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TatertotticusSquad-Alloyed_Armorer-1.3.0 icon

Alloyed Armorer

Adds The Armorer as a playable survivor. The Armorer is a bulky tank who controls the battlefield with large attacks and debuffs.

Date uploaded 2 days ago
Version 1.3.0
Download link TatertotticusSquad-Alloyed_Armorer-1.3.0.zip
Downloads 468
Dependency string TatertotticusSquad-Alloyed_Armorer-1.3.0

This mod requires the following mods to function

RiskofThunder-R2API_Sound-1.0.3 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.3
RiskofThunder-R2API_DamageType-1.1.7 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.1.7
bbepis-BepInExPack-5.4.2121 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2121
RiskofThunder-R2API_Prefab-1.1.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.1.1
RiskofThunder-R2API_Language-1.1.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.1.0
RiskofThunder-R2API_Core-5.3.0 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.3.0
RiskofThunder-R2API_RecalculateStats-1.6.6 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.6.6

README

-Adds The Armorer as a playable survivor. The Armorer is a bulky tank who controls the battlefield with large attacks and debuffs.

-Unlockable Mastery Skin Image

Overview

Heavy Metal

All skills apply 1 stack of Heavy Metal per hit. Heavy Metal reduces movement speed and damage, and can be stacked up to 5 times. Whenever receive damage equal to at least 1% of your max HP, gain 1 stack of Bulk Up. Bulk Up increases armor and attack speed, and can be stacked up to 10 times.

Metal Blaster

Fire a medium range projectile that explodes in a small range on impact. The projectile and the explosion each apply a stack of Heavy Metal

Frag Cannon

Fire a long range laser that pierces walls. On use, remove all stacks of Bulk Up. For every 2 stacks consumed, the laser hits an extra time, up to 5 extra hits.

Scrap Thruster

Dash forward, creating damaging explosions along your path.

Alloyed Bulwark

Create an explosion that deals light damage and gives 15% barrier for each enemy hit. Apply a damage-absorption buff for 5 seconds. If you take damage equal to at least 10% of your max health while damage absorption is active, gain 10 Bulk Up stacks and release a large healing pulse, which heals all allies health by a percentage equal to your current armor. (10 at base, +6 for every stack of Bulk Up, + more with armor-boosting items)

Machine Curse

Has a huge AOE, all allies in the area gain 40% barrier and a 5 second 20% damage buff. All enemies with stacks of Heavy Metal have them removed, dealing damage equal to 20% of the player's max health times the number of stacks. One stack is added by this effect. Additionally, any enemies with less than 50% health after the damage will be inflicted with Healing Disabled for 10 seconds.

Image Image

CHANGELOG

'1.3.0'

  • Added Grand Mastery skin
  • Shift now passes through enemies when dashing into them, instead of getting stuck or pushing them
  • Added Repair Expert achievement
  • Added Alternate Special Machine Curse

'1.2.0'

  • Shift explosion radius increased 2m -> 3m
  • Shift explosion effect frequency decreased (hit frequency not affected)
  • M2 windup SFX added
  • R SFX added
  • Added Log entry
  • You can now be hit during shift
  • R damage decreased 1200 -> 300
  • R barrier gain increased 10% -> 15% per enemy
  • M1 recoil added
  • M1 muzzleflash added

'1.1.3'

  • Shift explosion radius increased 1m -> 2m
  • Shift hit frequency decreased

'1.1.2'

  • Added Changelog

'1.1.1'

  • Shift proc coefficient 1.0 -> 0.25
  • Shift hits slightly less frequently

'1.1.0'

  • Added SFX to M2 and Shift
  • Changed M1 SFX
  • Shift now hits much more frequently in a smaller area
  • R barrier gain 20% -> 10% per enemy
  • R cooldown 10 -> 15 seconds

'1.0.0'

  • Initial release