Items
Updated 2 weeks agoCommon / Tier 1 Items
Copper Gear
Stat | Value | Stack | Add |
Attack Speed | 25% | Linear | +25% |
Description | Increase attack speed while within the Teleporter zone. |
Details | Increase attack speed by 25% (+25% per stack) while inside the Teleporter zone. |
Category | Damage, HoldoutZoneRelated |
Corrupt | Brass Screws |
Notes |
• Provides the Copper Gear buff while within the teleporter radius. • Leaving the teleporter radius will result in the buff expiring after 1 second. • Unavailable in the Simulacrum alternate gamemode. |
Targeting Matrix
Stat | Value | Stack | Add |
Damage | 0% | Linear | +25% |
Description | Target a random enemy on kill. Damage dealt to the target is increased and will 'Critically Strike'. |
Details | Target a random enemy on kill. Damage dealt to the target is increased by 0% (+25% per stack) and has a +100% chance to 'Critically Strike'. |
Category | Damage, OnKillEffect, AIBlacklist |
Notes |
• When randomly selecting an enemy to target, enemies that are closer to the previous target are more likely to be chosen. • The selected target is indicated by an overlaid visual only visible to the holder. • Only the holder will receive the critical strike chance and damage bonus from attacking the target. • If a target is further than 300m away from the holder for 15 seconds, the target is reset. |
Uncommon / Tier 2 Items
Spacious Umbrella
Stat | Value | Stack | Add |
Teleporter Zone | 25% | Logarithmic | +25% |
Description | Increase the size of the Teleporter zone. |
Details | Increase the size of the Teleporter zone by 25% (+25% per stack). |
Category | Utility, AIBlacklist, TurretBlacklist, HoldoutZoneRelated |
Corrupt | Drowned Visage |
Notes |
• Due to the logarithmic stacking, the increase to the teleporter zone will eventually become difficult to notice. • In multiplayer, this item stacks based on the total amount held by all players combined, similar to the Lepton Daisy and Focused Convergence. Stacking this item can help mitigate the negative effects of Focused Convergence. • The formula used to calculate the zone increase is: ![]() • Unavailable in the Simulacrum alternate gamemode. |
Hermit's Shawl
Stat | Value | Stack | Add |
Max Buffs | 4 | Linear | +4 |
Description | Deal more damage the longer you've been out of combat. |
Details | Leaving combat grants Patience, increasing damage by +25%. You can have up to 4 (+4 per stack) stacks that are all gained over 10 seconds. All stacks of Patience are consumed upon dealing damage. |
Category | Damage |
Corrupt | ??? |
Notes |
• The first stack of Patience is granted instantly after leaving combat (5 seconds after using no combat skills). Further stacks of Patience are gained based over the course of the recharge timer. • Any instance of damage can consume the Patience stacks, excluding damaging debuffs which do not consume any Patience and are, as a result, not boosted either. Taking damage before an attack connects will also remove all stacks of Patience. • The formula used to calculate the buff recharge is: 10 / ((amount · 4) - 1). |
Vengeful Toaster
Stat | Value | Stack | Add |
Buff Duration | 4s | Linear | +1s |
Description | Taking damage temporarily increases your own. |
Details | Getting hit grants Vengeance for 4 (+1 per stack) seconds. Each stack of Vengeance increases damage by +75%. All stacks of Vengeance are consumed upon dealing damage. |
Category | Damage, AIBlacklist |
Corrupt | ??? |
Notes |
• Each time the player takes damage, they are given a single stack of the Vengeance buff. Attacks that hit multiple times will provide just as many stacks. • Each stack of Vengeance expires individually, rather than all at once. • Any instance of damage can consume the Vengeance stacks, excluding damaging debuffs which do not consume any Vengeance and are, as a result, not boosted either. |
Second Hand
Stat | Value | Stack | Add |
Attack Speed | 20% | Linear | +20% |
Movement Speed | 30% | Linear | +30% |
Description | Increase attack speed and movement speed while grounded. |
Details | Increase attack speed by 20% (+20% per stack) and movement speed by 30% (+30% per stack) while touching the ground. |
Category | Damage, Utility |
Notes |
• The attack speed and movement speed increase are both provided and indicated by the player being given the Second Hand buff. • Anywhere that the player is able to stand counts as touching the ground, which includes the top of any solid enemy hitboxes. |
Legendary / Tier 3 Items
4-T0N Jetpack
Stat | Value | Stack | Add |
Duration | 3s | Linear | +1.5s |
Cooldown | 8s | Logarithmic | -20% |
Description | Hold 'Jump' while falling to boost upwards. Recharges over time after landing. |
Details | Holding the jump key while falling boosts you upwards for up to 3 (+1.5 per stack) seconds. Fully recharges in 8 (-20% per stack) seconds while touching the ground. |
Category | Utility, AIBlacklist, TurretBlacklist, BrotherBlacklist |
Corrupt | ??? |
Notes |
• Activates in the same way as Artificer's ENV Suit, being prioritized over the ENV Suit while playing as Artificer as the item overrides it while active. • Causes the player to continuously accelerate upwards until reaching maximum velocity. This can allow a player to avoid or mitigate fall damage. • Each stack increases the upward acceleration by a small amount. • Has a maximum upward velocity of 38m/s. • The maximum upward velocity and acceleration are affected by jump boosting items such as the Melting Warbler. • The formula used to calculate the cooldown is: ![]() • The cooldown cannot be reduced by more than 90%, equating to a minimum cooldown of 0.8 seconds. • The remaining duration can be seen on a dial located on the item's display. Due to not having an item display, Heretic is unable to see the dial as other Survivors can, making tracking the amount of fuel that is left completely reliant on the player's intuition. |
Noxious Slimes
Stat | Value | Stack | Add |
Debuff Damage | 100% | Linear | +100% |
Description | Debuffs deal double damage. Chance to blight enemies on hit. |
Details | 10% chance to blight an enemy for 300% base damage. All damaging debuffs deal +100% (+100% per stack) damage. |
Category | Damage |
Notes |
• The Blight effect deals 20% damage per tick, ticking 3 times per second for 5 seconds. Additional stacks of Blight increase the damage of each tick. • The chance to inflict Blight is affected by Luck. • Specifically applies to damage over time effects such as Bleed, Poison and Blight. As such, this item also boosts the effects of the Helfire Tincture. |
Lunar Items
Hastening Greave
Stat | Value | Stack | Add |
Attack Speed | 100% | Exponential | +100% |
Damage | -50% | Hyperbolic | -50% |
Description | Double your attack speed... BUT halve your damage. |
Details | Increase attack speed by 100% (+100% per stack). Reduce base damage by 50% (+50% per stack). |
Category | Utility |
Notes |
• Given that all Survivors have a cap on how fast their animations can be, eventually stacking this item will only apply the downside. This can theoretically be worked around via picking up Light Flux Pauldrons, also bypassing its own downside. |
Cauterizing Greave
Stat | Value | Stack | Add |
Max Health | 100% | Linear | +100% |
Healing | -50% | Hyperbolic | -50% |
Description | Double your health... BUT halve incoming healing. |
Details | Increase max health by 100% (+100% per stack). Reduce healing received by 50% (+50% per stack). |
Category | Utility |
Notes |
• Using a Rejuvenation Rack to counteract the downside is only effective for the first stack as each extra stack will require more and more Rejuvenation Racks to bypass the downside. This does not affect sources of health regeneration, however. • Holding this item alongside a Stone Flux Pauldron does not multiply the increased max health. Instead, both simply add up linearly. • The first stack of this item will seemingly only affect flat healing received due to the doubled maximum health. |