken("ELITE_MODIFIER_" + text, tokenPrefix);
			((EliteDef)val3).eliteEquipmentDef = (EquipmentDef)(object)val2;
			((EliteDef)val3).shaderEliteRampIndex = 0;
			((BuffDef)val).eliteDef = (EliteDef)(object)val3;
			contentPack.eliteDefs.Add<EliteDef>((EliteDef)(object)val3);
			return (val3, val2, val);
		}

		public static UnlockableDef DefineUnlockable(this ContentPack contentPack, UnlockableType unlockableType, string identifier)
		{
			return contentPack.DefineUnlockable<UnlockableDef>(unlockableType, identifier);
		}

		public static TUnlockableDef DefineUnlockable<TUnlockableDef>(this ContentPack contentPack, UnlockableType unlockableType, string identifier) where TUnlockableDef : UnlockableDef
		{
			TUnlockableDef val = ScriptableObject.CreateInstance<TUnlockableDef>();
			((UnlockableDef)val).cachedName = GetUnlockableIdentifier(identifier, unlockableType);
			string text = identifier.ToUpperInvariant().Replace('.', '_');
			string tokenPrefix = GetPrefix(contentPack).ToUpperInvariant();
			((UnlockableDef)val).nameToken = FormatToken("UNLOCKABLE_" + ((string)unlockableType).ToUpperInvariant() + "_" + text, tokenPrefix);
			contentPack.unlockableDefs.Add<UnlockableDef>((UnlockableDef)(object)val);
			return val;
		}

		public static AchievementWrapper DefineAchievementForItem(this ContentPack contentPack, string identifier, ItemDef item)
		{
			UnlockableDef val = (item.unlockableDef = UnlockableExtensions.SetNameToken<UnlockableDef>(contentPack.DefineUnlockable(UnlockableType.Items, ((Object)item).name), item.nameToken));
			return new AchievementWrapper(DefineAchievementImpl<AchievementDef>(identifier, val, contentPack), val);
		}

		public static AchievementWrapper<TAchievementDef, TUnlockableDef> DefineAchievementForItem<TAchievementDef, TUnlockableDef>(this ContentPack contentPack, string identifier, ItemDef item) where TAchievementDef : AchievementDef where TUnlockableDef : UnlockableDef
		{
			TUnlockableDef val = UnlockableExtensions.SetNameToken(contentPack.DefineUnlockable<TUnlockableDef>(UnlockableType.Items, ((Object)item).name), item.nameToken);
			item.unlockableDef = (UnlockableDef)(object)val;
			return new AchievementWrapper<TAchievementDef, TUnlockableDef>(DefineAchievementImpl<TAchievementDef>(identifier, (UnlockableDef)(object)val, contentPack), val);
		}

		public static AchievementWrapper DefineAchievementForEquipment(this ContentPack contentPack, string identifier, EquipmentDef equipment)
		{
			UnlockableDef val = (equipment.unlockableDef = UnlockableExtensions.SetNameToken<UnlockableDef>(contentPack.DefineUnlockable(UnlockableType.Items, ((Object)equipment).name), equipment.nameToken));
			return new AchievementWrapper(DefineAchievementImpl<AchievementDef>(identifier, val, contentPack), val);
		}

		public static AchievementWrapper<TAchievementDef, TUnlockableDef> DefineAchievementForEquipment<TAchievementDef, TUnlockableDef>(this ContentPack contentPack, string identifier, EquipmentDef equipment) where TAchievementDef : AchievementDef where TUnlockableDef : UnlockableDef
		{
			TUnlockableDef val = UnlockableExtensions.SetNameToken(contentPack.DefineUnlockable<TUnlockableDef>(UnlockableType.Items, ((Object)equipment).name), equipment.nameToken);
			equipment.unlockableDef = (UnlockableDef)(object)val;
			return new AchievementWrapper<TAchievementDef, TUnlockableDef>(DefineAchievementImpl<TAchievementDef>(identifier, (UnlockableDef)(object)val, contentPack), val);
		}

		public static AchievementWrapper DefineAchievementForSurvivor(this ContentPack contentPack, string identifier, SurvivorDef survivor)
		{
			UnlockableDef val = (survivor.unlockableDef = UnlockableExtensions.SetNameToken<UnlockableDef>(contentPack.DefineUnlockable(UnlockableType.Characters, survivor.cachedName), survivor.displayNameToken));
			return new AchievementWrapper(DefineAchievementImpl<AchievementDef>(identifier, val, contentPack), val);
		}

		public static AchievementWrapper<TAchievementDef, TUnlockableDef> DefineAchievementForSurvivor<TAchievementDef, TUnlockableDef>(this ContentPack contentPack, string identifier, SurvivorDef survivor) where TAchievementDef : AchievementDef where TUnlockableDef : UnlockableDef
		{
			TUnlockableDef val = UnlockableExtensions.SetNameToken(contentPack.DefineUnlockable<TUnlockableDef>(UnlockableType.Characters, survivor.cachedName), survivor.displayNameToken);
			survivor.unlockableDef = (UnlockableDef)(object)val;
			return new AchievementWrapper<TAchievementDef, TUnlockableDef>(DefineAchievementImpl<TAchievementDef>(identifier, (UnlockableDef)(object)val, contentPack), val);
		}

		public static AchievementWrapper DefineAchievementForArtifact(this ContentPack contentPack, string identifier, ArtifactDef artifact)
		{
			UnlockableDef val = (artifact.unlockableDef = UnlockableExtensions.SetNameToken<UnlockableDef>(contentPack.DefineUnlockable(UnlockableType.Artifacts, artifact.cachedName), artifact.nameToken));
			return new AchievementWrapper(DefineAchievementImpl<AchievementDef>(identifier, val, contentPack), val);
		}

		public static AchievementWrapper<TAchievementDef, TUnlockableDef> DefineAchievementForArtifact<TAchievementDef, TUnlockableDef>(this ContentPack contentPack, string identifier, ArtifactDef artifact) where TAchievementDef : AchievementDef where TUnlockableDef : UnlockableDef
		{
			TUnlockableDef val = UnlockableExtensions.SetNameToken(contentPack.DefineUnlockable<TUnlockableDef>(UnlockableType.Artifacts, artifact.cachedName), artifact.nameToken);
			artifact.unlockableDef = (UnlockableDef)(object)val;
			return new AchievementWrapper<TAchievementDef, TUnlockableDef>(DefineAchievementImpl<TAchievementDef>(identifier, (UnlockableDef)(object)val, contentPack), val);
		}

		public static AchievementWrapper DefineAchievementForSkill(this ContentPack contentPack, string identifier, ref Variant skillVariant)
		{
			if ((Object)(object)skillVariant.skillDef == (Object)null)
			{
				throw new ArgumentException("skillVariant");
			}
			UnlockableDef val = (skillVariant.unlockableDef = DefineUnlockableForSkillImpl<UnlockableDef>(skillVariant.skillDef, contentPack));
			return new AchievementWrapper(DefineAchievementImpl<AchievementDef>(identifier, val, contentPack), val);
		}

		public static AchievementWrapper<TAchievementDef, TUnlockableDef> DefineAchievementForSkill<TAchievementDef, TUnlockableDef>(this ContentPack contentPack, string identifier, ref Variant skillVariant) where TAchievementDef : AchievementDef where TUnlockableDef : UnlockableDef
		{
			if ((Object)(object)skillVariant.skillDef == (Object)null)
			{
				throw new ArgumentException("skillVariant");
			}
			TUnlockableDef val = DefineUnlockableForSkillImpl<TUnlockableDef>(skillVariant.skillDef, contentPack);
			skillVariant.unlockableDef = (UnlockableDef)(object)val;
			return new AchievementWrapper<TAchievementDef, TUnlockableDef>(DefineAchievementImpl<TAchievementDef>(identifier, (UnlockableDef)(object)val, contentPack), val);
		}

		public static AchievementWrapper DefineAchievementForSkill(this ContentPack contentPack, string identifier, ref Variant skillVariant1, ref Variant skillVariant2)
		{
			if ((Object)(object)skillVariant1.skillDef == (Object)null)
			{
				throw new ArgumentException("skillVariant1");
			}
			UnlockableDef val = (skillVariant2.unlockableDef = (skillVariant1.unlockableDef = DefineUnlockableForSkillImpl<UnlockableDef>(skillVariant1.skillDef, contentPack)));
			return new AchievementWrapper(DefineAchievementImpl<AchievementDef>(identifier, val, contentPack), val);
		}

		public static AchievementWrapper<TAchievementDef, TUnlockableDef> DefineAchievementForSkill<TAchievementDef, TUnlockableDef>(this ContentPack contentPack, string identifier, ref Variant skillVariant1, ref Variant skillVariant2) where TAchievementDef : AchievementDef where TUnlockableDef : UnlockableDef
		{
			if ((Object)(object)skillVariant1.skillDef == (Object)null)
			{
				throw new ArgumentException("skillVariant1");
			}
			TUnlockableDef val = DefineUnlockableForSkillImpl<TUnlockableDef>(skillVariant1.skillDef, contentPack);
			skillVariant1.unlockableDef = (UnlockableDef)(object)val;
			skillVariant2.unlockableDef = (UnlockableDef)(object)val;
			return new AchievementWrapper<TAchievementDef, TUnlockableDef>(DefineAchievementImpl<TAchievementDef>(identifier, (UnlockableDef)(object)val, contentPack), val);
		}

		public static AchievementWrapper DefineAchievementForSkill(this ContentPack contentPack, string identifier, SkillDef skill)
		{
			UnlockableDef val = DefineUnlockableForSkillImpl<UnlockableDef>(skill, contentPack);
			return new AchievementWrapper(DefineAchievementImpl<AchievementDef>(identifier, val, contentPack), val);
		}

		public static AchievementWrapper<TAchievementDef, TUnlockableDef> DefineAchievementForSkill<TAchievementDef, TUnlockableDef>(this ContentPack contentPack, string identifier, SkillDef skill) where TAchievementDef : AchievementDef where TUnlockableDef : UnlockableDef
		{
			TUnlockableDef val = DefineUnlockableForSkillImpl<TUnlockableDef>(skill, contentPack);
			return new AchievementWrapper<TAchievementDef, TUnlockableDef>(DefineAchievementImpl<TAchievementDef>(identifier, (UnlockableDef)(object)val, contentPack), val);
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		private static TUnlockableDef DefineUnlockableForSkillImpl<TUnlockableDef>(SkillDef skill, ContentPack contentPack) where TUnlockableDef : UnlockableDef
		{
			return UnlockableExtensions.SetNameToken(contentPack.DefineUnlockable<TUnlockableDef>(UnlockableType.Skills, skill.skillName), skill.skillNameToken);
		}

		public static AchievementWrapper DefineAchievementForSkin(this ContentPack contentPack, string identifier, SkinDef skin)
		{
			UnlockableDef val = (skin.unlockableDef = UnlockableExtensions.SetNameToken<UnlockableDef>(contentPack.DefineUnlockable(UnlockableType.Skins, ((Object)skin).name), skin.nameToken));
			return new AchievementWrapper(DefineAchievementImpl<AchievementDef>(identifier, val, contentPack), val);
		}

		public static AchievementWrapper<TAchievementDef, TUnlockableDef> DefineAchievementForSkin<TAchievementDef, TUnlockableDef>(this ContentPack contentPack, string identifier, SkinDef skin) where TAchievementDef : AchievementDef where TUnlockableDef : UnlockableDef
		{
			TUnlockableDef val = UnlockableExtensions.SetNameToken(contentPack.DefineUnlockable<TUnlockableDef>(UnlockableType.Skins, ((Object)skin).name), skin.nameToken);
			skin.unlockableDef = (UnlockableDef)(object)val;
			return new AchievementWrapper<TAchievementDef, TUnlockableDef>(DefineAchievementImpl<TAchievementDef>(identifier, (UnlockableDef)(object)val, contentPack), val);
		}

		public static AchievementWrapper DefineAchievementForUnlockable(this ContentPack contentPack, string identifier, UnlockableDef unlockable)
		{
			return new AchievementWrapper(DefineAchievementImpl<AchievementDef>(identifier, unlockable, contentPack), unlockable);
		}

		public static AchievementWrapper<TAchievementDef, TUnlockableDef> DefineAchievementForUnlockable<TAchievementDef, TUnlockableDef>(this ContentPack contentPack, string identifier, TUnlockableDef unlockable) where TAchievementDef : AchievementDef where TUnlockableDef : UnlockableDef
		{
			return new AchievementWrapper<TAchievementDef, TUnlockableDef>(DefineAchievementImpl<TAchievementDef>(identifier, (UnlockableDef)(object)unlockable, contentPack), unlockable);
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		private static TAchievementDef DefineAchievementImpl<TAchievementDef>(string identifier, UnlockableDef unlockable, ContentPack contentPack) where TAchievementDef : AchievementDef
		{
			TAchievementDef achievement = Activator.CreateInstance<TAchievementDef>();
			string prefix = GetPrefix(contentPack);
			((AchievementDef)achievement).identifier = FormatAssetIdentifier(identifier, prefix);
			string text = identifier.ToUpperInvariant();
			string tokenPrefix = prefix.ToUpperInvariant();
			((AchievementDef)achievement).nameToken = FormatToken("ACHIEVEMENT_" + text + "_NAME", tokenPrefix);
			((AchievementDef)achievement).descriptionToken = FormatToken("ACHIEVEMENT_" + text + "_DESCRIPTION", tokenPrefix);
			((AchievementDef)achievement).unlockableRewardIdentifier = unlockable.cachedName;
			unlockable.getHowToUnlockString = () => Language.GetStringFormatted("UNLOCK_VIA_ACHIEVEMENT_FORMAT", new object[2]
			{
				Language.GetString(((AchievementDef)achievement).nameToken),
				Language.GetString(((AchievementDef)achievement).descriptionToken)
			});
			unlockable.getUnlockedString = () => Language.GetStringFormatted("UNLOCKED_FORMAT", new object[2]
			{
				Language.GetString(((AchievementDef)achievement).nameToken),
				Language.GetString(((AchievementDef)achievement).descriptionToken)
			});
			SaferAchievementManager.OnCollectAchievementDefs += OnCollectAchievementDefs;
			return achievement;
			void OnCollectAchievementDefs(List<string> identifiers, Dictionary<string, AchievementDef> identifierToAchievementDef, List<AchievementDef> achievementDefs)
			{
				if (identifierToAchievementDef.ContainsKey(((AchievementDef)achievement).identifier))
				{
					Debug.LogError((object)("Class " + ((AchievementDef)achievement).type.FullName + " attempted to register as achievement " + ((AchievementDef)achievement).identifier + ", but class " + identifierToAchievementDef[((AchievementDef)achievement).identifier].type.FullName + " has already registered as that achievement."));
				}
				else
				{
					identifiers.Add(((AchievementDef)achievement).identifier);
					identifierToAchievementDef.Add(((AchievementDef)achievement).identifier, (AchievementDef)(object)achievement);
					achievementDefs.Add((AchievementDef)(object)achievement);
				}
				SaferAchievementManager.OnCollectAchievementDefs -= OnCollectAchievementDefs;
			}
		}
	}
	public record DifficultyWrapper : DifficultyWrapper<DifficultyWrapper, DifficultyDef>
	{
		public DifficultyWrapper(DifficultyDef DifficultyDef, DifficultyIndex DifficultyIndex)
			: base(DifficultyDef, DifficultyIndex)
		{
		}//IL_0002: Unknown result type (might be due to invalid IL or missing references)


		public new void Deconstruct(out DifficultyDef DifficultyDef, out DifficultyIndex DifficultyIndex)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected I4, but got Unknown
			DifficultyDef = base.DifficultyDef;
			DifficultyIndex = (DifficultyIndex)(int)base.DifficultyIndex;
		}
	}
	public record DifficultyWrapper<TDifficultyDef> : DifficultyWrapper<DifficultyWrapper<TDifficultyDef>, TDifficultyDef> where TDifficultyDef : DifficultyDef
	{
		public DifficultyWrapper(TDifficultyDef DifficultyDef, DifficultyIndex DifficultyIndex)
			: base(DifficultyDef, DifficultyIndex)
		{
		}//IL_0002: Unknown result type (might be due to invalid IL or missing references)


		public new void Deconstruct(out TDifficultyDef DifficultyDef, out DifficultyIndex DifficultyIndex)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Expected I4, but got Unknown
			DifficultyDef = base.DifficultyDef;
			DifficultyIndex = (DifficultyIndex)(int)base.DifficultyIndex;
		}
	}
	public abstract record DifficultyWrapper<TDifficultyWrapper, TDifficultyDef>(TDifficultyDef DifficultyDef, DifficultyIndex DifficultyIndex) where TDifficultyWrapper : DifficultyWrapper<TDifficultyWrapper, TDifficultyDef> where TDifficultyDef : DifficultyDef
	{
		public string NameToken => ((DifficultyDef)DifficultyDef).nameToken;

		public string DescriptionToken => ((DifficultyDef)DifficultyDef).descriptionToken;

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public TDifficultyWrapper SetScalingValue(float scalingValue)
		{
			((DifficultyDef)DifficultyDef).scalingValue = scalingValue;
			return this as TDifficultyWrapper;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public TDifficultyWrapper SetIconSprite(Sprite iconSprite)
		{
			((DifficultyDef)DifficultyDef).iconSprite = iconSprite;
			((DifficultyDef)DifficultyDef).foundIconSprite = true;
			return this as TDifficultyWrapper;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public TDifficultyWrapper SetColor(Color color)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			((DifficultyDef)DifficultyDef).color = color;
			return this as TDifficultyWrapper;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public TDifficultyWrapper SetServerTag(string serverTag)
		{
			((DifficultyDef)DifficultyDef).serverTag = serverTag;
			return this as TDifficultyWrapper;
		}

		public TDifficultyWrapper SetFlags(DifficultyFlags flags)
		{
			((DifficultyDef)DifficultyDef).countsAsHardMode = (flags & DifficultyFlags.HardMode) > DifficultyFlags.None;
			if ((flags & DifficultyFlags.Hidden) > DifficultyFlags.None)
			{
				DifficultyAPI.hiddenDifficulties.Add((DifficultyDef)(object)DifficultyDef);
			}
			else
			{
				DifficultyAPI.hiddenDifficulties.Remove((DifficultyDef)(object)DifficultyDef);
			}
			return this as TDifficultyWrapper;
		}

		protected virtual bool PrintMembers(StringBuilder builder)
		{
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			builder.Append("DifficultyDef");
			builder.Append(" = ");
			builder.Append(DifficultyDef);
			builder.Append(", ");
			builder.Append("DifficultyIndex");
			builder.Append(" = ");
			DifficultyIndex difficultyIndex = DifficultyIndex;
			builder.Append(((object)(DifficultyIndex)(ref difficultyIndex)).ToString());
			builder.Append(", ");
			builder.Append("NameToken");
			builder.Append(" = ");
			builder.Append((object?)NameToken);
			builder.Append(", ");
			builder.Append("DescriptionToken");
			builder.Append(" = ");
			builder.Append((object?)DescriptionToken);
			return true;
		}

		public void Deconstruct(out TDifficultyDef DifficultyDef, out DifficultyIndex DifficultyIndex)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Expected I4, but got Unknown
			DifficultyDef = this.DifficultyDef;
			DifficultyIndex = (DifficultyIndex)(int)this.DifficultyIndex;
		}
	}
	public record EliteWrapper : EliteWrapper<EliteWrapper, EliteDef, EquipmentDef, BuffDef>
	{
		public EliteWrapper(EliteDef EliteDef, List<EliteDef> SubEliteDefs, EquipmentDef EliteEquipmentDef, BuffDef EliteBuffDef)
			: base(EliteDef, SubEliteDefs, EliteEquipmentDef, EliteBuffDef)
		{
		}

		public new void Deconstruct(out EliteDef EliteDef, out List<EliteDef> SubEliteDefs, out EquipmentDef EliteEquipmentDef, out BuffDef EliteBuffDef)
		{
			EliteDef = base.EliteDef;
			SubEliteDefs = base.SubEliteDefs;
			EliteEquipmentDef = base.EliteEquipmentDef;
			EliteBuffDef = base.EliteBuffDef;
		}
	}
	public record EliteWrapper<TEliteDef, TEquipmentDef, TBuffDef> : EliteWrapper<EliteWrapper<TEliteDef, TEquipmentDef, TBuffDef>, TEliteDef, TEquipmentDef, TBuffDef> where TEliteDef : EliteDef where TEquipmentDef : EquipmentDef where TBuffDef : BuffDef
	{
		public EliteWrapper(TEliteDef EliteDef, List<TEliteDef> SubEliteDefs, TEquipmentDef EliteEquipmentDef, TBuffDef EliteBuffDef)
			: base(EliteDef, SubEliteDefs, EliteEquipmentDef, EliteBuffDef)
		{
		}

		public new void Deconstruct(out TEliteDef EliteDef, out List<TEliteDef> SubEliteDefs, out TEquipmentDef EliteEquipmentDef, out TBuffDef EliteBuffDef)
		{
			EliteDef = base.EliteDef;
			SubEliteDefs = base.SubEliteDefs;
			EliteEquipmentDef = base.EliteEquipmentDef;
			EliteBuffDef = base.EliteBuffDef;
		}
	}
	public abstract record EliteWrapper<TEliteWrapper, TEliteDef, TEquipmentDef, TBuffDef>(TEliteDef EliteDef, List<TEliteDef> SubEliteDefs, TEquipmentDef EliteEquipmentDef, TBuffDef EliteBuffDef) where TEliteWrapper : EliteWrapper<TEliteWrapper, TEliteDef, TEquipmentDef, TBuffDef> where TEliteDef : EliteDef where TEquipmentDef : EquipmentDef where TBuffDef : BuffDef
	{
		public string ModifierToken => ((EliteDef)EliteDef).modifierToken;

		public Action<EliteDef> registerSubEliteCallback;

		public string subElitePrefix;

		private Texture2D _eliteRampTexture;

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public TEliteWrapper SetStats(EliteStats stats)
		{
			((EliteDef)EliteDef).healthBoostCoefficient = stats.healthBoostCoefficient;
			((EliteDef)EliteDef).damageBoostCoefficient = stats.damageBoostCoefficient;
			return this as TEliteWrapper;
		}

		public TEliteWrapper SetEliteRampTexture(Texture2D eliteRampTexture)
		{
			EliteRamp.AddRampToMultipleElites((IEnumerable<EliteDef>)SubEliteDefs.Prepend(EliteDef), eliteRampTexture);
			_eliteRampTexture = eliteRampTexture;
			return this as TEliteWrapper;
		}

		public TEliteWrapper DefineSubElite(string identifier, EliteStats stats, params EliteTierDef[] subEliteTiers)
		{
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			TEliteDef val = ScriptableObject.CreateInstance<TEliteDef>();
			((Object)(object)val).name = (string.IsNullOrEmpty(subElitePrefix) ? identifier : ContentPackExtensions.FormatAssetIdentifier(identifier, subElitePrefix));
			((EliteDef)val).modifierToken = ((EliteDef)EliteDef).modifierToken;
			((EliteDef)val).eliteEquipmentDef = ((EliteDef)EliteDef).eliteEquipmentDef;
			((EliteDef)val).shaderEliteRampIndex = ((EliteDef)EliteDef).shaderEliteRampIndex;
			((EliteDef)val).color = ((EliteDef)EliteDef).color;
			if (Object.op_Implicit((Object)(object)_eliteRampTexture))
			{
				EliteRamp.AddRamp((EliteDef)(object)val, _eliteRampTexture);
			}
			((EliteDef)val).healthBoostCoefficient = stats.healthBoostCoefficient;
			((EliteDef)val).damageBoostCoefficient = stats.damageBoostCoefficient;
			for (int i = 0; i < subEliteTiers.Length; i++)
			{
				subEliteTiers[i].AddElite((EliteDef)(object)val);
			}
			registerSubEliteCallback?.Invoke((EliteDef)(object)val);
			SubEliteDefs.Add(val);
			return this as TEliteWrapper;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public TEliteWrapper SetEliteEquipmentIconSprite(Sprite iconSprite)
		{
			((EquipmentDef)EliteEquipmentDef).pickupIconSprite = iconSprite;
			return this as TEliteWrapper;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public TEliteWrapper SetEliteEquipmentPickupModelPrefab(GameObject pickupModelPrefab)
		{
			((EquipmentDef)EliteEquipmentDef).pickupModelPrefab = pickupModelPrefab;
			return this as TEliteWrapper;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public TEliteWrapper SetEliteBuffIconSprite(Sprite iconSprite, Color spriteColor)
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			((BuffDef)EliteBuffDef).iconSprite = iconSprite;
			((BuffDef)EliteBuffDef).buffColor = spriteColor;
			return this as TEliteWrapper;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public TEliteWrapper SetEliteBuffIconSprite(Sprite iconSprite)
		{
			((BuffDef)EliteBuffDef).iconSprite = iconSprite;
			return this as TEliteWrapper;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public TEliteWrapper SetEliteBuffStartSfx(NetworkSoundEventDef startSfx)
		{
			((BuffDef)EliteBuffDef).startSfx = startSfx;
			return this as TEliteWrapper;
		}

		protected virtual bool PrintMembers(StringBuilder builder)
		{
			builder.Append("EliteDef");
			builder.Append(" = ");
			builder.Append(EliteDef);
			builder.Append(", ");
			builder.Append("SubEliteDefs");
			builder.Append(" = ");
			builder.Append(SubEliteDefs);
			builder.Append(", ");
			builder.Append("EliteEquipmentDef");
			builder.Append(" = ");
			builder.Append(EliteEquipmentDef);
			builder.Append(", ");
			builder.Append("EliteBuffDef");
			builder.Append(" = ");
			builder.Append(EliteBuffDef);
			builder.Append(", ");
			builder.Append("registerSubEliteCallback");
			builder.Append(" = ");
			builder.Append(registerSubEliteCallback);
			builder.Append(", ");
			builder.Append("subElitePrefix");
			builder.Append(" = ");
			builder.Append((object?)subElitePrefix);
			builder.Append(", ");
			builder.Append("ModifierToken");
			builder.Append(" = ");
			builder.Append((object?)ModifierToken);
			return true;
		}
	}
	public static class EquipmentExtensions
	{
		private static Dictionary<EquipmentDef, Func<EquipmentSlot, bool>> equipmentActivationFunctions;

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static TEquipmentDef SetIconSprite<TEquipmentDef>(this TEquipmentDef equipmentDef, Sprite iconSprite) where TEquipmentDef : EquipmentDef
		{
			((EquipmentDef)equipmentDef).pickupIconSprite = iconSprite;
			return equipmentDef;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static TEquipmentDef SetCooldown<TEquipmentDef>(this TEquipmentDef equipmentDef, float cooldown) where TEquipmentDef : EquipmentDef
		{
			((EquipmentDef)equipmentDef).cooldown = cooldown;
			return equipmentDef;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static TEquipmentDef SetPickupModelPrefab<TEquipmentDef>(this TEquipmentDef equipmentDef, GameObject pickupModelPrefab, ModelPanelParams logbookModelParams) where TEquipmentDef : EquipmentDef
		{
			((EquipmentDef)equipmentDef).pickupModelPrefab = pickupModelPrefab;
			Ivyl.SetupModelPanelParameters(pickupModelPrefab, logbookModelParams);
			return equipmentDef;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static TEquipmentDef SetPickupModelPrefab<TEquipmentDef>(this TEquipmentDef equipmentDef, GameObject pickupModelPrefab) where TEquipmentDef : EquipmentDef
		{
			((EquipmentDef)equipmentDef).pickupModelPrefab = pickupModelPrefab;