using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using MonoMod.RuntimeDetour.HookGen;
using RoR2;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Rendering;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
namespace CommrandosCommandos;
[BepInPlugin("com.Smxrez.CommrandosCommandos", "CommrandosCommandos", "1.0.0")]
public class CommrandosCommandosPlugin : BaseUnityPlugin
{
private class FieldException : Exception
{
public FieldException(string message, Exception innerException)
: base(message, innerException)
{
}
}
private static AssetBundle assetBundle;
private static readonly List<Material> materialsWithRoRShader = new List<Material>();
internal static CommrandosCommandosPlugin Instance { get; private set; }
internal static ManualLogSource InstanceLogger
{
get
{
CommrandosCommandosPlugin instance = Instance;
return (instance != null) ? ((BaseUnityPlugin)instance).Logger : null;
}
}
private void Start()
{
Instance = this;
using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("CommrandosCommandos.smxrezcommrandoscommandos"))
{
assetBundle = AssetBundle.LoadFromStream(stream);
}
((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit);
HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings));
ReplaceShaders();
}
private static void ReplaceShaders()
{
LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/Resources/CommrandosCommandos/Astronaut/CommandoMesh/matCommandoMesh.mat", "Assets/Resources/CommrandosCommandos/Astronaut/GunMesh/matGunMesh.mat", "Assets/Resources/CommrandosCommandos/Astronaut/GunMesh.001/matGunMesh.001.mat", "Assets/Resources/CommrandosCommandos/Doom64/CommandoMesh/matCommandoMesh.mat", "Assets/Resources/CommrandosCommandos/Doom64/GunMesh/matGunMesh.mat", "Assets/Resources/CommrandosCommandos/Doom64/GunMesh.001/matGunMesh.001.mat", "Assets/Resources/CommrandosCommandos/Purpur/CommandoMesh/matCommandoMesh.mat", "Assets/Resources/CommrandosCommandos/Purpur/GunMesh/matGunMesh.mat", "Assets/Resources/CommrandosCommandos/Purpur/GunMesh.001/matGunMesh.001.mat", "Assets/Resources/CommrandosCommandos/SovietCosmonaut/CommandoMesh/matCommandoMesh.mat", "Assets/Resources/CommrandosCommandos/SovietCosmonaut/GunMesh/matGunMesh.mat", "Assets/Resources/CommrandosCommandos/SovietCosmonaut/GunMesh.001/matGunMesh.001.mat", "Assets/Resources/CommrandosCommandos/Twisted/CommandoMesh/matCommandoMesh.mat", "Assets/Resources/CommrandosCommandos/Twisted/GunMesh/matGunMesh.mat", "Assets/Resources/CommrandosCommandos/Twisted/GunMesh.001/matGunMesh.001.mat", "Assets/Resources/CommrandosCommandos/VanillaVibe/CommandoMesh/matCommandoMesh.mat", "Assets/Resources/CommrandosCommandos/VanillaVibe/GunMesh/matGunMesh.mat", "Assets/Resources/CommrandosCommandos/VanillaVibe/GunMesh.001/matGunMesh.001.mat");
}
private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion();
foreach (string text in materialPaths)
{
Material val = assetBundle.LoadAsset<Material>(text);
val.shader = shader;
materialsWithRoRShader.Add(val);
}
}
private static void LanguageLoadStrings(Action<Language> orig, Language self)
{
orig(self);
self.SetStringByToken("SMXREZ_SKIN_ASTRONAUT_NAME", "Astronaut");
self.SetStringByToken("SMXREZ_SKIN_DOOM64_NAME", "Doom64");
self.SetStringByToken("SMXREZ_SKIN_PURPUR_NAME", "Purpur");
self.SetStringByToken("SMXREZ_SKIN_SOVIETCOSMONAUT_NAME", "Soviet");
self.SetStringByToken("SMXREZ_SKIN_TWISTED_NAME", "Twisted");
self.SetStringByToken("SMXREZ_SKIN_VANILLAVIBE_NAME", "Vanilla Vibe");
}
private static void Nothing(Action<SkinDef> orig, SkinDef self)
{
}
private static void BodyCatalogInit()
{
MethodInfo method = typeof(SkinDef).GetMethod("Awake", BindingFlags.Instance | BindingFlags.NonPublic);
HookEndpointManager.Add((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing));
AddCommandoBodyAstronautSkin();
AddCommandoBodyDoom64Skin();
AddCommandoBodyPurpurSkin();
AddCommandoBodySovietCosmonautSkin();
AddCommandoBodyTwistedSkin();
AddCommandoBodyVanillaVibeSkin();
HookEndpointManager.Remove((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing));
}
private static void AddCommandoBodyAstronautSkin()
{
//IL_028c: Unknown result type (might be due to invalid IL or missing references)
if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("Astronaut", "Enabled", true, (ConfigDescription)null).Value)
{
return;
}
string text = "CommandoBody";
string text2 = "Astronaut";
try
{
GameObject val = BodyCatalog.FindBodyPrefab(text);
if (!Object.op_Implicit((Object)(object)val))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
return;
}
ModelLocator component = val.GetComponent<ModelLocator>();
if (!Object.op_Implicit((Object)(object)component))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
return;
}
GameObject gameObject = ((Component)component.modelTransform).gameObject;
ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
if (!Object.op_Implicit((Object)(object)val2))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
return;
}
Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
TryCatchThrow("Icon", delegate
{
skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\CommrandosCommandos\\Icons\\AstronautIcon.png");
});
((Object)skin).name = text2;
skin.nameToken = "SMXREZ_SKIN_ASTRONAUT_NAME";
skin.rootObject = gameObject;
TryCatchThrow("Base Skins", delegate
{
skin.baseSkins = Array.Empty<SkinDef>();
});
TryCatchThrow("Unlockable Name", delegate
{
skin.unlockableDef = null;
});
TryCatchThrow("Game Object Activations", delegate
{
skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
});
TryCatchThrow("Renderer Infos", delegate
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[3]
{
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/CommrandosCommandos/Astronaut/CommandoMesh/matCommandoMesh.mat"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = renderers.First((Renderer r) => ((Object)r).name == "CommandoMesh")
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/CommrandosCommandos/Astronaut/GunMesh/matGunMesh.mat"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = renderers.First((Renderer r) => ((Object)r).name == "GunMesh")
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/CommrandosCommandos/Astronaut/GunMesh.001/matGunMesh.001.mat"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = renderers.First((Renderer r) => ((Object)r).name == "GunMesh.001")
}
};
});
TryCatchThrow("Mesh Replacements", delegate
{
skin.meshReplacements = Array.Empty<MeshReplacement>();
});
TryCatchThrow("Minion Skin Replacements", delegate
{
skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
});
TryCatchThrow("Projectile Ghost Replacements", delegate
{
skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
});
Array.Resize(ref val2.skins, val2.skins.Length + 1);
val2.skins[val2.skins.Length - 1] = skin;
BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
}
catch (FieldException ex)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
InstanceLogger.LogError((object)ex.InnerException);
}
catch (Exception ex2)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogError((object)ex2);
}
}
private static void AddCommandoBodyDoom64Skin()
{
//IL_028c: Unknown result type (might be due to invalid IL or missing references)
if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("Doom64", "Enabled", true, (ConfigDescription)null).Value)
{
return;
}
string text = "CommandoBody";
string text2 = "Doom64";
try
{
GameObject val = BodyCatalog.FindBodyPrefab(text);
if (!Object.op_Implicit((Object)(object)val))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
return;
}
ModelLocator component = val.GetComponent<ModelLocator>();
if (!Object.op_Implicit((Object)(object)component))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
return;
}
GameObject gameObject = ((Component)component.modelTransform).gameObject;
ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
if (!Object.op_Implicit((Object)(object)val2))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
return;
}
Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
TryCatchThrow("Icon", delegate
{
skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\CommrandosCommandos\\Icons\\Doom64Icon.png");
});
((Object)skin).name = text2;
skin.nameToken = "SMXREZ_SKIN_DOOM64_NAME";
skin.rootObject = gameObject;
TryCatchThrow("Base Skins", delegate
{
skin.baseSkins = Array.Empty<SkinDef>();
});
TryCatchThrow("Unlockable Name", delegate
{
skin.unlockableDef = null;
});
TryCatchThrow("Game Object Activations", delegate
{
skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
});
TryCatchThrow("Renderer Infos", delegate
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[3]
{
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/CommrandosCommandos/Doom64/CommandoMesh/matCommandoMesh.mat"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = renderers.First((Renderer r) => ((Object)r).name == "CommandoMesh")
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/CommrandosCommandos/Doom64/GunMesh/matGunMesh.mat"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = renderers.First((Renderer r) => ((Object)r).name == "GunMesh")
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/CommrandosCommandos/Doom64/GunMesh.001/matGunMesh.001.mat"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = renderers.First((Renderer r) => ((Object)r).name == "GunMesh.001")
}
};
});
TryCatchThrow("Mesh Replacements", delegate
{
skin.meshReplacements = Array.Empty<MeshReplacement>();
});
TryCatchThrow("Minion Skin Replacements", delegate
{
skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
});
TryCatchThrow("Projectile Ghost Replacements", delegate
{
skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
});
Array.Resize(ref val2.skins, val2.skins.Length + 1);
val2.skins[val2.skins.Length - 1] = skin;
BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
}
catch (FieldException ex)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
InstanceLogger.LogError((object)ex.InnerException);
}
catch (Exception ex2)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogError((object)ex2);
}
}
private static void AddCommandoBodyPurpurSkin()
{
//IL_028c: Unknown result type (might be due to invalid IL or missing references)
if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("Purpur", "Enabled", true, (ConfigDescription)null).Value)
{
return;
}
string text = "CommandoBody";
string text2 = "Purpur";
try
{
GameObject val = BodyCatalog.FindBodyPrefab(text);
if (!Object.op_Implicit((Object)(object)val))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
return;
}
ModelLocator component = val.GetComponent<ModelLocator>();
if (!Object.op_Implicit((Object)(object)component))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
return;
}
GameObject gameObject = ((Component)component.modelTransform).gameObject;
ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
if (!Object.op_Implicit((Object)(object)val2))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
return;
}
Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
TryCatchThrow("Icon", delegate
{
skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\CommrandosCommandos\\Icons\\PurpurIcon.png");
});
((Object)skin).name = text2;
skin.nameToken = "SMXREZ_SKIN_PURPUR_NAME";
skin.rootObject = gameObject;
TryCatchThrow("Base Skins", delegate
{
skin.baseSkins = Array.Empty<SkinDef>();
});
TryCatchThrow("Unlockable Name", delegate
{
skin.unlockableDef = null;
});
TryCatchThrow("Game Object Activations", delegate
{
skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
});
TryCatchThrow("Renderer Infos", delegate
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[3]
{
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/CommrandosCommandos/Purpur/CommandoMesh/matCommandoMesh.mat"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = renderers.First((Renderer r) => ((Object)r).name == "CommandoMesh")
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/CommrandosCommandos/Purpur/GunMesh/matGunMesh.mat"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = renderers.First((Renderer r) => ((Object)r).name == "GunMesh")
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/CommrandosCommandos/Purpur/GunMesh.001/matGunMesh.001.mat"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = renderers.First((Renderer r) => ((Object)r).name == "GunMesh.001")
}
};
});
TryCatchThrow("Mesh Replacements", delegate
{
skin.meshReplacements = Array.Empty<MeshReplacement>();
});
TryCatchThrow("Minion Skin Replacements", delegate
{
skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
});
TryCatchThrow("Projectile Ghost Replacements", delegate
{
skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
});
Array.Resize(ref val2.skins, val2.skins.Length + 1);
val2.skins[val2.skins.Length - 1] = skin;
BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
}
catch (FieldException ex)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
InstanceLogger.LogError((object)ex.InnerException);
}
catch (Exception ex2)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogError((object)ex2);
}
}
private static void AddCommandoBodySovietCosmonautSkin()
{
//IL_028c: Unknown result type (might be due to invalid IL or missing references)
if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("SovietCosmonaut", "Enabled", true, (ConfigDescription)null).Value)
{
return;
}
string text = "CommandoBody";
string text2 = "SovietCosmonaut";
try
{
GameObject val = BodyCatalog.FindBodyPrefab(text);
if (!Object.op_Implicit((Object)(object)val))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
return;
}
ModelLocator component = val.GetComponent<ModelLocator>();
if (!Object.op_Implicit((Object)(object)component))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
return;
}
GameObject gameObject = ((Component)component.modelTransform).gameObject;
ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
if (!Object.op_Implicit((Object)(object)val2))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
return;
}
Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
TryCatchThrow("Icon", delegate
{
skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\CommrandosCommandos\\Icons\\SovietCosmonautIcon.png");
});
((Object)skin).name = text2;
skin.nameToken = "SMXREZ_SKIN_SOVIETCOSMONAUT_NAME";
skin.rootObject = gameObject;
TryCatchThrow("Base Skins", delegate
{
skin.baseSkins = Array.Empty<SkinDef>();
});
TryCatchThrow("Unlockable Name", delegate
{
skin.unlockableDef = null;
});
TryCatchThrow("Game Object Activations", delegate
{
skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
});
TryCatchThrow("Renderer Infos", delegate
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[3]
{
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/CommrandosCommandos/SovietCosmonaut/CommandoMesh/matCommandoMesh.mat"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = renderers.First((Renderer r) => ((Object)r).name == "CommandoMesh")
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/CommrandosCommandos/SovietCosmonaut/GunMesh/matGunMesh.mat"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = renderers.First((Renderer r) => ((Object)r).name == "GunMesh")
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/CommrandosCommandos/SovietCosmonaut/GunMesh.001/matGunMesh.001.mat"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = renderers.First((Renderer r) => ((Object)r).name == "GunMesh.001")
}
};
});
TryCatchThrow("Mesh Replacements", delegate
{
skin.meshReplacements = Array.Empty<MeshReplacement>();
});
TryCatchThrow("Minion Skin Replacements", delegate
{
skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
});
TryCatchThrow("Projectile Ghost Replacements", delegate
{
skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
});
Array.Resize(ref val2.skins, val2.skins.Length + 1);
val2.skins[val2.skins.Length - 1] = skin;
BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
}
catch (FieldException ex)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
InstanceLogger.LogError((object)ex.InnerException);
}
catch (Exception ex2)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogError((object)ex2);
}
}
private static void AddCommandoBodyTwistedSkin()
{
//IL_02a4: Unknown result type (might be due to invalid IL or missing references)
if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("Twisted", "Enabled", true, (ConfigDescription)null).Value)
{
return;
}
string text = "CommandoBody";
string text2 = "Twisted";
try
{
GameObject val = BodyCatalog.FindBodyPrefab(text);
if (!Object.op_Implicit((Object)(object)val))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
return;
}
ModelLocator component = val.GetComponent<ModelLocator>();
if (!Object.op_Implicit((Object)(object)component))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
return;
}
GameObject gameObject = ((Component)component.modelTransform).gameObject;
ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
if (!Object.op_Implicit((Object)(object)skinController))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
return;
}
Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
TryCatchThrow("Icon", delegate
{
skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\CommrandosCommandos\\Icons\\TwistedIcon.png");
});
((Object)skin).name = text2;
skin.nameToken = "SMXREZ_SKIN_TWISTED_NAME";
skin.rootObject = gameObject;
TryCatchThrow("Base Skins", delegate
{
skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] };
});
TryCatchThrow("Unlockable Name", delegate
{
skin.unlockableDef = null;
});
TryCatchThrow("Game Object Activations", delegate
{
skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
});
TryCatchThrow("Renderer Infos", delegate
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[3]
{
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/CommrandosCommandos/Twisted/CommandoMesh/matCommandoMesh.mat"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = renderers.First((Renderer r) => ((Object)r).name == "CommandoMesh")
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/CommrandosCommandos/Twisted/GunMesh/matGunMesh.mat"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = renderers.First((Renderer r) => ((Object)r).name == "GunMesh")
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/CommrandosCommandos/Twisted/GunMesh.001/matGunMesh.001.mat"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = renderers.First((Renderer r) => ((Object)r).name == "GunMesh.001")
}
};
});
TryCatchThrow("Mesh Replacements", delegate
{
skin.meshReplacements = Array.Empty<MeshReplacement>();
});
TryCatchThrow("Minion Skin Replacements", delegate
{
skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
});
TryCatchThrow("Projectile Ghost Replacements", delegate
{
skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
});
Array.Resize(ref skinController.skins, skinController.skins.Length + 1);
skinController.skins[skinController.skins.Length - 1] = skin;
BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = skinController.skins;
}
catch (FieldException ex)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
InstanceLogger.LogError((object)ex.InnerException);
}
catch (Exception ex2)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogError((object)ex2);
}
}
private static void AddCommandoBodyVanillaVibeSkin()
{
//IL_02a4: Unknown result type (might be due to invalid IL or missing references)
if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("VanillaVibe", "Enabled", true, (ConfigDescription)null).Value)
{
return;
}
string text = "CommandoBody";
string text2 = "VanillaVibe";
try
{
GameObject val = BodyCatalog.FindBodyPrefab(text);
if (!Object.op_Implicit((Object)(object)val))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
return;
}
ModelLocator component = val.GetComponent<ModelLocator>();
if (!Object.op_Implicit((Object)(object)component))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
return;
}
GameObject gameObject = ((Component)component.modelTransform).gameObject;
ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
if (!Object.op_Implicit((Object)(object)skinController))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
return;
}
Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
TryCatchThrow("Icon", delegate
{
skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\CommrandosCommandos\\Icons\\VanillaVibeIcon.png");
});
((Object)skin).name = text2;
skin.nameToken = "SMXREZ_SKIN_VANILLAVIBE_NAME";
skin.rootObject = gameObject;
TryCatchThrow("Base Skins", delegate
{
skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] };
});
TryCatchThrow("Unlockable Name", delegate
{
skin.unlockableDef = null;
});
TryCatchThrow("Game Object Activations", delegate
{
skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
});
TryCatchThrow("Renderer Infos", delegate
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[3]
{
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/CommrandosCommandos/VanillaVibe/CommandoMesh/matCommandoMesh.mat"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = renderers.First((Renderer r) => ((Object)r).name == "CommandoMesh")
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/CommrandosCommandos/VanillaVibe/GunMesh/matGunMesh.mat"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = renderers.First((Renderer r) => ((Object)r).name == "GunMesh")
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/CommrandosCommandos/VanillaVibe/GunMesh.001/matGunMesh.001.mat"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = renderers.First((Renderer r) => ((Object)r).name == "GunMesh.001")
}
};
});
TryCatchThrow("Mesh Replacements", delegate
{
skin.meshReplacements = Array.Empty<MeshReplacement>();
});
TryCatchThrow("Minion Skin Replacements", delegate
{
skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
});
TryCatchThrow("Projectile Ghost Replacements", delegate
{
skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
});
Array.Resize(ref skinController.skins, skinController.skins.Length + 1);
skinController.skins[skinController.skins.Length - 1] = skin;
BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = skinController.skins;
}
catch (FieldException ex)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
InstanceLogger.LogError((object)ex.InnerException);
}
catch (Exception ex2)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogError((object)ex2);
}
}
private static void TryCatchThrow(string message, Action action)
{
try
{
action?.Invoke();
}
catch (Exception innerException)
{
throw new FieldException(message, innerException);
}
}
}