using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using R2API;
using R2API.Networking;
using R2API.Networking.Interfaces;
using RoR2;
using RoR2.Audio;
using UnityEngine;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("VoidCritVineBoom")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("VoidCritVineBoom")]
[assembly: AssemblyTitle("VoidCritVineBoom")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace SylmarDev.VoidCritVineBoom
{
internal static class Log
{
internal static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("SylmarDev.VoidCritVineBoom", "VoidCritVineBoom", "1.0.0")]
public class Main : BaseUnityPlugin
{
public const string PluginAuthor = "SylmarDev";
public const string PluginName = "VoidCritVineBoom";
public const string PluginGUID = "SylmarDev.VoidCritVineBoom";
public const string PluginVersion = "1.0.0";
public bool shouldMuteOriginalSFX;
public void Awake()
{
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Expected O, but got Unknown
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Expected O, but got Unknown
Log.Init(((BaseUnityPlugin)this).Logger);
Log.Info("SylmarDev.VoidCritVineBoom // ver 1.0.0");
Log.Info("Starting Process. . .");
new VoidCritVineBoomConfig().Init(Paths.ConfigPath);
shouldMuteOriginalSFX = VoidCritVineBoomConfig.muteOriginalVoidExecute.Value;
NetworkingAPI.RegisterMessageType<SyncSound>();
using (Stream stream = ((object)this).GetType().Assembly.GetManifestResourceStream("VoidCritVineBoom.Resources.vineboom.bnk"))
{
byte[] array = new byte[stream.Length];
stream.Read(array, 0, array.Length);
SoundBanks.Add(array);
}
EffectManager.SpawnEffect_GameObject_EffectData_bool += new hook_SpawnEffect_GameObject_EffectData_bool(EffectManager_SpawnEffect_GameObject_EffectData_bool);
if (shouldMuteOriginalSFX)
{
EffectCatalog.GetEffectDef += new hook_GetEffectDef(EffectCatalog_GetEffectDef);
}
Log.Info("awake complete");
}
private IEnumerator DelayPostSound(float delayTime, Vector3 pos)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
yield return (object)new WaitForSeconds(delayTime);
GameObject val = new GameObject();
val.transform.position = pos;
GameObject val2 = val;
AkSoundEngine.PostEvent("Play_vineboom", val2);
NetMessageExtensions.Send((INetMessage)(object)new SyncSound(pos), (NetworkDestination)1);
}
private void EffectManager_SpawnEffect_GameObject_EffectData_bool(orig_SpawnEffect_GameObject_EffectData_bool orig, GameObject effectPrefab, EffectData effectData, bool transmit)
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
if (((Object)effectPrefab).name.Trim() == "CritGlassesVoidExecuteEffect")
{
if (shouldMuteOriginalSFX)
{
effectData.networkSoundEventIndex = (NetworkSoundEventIndex)(-1);
}
((MonoBehaviour)this).StartCoroutine(DelayPostSound(0f, effectData.origin));
}
orig.Invoke(effectPrefab, effectData, transmit);
}
private EffectDef EffectCatalog_GetEffectDef(orig_GetEffectDef orig, EffectIndex effectIndex)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Invalid comparison between Unknown and I4
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Expected O, but got Unknown
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
if ((int)effectIndex != 136)
{
return orig.Invoke(effectIndex);
}
GameObject obj = PrefabAPI.InstantiateClone(orig.Invoke(effectIndex).prefab, "mutedvoidexecute", false);
obj.GetComponent<EffectComponent>().soundName = "";
return new EffectDef(obj);
}
public void Update()
{
}
}
public class SyncSound : INetMessage, ISerializableObject
{
private Vector3 soundPosition;
public SyncSound()
{
}
public SyncSound(Vector3 soundPosition)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
this.soundPosition = soundPosition;
}
public void Deserialize(NetworkReader reader)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
soundPosition = reader.ReadVector3();
}
public void OnReceived()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
if (!NetworkServer.active)
{
GameObject val = new GameObject();
val.transform.position = soundPosition;
AkSoundEngine.PostEvent("Play_vineboom", val);
}
}
public void Serialize(NetworkWriter writer)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
writer.Write(soundPosition);
}
}
public class VoidCritVineBoomConfig
{
public static ConfigEntry<bool> muteOriginalVoidExecute;
public void Init(string configPath)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
muteOriginalVoidExecute = new ConfigFile(Path.Combine(configPath, "SylmarDev.VoidCritVineBoom.cfg"), true).Bind<bool>("Tweaks", "Mute Original Void Crit SFX", true, "Set to true to mute the vanilla Void Crit proc SFX");
}
}
}