using System;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using MonoMod.RuntimeDetour.HookGen;
using RoR2;
using RoR2.ContentManagement;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Rendering;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[CompilerGenerated]
[EditorBrowsable(EditorBrowsableState.Never)]
[GeneratedCode("Unity.MonoScriptGenerator.MonoScriptInfoGenerator", null)]
internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1
{
private struct MonoScriptData
{
public byte[] FilePathsData;
public byte[] TypesData;
public int TotalTypes;
public int TotalFiles;
public bool IsEditorOnly;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static MonoScriptData Get()
{
MonoScriptData result = default(MonoScriptData);
result.FilePathsData = new byte[69]
{
0, 0, 0, 3, 0, 0, 0, 61, 92, 65,
115, 115, 101, 116, 115, 92, 83, 107, 105, 110,
77, 111, 100, 115, 92, 72, 117, 110, 116, 114,
101, 115, 115, 87, 105, 122, 97, 114, 100, 77,
111, 100, 92, 72, 117, 110, 116, 114, 101, 115,
115, 87, 105, 122, 97, 114, 100, 77, 111, 100,
80, 108, 117, 103, 105, 110, 46, 99, 115
};
result.TypesData = new byte[170]
{
0, 0, 0, 0, 41, 72, 117, 110, 116, 114,
101, 115, 115, 87, 105, 122, 97, 114, 100, 77,
111, 100, 124, 72, 117, 110, 116, 114, 101, 115,
115, 87, 105, 122, 97, 114, 100, 77, 111, 100,
80, 108, 117, 103, 105, 110, 0, 0, 0, 0,
56, 72, 117, 110, 116, 114, 101, 115, 115, 87,
105, 122, 97, 114, 100, 77, 111, 100, 46, 72,
117, 110, 116, 114, 101, 115, 115, 87, 105, 122,
97, 114, 100, 77, 111, 100, 80, 108, 117, 103,
105, 110, 124, 70, 105, 101, 108, 100, 69, 120,
99, 101, 112, 116, 105, 111, 110, 0, 0, 0,
0, 58, 72, 117, 110, 116, 114, 101, 115, 115,
87, 105, 122, 97, 114, 100, 77, 111, 100, 46,
72, 117, 110, 116, 114, 101, 115, 115, 87, 105,
122, 97, 114, 100, 77, 111, 100, 80, 108, 117,
103, 105, 110, 124, 69, 108, 101, 109, 101, 110,
116, 69, 120, 99, 101, 112, 116, 105, 111, 110
};
result.TotalFiles = 1;
result.TotalTypes = 3;
result.IsEditorOnly = false;
return result;
}
}
namespace HuntressWizardMod;
[BepInPlugin("com.Space.HuntressWizardMod", "HuntressWizardMod", "1.0.0")]
public class HuntressWizardModPlugin : BaseUnityPlugin
{
private class FieldException : Exception
{
public FieldException(string message, Exception innerException)
: base(message, innerException)
{
}
}
private class ElementException : Exception
{
public int Index { get; }
public ElementException(int index, string message)
: base(message)
{
Index = index;
}
}
private static AssetBundle assetBundle;
private static readonly List<Material> materialsWithRoRShader = new List<Material>();
internal static HuntressWizardModPlugin Instance { get; private set; }
internal static ManualLogSource InstanceLogger
{
get
{
HuntressWizardModPlugin instance = Instance;
if (instance == null)
{
return null;
}
return ((BaseUnityPlugin)instance).Logger;
}
}
private void Start()
{
Instance = this;
using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("HuntressWizardMod.spacehuntresswizardmod"))
{
assetBundle = AssetBundle.LoadFromStream(stream);
}
((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit);
HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings));
ReplaceShaders();
}
private static void ReplaceShaders()
{
LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/resources/HWmaterial.mat");
}
private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion();
foreach (string text in materialPaths)
{
Material val = assetBundle.LoadAsset<Material>(text);
val.shader = shader;
materialsWithRoRShader.Add(val);
}
}
private static void LanguageLoadStrings(Action<Language> orig, Language self)
{
orig(self);
self.SetStringByToken("SPACE_SKIN_NEW_SKIN_DEFINITION_NAME", "HuntressWizardMod");
}
private static void BodyCatalogInit()
{
AddHuntressBodyNewSkinDefinitionSkin();
}
private static void AddHuntressBodyNewSkinDefinitionSkin()
{
string text = "HuntressBody";
string text2 = "New Skin Definition";
try
{
GameObject val = BodyCatalog.FindBodyPrefab(text);
if (!Object.op_Implicit((Object)(object)val))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
return;
}
ModelLocator component = val.GetComponent<ModelLocator>();
if (!Object.op_Implicit((Object)(object)component))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
return;
}
GameObject gameObject = ((Component)component.modelTransform).gameObject;
ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
if (!Object.op_Implicit((Object)(object)skinController))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
return;
}
Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
gameObject.GetComponentsInChildren<Light>(true);
SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>();
skin.skinDefParams = skinParams;
TryCatchThrow("Icon", delegate
{
skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HuntressWizardMod\\Icons\\New Skin DefinitionIcon.png");
});
((Object)skin).name = text2;
skin.nameToken = "SPACE_SKIN_NEW_SKIN_DEFINITION_NAME";
skin.rootObject = gameObject;
TryCatchThrow("Base Skins", delegate
{
skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { ThrowIfOutOfBounds(0, "Index 0 is out of bounds of skins array", skinController.skins, 0) };
});
TryCatchThrow("Unlockable Name", delegate
{
skin.unlockableDef = ((IEnumerable<UnlockableDef>)ContentManager.unlockableDefs).FirstOrDefault((Func<UnlockableDef, bool>)((UnlockableDef def) => def.cachedName == "HuntressWizard"));
});
TryCatchThrow("Game Object Activations", delegate
{
skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>();
});
TryCatchThrow("Renderer Infos", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1]
{
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/resources/HWmaterial.mat"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"HuntressMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "HuntressMesh")))
}
};
});
TryCatchThrow("Mesh Replacements", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[1]
{
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HuntressWizardMod\\Meshes\\AntlerLeaf2.001.mesh"),
renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"HuntressMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "HuntressMesh")))
}
};
});
TryCatchThrow("Light Infos", delegate
{
skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0];
});
TryCatchThrow("Minion Skin Replacements", delegate
{
skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
});
TryCatchThrow("Projectile Ghost Replacements", delegate
{
skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
});
Array.Resize(ref skinController.skins, skinController.skins.Length + 1);
skinController.skins[skinController.skins.Length - 1] = skin;
}
catch (FieldException ex)
{
if (ex.InnerException is ElementException ex2)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}");
InstanceLogger.LogWarning((object)ex2.Message);
InstanceLogger.LogError((object)ex.InnerException);
}
else
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
InstanceLogger.LogError((object)ex.InnerException);
}
}
catch (Exception ex3)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogError((object)ex3);
}
}
private static T ThrowIfEquals<T>(int index, string message, T value, T expected) where T : Enum
{
if (value.Equals(expected))
{
throw new ElementException(index, message);
}
return value;
}
private static T ThrowIfOutOfBounds<T>(int index, string message, T[] array, int elementIndex) where T : class
{
if (array == null || array.Length <= elementIndex)
{
throw new ElementException(index, message);
}
return array[elementIndex];
}
private static T ThrowIfNull<T>(int index, string message, T value) where T : class
{
if (value == null)
{
throw new ElementException(index, message);
}
return value;
}
private static void TryCatchThrow(string message, Action action)
{
try
{
action?.Invoke();
}
catch (Exception innerException)
{
throw new FieldException(message, innerException);
}
}
private static void TryAddComponent<T>(GameObject obj) where T : Component
{
if (Object.op_Implicit((Object)(object)obj) && !Object.op_Implicit((Object)(object)obj.GetComponent<T>()))
{
obj.AddComponent<T>();
}
}
}