Decompiled source of DontDownloadMe v1.0.0

MultiplayerLivesMod.dll

Decompiled 3 days ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using On.RoR2;
using RoR2;
using UnityEngine;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("MultiplayerLivesMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MultiplayerLivesMod")]
[assembly: AssemblyTitle("MultiplayerLivesMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace ExamplePlugin;

[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("hellfireJune.MultiplayerLives", "MultiplayerLives", "0.0.0")]
public class ExamplePlugin : BaseUnityPlugin
{
	public class MultiLivesComponent : MonoBehaviour
	{
		public int lives;

		public bool rapture = false;

		public void OnDisable()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			CharacterMaster.OnBodyDeath -= new hook_OnBodyDeath(ReviveMe);
			Stage.onServerStageBegin -= Stage_onServerStageBegin;
		}

		public void OnEnable()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			CharacterMaster.OnBodyDeath += new hook_OnBodyDeath(ReviveMe);
			Stage.onServerStageBegin += Stage_onServerStageBegin;
		}

		private void Stage_onServerStageBegin(Stage obj)
		{
			lives = PlayerCharacterMasterController.instances.Count - 1;
			UpdateLivesCounter();
		}

		public void UpdateLivesCounter()
		{
			foreach (PlayerCharacterMasterController instance in PlayerCharacterMasterController.instances)
			{
				CharacterMaster master = instance.master;
				master.voidCoins = (uint)lives;
			}
		}

		public void Rapture()
		{
			rapture = true;
			foreach (PlayerCharacterMasterController instance in PlayerCharacterMasterController.instances)
			{
				CharacterMaster master = instance.master;
				master.TrueKill();
			}
			rapture = false;
		}

		private void ReviveMe(orig_OnBodyDeath orig, CharacterMaster self, CharacterBody body)
		{
			if (!body.isPlayerControlled || rapture)
			{
				orig.Invoke(self, body);
				return;
			}
			if (self.IsDeadAndOutOfLivesServer() && lives > 0)
			{
				lives--;
				UpdateLivesCounter();
				body.AddBuff(Buffs.ExtraLifeBuff);
			}
			orig.Invoke(self, body);
			if (!self.preventGameOver)
			{
				Rapture();
			}
		}
	}

	public const string PluginGUID = "hellfireJune.MultiplayerLives";

	public const string PluginAuthor = "hellfireJune";

	public const string PluginName = "MultiplayerLives";

	public const string PluginVersion = "0.0.0";

	public void Awake()
	{
		Log.Init(((BaseUnityPlugin)this).Logger);
		Run.onRunStartGlobal += delegate(Run run)
		{
			if (NetworkServer.active)
			{
				((Component)run).gameObject.AddComponent<MultiLivesComponent>();
			}
		};
	}
}
internal static class Log
{
	private static ManualLogSource _logSource;

	internal static void Init(ManualLogSource logSource)
	{
		_logSource = logSource;
	}

	internal static void Debug(object data)
	{
		_logSource.LogDebug(data);
	}

	internal static void Error(object data)
	{
		_logSource.LogError(data);
	}

	internal static void Fatal(object data)
	{
		_logSource.LogFatal(data);
	}

	internal static void Info(object data)
	{
		_logSource.LogInfo(data);
	}

	internal static void Message(object data)
	{
		_logSource.LogMessage(data);
	}

	internal static void Warning(object data)
	{
		_logSource.LogWarning(data);
	}
}