
MegaSceptileMerc
Mega Sceptile skin over Merc - Tail Physics - Now has a custom made shiny variant!
By TailLover
Last updated | a month ago |
Total downloads | 156646 |
Total rating | 14 |
Categories | Skins |
Dependency string | TailLover-MegaSceptileMerc-2.0.1 |
Dependants | 47 other packages depend on this package |
This mod requires the following mods to function

bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2120
mwmw-DynamicSkinsFix
Aims to fix skins using dynamic bones that were broken after the optimisation update, as well as some other standard skinbuilder skins.
Preferred version: 1.0.4README
Info
A Mega Sceptile skin over Mercenary! Remade from the ground up using the old method for use in the anniversary update, as well as fixing the previous known issues.
Mainly an excuse to give Mercenary a big tail
NOTE - This skin fails to load on character select but works fine in game!
now has a shiny variant!
Screenshots
Installation
R2modman is recommended.
Manual:
1 - Download and install BepInExPack and R2API
2 - Extract the "MegaSceptileMerc" dll to your plugins folder
3 - Load Game, place a present underneat the christmas tree tail, and play
Known Issues
Fails to Load in Character select for some reason. Since I lost source files I cannot fix this. it works fine in game however
Some clipping issues, and the neck looks a liiitle funky in the select screen (looks fine in-game)
Sword is disabled intentionally.
Contact
You can reach me on twitter! (@Tail__Lover) or on Bluesky! (@taillover.bsky.social) I am always happy to chat with other tail lovers.
I stream on twitch as well! (ttv/Mika_TailLover) come check me out!
Feel free to reach out to me if you have any issues with the mod as well.
Tools and Credits
Made with KingEnderBrine's template - Model edited in Blender and Unity
Dynamic Bones script by Runefox
Model and Character by Nintendo, Gamefreak and the Pokemon Company.
Changelog
0.2.0 - Initial Release with Issues, still fully playable
0.3.0 - Changed language token to reflect the actual skin - Disbaled a mesh not being used that caused issues with MoistureUpset
1.0.0 - Significant update, skin remade from scratch - now using the old import method, fixing all past known issues. Since the implementation is different the skin will also look slightly different, apologies if you liked the old one more.
1.0.1 - Altered Dynamic bones - tail is now much more animated - enabled shadow casting so the skin can now cast shadows
1.0.2 - Updated to work with the DLC update
2.0.0 - Updated with new system - also added shiny variant!
2.0.1 - Added Dynamic Skin Fix as a dependancy, added wording to help me indicating this skin breaks on character select. Updated Images.