Decompiled source of LongTailAcrid v1.0.2

LongTailAcrid.dll

Decompiled 3 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using EnigmaticThunder.Util;
using MonoMod.RuntimeDetour;
using R2API.Utils;
using RoR2;
using RuneFoxMods;
using UnityEngine;
using UnityEngine.Rendering;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: R2API.Utils.ManualNetworkRegistration]
[assembly: EnigmaticThunder.Util.ManualNetworkRegistration]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace RuneFoxMods
{
	internal class Utils
	{
		public static void PrintBodyCatalog()
		{
			Debug.Log((object)"\nBodyCatalog");
			foreach (GameObject allBodyPrefab in BodyCatalog.allBodyPrefabs)
			{
				Debug.Log((object)((Object)allBodyPrefab).name);
			}
			Debug.Log((object)"\n");
		}

		public static void ReadChildren(GameObject parent, int tabs, bool includecomponents = true)
		{
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			string text = "";
			for (int i = 0; i < tabs; i++)
			{
				text += "  ";
			}
			for (int j = 0; j < parent.transform.childCount; j++)
			{
				Transform child = parent.transform.GetChild(j);
				if ((Object)(object)child == (Object)null)
				{
					break;
				}
				string text2 = ((Component)child).gameObject.activeInHierarchy.ToString();
				Debug.Log((object)(text + ((Object)child).name + " " + text2 + " " + ((Component)child).transform.position));
				if (includecomponents)
				{
					ReadComponents(((Component)child).gameObject, tabs + 1);
					Debug.Log((object)"");
				}
				ReadChildren(((Component)child).gameObject, tabs + 1, includecomponents);
			}
		}

		public static void readheiarchy(GameObject parent, bool includeComponents = true)
		{
			Debug.Log((object)((Object)parent).name);
			if (includeComponents)
			{
				ReadComponents(parent, 1);
				Debug.Log((object)"");
			}
			ReadChildren(parent, 1, includeComponents);
		}

		public static void ReadComponents(GameObject obj, int tabs)
		{
			string text = "";
			for (int i = 0; i < tabs; i++)
			{
				text += "  ";
			}
			Component[] components = obj.GetComponents(typeof(Component));
			Component[] array = components;
			foreach (Component val in array)
			{
				string text2 = "";
				Debug.Log((object)(text + "Comp: " + ((object)val).GetType().ToString() + "  " + text2));
			}
		}

		public static void PrintAllPaths(GameObject parent)
		{
			Debug.Log((object)((Object)parent).name);
			PrintAllPathsInner(parent, ((Object)parent).name);
		}

		private static void PrintAllPathsInner(GameObject parent, string parent_string)
		{
			int childCount = parent.transform.childCount;
			for (int i = 0; i < childCount; i++)
			{
				Transform child = parent.transform.GetChild(i);
				if (((Object)child).name.EndsWith("_end"))
				{
					break;
				}
				string text = parent_string + "/" + ((Object)child).name;
				Debug.Log((object)("  " + ((Object)child).name + "\t\t" + text));
				PrintAllPathsInner(((Component)child).gameObject, text);
			}
		}

		public static void PrintDynamicBone(DynamicBone DB)
		{
			//IL_012d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Unknown result type (might be due to invalid IL or missing references)
			//IL_0163: Unknown result type (might be due to invalid IL or missing references)
			//IL_017e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_020a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0225: Unknown result type (might be due to invalid IL or missing references)
			Debug.Log((object)("Root: " + DB.m_Root));
			Debug.Log((object)("Damping: " + DB.m_Damping));
			Debug.Log((object)("Damping Dist: " + DB.m_DampingDistrib));
			Debug.Log((object)("Elasticity: " + DB.m_Elasticity));
			Debug.Log((object)("Elasticity Dist: " + DB.m_ElasticityDistrib));
			Debug.Log((object)("Stiffness: " + DB.m_Stiffness));
			Debug.Log((object)("Stiffness Dist: " + DB.m_StiffnessDistrib));
			Debug.Log((object)("Inert: " + DB.m_Inert));
			Debug.Log((object)("Inert Dist: " + DB.m_InertDistrib));
			Debug.Log((object)("Radius: " + DB.m_Radius));
			Debug.Log((object)("Radius Dist: " + DB.m_RadiusDistrib));
			Debug.Log((object)("End Length: " + DB.m_EndLength));
			Debug.Log((object)("End Offset: " + DB.m_EndOffset));
			Debug.Log((object)("Gravity: " + DB.m_Gravity));
			Debug.Log((object)("Force: " + DB.m_Force));
			Debug.Log((object)("FreezeAxis: " + DB.m_FreezeAxis));
			Debug.Log((object)("Colliders: " + DB.m_Colliders.Count));
			foreach (DynamicBoneCollider collider in DB.m_Colliders)
			{
				Debug.Log((object)("\t Parent: " + ((Object)((Component)collider).transform).name));
				Debug.Log((object)("\t Direction: " + collider.m_Direction));
				Debug.Log((object)("\t Center " + collider.m_Center));
				Debug.Log((object)("\t Bound " + collider.m_Bound));
				Debug.Log((object)("\t Radius " + collider.m_Radius));
				Debug.Log((object)("\t Height " + collider.m_Height));
			}
			Debug.Log((object)("Exclusions: " + DB.m_Exclusions.Count));
			foreach (Transform exclusion in DB.m_Exclusions)
			{
				Debug.Log((object)("\t Transform: " + ((Object)exclusion).name));
			}
		}

		public static ChildLocator GetChildLocator(GameObject body)
		{
			ChildLocator val = null;
			Transform child = body.transform.GetChild(0);
			if (Object.op_Implicit((Object)(object)child))
			{
				Transform child2 = child.GetChild(0);
				if (Object.op_Implicit((Object)(object)child2))
				{
					val = ((Component)child2).GetComponent<ChildLocator>();
					if (Object.op_Implicit((Object)(object)val))
					{
						Debug.Log((object)"Locator Found");
					}
				}
			}
			return val;
		}

		public static Transform FindChildInTree(Transform Root, string name)
		{
			Queue<Transform> queue = new Queue<Transform>();
			queue.Enqueue(Root);
			while (queue.Count != 0)
			{
				Transform val = queue.Dequeue();
				if (((Object)val).name == name)
				{
					return val;
				}
				for (int i = 0; i < val.childCount; i++)
				{
					Transform child = val.GetChild(i);
					queue.Enqueue(child);
				}
			}
			return null;
		}

		public static string RemoveCloneNaming(string str)
		{
			return str.Remove(str.Length - 7);
		}
	}
}
namespace EnigmaticThunder.Util
{
	[AttributeUsage(AttributeTargets.Assembly)]
	public class ManualNetworkRegistrationAttribute : Attribute
	{
	}
}
namespace R2API.Utils
{
	[AttributeUsage(AttributeTargets.Assembly)]
	public class ManualNetworkRegistrationAttribute : Attribute
	{
	}
}
namespace LongTailAcrid
{
	[BepInPlugin("com.TailLover.LongTailAcrid", "LongTailAcrid", "1.0.1")]
	public class LongTailAcridPlugin : BaseUnityPlugin
	{
		private class Modification
		{
			public string prefabpath;

			public string bodyname;

			public string parentname;

			public GameObject prefab;

			public bool affectsbasemodel;

			public DynamicBoneData dynamicBoneData;

			public int boneIndex;

			public int boneCount;

			public GameObject instance;

			public GameObject inst_armature;

			public DynamicBone inst_dynamicBone;

			public List<DynamicBoneCollider> inst_DB_colliders = new List<DynamicBoneCollider>();

			public Modification(string PrefabPath, string ParentName, string BodyName, bool AffectsBaseModel, AssetBundle assetBundle)
			{
				bodyname = BodyName;
				prefabpath = PrefabPath;
				parentname = ParentName;
				affectsbasemodel = AffectsBaseModel;
				prefab = assetBundle.LoadAsset<GameObject>(prefabpath);
				if ((Object)(object)prefab == (Object)null)
				{
					Debug.Log((object)("Asset at " + PrefabPath + " was not loaded"));
				}
			}
		}

		private class AppliedModifications
		{
			public Stack<Modification> BaseModelModifications = new Stack<Modification>();

			public List<Modification> OtherModifications = new List<Modification>();
		}

		private class DynamicBoneData
		{
			public string m_Root;

			public float m_Damping;

			public AnimationCurve m_DampingDistrib;

			public float m_Elasticity;

			public AnimationCurve m_ElasticityDistrib;

			public float m_Stiffness;

			public AnimationCurve m_StiffnessDistrib;

			public float m_Inert;

			public AnimationCurve m_InertDistrib;

			public float m_Radius;

			public AnimationCurve m_RadiusDistrib;

			public float m_EndLength;

			public Vector3 m_EndOffset;

			public Vector3 m_Gravity;

			public Vector3 m_Force;

			public List<DynamicBoneColliderData> m_Colliders;

			public List<string> m_Exclusions;

			public FreezeAxis m_FreezeAxis;

			public DynamicBoneData(string root, float damping, AnimationCurve damping_dist, float elasticity, AnimationCurve elasticity_dist, float stiffness, AnimationCurve stiffness_dist, float inert, AnimationCurve inert_dist, float radius, AnimationCurve radius_dist, float end_length, Vector3 end_offset, Vector3 gravity, Vector3 force, List<DynamicBoneColliderData> colliders, List<string> exclusions, FreezeAxis freeze_axis)
			{
				//IL_0066: Unknown result type (might be due to invalid IL or missing references)
				//IL_0068: Unknown result type (might be due to invalid IL or missing references)
				//IL_006e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0070: Unknown result type (might be due to invalid IL or missing references)
				//IL_0076: Unknown result type (might be due to invalid IL or missing references)
				//IL_0078: Unknown result type (might be due to invalid IL or missing references)
				//IL_008e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0090: Unknown result type (might be due to invalid IL or missing references)
				m_Root = root;
				m_Damping = damping;
				m_DampingDistrib = damping_dist;
				m_Elasticity = elasticity;
				m_ElasticityDistrib = elasticity_dist;
				m_Stiffness = stiffness;
				m_StiffnessDistrib = stiffness_dist;
				m_Inert = inert;
				m_InertDistrib = inert_dist;
				m_Radius = radius;
				m_RadiusDistrib = radius_dist;
				m_EndLength = end_length;
				m_EndOffset = end_offset;
				m_Gravity = gravity;
				m_Force = force;
				m_Colliders = colliders;
				m_Exclusions = exclusions;
				m_FreezeAxis = freeze_axis;
			}
		}

		private class DynamicBoneColliderData
		{
			public string m_parent_name;

			public Direction m_Direction;

			public Vector3 m_Center;

			public Bound m_Bound;

			public float m_Radius;

			public float m_Height;

			public DynamicBoneColliderData(string parent_name, Direction direction, Vector3 Center, Bound bound, float radius, float heaight)
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				//IL_0017: Unknown result type (might be due to invalid IL or missing references)
				//IL_0018: Unknown result type (might be due to invalid IL or missing references)
				//IL_001e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0020: Unknown result type (might be due to invalid IL or missing references)
				m_parent_name = parent_name;
				m_Direction = direction;
				m_Center = Center;
				m_Bound = bound;
				m_Radius = radius;
				m_Height = heaight;
			}
		}

		private static AssetBundle assetBundle;

		private Modification AcridTail;

		private static GameObject LastModelObject;

		private static List<Modification> ModificationList = new List<Modification>();

		private static Dictionary<GameObject, AppliedModifications> ModifiedObjects = new Dictionary<GameObject, AppliedModifications>();

		internal static LongTailAcridPlugin Instance { get; private set; }

		internal static ManualLogSource InstanceLogger { get; private set; }

		public static SkinDef SkinDef { get; private set; }

		private void Awake()
		{
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			Instance = this;
			BeforeAwake();
			using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("LongTailAcrid.tailloverlongtailacrid"))
			{
				assetBundle = AssetBundle.LoadFromStream(stream);
			}
			((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit);
			new Hook((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings)).Apply();
			ReplaceShaders();
			AfterAwake();
		}

		private void BeforeAwake()
		{
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			Instance = this;
			new Hook((MethodBase)typeof(SkinDef).GetMethod("Apply"), (Delegate)new Action<Action<SkinDef, GameObject>, SkinDef, GameObject>(SkinDefApply)).Apply();
		}

		private void AfterAwake()
		{
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			AcridTail = new Modification("Tail_1.prefab", "hip", "CrocoBody", AffectsBaseModel: true, assetBundle);
			AcridTail.dynamicBoneData = new DynamicBoneData("Tail_1", 0.2f, null, 0.05f, null, 0.7f, null, 0.5f, null, 0.15f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, -0.002f, 0f), new Vector3(0f, -0.005f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0);
			ModificationList.Add(AcridTail);
		}

		private static void ReplaceShaders()
		{
		}

		private static Material LoadMaterialWithReplacedShader(string materialPath, string shaderName)
		{
			Material val = assetBundle.LoadAsset<Material>(materialPath);
			val.shader = Shader.Find(shaderName);
			return val;
		}

		private static void LanguageLoadStrings(Action<Language> orig, Language self)
		{
			orig(self);
			string text = self.name.ToLower();
			if (text == "en")
			{
				self.SetStringByToken("TAILLOVER_SKIN_LONGTAILACRIDSKIN_NAME", "LongTail");
			}
			else
			{
				self.SetStringByToken("TAILLOVER_SKIN_LONGTAILACRIDSKIN_NAME", "LongTail");
			}
		}

		private static void Nothing(Action<SkinDef> orig, SkinDef self)
		{
		}

		private static void BodyCatalogInit()
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Expected O, but got Unknown
			Hook val = new Hook((MethodBase)typeof(SkinDef).GetMethod("Awake", BindingFlags.Instance | BindingFlags.NonPublic), (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing));
			val.Apply();
			AddCrocoBodyLongTailAcridSkinSkin();
			val.Undo();
		}

		private static void CrocoBodyLongTailAcridSkinSkinAdded(SkinDef skinDef, GameObject bodyPrefab)
		{
			SkinDef = skinDef;
		}

		private static void AddCrocoBodyLongTailAcridSkinSkin()
		{
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_0107: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0137: Unknown result type (might be due to invalid IL or missing references)
			//IL_0139: Unknown result type (might be due to invalid IL or missing references)
			//IL_018e: Unknown result type (might be due to invalid IL or missing references)
			string text = "CrocoBody";
			string text2 = "LongTailAcridSkin";
			try
			{
				GameObject val = BodyCatalog.FindBodyPrefab(text);
				ModelLocator component = val.GetComponent<ModelLocator>();
				GameObject gameObject = ((Component)component.modelTransform).gameObject;
				ModelSkinController component2 = gameObject.GetComponent<ModelSkinController>();
				Renderer[] componentsInChildren = gameObject.GetComponentsInChildren<Renderer>(true);
				SkinDef val2 = ScriptableObject.CreateInstance<SkinDef>();
				val2.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\LongTailAcrid\\Icons\\LongTailAcridSkinIcon.png");
				((Object)val2).name = text2;
				val2.nameToken = "TAILLOVER_SKIN_LONGTAILACRIDSKIN_NAME";
				val2.rootObject = gameObject;
				val2.baseSkins = (SkinDef[])(object)new SkinDef[1] { component2.skins[0] };
				val2.unlockableDef = null;
				val2.gameObjectActivations = Array.Empty<GameObjectActivation>();
				val2.rendererInfos = Array.Empty<RendererInfo>();
				val2.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[2]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\LongTailAcrid\\Meshes\\CrocoMesh.001.mesh"),
						renderer = componentsInChildren.First((Renderer r) => ((Object)r).name == "CrocoMesh")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\LongTailAcrid\\Meshes\\CrocoSpineMesh.mesh"),
						renderer = componentsInChildren[3]
					}
				};
				val2.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
				val2.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
				Array.Resize(ref component2.skins, component2.skins.Length + 1);
				component2.skins[component2.skins.Length - 1] = val2;
				BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = component2.skins;
				CrocoBodyLongTailAcridSkinSkinAdded(val2, val);
			}
			catch (Exception ex)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogError((object)ex);
			}
		}

		private static void SkinDefApply(Action<SkinDef, GameObject> orig, SkinDef self, GameObject modelObject)
		{
			orig(self, modelObject);
			RemoveInvalidModelObjects();
			ModifiedObjects.TryGetValue(modelObject, out var value);
			try
			{
				if ((Object)(object)self != (Object)(object)SkinDef)
				{
					if (value != null)
					{
						ClearSkinModifications(LastModelObject, value);
					}
				}
				else if (value == null)
				{
					AppliedModifications appliedModifications = new AppliedModifications();
					ModifiedObjects.Add(modelObject, appliedModifications);
					ApplySkinModifications(modelObject, appliedModifications);
				}
			}
			catch (Exception ex)
			{
				InstanceLogger.LogWarning((object)"An error occured while adding accessories to a skin");
				InstanceLogger.LogError((object)ex);
			}
		}

		private static void RemoveInvalidModelObjects()
		{
			foreach (GameObject item in ModifiedObjects.Keys.Where((GameObject el) => !Object.op_Implicit((Object)(object)el)).ToList())
			{
				ModifiedObjects.Remove(item);
			}
		}

		private static void ClearSkinModifications(GameObject modelObject, AppliedModifications modifications)
		{
			while (modifications.BaseModelModifications.Count != 0)
			{
				Modification modification = modifications.BaseModelModifications.Pop();
				clearModification(modification, modelObject, modifications);
			}
			while (modifications.OtherModifications.Count != 0)
			{
				clearModification(modifications.OtherModifications[0], modelObject, modifications);
			}
			ModifiedObjects.Remove(modelObject);
		}

		private static void ApplySkinModifications(GameObject modelObject, AppliedModifications modifications)
		{
			CharacterModel component = modelObject.GetComponent<CharacterModel>();
			LastModelObject = modelObject;
			foreach (Modification modification in ModificationList)
			{
				ApplyModification(modelObject, component, modification, modifications);
			}
		}

		private static void ApplyModification(GameObject modelObject, CharacterModel characterModel, Modification modification, AppliedModifications modifications)
		{
			//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_030c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0311: Unknown result type (might be due to invalid IL or missing references)
			//IL_031e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0323: Unknown result type (might be due to invalid IL or missing references)
			//IL_0330: Unknown result type (might be due to invalid IL or missing references)
			//IL_0335: Unknown result type (might be due to invalid IL or missing references)
			//IL_03c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_03cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_042a: Unknown result type (might be due to invalid IL or missing references)
			//IL_044c: Unknown result type (might be due to invalid IL or missing references)
			//IL_045f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0461: Unknown result type (might be due to invalid IL or missing references)
			string bodyname = modification.bodyname;
			string parentname = modification.parentname;
			Transform val = Utils.FindChildInTree(modelObject.transform, parentname);
			GameObject val2;
			if (modification.affectsbasemodel)
			{
				val2 = Object.Instantiate<GameObject>(modification.prefab, val, false);
				((Object)val2).name = Utils.RemoveCloneNaming(((Object)val2).name);
				modification.instance = val2;
				modification.inst_armature = val2;
				SkinnedMeshRenderer[] baseSkinRenderers = GetBaseSkinRenderers(modelObject);
				List<Transform> list = baseSkinRenderers[0].bones.ToList();
				int num = FindBoneIndex2(val, list);
				Transform[] array = BoneArrayBuilder(modification.instance.transform);
				list.InsertRange(num, array);
				modification.boneIndex = num;
				modification.boneCount = array.Length;
				SkinnedMeshRenderer[] array2 = baseSkinRenderers;
				foreach (SkinnedMeshRenderer val3 in array2)
				{
					val3.bones = list.ToArray();
				}
				modifications.BaseModelModifications.Push(modification);
			}
			else
			{
				val2 = Object.Instantiate<GameObject>(modification.prefab, modelObject.transform, false);
				((Object)val2).name = Utils.RemoveCloneNaming(((Object)val2).name);
				modification.instance = val2;
				Transform armature = GetArmature(val2);
				((Component)armature).transform.SetParent(val, false);
				modification.inst_armature = ((Component)armature).gameObject;
			}
			modification.instance = val2;
			DynamicBone val4 = (modification.inst_dynamicBone = modification.instance.AddComponent<DynamicBone>());
			List<DynamicBoneCollider> list2 = new List<DynamicBoneCollider>();
			foreach (DynamicBoneColliderData collider in modification.dynamicBoneData.m_Colliders)
			{
				Transform val5 = Utils.FindChildInTree(modelObject.transform, collider.m_parent_name);
				DynamicBoneCollider val6 = ((Component)val5).gameObject.AddComponent<DynamicBoneCollider>();
				val6.m_Direction = collider.m_Direction;
				val6.m_Center = collider.m_Center;
				val6.m_Bound = collider.m_Bound;
				val6.m_Radius = collider.m_Radius;
				val6.m_Height = collider.m_Height;
				list2.Add(val6);
			}
			modification.inst_DB_colliders = list2;
			Transform root = (val4.m_Root = Utils.FindChildInTree(modification.inst_armature.transform, modification.dynamicBoneData.m_Root));
			val4.m_Damping = modification.dynamicBoneData.m_Damping;
			val4.m_DampingDistrib = modification.dynamicBoneData.m_DampingDistrib;
			val4.m_Elasticity = modification.dynamicBoneData.m_Elasticity;
			val4.m_ElasticityDistrib = modification.dynamicBoneData.m_ElasticityDistrib;
			val4.m_Stiffness = modification.dynamicBoneData.m_Stiffness;
			val4.m_StiffnessDistrib = modification.dynamicBoneData.m_StiffnessDistrib;
			val4.m_Inert = modification.dynamicBoneData.m_Inert;
			val4.m_InertDistrib = modification.dynamicBoneData.m_InertDistrib;
			val4.m_Radius = modification.dynamicBoneData.m_Radius;
			val4.m_RadiusDistrib = modification.dynamicBoneData.m_RadiusDistrib;
			val4.m_EndLength = modification.dynamicBoneData.m_EndLength;
			val4.m_EndOffset = modification.dynamicBoneData.m_EndOffset;
			val4.m_Gravity = modification.dynamicBoneData.m_Gravity;
			val4.m_Force = modification.dynamicBoneData.m_Force;
			val4.m_Colliders = list2;
			val4.m_Exclusions = new List<Transform>();
			foreach (string exclusion in modification.dynamicBoneData.m_Exclusions)
			{
				Transform val7 = Utils.FindChildInTree(root, exclusion);
				if ((Object)(object)val7 != (Object)null)
				{
					val4.m_Exclusions.Add(val7);
				}
				else
				{
					Debug.Log((object)"Tried to exclude a transform that could not be found");
				}
			}
			val4.m_FreezeAxis = modification.dynamicBoneData.m_FreezeAxis;
			SkinnedMeshRenderer[] componentsInChildren = val2.GetComponentsInChildren<SkinnedMeshRenderer>(true);
			Array.Resize(ref characterModel.baseRendererInfos, characterModel.baseRendererInfos.Length + componentsInChildren.Length);
			if (componentsInChildren.Length != 0)
			{
				int num2 = componentsInChildren.Length;
				SkinnedMeshRenderer[] array3 = componentsInChildren;
				foreach (SkinnedMeshRenderer val8 in array3)
				{
					characterModel.baseRendererInfos[characterModel.baseRendererInfos.Length - num2] = new RendererInfo
					{
						renderer = (Renderer)(object)componentsInChildren[^num2],
						ignoreOverlays = false,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						defaultMaterial = ((Renderer)val8).sharedMaterial
					};
					num2--;
				}
			}
			modifications.OtherModifications.Add(modification);
		}

		private static void clearModification(Modification modification, GameObject modelObject, AppliedModifications modifications)
		{
			foreach (DynamicBoneCollider inst_DB_collider in modification.inst_DB_colliders)
			{
				Object.Destroy((Object)(object)inst_DB_collider);
			}
			if (modification.affectsbasemodel)
			{
				SkinnedMeshRenderer[] baseSkinRenderers = GetBaseSkinRenderers(modelObject);
				List<Transform> list = baseSkinRenderers[0].bones.ToList();
				list.RemoveRange(modification.boneIndex, modification.boneCount);
				SkinnedMeshRenderer[] array = baseSkinRenderers;
				foreach (SkinnedMeshRenderer val in array)
				{
					val.bones = list.ToArray();
				}
			}
			Object.Destroy((Object)(object)modifications.OtherModifications[0].inst_dynamicBone);
			Object.Destroy((Object)(object)modifications.OtherModifications[0].inst_armature);
			Object.Destroy((Object)(object)modifications.OtherModifications[0].instance);
			if (!modifications.OtherModifications.Remove(modification))
			{
				InstanceLogger.LogError((object)"Skin Modification was not removed");
			}
		}

		private static int FindBoneIndex(Transform targetBone, List<Transform> BoneList)
		{
			if (((Object)targetBone.parent).name.Contains("Armature"))
			{
				return BoneList.Count;
			}
			Transform parent = targetBone.parent;
			int siblingIndex = targetBone.GetSiblingIndex();
			int childCount = parent.childCount;
			if (siblingIndex == childCount - 1)
			{
				return FindBoneIndex(targetBone.parent, BoneList);
			}
			Transform nextBone = targetBone.parent.GetChild(siblingIndex + 1);
			int num = BoneList.FindIndex((Transform x) => (Object)(object)x == (Object)(object)nextBone);
			if (num == -1)
			{
				FindBoneIndex(nextBone, BoneList);
			}
			return num;
		}

		private static int FindBoneIndex2(Transform targetBone, List<Transform> BoneList)
		{
			Dictionary<Transform, bool> dictionary = new Dictionary<Transform, bool>();
			int num = 99999;
			for (int i = 0; i < BoneList.Count; i++)
			{
				Transform val = BoneList[i];
				if (((Object)val).name == "ROOT")
				{
					dictionary.Add(val, value: false);
					continue;
				}
				if ((Object)(object)val == (Object)(object)targetBone)
				{
					num = i;
				}
				Transform parent = ((Component)val).transform.parent;
				if ((Object)(object)parent == (Object)(object)targetBone)
				{
					dictionary.Add(val, value: true);
				}
				else
				{
					if (!dictionary.ContainsKey(parent))
					{
						continue;
					}
					if (dictionary[parent])
					{
						dictionary.Add(val, value: true);
						continue;
					}
					dictionary.Add(val, value: false);
					if (i > num)
					{
						return i;
					}
				}
			}
			return BoneList.Count - 1;
		}

		private static SkinnedMeshRenderer[] GetBaseSkinRenderers(GameObject modelObject)
		{
			SkinnedMeshRenderer[] componentsInChildren = modelObject.GetComponentsInChildren<SkinnedMeshRenderer>(true);
			List<SkinnedMeshRenderer> list = new List<SkinnedMeshRenderer>();
			SkinnedMeshRenderer[] array = componentsInChildren;
			foreach (SkinnedMeshRenderer val in array)
			{
				if ((Object)(object)((Component)val).transform.parent == (Object)(object)modelObject.transform)
				{
					list.Add(val);
				}
			}
			return list.ToArray();
		}

		private static Transform[] BoneArrayBuilder(Transform NewBoneRoot)
		{
			List<Transform> list = new List<Transform>();
			BoneArrayBuilderHelper(NewBoneRoot, list);
			return list.ToArray();
		}

		private static void BoneArrayBuilderHelper(Transform parent, List<Transform> list)
		{
			if (!((Object)parent).name.EndsWith("_end"))
			{
				list.Add(parent);
			}
			for (int i = 0; i < parent.childCount; i++)
			{
				BoneArrayBuilderHelper(parent.GetChild(i), list);
			}
		}

		private static Transform GetArmature(GameObject obj)
		{
			return GetArmatureHelper(obj);
		}

		private static Transform GetArmatureHelper(GameObject obj)
		{
			if (((Object)obj).name.ToLower().Contains("armature"))
			{
				return obj.transform;
			}
			for (int i = 0; i < obj.transform.childCount; i++)
			{
				Transform armatureHelper = GetArmatureHelper(((Component)obj.transform.GetChild(i)).gameObject);
				if (Object.op_Implicit((Object)(object)armatureHelper))
				{
					return armatureHelper;
				}
			}
			return null;
		}
	}
}