Decompiled source of CosmicChampion v1.0.0

CosmicChampion.dll

Decompiled 5 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using CosmicChampion.Utils;
using CosmicChampion.Utils.Assets;
using EntityStates;
using KinematicCharacterController;
using Microsoft.CodeAnalysis;
using On.RoR2;
using R2API;
using RoR2;
using RoR2.Audio;
using RoR2.EntitlementManagement;
using RoR2.ExpansionManagement;
using RoR2.Navigation;
using RoR2.Projectile;
using RoR2.Skills;
using RoR2.UI;
using Survariants;
using TMPro;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.AddressableAssets;
using UnityEngine.Audio;
using UnityEngine.Networking;
using UnityEngine.Rendering.PostProcessing;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CosmicChampion")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CosmicChampion")]
[assembly: AssemblyTitle("CosmicChampion")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace CosmicChampion
{
	public class Eridanus
	{
		public class SolarBombController : MonoBehaviour, IProjectileImpactBehavior
		{
			public void OnProjectileImpact(ProjectileImpactInfo impactInfo)
			{
				//IL_0003: Unknown result type (might be due to invalid IL or missing references)
				((MonoBehaviour)this).StartCoroutine(HandleExplosions(impactInfo));
			}

			public IEnumerator HandleExplosions(ProjectileImpactInfo impactInfo)
			{
				//IL_000e: Unknown result type (might be due to invalid IL or missing references)
				//IL_000f: Unknown result type (might be due to invalid IL or missing references)
				Vector3 dir = ((Component)this).transform.forward;
				Vector3 up = Vector3.up;
				GameObject effect = GameObject.ExplosionMinorConstruct;
				List<HealthComponent> alreadyHit = new List<HealthComponent>();
				BlastAttack attack = new BlastAttack();
				attack.baseDamage = ((Component)this).GetComponent<ProjectileDamage>().damage;
				attack.crit = ((Component)this).GetComponent<ProjectileDamage>().crit;
				attack.falloffModel = (FalloffModel)0;
				attack.radius = 3f;
				attack.teamIndex = (TeamIndex)1;
				attack.procCoefficient = 1f;
				attack.position = ((Component)this).transform.position;
				attack.attacker = ((Component)this).GetComponent<ProjectileController>().owner;
				BlastAttack obj = attack;
				obj.baseDamage *= 1.2f;
				Fire();
				AkSoundEngine.PostEvent(Events.Play_lemurianBruiser_m1_explode, ((Component)this).gameObject);
				AkSoundEngine.PostEvent(Events.Play_lemurianBruiser_m1_explode, ((Component)this).gameObject);
				AkSoundEngine.PostEvent(Events.Play_lemurianBruiser_m1_explode, ((Component)this).gameObject);
				BlastAttack obj2 = attack;
				obj2.baseDamage *= 0.8f;
				float radius = attack.radius;
				for (int i = 0; i < 4; i++)
				{
					dir = Vector3.Cross(up, dir);
					for (int j = 0; j < 4; j++)
					{
						dir = Vector3.Cross(up, dir);
						Vector3 pos2 = ((Component)this).transform.position;
						pos2 += ((Vector3)(ref dir)).normalized * radius;
						attack.position = pos2;
						Fire();
						EffectManager.SpawnEffect(effect, new EffectData
						{
							origin = attack.position,
							scale = attack.radius * 2f
						}, true);
					}
					yield return (object)new WaitForSeconds(0.1f);
					radius += attack.radius;
				}
				Object.Destroy((Object)(object)((Component)this).gameObject);
				void Fire()
				{
					//IL_0032: Unknown result type (might be due to invalid IL or missing references)
					List<HitPoint> list = attack.CollectHits().ToList();
					list.RemoveAll((HitPoint x) => Object.op_Implicit((Object)(object)x.hurtBox) && Object.op_Implicit((Object)(object)x.hurtBox.healthComponent) && alreadyHit.Contains(x.hurtBox.healthComponent));
					for (int k = 0; k < list.Count; k++)
					{
						alreadyHit.Add(list[k].hurtBox.healthComponent);
					}
					attack.HandleHits(list.ToArray());
				}
			}
		}

		[CompilerGenerated]
		private static class <>O
		{
			public static hook_TakeDamage <0>__OnDamageReceived;

			public static hook_Init <1>__OnCatalogInit;
		}

		public static GameObject BodyPrefab;

		public static SurvivorDef sdEridanus;

		public static GameObject VortexProjectile;

		public static GameObject SolarBombProjectile;

		public static GameObject SolarOrbProjectile;

		public static LazyIndex EridanusIndex = new LazyIndex("EridanusBody");

		public static GameObject NebulaShotL;

		public static GameObject NebulaShotR;

		public static GameObject StarshockField;

		public static SkinDef sdEridanusSkin;

		public static void Setup()
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Expected O, but got Unknown
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Expected O, but got Unknown
			LoadAssets();
			SetupLanguage();
			CreateVariant();
			object obj = <>O.<0>__OnDamageReceived;
			if (obj == null)
			{
				hook_TakeDamage val = OnDamageReceived;
				<>O.<0>__OnDamageReceived = val;
				obj = (object)val;
			}
			HealthComponent.TakeDamage += (hook_TakeDamage)obj;
			object obj2 = <>O.<1>__OnCatalogInit;
			if (obj2 == null)
			{
				hook_Init val2 = OnCatalogInit;
				<>O.<1>__OnCatalogInit = val2;
				obj2 = (object)val2;
			}
			SurvivorCatalog.Init += (hook_Init)obj2;
		}

		private static void OnCatalogInit(orig_Init orig)
		{
			orig.Invoke();
			SetupSkin();
		}

		private static void OnDamageReceived(orig_TakeDamage orig, HealthComponent self, DamageInfo damageInfo)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			if (self.body.bodyIndex == (BodyIndex)EridanusIndex && Object.op_Implicit((Object)(object)damageInfo.attacker))
			{
				int stock = self.body.skillLocator.utility.stock;
				if (stock > 0)
				{
					SolarOrbState.TryDetonate(self.body, damageInfo.attacker.GetComponent<CharacterBody>());
					self.body.skillLocator.utility.DeductStock(1);
					damageInfo.damage *= 0.4f;
					damageInfo.damageColorIndex = (DamageColorIndex)13;
				}
			}
			orig.Invoke(self, damageInfo);
		}

		public static void SetupSkin()
		{
			//IL_014c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0151: Unknown result type (might be due to invalid IL or missing references)
			//IL_0167: Unknown result type (might be due to invalid IL or missing references)
			//IL_016c: Unknown result type (might be due to invalid IL or missing references)
			//IL_017c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0181: Unknown result type (might be due to invalid IL or missing references)
			//IL_0186: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
			sdEridanusSkin = CosmicChampion.Load<SkinDef>("EridanusSkin.asset");
			GameObject bandit2Body = GameObject.Bandit2Body;
			Renderer[] componentsInChildren = bandit2Body.GetComponentsInChildren<Renderer>(true);
			sdEridanusSkin.rootObject = ((Component)bandit2Body.GetComponentInChildren<CharacterModel>(true)).gameObject;
			sdEridanusSkin.rendererInfos[0].renderer = componentsInChildren[1];
			sdEridanusSkin.rendererInfos[1].renderer = componentsInChildren[2];
			sdEridanusSkin.rendererInfos[2].renderer = componentsInChildren[4];
			sdEridanusSkin.rendererInfos[3].renderer = componentsInChildren[7];
			sdEridanusSkin.meshReplacements[0].renderer = componentsInChildren[1];
			sdEridanusSkin.meshReplacements[1].renderer = componentsInChildren[2];
			sdEridanusSkin.meshReplacements[2].renderer = componentsInChildren[4];
			sdEridanusSkin.meshReplacements[3].renderer = componentsInChildren[7];
			sdEridanusSkin.meshReplacements[4].renderer = componentsInChildren[0];
			sdEridanusSkin.meshReplacements[5].renderer = componentsInChildren[3];
			sdEridanusSkin.meshReplacements[6].renderer = componentsInChildren[6];
			sdEridanusSkin.icon = Skins.CreateSkinIcon(Color32.op_Implicit(new Color32((byte)102, (byte)48, (byte)67, byte.MaxValue)), Color32.op_Implicit(new Color32((byte)247, (byte)225, (byte)84, byte.MaxValue)), Color32.op_Implicit(new Color32((byte)74, (byte)37, (byte)69, byte.MaxValue)), Color.white);
			sdEridanusSkin.runtimeSkin = null;
			sdEridanusSkin.Bake();
			ModelSkinController componentInChildren = bandit2Body.GetComponentInChildren<ModelSkinController>();
			Array.Resize(ref componentInChildren.skins, componentInChildren.skins.Length + 1);
			componentInChildren.skins[componentInChildren.skins.Length - 1] = sdEridanusSkin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(bandit2Body)] = componentInChildren.skins;
		}

		public static void LoadAssets()
		{
			BodyPrefab = CosmicChampion.Load<GameObject>("EridanusBody.prefab");
			BodyPrefab.GetComponent<CameraTargetParams>().cameraParams = CharacterCameraParams.ccpStandard;
			BodyPrefab.GetComponent<KinematicCharacterMotor>().playerCharacter = true;
			((Component)BodyPrefab.GetComponent<ModelLocator>()._modelTransform).GetComponent<Animator>().runtimeAnimatorController = RuntimeAnimatorController.animBandit2;
			CosmicChampion.Load<GameObject>("EridanusDisplay.prefab").GetComponentInChildren<Animator>().runtimeAnimatorController = RuntimeAnimatorController.animBandit2Display;
			((Component)BodyPrefab.GetComponent<ModelLocator>()._modelTransform).GetComponent<CharacterModel>().itemDisplayRuleSet = ItemDisplayRuleSet.idrsBandit2;
			BodyPrefab.GetComponent<CharacterBody>()._defaultCrosshairPrefab = GameObject.VoidSurvivorCrosshair;
			((Component)BodyPrefab.GetComponent<ModelLocator>()._modelTransform).GetComponent<FootstepHandler>().footstepDustPrefab = GameObject.GenericFootstepDust;
			ContentAddition.AddBody(BodyPrefab);
			sdEridanus = CosmicChampion.Load<SurvivorDef>("sdEridanus.asset");
			ContentAddition.AddSurvivorDef(sdEridanus);
			CosmicChampion.ForAllAssets<SkillDef>((Action<SkillDef>)delegate(SkillDef x)
			{
				ContentAddition.AddSkillDef(x);
			});
			CosmicChampion.ForAllAssets<SkillFamily>((Action<SkillFamily>)delegate(SkillFamily x)
			{
				ContentAddition.AddSkillFamily(x);
			});
			CosmicChampion.ForAllAssets<GameObject>((Action<GameObject>)delegate(GameObject x)
			{
				if (Object.op_Implicit((Object)(object)x.GetComponent<NetworkIdentity>()))
				{
					ContentAddition.AddNetworkedObject(x);
				}
			});
			VortexProjectile = CosmicChampion.Load<GameObject>("VortexProjectile.prefab");
			((Renderer)CosmicChampion.Load<GameObject>("VortexProjectileGhost.prefab").FindComponent<MeshRenderer>("Intersection")).sharedMaterial = Material.matJellyfishLightningSphere;
			ContentAddition.AddProjectile(VortexProjectile);
			SolarBombProjectile = CosmicChampion.Load<GameObject>("SolarBombProjectile.prefab");
			SolarBombProjectile.AddComponent<SolarBombController>();
			ContentAddition.AddProjectile(SolarBombProjectile);
			SolarOrbProjectile = CosmicChampion.Load<GameObject>("SolarOrbProjectile.prefab");
			SolarOrbProjectile.AddComponent<SolarOrbController>();
			SolarOrbProjectile.layer = LayerIndex.noCollision.intVal;
			((ProjectileExplosion)SolarOrbProjectile.GetComponent<ProjectileImpactExplosion>()).explosionEffect = GameObject.MagmaOrbExplosion;
			ContentAddition.AddProjectile(SolarOrbProjectile);
			NebulaShotL = CosmicChampion.Load<GameObject>("NebulaOrbProjectile.prefab");
			((Component)NebulaShotL.transform.GetChild(0)).gameObject.layer = LayerIndex.triggerZone.intVal;
			ContentAddition.AddProjectile(NebulaShotL);
			NebulaShotR = PrefabAPI.InstantiateClone(NebulaShotL, "NebulaOrbProjectileAlt");
			ProjectileSimple component = NebulaShotR.GetComponent<ProjectileSimple>();
			component.oscillateMagnitude *= -1f;
			ContentAddition.AddProjectile(NebulaShotR);
			ContentAddition.AddEffect(CosmicChampion.Load<GameObject>("ExplosionNebulaOrb.prefab"));
			StarshockField = CosmicChampion.Load<GameObject>("StarshockField.prefab");
			StarshockField.GetComponent<BuffWard>().buffDef = BuffDef.bdLunarSecondaryRoot;
			StarshockField.AddComponent<StarshockField>();
			((Renderer)StarshockField.GetComponentInChildren<MeshRenderer>()).sharedMaterial = Material.matRailgunnerMineAreaIndicatorAlt;
		}

		public static void CreateVariant()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			SurvivorVariantDef val = ScriptableObject.CreateInstance<SurvivorVariantDef>();
			val.Color = sdEridanus.primaryColor;
			val.Description = "Elemental Defender";
			val.DisplayName = "Cosmic Champion";
			val.Icon = null;
			val.TargetSurvivor = SurvivorDef.Bandit2;
			val.VariantSurvivor = sdEridanus;
			SurvivorVariantCatalog.AddSurvivorVariant(val);
		}

		public static void SetupLanguage()
		{
			"COSMIC_BANDIT_NAME".Add("Cosmic Champion");
			"COSMICBANDIT_PASSIVE_NAME".Add("Solar Protection");
			"COSMICBANDIT_PASSIVE_DESC".Add("Gain 1 <style=cIsUtility>orbiting fireball</style> for every <style=cIsDamage>utility charge</style>. Fireballs are <style=cDeath>consumed</style> when struck to <style=cIsDamage>reduce damage</style> and <style=cIsUtility>stun the attacker</style>.");
			"COSMICBANDIT_PRIMARY_NAME".Add("Nebula Stream");
			"COSMICBANDIT_PRIMARY_DESC".Add("Fire out a constant stream of plasma for <style=cIsUtility>2x100% damage</style>. The stream splits into a helix pattern at range.");
			"COSMICBANDIT_SECONDARY_NAME".Add("Storm Spiral");
			"COSMICBANDIT_SECONDARY_DESC".Add("<style=cIsUtility>Shocking.</style> Toss out a spinning vortex, which arcs lightning for <style=cIsDamage>300% damage</style>");
			"COSMICBANDIT_UTILITY_NAME".Add("Blazing Retreat");
			"COSMICBANDIT_UTILITY_DESC".Add("Dash backward, dropping a fireball that explodes in a <style=cIsUtility>cross pattern</style> for <style=cIsDamage>1000% damage</style>. Deals <style=cIsUtility>+20% damage</style> in the center.");
			"COSMICBANDIT_SPECIAL_NAME".Add("Starshock");
			"COSMICBANDIT_SPECIAL_DESC".Add("Fire a blinding light into the air, creating a field that <style=cIsUtility>stops</style> <style=cDeath>ALL</style> projectiles for the duration. Projectiles have their damage <style=cIsUtility>increased by 50%</style> when the field expires.");
			"COSMIC_BANDIT_DESC".Add("The Cosmic Champion is a medium range survivor who controls the celestial elements to decimate foes. Positioning and good use of Starshock are key to outputting high damage!\n\n<!> Solar Protection will shield you from hits, at the cost of your burst damage.\n\n<!> Nebula Stream deals high damage but requires careful positioning due to its helix flight pattern.\n\n<!> Blazing Retreat can be used to deal high burst damage to crowds, at the expense of your protection.\n\n<!> Starshock can be used to set up huge bursts of damage, but be careful of any enemy projectiles that release when it expires!");
			"COSMIC_BANDIT_WIN".Add("..and so he left, grateful for his luck.");
			"COSMIC_BANDIT_LOSE".Add("..and so he vanished, full of regret. ");
			"COSMIC_BANDIT_SUB".Add("Desperate Outlaw");
		}
	}
	public class NebulaStream : BaseSkillState
	{
		public float duration = 0.2f;

		private const float SHOTS_PER_SEC = 5f;

		public override void OnEnter()
		{
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			((BaseState)this).OnEnter();
			duration /= ((BaseState)this).attackSpeedStat;
			if (((EntityState)this).isAuthority)
			{
				FireProjectileInfo projectile = MiscUtils.GetProjectile(Eridanus.NebulaShotL, 1f, ((EntityState)this).characterBody);
				ProjectileManager.instance.FireProjectile(projectile);
				FireProjectileInfo projectile2 = MiscUtils.GetProjectile(Eridanus.NebulaShotR, 1f, ((EntityState)this).characterBody);
				ProjectileManager.instance.FireProjectile(projectile2);
			}
			AkSoundEngine.PostEvent(Events.Play_minorConstruct_attack_shoot, ((EntityState)this).gameObject);
		}

		public override void FixedUpdate()
		{
			((EntityState)this).FixedUpdate();
			((BaseState)this).StartAimMode(0.2f, false);
			if (((EntityState)this).fixedAge >= duration)
			{
				((EntityState)this).outer.SetNextStateToMain();
			}
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)1;
		}
	}
	public class SolarDash : BaseSkillState
	{
		public float duration = 0.1f;

		public float speedCoefficient = 25f;

		private Vector3 dashVector;

		public override void OnEnter()
		{
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			((BaseState)this).OnEnter();
			((EntityState)this).characterBody.isSprinting = true;
			AkSoundEngine.PostEvent(Events.Play_commando_shift, ((EntityState)this).gameObject);
			AkSoundEngine.PostEvent(Events.Play_bandit_shift_end, ((EntityState)this).gameObject);
			dashVector = -1f * ((EntityState)this).inputBank.aimDirection;
			dashVector.y = 0f;
			if (((EntityState)this).isAuthority)
			{
				FireProjectileInfo projectile = MiscUtils.GetProjectile(Eridanus.SolarBombProjectile, 10f, ((EntityState)this).characterBody);
				ProjectileManager.instance.FireProjectile(projectile);
			}
		}

		public override void FixedUpdate()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			((EntityState)this).FixedUpdate();
			if (((EntityState)this).isAuthority)
			{
				((EntityState)this).characterMotor.velocity = Vector3.zero;
				CharacterMotor characterMotor = ((EntityState)this).characterMotor;
				characterMotor.rootMotion += dashVector * (((BaseState)this).moveSpeedStat * speedCoefficient * Time.fixedDeltaTime);
				((EntityState)this).characterBody.isSprinting = true;
				if (((EntityState)this).fixedAge >= duration)
				{
					((EntityState)this).outer.SetNextStateToMain();
				}
			}
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)5;
		}
	}
	public class SolarOrbState : BaseState
	{
		public List<SolarOrbController> Orbs = new List<SolarOrbController>();

		private float fullAngle = 360f;

		private float speed = 4f;

		private Vector3 offset = new Vector3(0f, 1.6f, 0f);

		private float distance = 1.5f;

		private float initialTime;

		private float updateRate = 0.1f;

		public override void OnEnter()
		{
			((BaseState)this).OnEnter();
			initialTime = Run.instance.GetRunStopwatch();
		}

		public override void FixedUpdate()
		{
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			((EntityState)this).FixedUpdate();
			if (((EntityState)this).fixedAge >= updateRate)
			{
				((EntityState)this).fixedAge = 0f;
				SyncOrbCount();
			}
			for (int i = 0; i < Orbs.Count; i++)
			{
				SolarOrbController solarOrbController = Orbs[i];
				if (Object.op_Implicit((Object)(object)solarOrbController))
				{
					Rigidbody rb = solarOrbController.rb;
					if (Object.op_Implicit((Object)(object)rb))
					{
						float num = Run.instance.GetRunStopwatch() - initialTime;
						Vector3 up = Vector3.up;
						Vector3 forward = ((EntityState)this).transform.forward;
						Vector3 val = ((EntityState)this).characterBody.footPosition + offset + Quaternion.AngleAxis(fullAngle / (float)Orbs.Count * (float)i + num / speed * fullAngle, up) * forward * distance;
						Vector3 val2 = Vector3.MoveTowards(rb.position, val, ((EntityState)this).characterBody.moveSpeed * 2f * Time.fixedDeltaTime);
						rb.MovePosition(val2);
					}
				}
			}
		}

		public void DetonateRandomOrb(CharacterBody target)
		{
			if (!((float)Orbs.Count <= 0f) && ((EntityState)this).isAuthority)
			{
				SolarOrbController random = Orbs.GetRandom();
				Orbs.Remove(random);
				random.Detonate(target);
			}
		}

		public void SyncOrbCount()
		{
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			if (!((EntityState)this).isAuthority)
			{
				return;
			}
			Orbs.RemoveAll((SolarOrbController x) => (Object)(object)x == (Object)null);
			if (Orbs.Count != ((EntityState)this).skillLocator.utility.stock)
			{
				if (Orbs.Count > ((EntityState)this).skillLocator.utility.stock)
				{
					DetonateRandomOrb(null);
					return;
				}
				FireProjectileInfo projectile = MiscUtils.GetProjectile(Eridanus.SolarOrbProjectile, 2f, ((EntityState)this).characterBody);
				ProjectileManager.instance.FireProjectile(projectile);
			}
		}

		public static void TryDetonate(CharacterBody victim, CharacterBody attacker)
		{
			EntityStateMachine val = EntityStateMachine.FindByCustomName(((Component)victim).gameObject, "SolarOrbs");
			if (Object.op_Implicit((Object)(object)val) && val.state is SolarOrbState)
			{
				(val.state as SolarOrbState).DetonateRandomOrb(attacker);
			}
		}
	}
	public class SolarOrbController : MonoBehaviour
	{
		public Rigidbody rb;

		public ProjectileController controller;

		public void Start()
		{
			rb = ((Component)this).GetComponent<Rigidbody>();
			controller = ((Component)this).GetComponent<ProjectileController>();
			EntityStateMachine val = EntityStateMachine.FindByCustomName(controller.owner, "SolarOrbs");
			(val.state as SolarOrbState).Orbs.Add(this);
		}

		public void Detonate(CharacterBody target)
		{
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)target))
			{
				((Component)this).gameObject.layer = LayerIndex.triggerZone.intVal;
				((Component)this).GetComponent<ProjectileController>().IgnoreCollisionsWithOwner(true);
				((Component)this).GetComponent<ProjectileSimple>().desiredForwardSpeed = 30f;
				((Component)this).GetComponent<ProjectileTargetComponent>().target = ((Component)target.mainHurtBox).transform;
				Transform transform = ((Component)this).transform;
				Vector3 val = target.corePosition - ((Component)this).transform.position;
				transform.forward = ((Vector3)(ref val)).normalized;
			}
			else
			{
				((ProjectileExplosion)((Component)this).GetComponent<ProjectileImpactExplosion>()).Detonate();
			}
		}
	}
	public class Starshock : BaseSkillState
	{
		public float duration = 0.8f;

		public override void OnEnter()
		{
			((BaseState)this).OnEnter();
			duration /= ((BaseState)this).attackSpeedStat;
			AkSoundEngine.PostEvent(Events.Play_bandit2_R_load, ((EntityState)this).gameObject);
			((EntityState)this).PlayAnimation("Gesture, Additive", "MainToSide", "MainToSide.playbackRate", duration, 0f);
		}

		public override void FixedUpdate()
		{
			((EntityState)this).FixedUpdate();
			((BaseState)this).StartAimMode(0.2f, false);
			if (((EntityState)this).fixedAge >= duration)
			{
				((EntityState)this).outer.SetNextStateToMain();
			}
		}

		public override void OnExit()
		{
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0107: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			//IL_013b: Expected O, but got Unknown
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			((EntityState)this).OnExit();
			((EntityState)this).PlayAnimation("Gesture, Additive", "FireSideWeapon", "FireSideWeapon.playbackRate", duration, 0f);
			AkSoundEngine.PostEvent(Events.Play_bandit2_R_kill, ((EntityState)this).gameObject);
			AkSoundEngine.PostEvent(Events.Play_bandit2_R_fire, ((EntityState)this).gameObject);
			AkSoundEngine.PostEvent(Events.Play_moonBrother_orb_slam_impact, ((EntityState)this).gameObject);
			AkSoundEngine.PostEvent(Events.Play_moonBrother_phaseJump_land_impact, ((EntityState)this).gameObject);
			AkSoundEngine.PostEvent(Events.Play_vagrant_R_explode, ((EntityState)this).gameObject);
			if (((EntityState)this).isAuthority)
			{
				Ray aimRay = ((BaseState)this).GetAimRay();
				Vector3 val = ((Ray)(ref aimRay)).GetPoint(40f);
				RaycastHit val2 = default(RaycastHit);
				if (Util.CharacterRaycast(((EntityState)this).gameObject, ((BaseState)this).GetAimRay(), ref val2, 400f, CommonMasks.bullet, (QueryTriggerInteraction)1))
				{
					val = ((RaycastHit)(ref val2)).point + ((RaycastHit)(ref val2)).normal * 5f;
				}
				GameObject val3 = Object.Instantiate<GameObject>(Eridanus.StarshockField, val, Quaternion.identity);
				NetworkServer.Spawn(val3);
				EffectManager.SpawnEffect(GameObject.TracerRailgun, new EffectData
				{
					origin = val,
					start = ((Component)((BaseState)this).FindModelChild("MuzzlePistol")).transform.position,
					scale = 1f
				}, true);
			}
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)5;
		}
	}
	public class StarshockField : MonoBehaviour
	{
		public class StarshockFreezeInfo
		{
			public MonoBehaviour[] components;

			public ProjectileDamage damage;

			public ProjectileSimple simple;

			public Rigidbody rb;

			public bool wasKinematic;

			public StarshockFreezeInfo(GameObject projectile)
			{
				simple = projectile.GetComponent<ProjectileSimple>();
				damage = projectile.GetComponent<ProjectileDamage>();
				rb = projectile.GetComponent<Rigidbody>();
				bool flag = Object.op_Implicit((Object)(object)projectile.GetComponent<ProjectileProximityBeamController>());
				components = projectile.GetComponentsInChildren<MonoBehaviour>(false);
				if (Object.op_Implicit((Object)(object)rb) && flag)
				{
					rb.drag = 5f;
				}
				for (int i = 0; i < components.Length; i++)
				{
					if ((!flag || !(components[i] is ProjectileProximityBeamController)) && !(components[i] is ProjectileSimple))
					{
						((Behaviour)components[i]).enabled = false;
					}
				}
				if (Object.op_Implicit((Object)(object)rb) && !flag)
				{
					wasKinematic = rb.isKinematic;
					rb.isKinematic = true;
				}
			}

			public void RemoveFromField()
			{
				if (Object.op_Implicit((Object)(object)rb))
				{
					rb.isKinematic = wasKinematic;
				}
				if (Object.op_Implicit((Object)(object)simple))
				{
					ProjectileSimple obj = simple;
					obj.desiredForwardSpeed *= 2f;
				}
				for (int i = 0; i < components.Length; i++)
				{
					((Behaviour)components[i]).enabled = true;
				}
				if (Object.op_Implicit((Object)(object)damage))
				{
					ProjectileDamage obj2 = damage;
					obj2.damage *= 1.5f;
				}
			}
		}

		public List<StarshockFreezeInfo> freezeInfos = new List<StarshockFreezeInfo>();

		public List<GameObject> alreadyStruck = new List<GameObject>();

		public float duration = 7f;

		public float timer = 0.6f;

		public float growTimer = 0f;

		public bool fired = false;

		public MeshRenderer renderer;

		public Vector3 originalScale;

		public void Start()
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			renderer = ((Component)this).GetComponentInChildren<MeshRenderer>();
			originalScale = ((Component)renderer).transform.localScale;
			((Component)renderer).transform.localScale = Vector3.zero;
		}

		public void OnTriggerEnter(Collider collider)
		{
			if (!fired && !alreadyStruck.Contains(((Component)collider).gameObject) && Object.op_Implicit((Object)(object)((Component)collider).GetComponent<ProjectileController>()))
			{
				alreadyStruck.Add(((Component)collider).gameObject);
				freezeInfos.Add(new StarshockFreezeInfo(((Component)collider).gameObject));
			}
		}

		public void FixedUpdate()
		{
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			duration -= Time.fixedDeltaTime;
			growTimer += Time.fixedDeltaTime;
			if (!fired)
			{
				((Component)renderer).transform.localScale = Vector3.Lerp(Vector3.zero, originalScale, Mathf.Clamp01(growTimer / 0.6f));
			}
			if (duration <= 0f)
			{
				if (!fired)
				{
					fired = true;
					originalScale = ((Component)renderer).transform.localScale;
					Collapse();
				}
				timer -= Time.fixedDeltaTime;
				((Component)renderer).transform.localScale = Vector3.Lerp(originalScale, Vector3.zero, Mathf.Clamp01(1f - timer / 0.6f));
				if (timer <= 0f)
				{
					Object.Destroy((Object)(object)((Component)this).gameObject);
				}
			}
		}

		public void Collapse()
		{
			for (int i = 0; i < freezeInfos.Count; i++)
			{
				if (Object.op_Implicit((Object)(object)freezeInfos[i].components[0]))
				{
					freezeInfos[i].RemoveFromField();
				}
			}
		}
	}
	public class TossVortex : BaseSkillState
	{
		public float duration = 0.6f;

		public override void OnEnter()
		{
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			((BaseState)this).OnEnter();
			duration /= ((BaseState)this).attackSpeedStat;
			((EntityState)this).PlayAnimation("Gesture, Additive", "SlashBlade", "SlashBlade.playbackRate", duration, 0f);
			if (((EntityState)this).isAuthority)
			{
				FireProjectileInfo projectile = MiscUtils.GetProjectile(Eridanus.VortexProjectile, 4f, ((EntityState)this).characterBody);
				ProjectileManager.instance.FireProjectile(projectile);
			}
			AkSoundEngine.PostEvent(Events.Play_mage_m2_shoot, ((EntityState)this).gameObject);
		}

		public override void FixedUpdate()
		{
			((EntityState)this).FixedUpdate();
			if (((EntityState)this).fixedAge >= duration)
			{
				((EntityState)this).outer.SetNextStateToMain();
			}
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)2;
		}
	}
	[BepInPlugin("pseudopulse.CosmicChampion", "CosmicChampion", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class CosmicChampion : BaseUnityPlugin
	{
		public const string PluginGUID = "pseudopulse.CosmicChampion";

		public const string PluginAuthor = "pseudopulse";

		public const string PluginName = "CosmicChampion";

		public const string PluginVersion = "1.0.0";

		public static AssetBundle MainAssets;

		public static ManualLogSource ModLogger;

		public void Awake()
		{
			ModLogger = ((BaseUnityPlugin)this).Logger;
			MainAssets = AssetBundle.LoadFromFile(Assembly.GetExecutingAssembly().Location.Replace("CosmicChampion.dll", "eridanusbundle"));
			StubShaders(MainAssets);
			Eridanus.Setup();
		}

		public static T Load<T>(string key) where T : Object
		{
			return MainAssets.LoadAsset<T>(key);
		}

		public static void StubShaders(AssetBundle bundle)
		{
			Material[] array = MainAssets.LoadAllAssets<Material>();
			Material[] array2 = array;
			foreach (Material val in array2)
			{
				Material val2 = val;
				string name = ((Object)val.shader).name;
				if (1 == 0)
				{
				}
				Shader shader = (Shader)(name switch
				{
					"StubbedShader/deferred/hgstandard" => Shader.HGStandard, 
					"StubbedShader/fx/hgcloudremap" => Shader.HGCloudRemap, 
					"Hopoo Games/FX/Cloud Remap" => Shader.HGCloudRemap, 
					_ => val.shader, 
				});
				if (1 == 0)
				{
				}
				val2.shader = shader;
			}
		}

		public static void ForAllAssets<T>(Action<T> action) where T : Object
		{
			T[] array = MainAssets.LoadAllAssets<T>();
			for (int i = 0; i < array.Length; i++)
			{
				action(array[i]);
			}
		}
	}
}
namespace CosmicChampion.Utils
{
	public static class CharacterExtensions
	{
		public static bool HasSkillEquipped(this CharacterBody body, SkillDef skill)
		{
			GenericSkill[] components = ((Component)body).GetComponents<GenericSkill>();
			foreach (GenericSkill val in components)
			{
				if ((Object)(object)val.skillDef == (Object)(object)skill)
				{
					return true;
				}
			}
			return false;
		}

		public static void Add(this string str, string text)
		{
			LanguageAPI.Add(str, text);
		}

		public static bool GetIsAttacking(this CharacterBody body)
		{
			List<string> list = new List<string>();
			GenericSkill[] components = ((Component)body).GetComponents<GenericSkill>();
			foreach (GenericSkill val in components)
			{
				if (Object.op_Implicit((Object)(object)val.skillDef) && !list.Contains(val.skillDef.activationStateMachineName))
				{
					list.Add(val.skillDef.activationStateMachineName);
				}
			}
			foreach (string item in list)
			{
				EntityStateMachine val2 = EntityStateMachine.FindByCustomName(((Component)body).gameObject, item);
				if (!val2.IsInMainState())
				{
					return true;
				}
			}
			return false;
		}

		public static void ClearInventory(this CharacterBody body)
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)body.inventory))
			{
				return;
			}
			List<ItemDef> list = new List<ItemDef>();
			foreach (ItemIndex item in body.inventory.itemAcquisitionOrder)
			{
				ItemDef itemDef = ItemCatalog.GetItemDef(item);
				list.Add(itemDef);
			}
			foreach (ItemDef item2 in list)
			{
				body.inventory.RemoveItem(item2, body.inventory.GetItemCount(item2));
			}
		}

		public static void ClearInventory(this CharacterBody body, bool hidden)
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)body.inventory))
			{
				return;
			}
			List<ItemDef> list = new List<ItemDef>();
			foreach (ItemIndex item in body.inventory.itemAcquisitionOrder)
			{
				ItemDef itemDef = ItemCatalog.GetItemDef(item);
				if (hidden)
				{
					list.Add(itemDef);
				}
				else if (!itemDef.hidden)
				{
					list.Add(itemDef);
				}
			}
			foreach (ItemDef item2 in list)
			{
				body.inventory.RemoveItem(item2, body.inventory.GetItemCount(item2));
			}
		}
	}
	public abstract class CoolerBasicMeleeAttack : BasicMeleeAttack
	{
		public abstract float BaseDuration { get; }

		public abstract float DamageCoefficient { get; }

		public abstract string HitboxName { get; }

		public abstract GameObject HitEffectPrefab { get; }

		public abstract float ProcCoefficient { get; }

		public abstract float HitPauseDuration { get; }

		public abstract GameObject SwingEffectPrefab { get; }

		public abstract string MuzzleString { get; }

		public virtual string MechanimHitboxParameter { get; }

		public virtual bool ScaleHitPauseDurationWithAttackSpeed { get; } = true;


		public override void OnEnter()
		{
			base.baseDuration = BaseDuration;
			base.damageCoefficient = DamageCoefficient;
			base.hitBoxGroupName = HitboxName;
			base.hitEffectPrefab = HitEffectPrefab;
			base.procCoefficient = ProcCoefficient;
			base.hitPauseDuration = HitPauseDuration;
			base.swingEffectPrefab = SwingEffectPrefab;
			base.swingEffectMuzzleString = MuzzleString;
			if (MechanimHitboxParameter != null)
			{
				base.mecanimHitboxActiveParameter = MechanimHitboxParameter;
			}
			base.scaleHitPauseDurationAndVelocityWithAttackSpeed = ScaleHitPauseDurationWithAttackSpeed;
			((BasicMeleeAttack)this).OnEnter();
		}
	}
	public static class EnumeratorExtensions
	{
		public static T GetRandom<T>(this IEnumerable<T> self)
		{
			return self.ElementAt(Random.Range(0, self.Count()));
		}

		public static T GetRandom<T>(this IEnumerable<T> self, Xoroshiro128Plus rng)
		{
			return self.ElementAt(rng.RangeInt(0, self.Count()));
		}

		public static T GetRandom<T>(this IEnumerable<T> self, Func<T, bool> predicate)
		{
			try
			{
				return self.Where(predicate).ElementAt(Random.Range(0, self.Count()));
			}
			catch
			{
				return default(T);
			}
		}

		public static T GetRandom<T>(this IEnumerable<T> self, Xoroshiro128Plus rng, Func<T, bool> predicate)
		{
			try
			{
				return self.Where(predicate).ElementAt(rng.RangeInt(0, self.Count()));
			}
			catch
			{
				return default(T);
			}
		}
	}
	public static class MiscUtils
	{
		public static Vector3? RaycastToDirection(Vector3 position, float maxDistance, Vector3 direction, int layer)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			RaycastHit val = default(RaycastHit);
			if (Physics.Raycast(new Ray(position, direction), ref val, maxDistance, layer, (QueryTriggerInteraction)1))
			{
				return ((RaycastHit)(ref val)).point;
			}
			return null;
		}

		public static Vector3? GroundPoint(this Vector3 point)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			return RaycastToDirection(point, float.PositiveInfinity, Vector3.down, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask));
		}

		public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> toShuffle, Xoroshiro128Plus random)
		{
			List<T> list = new List<T>();
			foreach (T item in toShuffle)
			{
				list.Insert(random.RangeInt(0, list.Count + 1), item);
			}
			return list;
		}

		public static Vector3 FindClosestNodeToPosition(Vector3 position, HullClassification hullClassification, bool checkAirNodes = false)
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			NodeGraph val = (checkAirNodes ? SceneInfo.instance.airNodes : SceneInfo.instance.groundNodes);
			NodeIndex val2 = val.FindClosestNode(position, hullClassification, float.PositiveInfinity);
			if (val2 != NodeIndex.invalid)
			{
				Vector3 result = default(Vector3);
				val.GetNodePosition(val2, ref result);
				return result;
			}
			return Vector3.zero;
		}

		public static bool TeleportBody(CharacterBody characterBody, GameObject target, GameObject teleportEffect, HullClassification hullClassification, Xoroshiro128Plus rng, float minDistance = 20f, float maxDistance = 45f, bool teleportAir = false)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Expected O, but got Unknown
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Expected O, but got Unknown
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)characterBody))
			{
				return false;
			}
			SpawnCard val = ScriptableObject.CreateInstance<SpawnCard>();
			val.hullSize = hullClassification;
			val.nodeGraphType = (GraphType)(teleportAir ? 1 : 0);
			val.prefab = Resources.Load<GameObject>("SpawnCards/HelperPrefab");
			GameObject val2 = DirectorCore.instance.TrySpawnObject(new DirectorSpawnRequest(val, new DirectorPlacementRule
			{
				placementMode = (PlacementMode)1,
				position = target.transform.position,
				minDistance = minDistance,
				maxDistance = maxDistance
			}, rng));
			if (Object.op_Implicit((Object)(object)val2))
			{
				TeleportHelper.TeleportBody(characterBody, val2.transform.position, false);
				if (Object.op_Implicit((Object)(object)teleportEffect))
				{
					EffectManager.SimpleEffect(teleportEffect, val2.transform.position, Quaternion.identity, true);
				}
				Object.Destroy((Object)(object)val2);
				Object.Destroy((Object)(object)val);
				return true;
			}
			Object.Destroy((Object)(object)val);
			return false;
		}

		public static Vector3? AboveTargetVectorFromDamageInfo(DamageInfo damageInfo, float distanceAboveTarget)
		{
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_0126: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_012d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_013a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0169: Unknown result type (might be due to invalid IL or missing references)
			//IL_016b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0171: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Unknown result type (might be due to invalid IL or missing references)
			//IL_015b: Unknown result type (might be due to invalid IL or missing references)
			if (damageInfo.rejected || !Object.op_Implicit((Object)(object)damageInfo.attacker))
			{
				return null;
			}
			CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>();
			if (Object.op_Implicit((Object)(object)component))
			{
				TeamMask enemyTeams = TeamMask.GetEnemyTeams(component.teamComponent.teamIndex);
				HurtBox val = new SphereSearch
				{
					radius = 1f,
					mask = ((LayerIndex)(ref LayerIndex.entityPrecise)).mask,
					origin = damageInfo.position
				}.RefreshCandidates().FilterCandidatesByHurtBoxTeam(enemyTeams).OrderCandidatesByDistance()
					.FilterCandidatesByDistinctHurtBoxEntities()
					.GetHurtBoxes()
					.FirstOrDefault();
				if (Object.op_Implicit((Object)(object)val) && Object.op_Implicit((Object)(object)val.healthComponent) && Object.op_Implicit((Object)(object)val.healthComponent.body))
				{
					CharacterBody body = val.healthComponent.body;
					Vector3 val2 = body.mainHurtBox.collider.ClosestPointOnBounds(body.transform.position + new Vector3(0f, 10000f, 0f));
					Vector3? val3 = RaycastToDirection(val2, distanceAboveTarget, Vector3.up, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask));
					if (val3.HasValue)
					{
						return val3.Value;
					}
					return val2 + Vector3.up * distanceAboveTarget;
				}
			}
			return null;
		}

		public static Vector3? AboveTargetBody(CharacterBody body, float distanceAbove)
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)body))
			{
				return null;
			}
			Vector3 val = body.mainHurtBox.collider.ClosestPointOnBounds(body.transform.position + new Vector3(0f, 10000f, 0f));
			Vector3? val2 = RaycastToDirection(val, distanceAbove, Vector3.up, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask));
			if (val2.HasValue)
			{
				return val2.Value;
			}
			return val + Vector3.up * distanceAbove;
		}

		public static Dictionary<string, Vector3> GetAimSurfaceAlignmentInfo(Ray ray, int layerMask, float distance)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			Dictionary<string, Vector3> dictionary = new Dictionary<string, Vector3>();
			RaycastHit val = default(RaycastHit);
			if (!Physics.Raycast(ray, ref val, distance, layerMask, (QueryTriggerInteraction)1))
			{
				return null;
			}
			Vector3 point = ((RaycastHit)(ref val)).point;
			Vector3 val2 = Vector3.Cross(((Ray)(ref ray)).direction, Vector3.up);
			Vector3 val3 = Vector3.ProjectOnPlane(((RaycastHit)(ref val)).normal, val2);
			Vector3 value = Vector3.Cross(val2, val3);
			dictionary.Add("Position", point);
			dictionary.Add("Right", val2);
			dictionary.Add("Forward", value);
			dictionary.Add("Up", val3);
			return dictionary;
		}

		public static Vector3[] GetSafePositionsWithinDistance(Vector3 center, float distance)
		{
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)SceneInfo.instance) && Object.op_Implicit((Object)(object)SceneInfo.instance.groundNodes))
			{
				NodeGraph groundNodes = SceneInfo.instance.groundNodes;
				List<Vector3> list = new List<Vector3>();
				Node[] nodes = groundNodes.nodes;
				foreach (Node val in nodes)
				{
					if (Vector3.Distance(val.position, center) <= distance)
					{
						list.Add(val.position);
					}
				}
				return list.ToArray();
			}
			return (Vector3[])(object)new Vector3[1] { center };
		}

		public static Vector3 GetRandomGroundNode(NodeFlags reqFlags, NodeFlags forbiddenFlags, HullMask hull)
		{
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Invalid comparison between Unknown and I4
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)SceneInfo.instance) && Object.op_Implicit((Object)(object)SceneInfo.instance.groundNodes))
			{
				NodeGraph groundNodes = SceneInfo.instance.groundNodes;
				List<Vector3> list = new List<Vector3>();
				Node[] nodes = groundNodes.nodes;
				foreach (Node val in nodes)
				{
					if ((val.forbiddenHulls & hull) == 0 && (NodeFlags)(val.flags & reqFlags) == reqFlags && (val.flags & forbiddenFlags) == 0)
					{
						list.Add(val.position);
					}
				}
				if (list.Count > 0)
				{
					return list.GetRandom();
				}
				return Random.onUnitSphere * 500f;
			}
			return Random.onUnitSphere * 500f;
		}

		public static AnimatorOverrideController FixOverrideController(RuntimeAnimatorController target, AnimatorOverrideController original)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Expected O, but got Unknown
			AnimatorOverrideController result = new AnimatorOverrideController(target);
			AnimationClip[] animationClips = ((RuntimeAnimatorController)original).animationClips;
			foreach (AnimationClip val in animationClips)
			{
				Debug.Log((object)(((Object)val).name + " - clip"));
			}
			return result;
		}

		public static FireProjectileInfo GetProjectile(GameObject prefab, float coeff, CharacterBody owner)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			FireProjectileInfo result = default(FireProjectileInfo);
			result.damage = owner.damage * coeff;
			result.crit = owner.RollCrit();
			result.projectilePrefab = prefab;
			result.owner = ((Component)owner).gameObject;
			result.position = owner.corePosition;
			result.rotation = Util.QuaternionSafeLookRotation(owner.inputBank.aimDirection);
			return result;
		}
	}
	public class Timer
	{
		public float duration;

		public float cur;

		private bool inv;

		public bool expired = false;

		private bool expires;

		private bool trueIfExp;

		private bool resetOnExp;

		public Timer(float dur, bool inverse = false, bool expires = false, bool trueOnExpire = false, bool resetOnExpire = false)
		{
			duration = dur;
			inv = inverse;
			trueIfExp = trueOnExpire;
			resetOnExp = resetOnExpire;
			this.expires = expires;
			Reset();
		}

		public void Reset()
		{
			cur = (inv ? duration : 0f);
		}

		public bool Tick()
		{
			cur += (inv ? (0f - Time.fixedDeltaTime) : Time.fixedDeltaTime);
			bool result = (inv ? (cur <= 0f) : (cur >= duration));
			if (expires)
			{
				if (expired && !resetOnExp)
				{
					return trueIfExp;
				}
				expired = result;
				if (resetOnExp && expired)
				{
					expired = false;
					Reset();
				}
			}
			return result;
		}
	}
	public class LazyIndex
	{
		private string target;

		private BodyIndex _value = (BodyIndex)(-1);

		public BodyIndex Value => UpdateValue();

		public LazyIndex(string target)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			this.target = target;
		}

		public BodyIndex UpdateValue()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Invalid comparison between Unknown and I4
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Invalid comparison between Unknown and I4
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			if ((int)_value == -1 || (int)_value == -1)
			{
				_value = BodyCatalog.FindBodyIndex(target);
			}
			return _value;
		}

		public static implicit operator BodyIndex(LazyIndex index)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			return index.Value;
		}
	}
	public static class UnityExtensions
	{
		public static void RemoveComponent<T>(this GameObject self) where T : Component
		{
			Object.Destroy((Object)(object)self.GetComponent<T>());
		}

		public static void RemoveComponents<T>(this GameObject self) where T : Component
		{
			T[] components = self.GetComponents<T>();
			for (int i = 0; i < components.Length; i++)
			{
				Object.Destroy((Object)(object)components[i]);
			}
		}

		public static ParticleSystemRenderer FindParticle(this GameObject self, string name)
		{
			return self.FindComponent<ParticleSystemRenderer>(name);
		}

		public static T FindComponent<T>(this GameObject self, string name) where T : Component
		{
			return self.GetComponentsInChildren<T>().FirstOrDefault((T x) => ((Object)((Component)x).gameObject).name == name);
		}

		public static T Clone<T>(this T obj)
		{
			return (T)(obj.GetType().GetMethod("MemberwiseClone", BindingFlags.Instance | BindingFlags.NonPublic)?.Invoke(obj, null));
		}

		public static void MakeAbideByScale(this ParticleSystem self)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			MainModule main = self.main;
			((MainModule)(ref main)).scalingMode = (ParticleSystemScalingMode)0;
		}

		public static void MakeAbideByScaleRecursively(this GameObject self)
		{
			ParticleSystem[] componentsInChildren = self.GetComponentsInChildren<ParticleSystem>();
			foreach (ParticleSystem self2 in componentsInChildren)
			{
				self2.MakeAbideByScale();
			}
		}

		public static Vector3 Nullify(this Vector3 self, bool x, bool y, bool z)
		{
			//IL_0004: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			return new Vector3(x ? 0f : self.x, y ? 0f : self.y, z ? 0f : self.z);
		}

		public static void RemoveComponent<T>(this Component self) where T : Component
		{
			Object.Destroy((Object)(object)self.GetComponent<T>());
		}

		public static void RemoveComponents<T>(this Component self) where T : Component
		{
			T[] components = self.GetComponents<T>();
			for (int i = 0; i < components.Length; i++)
			{
				Object.Destroy((Object)(object)components[i]);
			}
		}

		public static T AddComponent<T>(this Component self) where T : Component
		{
			return self.gameObject.AddComponent<T>();
		}

		public static Sprite MakeSprite(this Texture2D self)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			return Sprite.Create(new Rect(0f, 0f, 512f, 512f), new Vector2(256f, 256f), 1f, self);
		}
	}
	public static class Events
	{
		public static uint Play_wBisonDeath = 1113517888u;

		public static uint Play_wBisonHit = 1197473233u;

		public static uint Play_wBisonShoot1 = 3268390400u;

		public static uint Play_wBisonSpawn = 1249767875u;

		public static uint Play_wBlastdoor = 3043230225u;

		public static uint Play_wBoarDeath = 3944593657u;

		public static uint Play_wBoarExplosion = 3091761946u;

		public static uint Play_wBoarHit = 1332006904u;

		public static uint Play_wBoarMDeath = 2887033908u;

		public static uint Play_wBoarShoot1 = 2651342963u;

		public static uint Play_wBoss1Shoot1 = 3380168965u;

		public static uint Play_wBoss1Shoot2 = 3380168966u;

		public static uint Play_wBossSkill2 = 857592033u;

		public static uint Play_wBubbleShield = 3999340508u;

		public static uint Play_wBullet1 = 3448409474u;

		public static uint Play_wBullet2 = 3448409473u;

		public static uint Play_wBullet3 = 3448409472u;

		public static uint Play_wCasing = 1800381192u;

		public static uint Play_wChainLightning = 1913174254u;

		public static uint Play_wChat = 1231583519u;

		public static uint Play_wChefShoot2_1 = 4002996080u;

		public static uint Play_wChest0 = 273185112u;

		public static uint Play_wChest1 = 273185113u;

		public static uint Play_wChest2 = 273185114u;

		public static uint Play_wChest5 = 273185117u;

		public static uint Play_wChildDeath = 3731152613u;

		public static uint Play_wChildGShoot1 = 2978407106u;

		public static uint Play_wChildHit = 4072685316u;

		public static uint Play_wChildShoot1 = 4260787991u;

		public static uint Play_wClayDeath = 1853199952u;

		public static uint Play_wClayHit = 2864197409u;

		public static uint Play_wClayShoot1 = 1969574576u;

		public static uint Play_wClaySpawn = 1481867283u;

		public static uint Play_wClick = 1105771879u;

		public static uint Play_wCoin = 1232716514u;

		public static uint Play_wCoins = 2360199605u;

		public static uint Play_wCrabDeath = 2914438815u;

		public static uint Play_wCrabSpawn = 400103432u;

		public static uint Play_wCrit_01 = 3774687669u;

		public static uint Play_wCrowbar = 2755541643u;

		public static uint Play_wCutsceneAlarm = 2172459452u;

		public static uint Play_wCutsceneJet = 197474154u;

		public static uint Play_wCutscenePass = 1461112566u;

		public static uint Play_wDifficulty = 3657652262u;

		public static uint Play_wDoll = 1118795882u;

		public static uint Play_wDrill = 1252691444u;

		public static uint Play_wDrone1Spawn = 3109566651u;

		public static uint Play_wEfMushroom = 3355655210u;

		public static uint Play_wEmbryo = 3519041107u;

		public static uint Play_wError = 2120356473u;

		public static uint Play_wExplosiveShot = 1244890662u;

		public static uint Play_wFeralShoot1 = 732734997u;

		public static uint Play_wFeralShoot2 = 732734998u;

		public static uint Play_wFrozen = 1850209911u;

		public static uint Play_wGeyser = 2014257388u;

		public static uint Play_wGiantJellyExplosion = 923348941u;

		public static uint Play_wGiantJellyHit = 3830172407u;

		public static uint Play_wGolemAttack1 = 1019251312u;

		public static uint Play_wGolemDeath = 469957963u;

		public static uint Play_wGolemHit = 1924739498u;

		public static uint Play_wGolemSpawn = 2658053020u;

		public static uint Play_wGuardDeath = 2195517878u;

		public static uint Play_wGuardHit = 3726358359u;

		public static uint Play_wGuardSpawn = 1193575573u;

		public static uint Play_wHeavyShoot1 = 2266555164u;

		public static uint Play_wHitlist = 1828045284u;

		public static uint Play_wHuntressShoot1 = 2714607293u;

		public static uint Play_wHuntressShoot3 = 2714607295u;

		public static uint Play_wImpDeath = 1405469125u;

		public static uint Play_wImpGShoot1 = 702433570u;

		public static uint Play_wImpHit = 2697432036u;

		public static uint Play_wImpShoot1 = 2776445175u;

		public static uint Play_wImpShoot2 = 2776445172u;

		public static uint Play_wJanitorShoot1_1 = 2483794322u;

		public static uint Play_wJanitorShoot1_2 = 2483794321u;

		public static uint Play_wJanitorShoot2_1 = 1409879677u;

		public static uint Play_wJanitorShoot2_2 = 1409879678u;

		public static uint Play_wJanitorShoot4_1 = 1410865383u;

		public static uint Play_wJanitorShoot4_2 = 1410865380u;

		public static uint Play_wJarSouls = 4162844532u;

		public static uint Play_wJellyDeath = 2679553851u;

		public static uint Play_wJellyHit = 213554906u;

		public static uint Play_wLevelUp = 1919980434u;

		public static uint Play_wLevelUpWar = 4023542052u;

		public static uint Play_wLightning = 1330288141u;

		public static uint Play_wLizardDeath = 2074794113u;

		public static uint Play_wLizardGDeath = 4177291774u;

		public static uint Play_wLizardGHit = 1425978735u;

		public static uint Play_wLizardGShoot1 = 1170430294u;

		public static uint Play_wLizardGSpawn = 2684018717u;

		public static uint Play_wLizardHit = 4207177744u;

		public static uint Play_wLizardShoot1 = 287412267u;

		public static uint Play_wLizardSpawn = 1283696654u;

		public static uint Play_wMine = 1021358464u;

		public static uint Play_wMinerShoot1 = 1056078324u;

		public static uint Play_wMinerShoot2 = 1056078327u;

		public static uint Play_wMinerShoot3 = 1056078326u;

		public static uint Play_wMinerShoot4 = 1056078321u;

		public static uint Play_wMissileLaunch = 3415171634u;

		public static uint Play_wMS = 3023098025u;

		public static uint Play_wMush = 1473662818u;

		public static uint Play_wMushDeath = 3463803836u;

		public static uint Play_wMushHit = 2887429069u;

		public static uint Play_wMushShoot1 = 487910212u;

		public static uint Play_wMushSpawn = 4208364455u;

		public static uint Play_wNautShoot1 = 874719151u;

		public static uint Play_wPickup = 745840569u;

		public static uint Play_wPigShoot1 = 4172429713u;

		public static uint Play_wPodDeath = 368641344u;

		public static uint Play_wPodHit = 4069172177u;

		public static uint Play_wPyroShoot1 = 1977581991u;

		public static uint Play_wReflect = 3534459008u;

		public static uint Play_wReload = 1935874270u;

		public static uint Play_wRevive = 3924543518u;

		public static uint Play_wRiotGrenade = 1170699791u;

		public static uint Play_wRiotShoot1 = 392428577u;

		public static uint Play_wSamuraiShoot1 = 2292726403u;

		public static uint Play_wSamuraiShoot2 = 2292726400u;

		public static uint Play_wScavengerHit = 3803292342u;

		public static uint Play_wShield = 144484126u;

		public static uint Play_wShrine1 = 1516352125u;

		public static uint Play_wSmite = 1676655215u;

		public static uint Play_wSniper = 1326789400u;

		public static uint Play_wSniper2 = 2522836730u;

		public static uint Play_wSniperShoot3 = 3029163620u;

		public static uint Play_wSpiderHit = 1534240581u;

		public static uint Play_wSpiderShoot1 = 4018099836u;

		public static uint Play_wSpitterHit = 530229631u;

		public static uint Play_wSpitterShoot1 = 1863108870u;

		public static uint Play_wSpitterSpawn = 291139117u;

		public static uint Play_wSqueaky = 1860044956u;

		public static uint Play_wTeleporter = 1289080377u;

		public static uint Play_wUse = 1100859862u;

		public static uint Play_wWatch = 3354880454u;

		public static uint Play_wWispBDeath = 3021624856u;

		public static uint Play_wWispBShoot1 = 2025586984u;

		public static uint Play_wWispDeath = 3169292106u;

		public static uint Play_wWispGDeath = 1968672835u;

		public static uint Play_wWispGShoot1 = 969982957u;

		public static uint Play_wWispHit = 2561235483u;

		public static uint Play_wWispShoot1 = 914723770u;

		public static uint Play_wWispSpawn = 3436613665u;

		public static uint Play_wWormBurning = 2192059253u;

		public static uint Play_wWormDeath = 3793594386u;

		public static uint Play_wWormExplosion = 2529227609u;

		public static uint Play_wWormHit = 3504753139u;

		public static uint Play_wWormRoar = 1700089088u;

		public static uint Kill_loops = 3633988413u;

		public static uint Pause_All = 3864097025u;

		public static uint Play_Achievement = 3433956687u;

		public static uint Play_acid_larva_attack1_explo = 2451117845u;

		public static uint Play_acid_larva_attack1_loop = 3362763155u;

		public static uint Play_acid_larva_attack1_start = 1646746355u;

		public static uint Play_acid_larva_death = 3568098837u;

		public static uint Play_acid_larva_idle = 2621183947u;

		public static uint Play_acid_larva_impact = 2231265675u;

		public static uint Play_acid_larva_spawn = 3730906858u;

		public static uint Play_acid_larva_sprint_land = 2824450583u;

		public static uint Play_acid_larva_sprint_leap = 2639308470u;

		public static uint Play_acid_larva_step = 828559811u;

		public static uint Play_acrid_m1_bigSlash = 1656148530u;

		public static uint Play_acrid_m1_hit = 1822928838u;

		public static uint Play_acrid_m1_slash = 1719910342u;

		public static uint Play_acrid_m2_bite_hit = 2714436782u;

		public static uint Play_acrid_m2_bite_shoot = 456215952u;

		public static uint Play_acrid_m2_explode = 2736075181u;

		public static uint Play_acrid_m2_fly_loop = 644013190u;

		public static uint Play_acrid_m2_shoot = 999289595u;

		public static uint Play_acrid_R_fly_loop = 1915769387u;

		public static uint Play_acrid_R_infect = 1007919396u;

		public static uint Play_acrid_R_shoot = 1160201708u;

		public static uint Play_acrid_shift_fly_loop = 642600073u;

		public static uint Play_acrid_shift_jump = 1749522733u;

		public static uint Play_acrid_shift_land = 320622162u;

		public static uint Play_acrid_shift_puddle_loop = 1556265730u;

		public static uint Play_acrid_sprint_start = 801642819u;

		public static uint Play_acrid_sprint_stop = 3680364993u;

		public static uint Play_acrid_step = 372958860u;

		public static uint Play_acrid_step_sprint = 2575316715u;

		public static uint Play_acrid_step_sprint_hand = 3560327381u;

		public static uint Play_affix_mendingBomb_explode = 841626335u;

		public static uint Play_affix_mendingChain_loop = 3768810533u;

		public static uint Play_affix_void_bug_infect = 939369398u;

		public static uint Play_affix_void_bug_loop = 1959624827u;

		public static uint Play_affix_void_bug_spawn = 3394761874u;

		public static uint Play_affix_void_spawn = 1535219985u;

		public static uint Play_AMB_zone_arena = 1539048487u;

		public static uint Play_AMB_zone_artifactWorld = 4134483156u;

		public static uint Play_AMB_zone_char_select = 1641027481u;

		public static uint Play_AMB_zone_damp_cave_simple = 1142851345u;

		public static uint Play_AMB_zone_dark_rain = 938309267u;

		public static uint Play_AMB_zone_desert = 56392161u;

		public static uint Play_AMB_zone_limbo = 1359925925u;

		public static uint Play_AMB_zone_moon = 3075336325u;

		public static uint Play_AMB_zone_rootJungle = 2348244945u;

		public static uint Play_AMB_zone_ship_graveyard = 642154978u;

		public static uint Play_AMB_zone_skyMeadow = 3453798682u;

		public static uint Play_AMB_zone_skyMeadow_hiddenLab = 3040657526u;

		public static uint Play_AMB_zone_tundra = 38798342u;

		public static uint Play_AMB_zone_wisp_graveyard = 751162865u;

		public static uint Play_arenaCrab_idle_VO = 158852972u;

		public static uint Play_arenaCrab_swim_land = 2386788264u;

		public static uint Play_arenaCrab_swim_loop = 2401300333u;

		public static uint Play_arenaCrab_swim_plant = 1572198610u;

		public static uint Play_arenaCrab_swim_stroke = 2022745195u;

		public static uint Play_arenaCrab_swim_uproot = 3172304260u;

		public static uint Play_artifactBoss_attack1_explode = 71177277u;

		public static uint Play_artifactBoss_attack1_flightLoop = 2591078442u;

		public static uint Play_artifactBoss_attack1_shoot = 2196529419u;

		public static uint Play_artifactBoss_death = 4163357724u;

		public static uint Play_artifactBoss_idle_VO = 1345400638u;

		public static uint Play_artifactBoss_loop_level1 = 184703648u;

		public static uint Play_artifactBoss_loop_level2 = 184703651u;

		public static uint Play_artifactBoss_loop_level3 = 184703650u;

		public static uint Play_artifactBoss_spawn = 188493575u;

		public static uint Play_artifactBoss_takehit = 1098257974u;

		public static uint Play_bandit2_m1_reload_bullet = 452712768u;

		public static uint Play_bandit2_m1_reload_finish = 888917029u;

		public static uint Play_bandit2_m1_rifle = 2347126876u;

		public static uint Play_bandit2_m1_shotgun = 4206201632u;

		public static uint Play_bandit2_m2_alt_throw = 595565201u;

		public static uint Play_bandit2_m2_impact = 2278422317u;

		public static uint Play_bandit2_m2_slash = 4103120750u;

		public static uint Play_bandit2_R_alt_kill = 4143438424u;

		public static uint Play_bandit2_R_fire = 1435016856u;

		public static uint Play_bandit2_R_kill = 3719464252u;

		public static uint Play_bandit2_R_load = 3765877048u;

		public static uint Play_bandit2_shift_enter = 2967307668u;

		public static uint Play_bandit2_shift_exit = 850833398u;

		public static uint Play_bandit2_step = 3692683083u;

		public static uint Play_bandit2_step_sprint = 1764271662u;

		public static uint Play_bandit_M1_pump = 1853111450u;

		public static uint Play_bandit_M1_shot = 3033552564u;

		public static uint Play_bandit_M2_load = 2190546849u;

		public static uint Play_bandit_M2_shot = 1980580961u;

		public static uint Play_bandit_shift_end = 2770013503u;

		public static uint Play_bandit_shift_jump = 1325724668u;

		public static uint Play_bandit_shift_land = 1259710815u;

		public static uint Play_beetle_guard_attack1 = 763398245u;

		public static uint Play_beetle_guard_attack2_initial = 2581251415u;

		public static uint Play_beetle_guard_attack2_spikeLoop = 542781083u;

		public static uint Play_beetle_guard_death = 1527577102u;

		public static uint Play_beetle_guard_idle_VO = 3561602500u;

		public static uint Play_beetle_guard_impact = 2349109310u;

		public static uint Play_beetle_guard_spawn = 515189165u;

		public static uint Play_beetle_guard_step = 2628071246u;

		public static uint Play_beetle_queen_attack1 = 555937964u;

		public static uint Play_beetle_queen_attack2_impact = 3157521796u;

		public static uint Play_beetle_queen_attack2_projectile_loop = 1477410428u;

		public static uint Play_beetle_queen_attack2_shoot = 4217844119u;

		public static uint Play_beetle_queen_death = 451763711u;

		public static uint Play_beetle_queen_impact = 806513485u;

		public static uint Play_beetle_queen_spawn = 2698326632u;

		public static uint Play_beetle_queen_step = 2551161845u;

		public static uint Play_beetle_queen_VO_idle = 1845046503u;

		public static uint Play_beetle_worker_attack = 4241852727u;

		public static uint Play_beetle_worker_death = 383219511u;

		public static uint Play_beetle_worker_idle = 1901530073u;

		public static uint Play_beetle_worker_impact = 1338816453u;

		public static uint Play_beetle_worker_spawn = 1471942880u;

		public static uint Play_beetle_worker_step = 1809191501u;

		public static uint Play_bellBody_attackCreate = 780374380u;

		public static uint Play_bellBody_attackLand = 1732098311u;

		public static uint Play_bellBody_attackShoot = 4097802741u;

		public static uint Play_bellBody_death = 2182572274u;

		public static uint Play_bellBody_idle_loop = 345208571u;

		public static uint Play_bellBody_idle_VO = 4021378928u;

		public static uint Play_bellBody_impact = 2147523650u;

		public static uint Play_bellBody_spawn = 4144720393u;

		public static uint Play_bison_charge_attack_collide = 2909411958u;

		public static uint Play_bison_charge_attack_end_skid = 2235015895u;

		public static uint Play_bison_charge_attack_start = 2509443544u;

		public static uint Play_bison_charge_attack_tell = 4101791573u;

		public static uint Play_bison_death = 3590751484u;

		public static uint Play_bison_headbutt_attack_hit = 3802411724u;

		public static uint Play_bison_headbutt_attack_swing = 1417054473u;

		public static uint Play_bison_idle_graze = 2516815946u;

		public static uint Play_bison_idle_VO = 3855060446u;

		public static uint Play_bison_impact = 4030239748u;

		public static uint Play_bison_spawn = 3910957799u;

		public static uint Play_bison_step = 2839275484u;

		public static uint Play_bison_step_charge = 532574671u;

		public static uint Play_bleedOnCritAndExplode_explode = 2693964769u;

		public static uint Play_bleedOnCritAndExplode_impact = 3570667772u;

		public static uint Play_blindVermin_attack1_bite = 901504895u;

		public static uint Play_blindVermin_death = 3786262665u;

		public static uint Play_blindVermin_idle_VO = 2536191415u;

		public static uint Play_blindVermin_impact = 121244671u;

		public static uint Play_blindVermin_spawn = 2995165238u;

		public static uint Play_blindVermin_step = 294344023u;

		public static uint Play_boss_spawn_radius_appear = 4035156426u;

		public static uint Play_boss_spawn_rumble = 2327315087u;

		public static uint Play_captain_drone_idle_VO = 1028355892u;

		public static uint Play_captain_drone_quick_move = 8118127u;

		public static uint Play_captain_drone_zap = 3992615829u;

		public static uint Play_captain_m1_chargeStart = 2544146878u;

		public static uint Play_captain_m1_hit = 3819278833u;

		public static uint Play_captain_m1_reload = 2226849933u;

		public static uint Play_captain_m1_shootWide = 532604026u;

		public static uint Play_captain_m1_shotgun_charge_loop = 2453063032u;

		public static uint Play_captain_m1_shotgun_shootTight = 1348536996u;

		public static uint Play_captain_m2_tazed_loop = 3117407908u;

		public static uint Play_captain_m2_tazer_bounce = 1888136956u;

		public static uint Play_captain_m2_tazer_impact = 58834266u;

		public static uint Play_captain_m2_tazer_shoot = 832597929u;

		public static uint Play_captain_R_aim = 364785367u;

		public static uint Play_captain_R_aiming_loop = 1040620982u;

		public static uint Play_captain_R_confirmLocation = 1531948689u;

		public static uint Play_captain_R_impact = 3902637834u;

		public static uint Play_captain_R_turret_build = 1359756347u;

		public static uint Play_captain_R_turret_healing_loop = 788149618u;

		public static uint Play_captain_shift_active_loop = 3941125189u;

		public static uint Play_captain_shift_confirm = 2140775262u;

		public static uint Play_captain_shift_end = 803261989u;

		public static uint Play_captain_shift_impact = 3269630552u;

		public static uint Play_captain_shift_preImpact = 1069989355u;

		public static uint Play_captain_shift_start = 2113266862u;

		public static uint Play_captain_sprint_start = 3430012852u;

		public static uint Play_captain_sprint_stop = 1094493224u;

		public static uint Play_captain_step = 1226612947u;

		public static uint Play_captain_step_sprint = 2831720022u;

		public static uint Play_captain_utility_variant_impact = 1357225738u;

		public static uint Play_captain_utility_variant_laser_loop = 2451237826u;

		public static uint Play_captain_utility_variant_preImpact = 3461917085u;

		public static uint Play_char_glass_death = 359633836u;

		public static uint Play_char_jump_VO = 1654395377u;

		public static uint Play_char_land = 81910470u;

		public static uint Play_char_land_fall_damage = 2642009198u;

		public static uint Play_clayboss_death = 2559714313u;

		public static uint Play_clayboss_idle_loop = 3870838284u;

		public static uint Play_clayboss_idle_VO = 628079927u;

		public static uint Play_clayboss_impact = 1890981503u;

		public static uint Play_clayboss_M1_explo = 2368148000u;

		public static uint Play_clayboss_m1_lidClose = 1576056771u;

		public static uint Play_clayboss_m1_lidOpen = 1470926389u;

		public static uint Play_clayboss_m1_shoot = 2922284055u;

		public static uint Play_clayboss_m2_explo = 4043539191u;

		public static uint Play_clayboss_m2_projectile_loop = 3593581531u;

		public static uint Play_clayboss_m2_rise = 916955724u;

		public static uint Play_clayboss_m2_shoot = 600290068u;

		public static uint Play_clayboss_R_mulch_loop = 968500644u;

		public static uint Play_clayboss_R_start = 988517284u;

		public static uint Play_clayboss_R_tether_loop = 3132967749u;

		public static uint Play_clayboss_spawn = 1768616886u;

		public static uint Play_clayboss_step = 3088890839u;

		public static uint Play_clayboss_step_legMove = 869404285u;

		public static uint Play_clayboss_walk_loop = 212114079u;

		public static uint Play_clayBruiser_attack1_shoot_bullet = 491470286u;

		public static uint Play_clayBruiser_attack1_shoot_flyby = 3572694566u;

		public static uint Play_clayBruiser_attack1_shootLoop = 649113537u;

		public static uint Play_clayBruiser_attack1_windDown = 263088688u;

		public static uint Play_clayBruiser_attack1_windUp = 1916278867u;

		public static uint Play_clayBruiser_attack2_shoot = 1288244652u;

		public static uint Play_clayBruiser_death = 3332873880u;

		public static uint Play_clayBruiser_idle_VO = 2519366882u;

		public static uint Play_clayBruiser_impact = 1250949200u;

		public static uint Play_clayBruiser_spawn = 817063995u;

		public static uint Play_clayBruiser_step = 1697475496u;

		public static uint Play_clayGrenadier_attack1_chargeup = 318212996u;

		public static uint Play_clayGrenadier_attack1_explode = 2432531130u;

		public static uint Play_clayGrenadier_attack1_launch = 1826024586u;

		public static uint Play_clayGrenadier_attack2_chargeup = 1264580837u;

		public static uint Play_clayGrenadier_attack2_explode = 1475316029u;

		public static uint Play_clayGrenadier_attack2_throw = 3151664278u;

		public static uint Play_clayGrenadier_death = 4008628731u;

		public static uint Play_clayGrenadier_idle_VO = 2834945965u;

		public static uint Play_clayGrenadier_impact = 216053097u;

		public static uint Play_clayGrenadier_spawn = 1404722828u;

		public static uint Play_clayGrenadier_step = 2998452545u;

		public static uint Play_commando_M1 = 4060526873u;

		public static uint Play_commando_M2 = 4060526874u;

		public static uint Play_commando_M2_grenade_beep = 767972256u;

		public static uint Play_commando_M2_grenade_bounce = 2406813524u;

		public static uint Play_commando_M2_grenade_explo = 1805372450u;

		public static uint Play_commando_M2_grenade_throw = 2891623396u;

		public static uint Play_commando_M2_impact = 3856027043u;

		public static uint Play_commando_R = 1872804647u;

		public static uint Play_commando_R_stun = 856897882u;

		public static uint Play_commando_shift = 4030773325u;

		public static uint Play_deathProjectile_activate = 4274104951u;

		public static uint Play_deathProjectile_activeLoop = 4274851604u;

		public static uint Play_deathProjectile_exit = 2255177404u;

		public static uint Play_deathProjectile_pulse = 3311061351u;

		public static uint Play_deathProjectile_throw = 3241022660u;

		public static uint Play_drone_active_loop = 1397126242u;

		public static uint Play_drone_attack = 2284311463u;

		public static uint Play_drone_deathpt1 = 263213456u;

		public static uint Play_drone_deathpt2 = 263213459u;

		public static uint Play_drone_repair = 1856960692u;

		public static uint Play_elite_antiHeal_spawn = 691984684u;

		public static uint Play_elite_antiHeal_turret_die = 3657700870u;

		public static uint Play_elite_antiHeal_turret_shot = 669631748u;

		public static uint Play_elite_antiHeal_turret_spawn = 308571281u;

		public static uint Play_elite_antiHeal_urchin_activeLoop = 3295205085u;

		public static uint Play_elite_antiHeal_urchin_land = 962572750u;

		public static uint Play_elite_antiHeal_urchin_spawn = 569941158u;

		public static uint Play_elite_haunt_ghost_convert = 2762055418u;

		public static uint Play_elite_haunt_hauntorb_activeLoop = 543514253u;

		public static uint Play_elite_haunt_spawn = 265705826u;

		public static uint Play_emergency_drone_heal_loop = 2145196828u;

		public static uint Play_engi_M1_chargeLoop = 1143106461u;

		public static uint Play_engi_M1_chargeStock = 1582860475u;

		public static uint Play_engi_M1_explo = 2460302619u;

		public static uint Play_engi_M1_land = 1224228428u;

		public static uint Play_engi_M1_shot = 2716114991u;

		public static uint Play_engi_M2_arm = 801551500u;

		public static uint Play_engi_M2_explo = 1876447108u;

		public static uint Play_engi_M2_land = 1942736441u;

		public static uint Play_engi_M2_spider_dash = 2039062976u;

		public static uint Play_engi_M2_throw = 2382761590u;

		public static uint Play_engi_R_activate = 3298597612u;

		public static uint Play_engi_R_place = 643340344u;

		public static uint Play_engi_R_turret_death = 4245687690u;

		public static uint Play_engi_R_turret_rotate_start = 3711319792u;

		public static uint Play_engi_R_turret_rotate_stop = 3202539612u;

		public static uint Play_engi_R_turret_shot = 3407965588u;

		public static uint Play_engi_R_turret_spawn = 4130025569u;

		public static uint Play_engi_R_walkingTurret_laser_end = 3407461464u;

		public static uint Play_engi_R_walkingTurret_laser_start = 1126280707u;

		public static uint Play_engi_R_walkingTurret_step = 2412533739u;

		public static uint Play_engi_seekerMissile_explode = 2273471583u;

		public static uint Play_engi_seekerMissile_HUD_close = 872995266u;

		public static uint Play_engi_seekerMissile_HUD_loop = 3389061272u;

		public static uint Play_engi_seekerMissile_HUD_open = 1095370646u;

		public static uint Play_engi_seekerMissile_lockOn = 407672846u;

		public static uint Play_engi_seekerMissile_shoot = 2951980765u;

		public static uint Play_engi_shift_end = 1395092584u;

		public static uint Play_engi_shift_hit = 1846263908u;

		public static uint Play_engi_shift_start = 729856403u;

		public static uint Play_engi_sprint_end = 1589710056u;

		public static uint Play_engi_sprint_start = 1694535187u;

		public static uint Play_env_dampCave_crystalLight_loop = 3080548713u;

		public static uint Play_env_dampCave_steamVent_loop = 2932480344u;

		public static uint Play_env_desert_wind_gust = 363197352u;

		public static uint Play_env_fan_activate = 1753248287u;

		public static uint Play_env_geyser_launch = 3684346483u;

		public static uint Play_env_geyser_loop = 2001038684u;

		public static uint Play_env_gooWaterfall_loop = 3671383336u;

		public static uint Play_env_hiddenLab_laptop_activate = 1191732790u;

		public static uint Play_env_hiddenLab_laptop_active_loop = 3198839584u;

		public static uint Play_env_hiddenLab_laptop_button_cycle = 1729294674u;

		public static uint Play_env_hiddenLab_laptop_sequence_fail = 3795285125u;

		public static uint Play_env_hiddenLab_laptop_sequence_lock = 535095044u;

		public static uint Play_env_hiddenLab_laptop_sequence_success = 2883328426u;

		public static uint Play_env_hiddenLab_TP_active_loop = 1656660852u;

		public static uint Play_env_hiddenLab_TP_VO = 1027544848u;

		public static uint Play_env_light_flicker = 1529618755u;

		public static uint Play_env_moon_planet_destroying_loop = 56354104u;

		public static uint Play_env_moon_shuttle_engineIdle_loop = 979450395u;

		public static uint Play_env_roach_scatter = 1578037490u;

		public static uint Play_env_rootJungle_mushroom_bounce = 1759858961u;

		public static uint Play_env_ship_interior_loop = 2037610980u;

		public static uint Play_env_ship_pulsing_energy_loop = 2105493367u;

		public static uint Play_env_teleporter_active_button = 2694206298u;

		public static uint Play_env_vase_shatter = 3320446911u;

		public static uint Play_fireballsOnHit_aliveLoop = 3330327238u;

		public static uint Play_fireballsOnHit_impact = 1308908475u;

		public static uint Play_fireballsOnHit_pool_aliveLoop = 289286259u;

		public static uint Play_fireballsOnHit_shoot = 2071974498u;

		public static uint Play_flyingVermin_attack1_explo = 2325827633u;

		public static uint Play_flyingVermin_attack1_loop = 959625319u;

		public static uint Play_flyingVermin_attack1_start = 2469277671u;

		public static uint Play_flyingVermin_death = 2852936633u;

		public static uint Play_flyingVermin_idle_VO = 1488967u;

		public static uint Play_flyingVermin_impact = 1482226543u;

		public static uint Play_flyingVermin_spawn = 2569421798u;

		public static uint Play_flyingVermin_wingFlap = 2482198841u;

		public static uint Play_golem_clap = 3011704479u;

		public static uint Play_golem_death = 4251967229u;

		public static uint Play_golem_idle = 4196494707u;

		public static uint Play_golem_impact = 790462995u;

		public static uint Play_golem_laser_charge = 3644347705u;

		public static uint Play_golem_laser_fire = 3454198445u;

		public static uint Play_golem_spawn = 1773057618u;

		public static uint Play_golem_step = 4056609419u;

		public static uint Play_grandParent_attack1_boulderLarge_impact = 124225148u;

		public static uint Play_grandParent_attack1_boulderSmall_impact = 3157690056u;

		public static uint Play_grandParent_attack1_flightLoop = 1108205171u;

		public static uint Play_grandParent_attack1_throw = 659529741u;

		public static uint Play_grandParent_attack1_windUp = 1356813166u;

		public static uint Play_grandParent_attack2_loop = 1723739392u;

		public static uint Play_grandParent_attack2_spawn = 1710100275u;

		public static uint Play_grandParent_attack3_spawn = 1361990298u;

		public static uint Play_grandParent_attack3_sun_activeLoop = 3203163036u;

		public static uint Play_grandParent_attack3_sun_damageLoop = 406969537u;

		public static uint Play_grandParent_attack3_sun_destroy = 2118002602u;

		public static uint Play_grandParent_attack3_sun_spawn = 2441414753u;

		public static uint Play_grandParent_death = 1713910539u;

		public static uint Play_grandparent_handStep = 2848869794u;

		public static uint Play_grandParent_idle_VO = 779063965u;

		public static uint Play_grandParent_impact = 2762774137u;

		public static uint Play_grandparent_rotate = 19433626u;

		public static uint Play_grandParent_spawn = 3902005852u;

		public static uint Play_gravekeeper_attack1_close = 351879350u;

		public static uint Play_gravekeeper_attack1_explode = 1862008297u;

		public static uint Play_gravekeeper_attack1_fire = 187415678u;

		public static uint Play_gravekeeper_attack1_fly_loop = 48308530u;

		public static uint Play_gravekeeper_attack1_open = 3258261602u;

		public static uint Play_gravekeeper_attack2_charge = 843010431u;

		public static uint Play_gravekeeper_attack2_fly_loop = 4016868819u;

		public static uint Play_gravekeeper_attack2_impact = 3666498161u;

		public static uint Play_gravekeeper_attack2_shoot = 1854147796u;

		public static uint Play_gravekeeper_attack2_shoot_singleChain = 157111274u;

		public static uint Play_gravekeeper_death_01 = 2997386486u;

		public static uint Play_gravekeeper_death_impact_01 = 886079489u;

		public static uint Play_gravekeeper_idle_loop = 1267131317u;

		public static uint Play_gravekeeper_idle_twitch = 416657018u;

		public static uint Play_gravekeeper_idle_VO = 3630636154u;

		public static uint Play_gravekeeper_impact_body = 205671591u;

		public static uint Play_gravekeeper_impact_canister = 3811738432u;

		public static uint Play_gravekeeper_jump = 3152593038u;

		public static uint Play_gravekeeper_land = 1220364025u;

		public static uint Play_gravekeeper_spawn_01 = 833992567u;

		public static uint Play_gravekeeper_step = 3893993616u;

		public static uint Play_greater_wisp_active_loop = 742303752u;

		public static uint Play_greater_wisp_attack = 1232102909u;

		public static uint Play_greater_wisp_death = 1444167041u;

		public static uint Play_greater_wisp_idle = 731002447u;

		public static uint Play_greater_wisp_impact = 2158457527u;

		public static uint Play_gup_attack1_charge = 3438622745u;

		public static uint Play_gup_attack1_shoot = 950894418u;

		public static uint Play_gup_death = 256612421u;

		public static uint Play_gup_idle_VO = 1624048235u;

		public static uint Play_gup_impact = 3673819067u;

		public static uint Play_gup_spawn = 305164250u;

		public static uint Play_gup_step = 1253711379u;

		public static uint Play_healing_drone_heal_loop = 5845797u;

		public static uint Play_heretic_sprint_end = 789491861u;

		public static uint Play_heretic_sprint_start = 19266142u;

		public static uint Play_heretic_squawk = 48852143u;

		public static uint Play_heretic_step = 303018737u;

		public static uint Play_heretic_step_sprint = 3042543384u;

		public static uint Play_heretic_transform = 1223237669u;

		public static uint Play_hermitCrab_attack = 2071920904u;

		public static uint Play_hermitCrab_attack_explo = 1299570915u;

		public static uint Play_hermitCrab_attack_flight_loop = 860273710u;

		public static uint Play_hermitCrab_burrow = 1102794849u;

		public static uint Play_hermitCrab_death = 216810634u;

		public static uint Play_hermitCrab_idle_VO = 3628647800u;

		public static uint Play_hermitCrab_impact = 3575639578u;

		public static uint Play_hermitCrab_spawn = 101148513u;

		public static uint Play_hermitCrab_step = 1911862778u;

		public static uint Play_hermitCrab_unburrow = 2901751544u;

		public static uint Play_huntress_m1_flight_loop = 3991633291u;

		public static uint Play_huntress_m1_ready = 1580388997u;

		public static uint Play_huntress_m1_shoot = 2005806765u;

		public static uint Play_huntress_m1_unready = 3092701574u;

		public static uint Play_huntress_m2_flight_loop = 3255539260u;

		public static uint Play_huntress_m2_impact = 3716108135u;

		public static uint Play_huntress_m2_throw = 2486049627u;

		public static uint Play_huntress_R_aim_loop = 298764410u;

		public static uint Play_huntress_R_jump = 3742373894u;

		public static uint Play_huntress_R_rain_loop = 1245670489u;

		public static uint Play_huntress_R_rain_start = 282745493u;

		public static uint Play_huntress_R_snipe_readyBow = 2533424749u;

		public static uint Play_huntress_R_snipe_shoot = 1625097243u;

		public static uint Play_huntress_shift_end = 976427987u;

		public static uint Play_huntress_shift_mini_blink = 40