using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using MonoMod.RuntimeDetour.HookGen;
using RoR2;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Rendering;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
namespace FeatherstoneMerc;
[BepInPlugin("com.ItsThatBear.FeatherstoneMerc", "FeatherstoneMerc", "1.0.0")]
public class FeatherstoneMercPlugin : BaseUnityPlugin
{
private class FieldException : Exception
{
public FieldException(string message, Exception innerException)
: base(message, innerException)
{
}
}
private static AssetBundle assetBundle;
private static readonly List<Material> materialsWithRoRShader = new List<Material>();
internal static FeatherstoneMercPlugin Instance { get; private set; }
internal static ManualLogSource InstanceLogger
{
get
{
FeatherstoneMercPlugin instance = Instance;
if (instance == null)
{
return null;
}
return ((BaseUnityPlugin)instance).Logger;
}
}
private void Start()
{
Instance = this;
using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("FeatherstoneMerc.itsthatbearfeatherstonemerc"))
{
assetBundle = AssetBundle.LoadFromStream(stream);
}
((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit);
HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings));
ReplaceShaders();
}
private static void ReplaceShaders()
{
LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/featherstone/assets/feather.mat", "Assets/featherstone/assets/sword.mat");
}
private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion();
foreach (string text in materialPaths)
{
Material val = assetBundle.LoadAsset<Material>(text);
val.shader = shader;
materialsWithRoRShader.Add(val);
}
}
private static void LanguageLoadStrings(Action<Language> orig, Language self)
{
orig(self);
self.SetStringByToken("ITSTHATBEAR_SKIN_FEATHERDEF_NAME", "1");
}
private static void BodyCatalogInit()
{
AddMercBodyFeatherDefSkin();
}
private static void AddMercBodyFeatherDefSkin()
{
string text = "MercBody";
string text2 = "featherDef";
try
{
GameObject val = BodyCatalog.FindBodyPrefab(text);
if (!Object.op_Implicit((Object)(object)val))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
return;
}
ModelLocator component = val.GetComponent<ModelLocator>();
if (!Object.op_Implicit((Object)(object)component))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
return;
}
GameObject gameObject = ((Component)component.modelTransform).gameObject;
ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
if (!Object.op_Implicit((Object)(object)skinController))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
return;
}
Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
gameObject.GetComponentsInChildren<Light>(true);
SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>();
skin.skinDefParams = skinParams;
TryCatchThrow("Icon", delegate
{
skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\FeatherstoneMerc\\Icons\\featherDefIcon.png");
});
((Object)skin).name = text2;
skin.nameToken = "ITSTHATBEAR_SKIN_FEATHERDEF_NAME";
skin.rootObject = gameObject;
TryCatchThrow("Base Skins", delegate
{
skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] };
});
TryCatchThrow("Unlockable Name", delegate
{
skin.unlockableDef = null;
});
TryCatchThrow("Game Object Activations", delegate
{
skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>();
});
TryCatchThrow("Renderer Infos", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[2]
{
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/featherstone/assets/feather.mat"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = renderers.First((Renderer r) => ((Object)r).name == "MercMesh")
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/featherstone/assets/sword.mat"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = renderers.First((Renderer r) => ((Object)r).name == "MercSwordMesh")
}
};
});
TryCatchThrow("Mesh Replacements", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[2]
{
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\FeatherstoneMerc\\Meshes\\head.003.mesh"),
renderer = renderers.First((Renderer r) => ((Object)r).name == "MercMesh")
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\FeatherstoneMerc\\Meshes\\Cube.003.mesh"),
renderer = renderers.First((Renderer r) => ((Object)r).name == "MercSwordMesh")
}
};
});
TryCatchThrow("Light Infos", delegate
{
skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0];
});
TryCatchThrow("Minion Skin Replacements", delegate
{
skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
});
TryCatchThrow("Projectile Ghost Replacements", delegate
{
skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
});
Array.Resize(ref skinController.skins, skinController.skins.Length + 1);
skinController.skins[skinController.skins.Length - 1] = skin;
}
catch (FieldException ex)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
InstanceLogger.LogError((object)ex.InnerException);
}
catch (Exception ex2)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogError((object)ex2);
}
}
private static void TryCatchThrow(string message, Action action)
{
try
{
action?.Invoke();
}
catch (Exception innerException)
{
throw new FieldException(message, innerException);
}
}
private static void TryAddComponent<T>(GameObject obj) where T : Component
{
if (!Object.op_Implicit((Object)(object)obj.GetComponent<T>()))
{
obj.AddComponent<T>();
}
}
}