Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of Caulifla v1.0.0
Caulifla.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using DBZUtils; using EntityStates; using R2API; using R2API.Utils; using RoR2; using RoR2.Skills; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")] [assembly: AssemblyCompany("Dragonyck")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Caulifla")] [assembly: AssemblyTitle("Caulifla")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Caulifla; internal class Assets { public static AssetBundle MainAssetBundle; public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("Caulifla.cauliflaassets"); MainAssetBundle = AssetBundle.LoadFromStream(stream); } using Stream stream2 = Assembly.GetExecutingAssembly().GetManifestResourceStream("Caulifla.Caulifla.bnk"); byte[] array = new byte[stream2.Length]; stream2.Read(array, 0, array.Length); SoundBanks.Add(array); } } internal class Hook { internal static void Hooks() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown RecalculateStatsAPI.GetStatCoefficients += new StatHookEventHandler(RecalculateStatsAPI_GetStatCoefficients); } internal static void RecalculateStatsAPI_GetStatCoefficients(CharacterBody sender, StatHookEventArgs args) { } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.DragonyckCaulifla", "Caulifla", "1.0.0")] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] public class MainPlugin : BaseUnityPlugin { public const string MODUID = "com.DragonyckCaulifla"; public const string MODNAME = "Caulifla"; public const string VERSION = "1.0.0"; public const string SURVIVORNAME = "Caulifla"; public const string SURVIVORNAMEKEY = "CAULIFLA"; public const string SURVIVORNAME2 = "Caulifla (SSJ2)"; public const string SURVIVORNAMEKEY2 = "CAULIFLA2"; private static List<string> powerupBodyList = new List<string> { "CauliflaBody", "Caulifla (SSJ2)Body" }; private static float desiredSortPosition = 15f; private void Awake() { Assets.PopulateAssets(); Prefabs.CreatePrefabs(); CreateSurvivor(); CreatePowerupSurvivor("cauliflaSSJ", "Caulifla (SSJ2)", "CAULIFLA2", 2f); RegisterStates(); Hook.Hooks(); } internal static void CreateSurvivor() { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) //IL_01a2: Unknown result type (might be due to invalid IL or missing references) //IL_01ea: Unknown result type (might be due to invalid IL or missing references) //IL_026b: Unknown result type (might be due to invalid IL or missing references) //IL_0288: Unknown result type (might be due to invalid IL or missing references) //IL_029b: Unknown result type (might be due to invalid IL or missing references) //IL_02b0: Unknown result type (might be due to invalid IL or missing references) //IL_02ba: Expected O, but got Unknown //IL_02ba: Expected O, but got Unknown //IL_02d1: Unknown result type (might be due to invalid IL or missing references) //IL_02e6: Unknown result type (might be due to invalid IL or missing references) //IL_02f0: Expected O, but got Unknown //IL_02f0: Expected O, but got Unknown //IL_0307: Unknown result type (might be due to invalid IL or missing references) //IL_031c: Unknown result type (might be due to invalid IL or missing references) //IL_0326: Expected O, but got Unknown //IL_0326: Expected O, but got Unknown //IL_033d: Unknown result type (might be due to invalid IL or missing references) //IL_0352: Unknown result type (might be due to invalid IL or missing references) //IL_035c: Expected O, but got Unknown //IL_035c: Expected O, but got Unknown //IL_0373: Unknown result type (might be due to invalid IL or missing references) //IL_0388: Unknown result type (might be due to invalid IL or missing references) //IL_0392: Expected O, but got Unknown //IL_0392: Expected O, but got Unknown //IL_03a9: Unknown result type (might be due to invalid IL or missing references) //IL_03be: Unknown result type (might be due to invalid IL or missing references) //IL_03c8: Expected O, but got Unknown //IL_03c8: Expected O, but got Unknown //IL_03df: Unknown result type (might be due to invalid IL or missing references) //IL_03f4: Unknown result type (might be due to invalid IL or missing references) //IL_03fe: Expected O, but got Unknown //IL_03fe: Expected O, but got Unknown //IL_0415: Unknown result type (might be due to invalid IL or missing references) //IL_042a: Unknown result type (might be due to invalid IL or missing references) //IL_0434: Expected O, but got Unknown //IL_0434: Expected O, but got Unknown //IL_044b: Unknown result type (might be due to invalid IL or missing references) //IL_0460: Unknown result type (might be due to invalid IL or missing references) //IL_046a: Expected O, but got Unknown //IL_046a: Expected O, but got Unknown //IL_0481: Unknown result type (might be due to invalid IL or missing references) //IL_0496: Unknown result type (might be due to invalid IL or missing references) //IL_04a0: Expected O, but got Unknown //IL_04a0: Expected O, but got Unknown //IL_04b7: Unknown result type (might be due to invalid IL or missing references) //IL_04cc: Unknown result type (might be due to invalid IL or missing references) //IL_04d6: Expected O, but got Unknown //IL_04d6: Expected O, but got Unknown //IL_04ed: Unknown result type (might be due to invalid IL or missing references) //IL_0502: Unknown result type (might be due to invalid IL or missing references) //IL_050c: Expected O, but got Unknown //IL_050c: Expected O, but got Unknown //IL_0523: Unknown result type (might be due to invalid IL or missing references) //IL_0538: Unknown result type (might be due to invalid IL or missing references) //IL_0542: Expected O, but got Unknown //IL_0542: Expected O, but got Unknown //IL_0559: Unknown result type (might be due to invalid IL or missing references) //IL_056e: Unknown result type (might be due to invalid IL or missing references) //IL_0578: Expected O, but got Unknown //IL_0578: Expected O, but got Unknown //IL_058f: Unknown result type (might be due to invalid IL or missing references) //IL_05a1: Unknown result type (might be due to invalid IL or missing references) //IL_05ab: Expected O, but got Unknown //IL_05ab: Expected O, but got Unknown //IL_05c2: Unknown result type (might be due to invalid IL or missing references) //IL_05d7: Unknown result type (might be due to invalid IL or missing references) //IL_05e1: Expected O, but got Unknown //IL_05e1: Expected O, but got Unknown //IL_05eb: Unknown result type (might be due to invalid IL or missing references) //IL_05ed: Unknown result type (might be due to invalid IL or missing references) //IL_069c: Unknown result type (might be due to invalid IL or missing references) //IL_06a1: Unknown result type (might be due to invalid IL or missing references) //IL_06e2: Unknown result type (might be due to invalid IL or missing references) //IL_06f9: Unknown result type (might be due to invalid IL or missing references) //IL_06fe: Unknown result type (might be due to invalid IL or missing references) //IL_0703: Unknown result type (might be due to invalid IL or missing references) GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>("caulifla"); SurvivorDef val2 = default(SurvivorDef); CharacterBody val3 = DBZSurvivors.SetupNewDBZSurvivor(val, "Caulifla", ref val2); ((Object)val3).name = "CauliflaBody"; val3.baseNameToken = "CAULIFLA_NAME"; val3.subtitleNameToken = "CAULIFLA_SUBTITLE"; val3.bodyFlags = (BodyFlags)16; val3.rootMotionInMainState = false; val3.mainRootSpeed = 0f; val3.baseMaxHealth = 110f; val3.levelMaxHealth = 33f; val3.baseRegen = 1.5f; val3.levelRegen = 0.2f; val3.baseMaxShield = 0f; val3.levelMaxShield = 0f; val3.baseMoveSpeed = 7f; val3.levelMoveSpeed = 0f; val3.baseAcceleration = 110f; val3.baseJumpPower = 15f; val3.levelJumpPower = 0f; val3.baseDamage = 12f; val3.levelDamage = 2.4f; val3.baseAttackSpeed = 1f; val3.levelAttackSpeed = 0f; val3.baseCrit = 1f; val3.levelCrit = 0f; val3.baseArmor = 20f; val3.levelArmor = 0f; val3.baseJumpCount = 1; val3.sprintingSpeedMultiplier = 1.45f; val3.wasLucky = false; val3.hideCrosshair = false; val3.hullClassification = (HullClassification)0; val3.portraitIcon = (Texture)(object)Assets.MainAssetBundle.LoadAsset<Sprite>("portrait").texture; val3.isChampion = false; val3.currentVehicle = null; val3.skinIndex = 0u; val3.preferredPodPrefab = Prefabs.DBZPodPrefab; val3.bodyColor = new Color(0.63922f, 0.72157f, 0.09804f); ConfigFile val4 = Utils.CreateConfig(val3); KiBehaviour component = ((Component)val3).GetComponent<KiBehaviour>(); component.hasPowerup = true; ((Component)val3).GetComponent<KiBehaviour>().passiveRegen = true; ((Component)val3).GetComponent<ModelLocator>().modelBaseTransform.GetChild(0).localPosition = new Vector3(0f, 0.4f, 0f); DBZSurvivorDef val5 = ScriptableObject.CreateInstance<DBZSurvivorDef>(); val5.attackVO = Sounds.Play_Caulifla_Attack; val5.bossEncounterVO = Sounds.Play_Caulifla_Encounter; val5.bossKillVO = Sounds.Play_Caulifla_BossKill; val5.heavyHitVO = Sounds.Play_Caulifla_HeavyDamage; val5.killVO = Sounds.Play_Caulifla_Kill; val5.lightHitVO = Sounds.Play_Caulifla_Damage; val5.skillVO = Sounds.Play_Caulifla_Skill; val5.deathVO = Sounds.Play_Caulifla_Death; val5.powerupVO = Sounds.Play_Caulifla_Powerup; val5.vfxColor = (VFXColor)0; val5.config = val4; val5.powerupBodyList = powerupBodyList; val5.memory = new PowerupMemory { spentKiCoefficient = val4.Bind<float>(new ConfigDefinition("Powerup: Ki Spent", "Coefficient"), 0.0025f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>())).Value, baseKillCoefficient = val4.Bind<float>(new ConfigDefinition("Powerup: Base Kill", "Coefficient"), 1f, new ConfigDescription("FinalValue = xKillCoeff * baseKillCoefficient * powerupCount", (AcceptableValueBase)null, Array.Empty<object>())).Value, regularKillCoefficient = val4.Bind<float>(new ConfigDefinition("Powerup: Regular Enemy Kill", "Coefficient"), 0.01f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>())).Value, eliteKillCoefficient = val4.Bind<float>(new ConfigDefinition("Powerup: Elite Kill", "Coefficient"), 0.02f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>())).Value, bossKillCoefficient = val4.Bind<float>(new ConfigDefinition("Powerup: Boss Kill", "Coefficient"), 0.035f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>())).Value, baseItemCoefficient = val4.Bind<float>(new ConfigDefinition("Powerup: Base Item", "Coefficient"), 1f, new ConfigDescription("FinalValue = xItemCoeff * baseItemCoefficient * powerupCount", (AcceptableValueBase)null, Array.Empty<object>())).Value, whiteItemCoefficient = val4.Bind<float>(new ConfigDefinition("Powerup: White Item", "Coefficient"), 0.001f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>())).Value, greenItemCoefficient = val4.Bind<float>(new ConfigDefinition("Powerup: Green Item", "Coefficient"), 0.002f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>())).Value, bossItemCoefficient = val4.Bind<float>(new ConfigDefinition("Powerup: Boss Item", "Coefficient"), 0.003f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>())).Value, redItemCoefficient = val4.Bind<float>(new ConfigDefinition("Powerup: Red Item", "Coefficient"), 0.0035f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>())).Value, lunarItemMaxCoefficient = val4.Bind<float>(new ConfigDefinition("Powerup: Lunar Item Max Coefficient", "Coefficient"), 0.004f, new ConfigDescription("Random chance between 0 and this value.", (AcceptableValueBase)null, Array.Empty<object>())).Value, moddedTierItemCoefficient = val4.Bind<float>(new ConfigDefinition("Powerup: Ki Spent", "Coefficient"), 0.0025f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>())).Value, baseDamageDealtCoefficient = val4.Bind<float>(new ConfigDefinition("Powerup: Damage Dealt", "Coefficient"), 5E-07f, new ConfigDescription("FinalValue = xDamageDealt * baseDamageCoefficient * powerupCount. Item procs count towards powerup gains.", (AcceptableValueBase)null, Array.Empty<object>())).Value, baseDamageTakenCoefficient = val4.Bind<float>(new ConfigDefinition("Powerup: Damage Taken", "Coefficient"), 5E-06f, new ConfigDescription("FinalValue = xDamageTaken * baseDamageCoefficient * powerupCount", (AcceptableValueBase)null, Array.Empty<object>())).Value, requiredKillsForBonus = val4.Bind<int>(new ConfigDefinition("Powerup: Required Kills For Bonus Gain", "Kills"), 100, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>())).Value, bonusBasedOnRequiredKills = val4.Bind<float>(new ConfigDefinition("Powerup: Bonus Based On Required Kills", "Bonus"), 0.0025f, new ConfigDescription("FinalValue = bonusBasedOnRequiredKills * powerupCount", (AcceptableValueBase)null, Array.Empty<object>())).Value }; DBZSurvivorCatalog.AddDBZSurvivorDef(val3.baseNameToken, val5); string text = "<style=cSub>\r\n\r\n< ! > " + Environment.NewLine + "<style=cSub>\r\n\r\n< ! > " + Environment.NewLine + "<style=cSub>\r\n\r\n< ! > " + Environment.NewLine + "<style=cSub>\r\n\r\n< ! > "; string text2 = "..and so she left."; string text3 = "..and so she vanished."; LanguageAPI.Add("CAULIFLA_NAME", "Caulifla"); LanguageAPI.Add("CAULIFLA_DESCRIPTION", text); LanguageAPI.Add("CAULIFLA_SUBTITLE", ""); LanguageAPI.Add("CAULIFLA_OUTRO", text2); LanguageAPI.Add("CAULIFLA_FAIL", text3); val2.primaryColor = val3.bodyColor; val2.displayPrefab = Utils.RemoveDither(val, "CauliflaDisplay"); val2.desiredSortPosition = desiredSortPosition; SkillSetup(((Component)val3).gameObject); AddHitBoxes(val.transform); DBZSurvivors.survivorSceneProps.Add(val, new TransformMemory { position = new Vector3(0.26f, 1.157f, 10.7f) }); } internal static void CreatePowerupSurvivor(string modelName, string survivorName, string survivorNameKey, float statMultValue) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Expected O, but got Unknown //IL_0050: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01da: Unknown result type (might be due to invalid IL or missing references) //IL_01df: Unknown result type (might be due to invalid IL or missing references) //IL_01f9: Unknown result type (might be due to invalid IL or missing references) //IL_024e: Unknown result type (might be due to invalid IL or missing references) //IL_0253: Unknown result type (might be due to invalid IL or missing references) //IL_02d6: Unknown result type (might be due to invalid IL or missing references) //IL_02df: Unknown result type (might be due to invalid IL or missing references) //IL_02f2: Unknown result type (might be due to invalid IL or missing references) //IL_0307: Unknown result type (might be due to invalid IL or missing references) //IL_0311: Expected O, but got Unknown //IL_0311: Expected O, but got Unknown //IL_0328: Unknown result type (might be due to invalid IL or missing references) //IL_033d: Unknown result type (might be due to invalid IL or missing references) //IL_0347: Expected O, but got Unknown //IL_0347: Expected O, but got Unknown //IL_035e: Unknown result type (might be due to invalid IL or missing references) //IL_0373: Unknown result type (might be due to invalid IL or missing references) //IL_037d: Expected O, but got Unknown //IL_037d: Expected O, but got Unknown //IL_0394: Unknown result type (might be due to invalid IL or missing references) //IL_03a9: Unknown result type (might be due to invalid IL or missing references) //IL_03b3: Expected O, but got Unknown //IL_03b3: Expected O, but got Unknown //IL_03ca: Unknown result type (might be due to invalid IL or missing references) //IL_03df: Unknown result type (might be due to invalid IL or missing references) //IL_03e9: Expected O, but got Unknown //IL_03e9: Expected O, but got Unknown //IL_0400: Unknown result type (might be due to invalid IL or missing references) //IL_0415: Unknown result type (might be due to invalid IL or missing references) //IL_041f: Expected O, but got Unknown //IL_041f: Expected O, but got Unknown //IL_0436: Unknown result type (might be due to invalid IL or missing references) //IL_044b: Unknown result type (might be due to invalid IL or missing references) //IL_0455: Expected O, but got Unknown //IL_0455: Expected O, but got Unknown //IL_046c: Unknown result type (might be due to invalid IL or missing references) //IL_0481: Unknown result type (might be due to invalid IL or missing references) //IL_048b: Expected O, but got Unknown //IL_048b: Expected O, but got Unknown //IL_04a2: Unknown result type (might be due to invalid IL or missing references) //IL_04b7: Unknown result type (might be due to invalid IL or missing references) //IL_04c1: Expected O, but got Unknown //IL_04c1: Expected O, but got Unknown //IL_04d8: Unknown result type (might be due to invalid IL or missing references) //IL_04ed: Unknown result type (might be due to invalid IL or missing references) //IL_04f7: Expected O, but got Unknown //IL_04f7: Expected O, but got Unknown //IL_050e: Unknown result type (might be due to invalid IL or missing references) //IL_0523: Unknown result type (might be due to invalid IL or missing references) //IL_052d: Expected O, but got Unknown //IL_052d: Expected O, but got Unknown //IL_0544: Unknown result type (might be due to invalid IL or missing references) //IL_0559: Unknown result type (might be due to invalid IL or missing references) //IL_0563: Expected O, but got Unknown //IL_0563: Expected O, but got Unknown //IL_057a: Unknown result type (might be due to invalid IL or missing references) //IL_058f: Unknown result type (might be due to invalid IL or missing references) //IL_0599: Expected O, but got Unknown //IL_0599: Expected O, but got Unknown //IL_05b0: Unknown result type (might be due to invalid IL or missing references) //IL_05c5: Unknown result type (might be due to invalid IL or missing references) //IL_05cf: Expected O, but got Unknown //IL_05cf: Expected O, but got Unknown //IL_05e6: Unknown result type (might be due to invalid IL or missing references) //IL_05f8: Unknown result type (might be due to invalid IL or missing references) //IL_0602: Expected O, but got Unknown //IL_0602: Expected O, but got Unknown //IL_0619: Unknown result type (might be due to invalid IL or missing references) //IL_062e: Unknown result type (might be due to invalid IL or missing references) //IL_0638: Expected O, but got Unknown //IL_0638: Expected O, but got Unknown //IL_0642: Unknown result type (might be due to invalid IL or missing references) //IL_0644: Unknown result type (might be due to invalid IL or missing references) //IL_0669: Unknown result type (might be due to invalid IL or missing references) //IL_078d: Unknown result type (might be due to invalid IL or missing references) //IL_0792: Unknown result type (might be due to invalid IL or missing references) //IL_07ba: Unknown result type (might be due to invalid IL or missing references) //IL_07cb: Unknown result type (might be due to invalid IL or missing references) //IL_07d5: Expected O, but got Unknown //IL_07d5: Expected O, but got Unknown GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(modelName); SurvivorDef val2 = default(SurvivorDef); CharacterBody val3 = DBZSurvivors.SetupNewDBZSurvivor(val, survivorName, ref val2); ((Component)val3).gameObject.AddComponent<DBZAimIndicator>(); ConfigFile val4 = Utils.CreateConfig(val3); float value = val4.Bind<float>(new ConfigDefinition("Powerup: Stat Multiplier", "Multiplier"), statMultValue, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>())).Value; ((Object)val3).name = survivorName + "Body"; val3.baseNameToken = survivorNameKey + "_NAME"; val3.subtitleNameToken = survivorNameKey + "_SUBTITLE"; val3.bodyFlags = (BodyFlags)16; val3.rootMotionInMainState = false; val3.mainRootSpeed = 0f; val3.baseMaxHealth = 110f * value; val3.levelMaxHealth = 33f * value; val3.baseRegen = 1.5f * value; val3.levelRegen = 0.2f * value; val3.baseMaxShield = 0f; val3.levelMaxShield = 0f; val3.baseMoveSpeed = 7f; val3.levelMoveSpeed = 0f; val3.baseAcceleration = 110f; val3.baseJumpPower = 15f; val3.levelJumpPower = 0f; val3.baseDamage = 12f * value; val3.levelDamage = 2.4f * value; val3.baseAttackSpeed = 1f; val3.levelAttackSpeed = 0f; val3.baseCrit = 1f * value; val3.levelCrit = 0f; val3.baseArmor = 20f * value; val3.levelArmor = 0f; val3.baseJumpCount = 1; val3.sprintingSpeedMultiplier = 1.45f; val3.wasLucky = false; val3.hideCrosshair = false; val3.hullClassification = (HullClassification)0; val3.isChampion = false; val3.currentVehicle = null; val3.skinIndex = 0u; val3.bodyColor = new Color(0.63922f, 0.72157f, 0.09804f); val3.aimOriginTransform.localPosition = new Vector3(0f, 1f, 0f); KiBehaviour component = ((Component)val3).GetComponent<KiBehaviour>(); component.hasPowerup = false; component.maxKiValue = 1f * value; component.passiveRegenValue = 0.02f * value; component.passiveRegen = true; EntityStateMachine component2 = ((Component)val3).GetComponent<EntityStateMachine>(); component2.initialStateType = new SerializableEntityStateType(typeof(BasePowerupSpawnState)); DBZSurvivorDef val5 = ScriptableObject.CreateInstance<DBZSurvivorDef>(); val5.config = val4; val5.attackVO = Sounds.Play_Caulifla_Attack; val5.bossEncounterVO = Sounds.Play_Caulifla_Encounter; val5.bossKillVO = Sounds.Play_Caulifla_BossKill; val5.heavyHitVO = Sounds.Play_Caulifla_HeavyDamage; val5.killVO = Sounds.Play_Caulifla_Kill; val5.lightHitVO = Sounds.Play_Caulifla_Damage; val5.skillVO = Sounds.Play_Caulifla_Skill; val5.deathVO = Sounds.Play_Caulifla_Death; val5.powerupVO = Sounds.Play_Caulifla_Powerup; val5.vfxColor = (VFXColor)4; val5.memory = new PowerupMemory { spentKiCoefficient = val4.Bind<float>(new ConfigDefinition("Powerup: Ki Spent", "Coefficient"), 0.0025f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>())).Value, baseKillCoefficient = val4.Bind<float>(new ConfigDefinition("Powerup: Base Kill", "Coefficient"), 1f, new ConfigDescription("FinalValue = xKillCoeff * baseKillCoefficient * powerupCount", (AcceptableValueBase)null, Array.Empty<object>())).Value, regularKillCoefficient = val4.Bind<float>(new ConfigDefinition("Powerup: Regular Enemy Kill", "Coefficient"), 0.01f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>())).Value, eliteKillCoefficient = val4.Bind<float>(new ConfigDefinition("Powerup: Elite Kill", "Coefficient"), 0.02f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>())).Value, bossKillCoefficient = val4.Bind<float>(new ConfigDefinition("Powerup: Boss Kill", "Coefficient"), 0.035f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>())).Value, baseItemCoefficient = val4.Bind<float>(new ConfigDefinition("Powerup: Base Item", "Coefficient"), 1f, new ConfigDescription("FinalValue = xItemCoeff * baseItemCoefficient * powerupCount", (AcceptableValueBase)null, Array.Empty<object>())).Value, whiteItemCoefficient = val4.Bind<float>(new ConfigDefinition("Powerup: White Item", "Coefficient"), 0.001f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>())).Value, greenItemCoefficient = val4.Bind<float>(new ConfigDefinition("Powerup: Green Item", "Coefficient"), 0.002f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>())).Value, bossItemCoefficient = val4.Bind<float>(new ConfigDefinition("Powerup: Boss Item", "Coefficient"), 0.003f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>())).Value, redItemCoefficient = val4.Bind<float>(new ConfigDefinition("Powerup: Red Item", "Coefficient"), 0.0035f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>())).Value, lunarItemMaxCoefficient = val4.Bind<float>(new ConfigDefinition("Powerup: Lunar Item Max Coefficient", "Coefficient"), 0.004f, new ConfigDescription("Random chance between 0 and this value.", (AcceptableValueBase)null, Array.Empty<object>())).Value, moddedTierItemCoefficient = val4.Bind<float>(new ConfigDefinition("Powerup: Ki Spent", "Coefficient"), 0.0025f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>())).Value, baseDamageDealtCoefficient = val4.Bind<float>(new ConfigDefinition("Powerup: Damage Dealt", "Coefficient"), 5E-07f, new ConfigDescription("FinalValue = xDamageDealt * baseDamageCoefficient * powerupCount. Item procs count towards powerup gains.", (AcceptableValueBase)null, Array.Empty<object>())).Value, baseDamageTakenCoefficient = val4.Bind<float>(new ConfigDefinition("Powerup: Damage Taken", "Coefficient"), 5E-06f, new ConfigDescription("FinalValue = xDamageTaken * baseDamageCoefficient * powerupCount", (AcceptableValueBase)null, Array.Empty<object>())).Value, requiredKillsForBonus = val4.Bind<int>(new ConfigDefinition("Powerup: Required Kills For Bonus Gain", "Kills"), 100, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>())).Value, bonusBasedOnRequiredKills = val4.Bind<float>(new ConfigDefinition("Powerup: Bonus Based On Required Kills", "Bonus"), 0.0025f, new ConfigDescription("FinalValue = bonusBasedOnRequiredKills * powerupCount", (AcceptableValueBase)null, Array.Empty<object>())).Value }; ((Component)val3).GetComponent<ModelLocator>().modelBaseTransform.GetChild(0).localPosition = new Vector3(0f, 0.4f, 0f); if (survivorName == "Caulifla (SSJ2)") { val2.desiredSortPosition = desiredSortPosition + 0.1f; val3.portraitIcon = (Texture)(object)Assets.MainAssetBundle.LoadAsset<Sprite>("portraitSSJ2").texture; } DBZSurvivorCatalog.AddDBZSurvivorDef(val3.baseNameToken, val5); string text = "<style=cSub>\r\n\r\n< ! > " + Environment.NewLine + "<style=cSub>\r\n\r\n< ! > " + Environment.NewLine + "<style=cSub>\r\n\r\n< ! > " + Environment.NewLine + "<style=cSub>\r\n\r\n< ! > " + Environment.NewLine + "<style=cSub>\r\n\r\n< ! > Fill up your transformation bar by beating enemies, using skills, and playing the game in general."; string text2 = "..and so she left."; string text3 = "..and so she vanished."; LanguageAPI.Add(survivorNameKey + "_NAME", survivorName); LanguageAPI.Add(survivorNameKey + "_DESCRIPTION", text); LanguageAPI.Add(survivorNameKey + "_SUBTITLE", ""); LanguageAPI.Add(survivorNameKey + "_OUTRO", text2); LanguageAPI.Add(survivorNameKey + "_FAIL", text3); val2.primaryColor = val3.bodyColor; val2.displayPrefab = Utils.RemoveDither(val, survivorName + "Display"); val2.hidden = val4.Bind<bool>(new ConfigDefinition("Hidden Survivor", "Hidden"), true, new ConfigDescription("Hide in Character Select", (AcceptableValueBase)null, Array.Empty<object>())).Value; PowerupSkillSetup(((Component)val3).gameObject); AddHitBoxes(val.transform); } private static void AddHitBoxes(Transform parent) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) GameObject val = Utils.CreateHitbox("Punch", parent, new Vector3(3f, 3f, 3.3f)); val.transform.localPosition = new Vector3(0f, 0.7f, 1f); } private void RegisterStates() { LanguageAPI.Add("CAULIFLA_M1", "Primary"); } private static void AddSpecialP(SkillLocator skillLocator) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Expected O, but got Unknown //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) DBZSkillDef val = ScriptableObject.CreateInstance<DBZSkillDef>(); ((SkillDef)val).activationStateMachineName = "NoMovement"; ((SkillDef)val).activationState = new SerializableEntityStateType(typeof(CrushStream)); ((SkillDef)val).baseMaxStock = 1; ((SkillDef)val).baseRechargeInterval = 12f; ((SkillDef)val).beginSkillCooldownOnSkillEnd = true; ((SkillDef)val).canceledFromSprinting = false; ((SkillDef)val).fullRestockOnAssign = true; ((SkillDef)val).interruptPriority = (InterruptPriority)0; ((SkillDef)val).isCombatSkill = true; ((SkillDef)val).mustKeyPress = false; ((SkillDef)val).cancelSprintingOnActivation = true; ((SkillDef)val).rechargeStock = 1; ((SkillDef)val).requiredStock = 1; ((SkillDef)val).stockToConsume = 1; ((SkillDef)val).icon = Prefabs.oneHKamehamehaIconRED; ((SkillDef)val).skillDescriptionToken = "DBZ_CRUSHSTREAM_SKILL_DESCRIPTION"; ((SkillDef)val).skillName = "DBZ_CRUSHSTREAM_SKILL_NAME"; ((SkillDef)val).skillNameToken = "DBZ_CRUSHSTREAM_SKILL_NAME"; val.kiCost = 0.55f; ContentAddition.AddSkillDef((SkillDef)(object)val); skillLocator.special = ((Component)skillLocator).gameObject.AddComponent<GenericSkill>(); SkillFamily val2 = ScriptableObject.CreateInstance<SkillFamily>(); val2.variants = (Variant[])(object)new Variant[1]; Reflection.SetFieldValue<SkillFamily>((object)skillLocator.special, "_skillFamily", val2); SkillFamily skillFamily = skillLocator.special.skillFamily; Variant[] variants = skillFamily.variants; Variant val3 = new Variant { skillDef = (SkillDef)(object)val }; ((Variant)(ref val3)).viewableNode = new Node(((SkillDef)val).skillNameToken, false, (Node)null); variants[0] = val3; ContentAddition.AddSkillFamily(skillFamily); } private static void AddSecondaryP(SkillLocator skillLocator) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Expected O, but got Unknown //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) DBZSkillDef val = ScriptableObject.CreateInstance<DBZSkillDef>(); ((SkillDef)val).activationStateMachineName = "Weapon"; ((SkillDef)val).activationState = new SerializableEntityStateType(typeof(DoubleCrushCast)); ((SkillDef)val).baseMaxStock = 1; ((SkillDef)val).baseRechargeInterval = 6f; ((SkillDef)val).beginSkillCooldownOnSkillEnd = true; ((SkillDef)val).canceledFromSprinting = false; ((SkillDef)val).fullRestockOnAssign = true; ((SkillDef)val).interruptPriority = (InterruptPriority)1; ((SkillDef)val).isCombatSkill = true; ((SkillDef)val).mustKeyPress = false; ((SkillDef)val).cancelSprintingOnActivation = true; ((SkillDef)val).rechargeStock = 1; ((SkillDef)val).requiredStock = 1; ((SkillDef)val).stockToConsume = 1; ((SkillDef)val).icon = Prefabs.doubleCrushIcon; ((SkillDef)val).skillDescriptionToken = "DBZ_DOUBLECRUSH_SKILL_DESCRIPTION"; ((SkillDef)val).skillName = "DBZ_DOUBLECRUSH_SKILL_NAME"; ((SkillDef)val).skillNameToken = "DBZ_DOUBLECRUSH_SKILL_NAME"; val.kiCost = 0.2f; ContentAddition.AddSkillDef((SkillDef)(object)val); skillLocator.secondary = ((Component)skillLocator).gameObject.AddComponent<GenericSkill>(); SkillFamily val2 = ScriptableObject.CreateInstance<SkillFamily>(); val2.variants = (Variant[])(object)new Variant[1]; Reflection.SetFieldValue<SkillFamily>((object)skillLocator.secondary, "_skillFamily", val2); SkillFamily skillFamily = skillLocator.secondary.skillFamily; Variant[] variants = skillFamily.variants; Variant val3 = new Variant { skillDef = (SkillDef)(object)val }; ((Variant)(ref val3)).viewableNode = new Node(((SkillDef)val).skillNameToken, false, (Node)null); variants[0] = val3; ContentAddition.AddSkillFamily(skillFamily); } private static void PowerupSkillSetup(GameObject characterPrefab) { SkillLocator component = characterPrefab.GetComponent<SkillLocator>(); AddPrimary(component); AddSecondaryP(component); AddUtility(component); AddSpecialP(component); } private static void SkillSetup(GameObject characterPrefab) { SkillLocator component = characterPrefab.GetComponent<SkillLocator>(); AddPrimary(component); AddSecondary(component); AddUtility(component); AddSpecial(component); } private static void AddPrimary(SkillLocator skillLocator) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Expected O, but got Unknown //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) DBZSkillDef val = ScriptableObject.CreateInstance<DBZSkillDef>(); LanguageAPI.Add("CAULIFLA_M1", "Rampage"); ((SkillDef)val).activationStateMachineName = "Weapon"; ((SkillDef)val).activationState = new SerializableEntityStateType(typeof(DBZMeleeSkillState)); ((SkillDef)val).baseMaxStock = 0; ((SkillDef)val).baseRechargeInterval = 0f; ((SkillDef)val).beginSkillCooldownOnSkillEnd = true; ((SkillDef)val).canceledFromSprinting = false; ((SkillDef)val).fullRestockOnAssign = true; ((SkillDef)val).interruptPriority = (InterruptPriority)0; ((SkillDef)val).isCombatSkill = true; ((SkillDef)val).mustKeyPress = false; ((SkillDef)val).cancelSprintingOnActivation = true; ((SkillDef)val).rechargeStock = 0; ((SkillDef)val).requiredStock = 0; ((SkillDef)val).stockToConsume = 0; ((SkillDef)val).icon = Assets.MainAssetBundle.LoadAsset<Sprite>("primary"); ((SkillDef)val).skillDescriptionToken = "DBZ_MELEE_SKILL_DESCRIPTION"; ((SkillDef)val).skillName = "CAULIFLA_M1"; ((SkillDef)val).skillNameToken = "CAULIFLA_M1"; ContentAddition.AddSkillDef((SkillDef)(object)val); skillLocator.primary = ((Component)skillLocator).gameObject.AddComponent<GenericSkill>(); SkillFamily val2 = ScriptableObject.CreateInstance<SkillFamily>(); val2.variants = (Variant[])(object)new Variant[1]; Reflection.SetFieldValue<SkillFamily>((object)skillLocator.primary, "_skillFamily", val2); SkillFamily skillFamily = skillLocator.primary.skillFamily; Variant[] variants = skillFamily.variants; Variant val3 = new Variant { skillDef = (SkillDef)(object)val }; ((Variant)(ref val3)).viewableNode = new Node(((SkillDef)val).skillNameToken, false, (Node)null); variants[0] = val3; ContentAddition.AddSkillFamily(skillFamily); } private static void AddSecondary(SkillLocator skillLocator) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Expected O, but got Unknown //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) DBZSkillDef val = ScriptableObject.CreateInstance<DBZSkillDef>(); ((SkillDef)val).activationStateMachineName = "NoMovement"; ((SkillDef)val).activationState = new SerializableEntityStateType(typeof(ChargeProjectileChargeStateRed)); ((SkillDef)val).baseMaxStock = 1; ((SkillDef)val).baseRechargeInterval = 6f; ((SkillDef)val).beginSkillCooldownOnSkillEnd = true; ((SkillDef)val).canceledFromSprinting = false; ((SkillDef)val).fullRestockOnAssign = true; ((SkillDef)val).interruptPriority = (InterruptPriority)0; ((SkillDef)val).isCombatSkill = true; ((SkillDef)val).mustKeyPress = false; ((SkillDef)val).cancelSprintingOnActivation = true; ((SkillDef)val).rechargeStock = 1; ((SkillDef)val).requiredStock = 1; ((SkillDef)val).stockToConsume = 1; ((SkillDef)val).icon = Prefabs.lightgrenadeRED; ((SkillDef)val).skillDescriptionToken = "DBZ_CRUSHCANNON_SKILL_DESCRIPTION"; ((SkillDef)val).skillName = "DBZ_CRUSHCANNON_SKILL_NAME"; ((SkillDef)val).skillNameToken = "DBZ_CRUSHCANNON_SKILL_NAME"; val.kiCost = 0.2f; ContentAddition.AddSkillDef((SkillDef)(object)val); skillLocator.secondary = ((Component)skillLocator).gameObject.AddComponent<GenericSkill>(); SkillFamily val2 = ScriptableObject.CreateInstance<SkillFamily>(); val2.variants = (Variant[])(object)new Variant[1]; Reflection.SetFieldValue<SkillFamily>((object)skillLocator.secondary, "_skillFamily", val2); SkillFamily skillFamily = skillLocator.secondary.skillFamily; Variant[] variants = skillFamily.variants; Variant val3 = new Variant { skillDef = (SkillDef)(object)val }; ((Variant)(ref val3)).viewableNode = new Node(((SkillDef)val).skillNameToken, false, (Node)null); variants[0] = val3; ContentAddition.AddSkillFamily(skillFamily); } private static void AddUtility(SkillLocator skillLocator) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Expected O, but got Unknown //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) DBZSkillDef val = ScriptableObject.CreateInstance<DBZSkillDef>(); ((SkillDef)val).activationStateMachineName = "NoMovement"; ((SkillDef)val).activationState = new SerializableEntityStateType(typeof(BaseKiState)); ((SkillDef)val).baseMaxStock = 0; ((SkillDef)val).baseRechargeInterval = 0f; ((SkillDef)val).beginSkillCooldownOnSkillEnd = true; ((SkillDef)val).canceledFromSprinting = false; ((SkillDef)val).fullRestockOnAssign = true; ((SkillDef)val).interruptPriority = (InterruptPriority)0; ((SkillDef)val).isCombatSkill = true; ((SkillDef)val).mustKeyPress = false; ((SkillDef)val).cancelSprintingOnActivation = true; ((SkillDef)val).rechargeStock = 0; ((SkillDef)val).requiredStock = 0; ((SkillDef)val).stockToConsume = 0; ((SkillDef)val).icon = Assets.MainAssetBundle.LoadAsset<Sprite>("utility"); ((SkillDef)val).skillDescriptionToken = "DBZ_KICHARGE_DESCRIPTION"; ((SkillDef)val).skillName = "DBZ_KICHARGE_NAME"; ((SkillDef)val).skillNameToken = "DBZ_KICHARGE_NAME"; val.isKiCharge = true; ContentAddition.AddSkillDef((SkillDef)(object)val); skillLocator.utility = ((Component)skillLocator).gameObject.AddComponent<GenericSkill>(); SkillFamily val2 = ScriptableObject.CreateInstance<SkillFamily>(); val2.variants = (Variant[])(object)new Variant[1]; Reflection.SetFieldValue<SkillFamily>((object)skillLocator.utility, "_skillFamily", val2); SkillFamily skillFamily = skillLocator.utility.skillFamily; Variant[] variants = skillFamily.variants; Variant val3 = new Variant { skillDef = (SkillDef)(object)val }; ((Variant)(ref val3)).viewableNode = new Node(((SkillDef)val).skillNameToken, false, (Node)null); variants[0] = val3; ContentAddition.AddSkillFamily(skillFamily); } private static void AddSpecial(SkillLocator skillLocator) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Expected O, but got Unknown //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) DBZSkillDef val = ScriptableObject.CreateInstance<DBZSkillDef>(); ((SkillDef)val).activationStateMachineName = "NoMovement"; ((SkillDef)val).activationState = new SerializableEntityStateType(typeof(RayBlastState)); ((SkillDef)val).baseMaxStock = 1; ((SkillDef)val).baseRechargeInterval = 12f; ((SkillDef)val).beginSkillCooldownOnSkillEnd = true; ((SkillDef)val).canceledFromSprinting = false; ((SkillDef)val).fullRestockOnAssign = true; ((SkillDef)val).interruptPriority = (InterruptPriority)0; ((SkillDef)val).isCombatSkill = true; ((SkillDef)val).mustKeyPress = false; ((SkillDef)val).cancelSprintingOnActivation = true; ((SkillDef)val).rechargeStock = 1; ((SkillDef)val).requiredStock = 1; ((SkillDef)val).stockToConsume = 1; ((SkillDef)val).icon = Prefabs.rayBlastIcon; ((SkillDef)val).skillDescriptionToken = "DBZ_RAYBLAST_SKILL_DESCRIPTION"; ((SkillDef)val).skillName = "DBZ_RAYBLAST_SKILL_NAME"; ((SkillDef)val).skillNameToken = "DBZ_RAYBLAST_SKILL_NAME"; ContentAddition.AddSkillDef((SkillDef)(object)val); skillLocator.special = ((Component)skillLocator).gameObject.AddComponent<GenericSkill>(); SkillFamily val2 = ScriptableObject.CreateInstance<SkillFamily>(); val2.variants = (Variant[])(object)new Variant[1]; Reflection.SetFieldValue<SkillFamily>((object)skillLocator.special, "_skillFamily", val2); SkillFamily skillFamily = skillLocator.special.skillFamily; Variant[] variants = skillFamily.variants; Variant val3 = new Variant { skillDef = (SkillDef)(object)val }; ((Variant)(ref val3)).viewableNode = new Node(((SkillDef)val).skillNameToken, false, (Node)null); variants[0] = val3; ContentAddition.AddSkillFamily(skillFamily); } } internal class Prefabs { internal static void CreatePrefabs() { } } internal class Sounds { public static readonly uint Play_Caulifla_Death = 86902062u; public static readonly uint Play_Caulifla_Attack = 440229500u; public static readonly uint Play_Caulifla_Powerup = 752218860u; public static readonly uint Play_Caulifla_BossKill = 818183807u; public static readonly uint Play_Caulifla_Kill = 1115939288u; public static readonly uint Play_Caulifla_HeavyDamage = 1486319714u; public static readonly uint Play_Caulifla_Encounter = 2823129807u; public static readonly uint Play_Caulifla_Damage = 3253773459u; public static readonly uint Play_Caulifla_Skill = 3818715767u; }