Decompiled source of Mordekaiser v1.0.2
Mordekaiser.dll
Decompiled 9 months ago
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using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using EntityStates; using EntityStates.Merc; using JetBrains.Annotations; using On.RoR2; using On.RoR2.UI; using R2API; using R2API.Utils; using Rewired.ComponentControls.Effects; using RoR2; using RoR2.Skills; using RoR2.UI; using TMPro; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Events; using UnityEngine.Networking; using UnityEngine.Rendering; using UnityEngine.Rendering.PostProcessing; using UnityEngine.UI; [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyCompany("Mordekaiser")] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: CompilationRelaxations(8)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Mordekaiser")] [assembly: AssemblyProduct("Mordekaiser")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Mordekaiser; internal class Assets { public static AssetBundle MainAssetBundle; public static T Load<T>(string name) where T : Object { return MainAssetBundle.LoadAsset<T>(name); } public static void PopulateAssets() { Assembly executingAssembly = Assembly.GetExecutingAssembly(); if ((Object)(object)MainAssetBundle == (Object)null) { using Stream stream = executingAssembly.GetManifestResourceStream("Mordekaiser.AssetBundle." + "Mordekaiser".ToLower() + "assets"); MainAssetBundle = AssetBundle.LoadFromStream(stream); } using Stream stream2 = executingAssembly.GetManifestResourceStream("Mordekaiser.Mordekaiser.bnk"); byte[] array = new byte[stream2.Length]; stream2.Read(array, 0, array.Length); SoundBanks.Add(array); } } internal class AimIndicator : HuntressTracker { private void OnEnable() { base.maxTrackingDistance = 30f; ((HuntressTracker)this).OnEnable(); } private void Update() { base.indicator.active = base.characterBody.skillLocator.special.stock >= 1; } } internal class DelayedCurse : MonoBehaviour { public CharacterMaster master; public CharacterBody body; private void Start() { master = ((Component)this).GetComponent<CharacterMaster>(); } private void FixedUpdate() { //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) //IL_0220: Unknown result type (might be due to invalid IL or missing references) //IL_0225: Unknown result type (might be due to invalid IL or missing references) //IL_0227: Unknown result type (might be due to invalid IL or missing references) //IL_0276: Unknown result type (might be due to invalid IL or missing references) //IL_0280: Expected O, but got Unknown //IL_0280: Unknown result type (might be due to invalid IL or missing references) //IL_0292: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)master)) { return; } if (!Object.op_Implicit((Object)(object)body)) { body = master.GetBody(); return; } body.baseNameToken = Language.GetString(body.baseNameToken) + " (Dominated)"; if (Object.op_Implicit((Object)(object)body.modelLocator) && Object.op_Implicit((Object)(object)body.modelLocator.modelTransform)) { float num = 0f; SkinnedMeshRenderer[] componentsInChildren = ((Component)body.modelLocator.modelTransform).GetComponentsInChildren<SkinnedMeshRenderer>(); foreach (SkinnedMeshRenderer val in componentsInChildren) { float num2 = num; Bounds bounds = ((Renderer)val).bounds; Vector3 size = ((Bounds)(ref bounds)).size; num = num2 + ((Vector3)(ref size)).magnitude; } GameObject val2 = Object.Instantiate<GameObject>(Prefabs.crownMark, body.modelLocator.modelTransform.position + Vector3.up * num / 2f, Quaternion.Euler(-90f, 0f, 0f), body.modelLocator.modelTransform); Vector3 localScale = body.modelLocator.modelTransform.localScale; Transform transform = val2.transform; transform.localScale /= (localScale.x + localScale.y + localScale.z) / 3f; bool flag = ((Object)body).name.Contains("Wisp"); CharacterModel component = ((Component)body.modelLocator.modelTransform).GetComponent<CharacterModel>(); if (Object.op_Implicit((Object)(object)component)) { for (int j = 0; j < component.baseRendererInfos.Length; j++) { component.baseRendererInfos[j].defaultMaterial = Prefabs.ghostEffectMat; } for (int k = 0; k < component.baseRendererInfos.Length; k++) { RendererInfo val3 = component.baseRendererInfos[k]; if (((object)val3.renderer).GetType() != typeof(ParticleSystemRenderer)) { val3.defaultMaterial = Prefabs.ghostEffectMat; } else if (flag) { val3.defaultMaterial = new Material(component.baseRendererInfos[k].defaultMaterial); val3.defaultMaterial.DisableKeyword("VERTEXCOLOR"); val3.defaultMaterial.SetTexture("_RemapTex", (Texture)(object)Prefabs.ghostRamp); } } } } Object.Destroy((Object)(object)this); } } internal class MordBehaviour : NetworkBehaviour { public bool canExecute = true; public float pushForce = 25f; public float airbornePushMult = 0.85f; public float bonkDownwardForceMult = 15f; public Animator animator; public CharacterBody body; public SkillLocator skillLocator; public GameObject shieldBar; public TextMeshProUGUI currentShield; public TextMeshProUGUI fullShield; public Image barImage; public float stepMult = 6f; [SyncVar] public float shieldValue = 0f; public int maxShieldValue; public float shieldHealthMult = 0.3f; public bool barSetupDone; public bool canShield = true; public float passiveShieldTime = 12f; public float shieldAdded; public CharacterMaster minion; private NetworkedBodyAttachment darknessAttachment; public Renderer[] helmets = (Renderer[])(object)new Renderer[13]; public Renderer[] crowns = (Renderer[])(object)new Renderer[13]; public float barrierDecayStopwatch = 3f; public TemporaryOverlay shieldOverlay; private static int kRpcRpcCurseTarget; private static int kCmdCmdAddDarkness; private static int kCmdCmdDamageTarget; internal bool maxShield => shieldValue >= (float)maxShieldValue; public float NetworkshieldValue { get { return shieldValue; } [param: In] set { ((NetworkBehaviour)this).SetSyncVar<float>(value, ref shieldValue, 1u); } } [ClientRpc] public void RpcCurseTarget(GameObject masterObject) { if (Object.op_Implicit((Object)(object)masterObject)) { minion = masterObject.GetComponent<CharacterMaster>(); ((Component)minion).gameObject.AddComponent<DelayedCurse>(); } } [Server] public void RemoveUltBuff() { if (!NetworkServer.active) { Debug.LogWarning((object)"[Server] function 'System.Void Mordekaiser.MordBehaviour::RemoveUltBuff()' called on client"); } else if (Object.op_Implicit((Object)(object)body)) { body.RemoveBuff(Prefabs.ultBuff); } } [Server] public void AddShield(float value) { if (!NetworkServer.active) { Debug.LogWarning((object)"[Server] function 'System.Void Mordekaiser.MordBehaviour::AddShield(System.Single)' called on client"); } else if (!(shieldValue >= (float)maxShieldValue)) { NetworkshieldValue = shieldValue + value; } } [Server] public void Heal() { //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) if (!NetworkServer.active) { Debug.LogWarning((object)"[Server] function 'System.Void Mordekaiser.MordBehaviour::Heal()' called on client"); return; } float barrier = shieldAdded; if (body.healthComponent.barrier < shieldAdded) { barrier = body.healthComponent.barrier; } HealthComponent healthComponent = body.healthComponent; healthComponent.Networkbarrier -= barrier; body.healthComponent.Heal(barrier, default(ProcChainMask), true); } [Server] public void ConsumeShieldBar() { if (!NetworkServer.active) { Debug.LogWarning((object)"[Server] function 'System.Void Mordekaiser.MordBehaviour::ConsumeShieldBar()' called on client"); return; } barrierDecayStopwatch = 0f; body.healthComponent.AddBarrier(shieldValue); shieldAdded = shieldValue; NetworkshieldValue = 0f; } [Command] public void CmdAddDarkness() { AddDarknessServer(); } [Server] public void AddDarknessServer() { if (!NetworkServer.active) { Debug.LogWarning((object)"[Server] function 'System.Void Mordekaiser.MordBehaviour::AddDarknessServer()' called on client"); } else if (Object.op_Implicit((Object)(object)body)) { body.AddTimedBuff(Prefabs.darkness, 6f); if (body.GetBuffCount(Prefabs.darkness) >= 4 && !Object.op_Implicit((Object)(object)darknessAttachment)) { darknessAttachment = Object.Instantiate<GameObject>(Prefabs.darknessAttachment).GetComponent<NetworkedBodyAttachment>(); darknessAttachment.AttachToGameObjectAndSpawn(((Component)this).gameObject, (string)null); } } } [Command] public void CmdDamageTarget(GameObject target, float damage, bool isCrit) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Expected O, but got Unknown //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) CharacterBody component = target.GetComponent<CharacterBody>(); HealthComponent healthComponent = component.healthComponent; DamageInfo val = new DamageInfo(); val.attacker = ((Component)this).gameObject; val.inflictor = ((Component)this).gameObject; val.force = Vector3.zero; val.damage = damage; val.crit = isCrit; val.position = component.corePosition; val.procChainMask = default(ProcChainMask); val.procCoefficient = 0f; val.damageColorIndex = (DamageColorIndex)5; val.damageType = (DamageType)0; healthComponent.TakeDamage(val); } private void OnEnable() { //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Expected O, but got Unknown body = ((Component)this).GetComponent<CharacterBody>(); skillLocator = body.skillLocator; if (Object.op_Implicit((Object)(object)body.modelLocator.modelTransform)) { animator = ((Component)body.modelLocator.modelTransform).GetComponent<Animator>(); } HUD.Update += new hook_Update(HUD_Update); } private void FixedUpdate() { //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)body)) { if (Object.op_Implicit((Object)(object)shieldOverlay) && body.healthComponent.barrier <= 0f) { Object.Destroy((Object)(object)shieldOverlay); } if (Object.op_Implicit((Object)(object)crowns[body.skinIndex])) { ((Component)crowns[body.skinIndex]).gameObject.SetActive(Object.op_Implicit((Object)(object)minion)); } if (Object.op_Implicit((Object)(object)helmets[body.skinIndex])) { ((Component)helmets[body.skinIndex]).gameObject.SetActive(!Object.op_Implicit((Object)(object)minion)); } body.modelLocator.modelTransform.localScale = (body.HasBuff(Prefabs.ultBuff) ? (Vector3.one * 1.25f) : Vector3.one); body.modelLocator.modelBaseTransform.localScale = (body.HasBuff(Prefabs.ultBuff) ? (Vector3.one * 1.25f) : Vector3.one); if (Util.HasEffectiveAuthority(((Component)this).gameObject)) { skillLocator.secondary.skillDef.icon = (body.characterMotor.isGrounded ? Prefabs.slam : Prefabs.pull); } } } private void HUD_Update(orig_Update orig, HUD self) { //IL_03b9: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self); if (NetworkServer.active) { barrierDecayStopwatch += Time.deltaTime; if (Object.op_Implicit((Object)(object)body) && barrierDecayStopwatch < 3f) { body.barrierDecayRate = 0f; } } maxShieldValue = Mathf.CeilToInt(body.healthComponent.fullCombinedHealth * shieldHealthMult); NetworkshieldValue = Mathf.FloorToInt(Mathf.Clamp(shieldValue, 0f, (float)maxShieldValue)); if (Object.op_Implicit((Object)(object)barImage)) { barImage.fillAmount = shieldValue / (float)maxShieldValue; } if (Object.op_Implicit((Object)(object)currentShield)) { ((TMP_Text)currentShield).text = shieldValue.ToString(); } if (Object.op_Implicit((Object)(object)fullShield)) { ((TMP_Text)fullShield).text = maxShieldValue.ToString(); } if (!Object.op_Implicit((Object)(object)self.targetBodyObject) || !((Object)(object)self.targetBodyObject == (Object)(object)((Component)this).gameObject) || !Object.op_Implicit((Object)(object)self.mainUIPanel) || !Util.HasEffectiveAuthority(self.targetBodyObject.GetComponent<NetworkIdentity>()) || Object.op_Implicit((Object)(object)shieldBar)) { return; } HealthBar componentInChildren = self.mainUIPanel.GetComponentInChildren<HealthBar>(); if (!Object.op_Implicit((Object)(object)componentInChildren) || !Object.op_Implicit((Object)(object)((Component)componentInChildren).gameObject)) { return; } Image[] componentsInChildren = ((Component)componentInChildren).gameObject.GetComponentsInChildren<Image>(); if (!barSetupDone) { for (int i = 0; i < componentsInChildren.Length; i++) { if (componentsInChildren.Length == 5) { barSetupDone = true; } } } if (!barSetupDone) { return; } shieldBar = Object.Instantiate<GameObject>(((Component)componentInChildren).gameObject, ((Component)componentInChildren).gameObject.transform.parent); ((Object)shieldBar).name = "ShieldBar"; Object.Destroy((Object)(object)shieldBar.GetComponent<HealthBar>()); TextMeshProUGUI[] componentsInChildren2 = shieldBar.GetComponentsInChildren<TextMeshProUGUI>(); for (int j = 0; j < componentsInChildren2.Length; j++) { if (Object.op_Implicit((Object)(object)componentsInChildren2[j]) && Object.op_Implicit((Object)(object)((Component)componentsInChildren2[j]).gameObject)) { if (((Object)((Component)componentsInChildren2[j]).gameObject).name == "CurrentHealthText") { currentShield = componentsInChildren2[j]; ((TMP_Text)currentShield).text = "0"; } if (((Object)((Component)componentsInChildren2[j]).gameObject).name == "FullHealthText") { fullShield = componentsInChildren2[j]; } } } Image[] componentsInChildren3 = shieldBar.GetComponentsInChildren<Image>(); for (int k = 0; k < componentsInChildren3.Length; k++) { if (Object.op_Implicit((Object)(object)componentsInChildren3[k]) && Object.op_Implicit((Object)(object)((Component)componentsInChildren3[k]).gameObject)) { if ((Object)(object)componentsInChildren3[k] != (Object)(object)componentsInChildren3[3] && (Object)(object)componentsInChildren3[k] != (Object)(object)componentsInChildren3[0]) { Object.Destroy((Object)(object)((Component)componentsInChildren3[k]).gameObject); } if ((Object)(object)componentsInChildren3[k] == (Object)(object)componentsInChildren3[3]) { barImage = componentsInChildren3[k]; ((Graphic)barImage).color = new Color(0.8156863f, 0.6313726f, 0.972549f); barImage.type = (Type)3; barImage.fillMethod = (FillMethod)0; barImage.fillCenter = false; } } } } private void OnDisable() { //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Expected O, but got Unknown if (Util.HasEffectiveAuthority(((Component)this).gameObject)) { skillLocator.primary.skillDef.icon = Prefabs.q1; skillLocator.secondary.skillDef.icon = Prefabs.slam; skillLocator.utility.skillDef.icon = Prefabs.shield; skillLocator.special.skillDef.icon = Prefabs.ult; } HUD.Update -= new hook_Update(HUD_Update); if (Object.op_Implicit((Object)(object)shieldBar)) { Object.Destroy((Object)(object)shieldBar); } } private void UNetVersion() { } protected static void InvokeCmdCmdAddDarkness(NetworkBehaviour obj, NetworkReader reader) { if (!NetworkServer.active) { Debug.LogError((object)"Command CmdAddDarkness called on client."); } else { ((MordBehaviour)(object)obj).CmdAddDarkness(); } } protected static void InvokeCmdCmdDamageTarget(NetworkBehaviour obj, NetworkReader reader) { if (!NetworkServer.active) { Debug.LogError((object)"Command CmdDamageTarget called on client."); } else { ((MordBehaviour)(object)obj).CmdDamageTarget(reader.ReadGameObject(), reader.ReadSingle(), reader.ReadBoolean()); } } public void CallCmdAddDarkness() { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Expected O, but got Unknown //IL_0054: Unknown result type (might be due to invalid IL or missing references) if (!NetworkClient.active) { Debug.LogError((object)"Command function CmdAddDarkness called on server."); return; } if (((NetworkBehaviour)this).isServer) { CmdAddDarkness(); return; } NetworkWriter val = new NetworkWriter(); val.Write((short)0); val.Write((short)5); val.WritePackedUInt32((uint)kCmdCmdAddDarkness); val.Write(((Component)this).GetComponent<NetworkIdentity>().netId); ((NetworkBehaviour)this).SendCommandInternal(val, 0, "CmdAddDarkness"); } public void CallCmdDamageTarget(GameObject target, float damage, bool isCrit) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Expected O, but got Unknown //IL_0060: Unknown result type (might be due to invalid IL or missing references) if (!NetworkClient.active) { Debug.LogError((object)"Command function CmdDamageTarget called on server."); return; } if (((NetworkBehaviour)this).isServer) { CmdDamageTarget(target, damage, isCrit); return; } NetworkWriter val = new NetworkWriter(); val.Write((short)0); val.Write((short)5); val.WritePackedUInt32((uint)kCmdCmdDamageTarget); val.Write(((Component)this).GetComponent<NetworkIdentity>().netId); val.Write(target); val.Write(damage); val.Write(isCrit); ((NetworkBehaviour)this).SendCommandInternal(val, 0, "CmdDamageTarget"); } protected static void InvokeRpcRpcCurseTarget(NetworkBehaviour obj, NetworkReader reader) { if (!NetworkClient.active) { Debug.LogError((object)"RPC RpcCurseTarget called on server."); } else { ((MordBehaviour)(object)obj).RpcCurseTarget(reader.ReadGameObject()); } } public void CallRpcCurseTarget(GameObject masterObject) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown //IL_0041: Unknown result type (might be due to invalid IL or missing references) if (!NetworkServer.active) { Debug.LogError((object)"RPC Function RpcCurseTarget called on client."); return; } NetworkWriter val = new NetworkWriter(); val.Write((short)0); val.Write((short)2); val.WritePackedUInt32((uint)kRpcRpcCurseTarget); val.Write(((Component)this).GetComponent<NetworkIdentity>().netId); val.Write(masterObject); ((NetworkBehaviour)this).SendRPCInternal(val, 0, "RpcCurseTarget"); } static MordBehaviour() { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Expected O, but got Unknown //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Expected O, but got Unknown kCmdCmdAddDarkness = -315140379; NetworkBehaviour.RegisterCommandDelegate(typeof(MordBehaviour), kCmdCmdAddDarkness, new CmdDelegate(InvokeCmdCmdAddDarkness)); kCmdCmdDamageTarget = 202705001; NetworkBehaviour.RegisterCommandDelegate(typeof(MordBehaviour), kCmdCmdDamageTarget, new CmdDelegate(InvokeCmdCmdDamageTarget)); kRpcRpcCurseTarget = -1298055292; NetworkBehaviour.RegisterRpcDelegate(typeof(MordBehaviour), kRpcRpcCurseTarget, new CmdDelegate(InvokeRpcRpcCurseTarget)); NetworkCRC.RegisterBehaviour("MordBehaviour", 0); } public override bool OnSerialize(NetworkWriter writer, bool forceAll) { if (forceAll) { writer.Write(shieldValue); return true; } bool flag = false; if ((((NetworkBehaviour)this).syncVarDirtyBits & (true ? 1u : 0u)) != 0) { if (!flag) { writer.WritePackedUInt32(((NetworkBehaviour)this).syncVarDirtyBits); flag = true; } writer.Write(shieldValue); } if (!flag) { writer.WritePackedUInt32(((NetworkBehaviour)this).syncVarDirtyBits); } return flag; } public override void OnDeserialize(NetworkReader reader, bool initialState) { if (initialState) { shieldValue = reader.ReadSingle(); return; } int num = (int)reader.ReadPackedUInt32(); if (((uint)num & (true ? 1u : 0u)) != 0) { shieldValue = reader.ReadSingle(); } } } internal class MordCurseDotBehaviour : MonoBehaviour { private float stopwatch; private float damageFrequency = 0.1f; private float damageCoefficient = 0.2f; public CharacterBody attackerBody; private CharacterBody body; private void Start() { body = ((Component)this).GetComponent<CharacterBody>(); } private void FixedUpdate() { //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)body) && Object.op_Implicit((Object)(object)attackerBody)) { stopwatch += Time.fixedDeltaTime; if (stopwatch >= damageFrequency) { stopwatch = 0f; DamageInfo val = new DamageInfo(); val.attacker = ((Component)attackerBody).gameObject; val.inflictor = ((Component)attackerBody).gameObject; val.force = Vector3.zero; val.damage = attackerBody.damage * damageCoefficient; val.crit = attackerBody.RollCrit(); val.position = body.corePosition; val.procChainMask = default(ProcChainMask); val.procCoefficient = 0f; val.damageColorIndex = (DamageColorIndex)7; val.damageType = (DamageType)262210; body.healthComponent.TakeDamage(val); } } } } internal class MordekaiserDarknessBehaviour : MonoBehaviour { public float baseRadius = 2f; public float additionalRadiusPerStack = 2f; public float radius; public float stopwatch; public float fireFrequency = 0.25f; public float damageCoefficient = 0.55f; public float scaleVelocity = 0f; public CharacterBody body; public int buffCount; public NetworkedBodyAttachment attachment; private void Start() { attachment = ((Component)this).GetComponent<NetworkedBodyAttachment>(); } private void FixedUpdate() { //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_019b: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)body)) { if (Object.op_Implicit((Object)(object)attachment)) { body = attachment.attachedBody; } return; } buffCount = body.GetBuffCount(Prefabs.darkness); radius = baseRadius + additionalRadiusPerStack * (float)buffCount; if (NetworkServer.active) { stopwatch += Time.fixedDeltaTime; if (stopwatch >= fireFrequency) { stopwatch = 0f; new BlastAttack { attacker = ((Component)body).gameObject, inflictor = ((Component)this).gameObject, teamIndex = body.teamComponent.teamIndex, position = ((Component)this).transform.position, procCoefficient = fireFrequency, radius = radius, baseForce = 0f, baseDamage = body.damage * damageCoefficient, bonusForce = Vector3.zero, crit = false, damageType = (DamageType)0, falloffModel = (FalloffModel)0, damageColorIndex = (DamageColorIndex)3, attackerFiltering = (AttackerFiltering)2 }.Fire(); } } float num = Mathf.SmoothDamp(((Component)this).transform.localScale.x, radius, ref scaleVelocity, 0.5f); ((Component)this).transform.localScale = new Vector3(num, num, num); if (buffCount == 0) { Object.Destroy((Object)(object)((Component)this).gameObject); } } } internal class Hook { internal static void Hooks() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Expected O, but got Unknown RecalculateStatsAPI.GetStatCoefficients += new StatHookEventHandler(RecalculateStatsAPI_GetStatCoefficients); HealthComponent.TakeDamage += new hook_TakeDamage(HealthComponent_TakeDamage); GlobalEventManager.onCharacterDeathGlobal += GlobalEventManager_onCharacterDeathGlobal; } private static void RecalculateStatsAPI_GetStatCoefficients(CharacterBody sender, StatHookEventArgs args) { if (sender.HasBuff(Prefabs.ultBuff)) { args.damageMultAdd += 0.5f; args.healthMultAdd += 0.5f; args.moveSpeedMultAdd += 0.25f; args.armorAdd += 5f; } int buffCount = sender.GetBuffCount(Prefabs.darkness); if (buffCount >= 4) { args.moveSpeedMultAdd += 0.05f * (float)buffCount; } } private static void GlobalEventManager_onCharacterDeathGlobal(DamageReport damageReport) { //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Expected O, but got Unknown //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Expected O, but got Unknown //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01ae: Expected O, but got Unknown //IL_01b8: Unknown result type (might be due to invalid IL or missing references) //IL_01f3: Unknown result type (might be due to invalid IL or missing references) //IL_01fd: Expected O, but got Unknown if (!NetworkServer.active || !Object.op_Implicit((Object)(object)damageReport.victimBody) || !damageReport.victimBody.HasBuff(Prefabs.ultMark) || !Object.op_Implicit((Object)(object)damageReport.victimBody.master)) { return; } MordCurseDotBehaviour[] components = ((Component)damageReport.victimBody).GetComponents<MordCurseDotBehaviour>(); MordCurseDotBehaviour[] array = components; foreach (MordCurseDotBehaviour mordCurseDotBehaviour in array) { CharacterBody attackerBody = mordCurseDotBehaviour.attackerBody; if (Object.op_Implicit((Object)(object)attackerBody)) { EffectManager.SimpleEffect(Prefabs.curseSpawnEffect, damageReport.victimBody.transform.position, Quaternion.identity, true); MasterSummon val = new MasterSummon { masterPrefab = MasterCatalog.GetMasterPrefab(damageReport.victimBody.master.masterIndex), position = damageReport.victimBody.transform.position, rotation = damageReport.victimBody.transform.rotation, summonerBodyObject = ((Component)attackerBody).gameObject, ignoreTeamMemberLimit = true, teamIndexOverride = attackerBody.teamComponent.teamIndex, inventoryToCopy = (Object.op_Implicit((Object)(object)damageReport.victimBody.inventory) ? damageReport.victimBody.inventory : null) }; CharacterMaster val2 = val.Perform(); val2.inventory.GiveItem(Items.BoostDamage, 5); val2.inventory.GiveItem(Items.BoostHp, 5); val2.inventory.GiveItem(Items.HealthDecay, 90); Deployable val3 = ((Component)val2).gameObject.AddComponent<Deployable>(); val3.onUndeploy = new UnityEvent(); val3.onUndeploy.AddListener(new UnityAction(val2.TrueKill)); attackerBody.master.AddDeployable(val3, Prefabs.cursed); MordBehaviour component = ((Component)attackerBody).GetComponent<MordBehaviour>(); component.minion = val2; component.CallRpcCurseTarget(((Component)val2).gameObject); val2.onBodyDeath.AddListener(new UnityAction(component.RemoveUltBuff)); } } } private static void HealthComponent_TakeDamage(orig_TakeDamage orig, HealthComponent self, DamageInfo damageInfo) { //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Invalid comparison between Unknown and I4 MordBehaviour component = ((Component)self).GetComponent<MordBehaviour>(); if (Object.op_Implicit((Object)(object)component) && component.canShield) { component.AddShield(damageInfo.damage * 0.075f); } if (Object.op_Implicit((Object)(object)self.body) && Object.op_Implicit((Object)(object)damageInfo.attacker) && Object.op_Implicit((Object)(object)damageInfo.attacker.GetComponent<MordBehaviour>()) && (int)damageInfo.damageType == 1) { damageInfo.damageType = (DamageType)0; self.body.AddTimedBuff(Buffs.Slow60, 2f); } orig.Invoke(self, damageInfo); MordBehaviour mordBehaviour = (Object.op_Implicit((Object)(object)damageInfo.attacker) ? damageInfo.attacker.GetComponent<MordBehaviour>() : null); if (Object.op_Implicit((Object)(object)mordBehaviour) && mordBehaviour.canShield) { mordBehaviour.AddShield(damageInfo.damage * 0.045f); } } } [BepInPlugin("com.Dragonyck.Mordekaiser", "Mordekaiser", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class MainPlugin : BaseUnityPlugin { public const string MODUID = "com.Dragonyck.Mordekaiser"; public const string MODNAME = "Mordekaiser"; public const string VERSION = "1.0.0"; public const string SURVIVORNAME = "Mordekaiser"; public const string SURVIVORNAMEKEY = "MORDEKAISER"; public static GameObject characterPrefab; private static readonly Color characterColor = new Color(0.7f, 0.7f, 0.7f); private void Awake() { Assets.PopulateAssets(); Prefabs.CreatePrefabs(); CreatePrefab(); RegisterStates(); RegisterCharacter(); Hook.Hooks(); } internal static void CreatePrefab() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Expected O, but got Unknown //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Expected O, but got Unknown //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01c6: Unknown result type (might be due to invalid IL or missing references) //IL_01d3: Unknown result type (might be due to invalid IL or missing references) //IL_0245: Unknown result type (might be due to invalid IL or missing references) //IL_0377: Unknown result type (might be due to invalid IL or missing references) //IL_03c2: Unknown result type (might be due to invalid IL or missing references) //IL_03c7: Unknown result type (might be due to invalid IL or missing references) //IL_0441: Unknown result type (might be due to invalid IL or missing references) //IL_0446: Unknown result type (might be due to invalid IL or missing references) //IL_0473: Unknown result type (might be due to invalid IL or missing references) //IL_0478: Unknown result type (might be due to invalid IL or missing references) //IL_0705: Unknown result type (might be due to invalid IL or missing references) //IL_0723: Unknown result type (might be due to invalid IL or missing references) //IL_0741: Unknown result type (might be due to invalid IL or missing references) //IL_075f: Unknown result type (might be due to invalid IL or missing references) //IL_077d: Unknown result type (might be due to invalid IL or missing references) //IL_079b: Unknown result type (might be due to invalid IL or missing references) //IL_07b9: Unknown result type (might be due to invalid IL or missing references) //IL_07d7: Unknown result type (might be due to invalid IL or missing references) //IL_07f5: Unknown result type (might be due to invalid IL or missing references) //IL_0814: Unknown result type (might be due to invalid IL or missing references) //IL_0833: Unknown result type (might be due to invalid IL or missing references) //IL_0852: Unknown result type (might be due to invalid IL or missing references) //IL_0871: Unknown result type (might be due to invalid IL or missing references) //IL_0991: Unknown result type (might be due to invalid IL or missing references) //IL_09fc: Unknown result type (might be due to invalid IL or missing references) //IL_0a1a: Unknown result type (might be due to invalid IL or missing references) //IL_0a3f: Unknown result type (might be due to invalid IL or missing references) //IL_0a5d: Unknown result type (might be due to invalid IL or missing references) //IL_0a8a: Unknown result type (might be due to invalid IL or missing references) //IL_0a8f: Unknown result type (might be due to invalid IL or missing references) //IL_0aa5: Unknown result type (might be due to invalid IL or missing references) //IL_0aaa: Unknown result type (might be due to invalid IL or missing references) //IL_0ac6: Unknown result type (might be due to invalid IL or missing references) //IL_0acb: Unknown result type (might be due to invalid IL or missing references) //IL_0ae1: Unknown result type (might be due to invalid IL or missing references) //IL_0ae6: Unknown result type (might be due to invalid IL or missing references) //IL_0b20: Unknown result type (might be due to invalid IL or missing references) //IL_0b25: Unknown result type (might be due to invalid IL or missing references) //IL_0b48: Unknown result type (might be due to invalid IL or missing references) //IL_0b4d: Unknown result type (might be due to invalid IL or missing references) //IL_0b7b: Unknown result type (might be due to invalid IL or missing references) //IL_0b80: Unknown result type (might be due to invalid IL or missing references) //IL_0567: Unknown result type (might be due to invalid IL or missing references) //IL_0597: Unknown result type (might be due to invalid IL or missing references) //IL_05a4: Unknown result type (might be due to invalid IL or missing references) GameObject val = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Commando/CommandoBody.prefab").WaitForCompletion(); characterPrefab = PrefabAPI.InstantiateClone(val, "MordekaiserBody", true); MordBehaviour behaviour = characterPrefab.AddComponent<MordBehaviour>(); characterPrefab.AddComponent<AimIndicator>(); characterPrefab.GetComponent<NetworkIdentity>().localPlayerAuthority = true; Object.Destroy((Object)(object)((Component)characterPrefab.transform.Find("ModelBase")).gameObject); Object.Destroy((Object)(object)((Component)characterPrefab.transform.Find("CameraPivot")).gameObject); Object.Destroy((Object)(object)((Component)characterPrefab.transform.Find("AimOrigin")).gameObject); GameObject val2 = Assets.MainAssetBundle.LoadAsset<GameObject>("Assets/MordekaiserAssets/mordekaiser.prefab"); val2.AddComponent<AnimationEvents>().soundCenter = val2.gameObject; GameObject val3 = new GameObject("ModelBase"); val3.transform.parent = characterPrefab.transform; val3.transform.localPosition = new Vector3(0f, -0.94f, 0f); val3.transform.localRotation = Quaternion.identity; val3.transform.localScale = new Vector3(1f, 1f, 1f); GameObject val4 = new GameObject("AimOrigin"); val4.transform.parent = val3.transform; val4.transform.localPosition = new Vector3(0f, 1.4f, 0f); val4.transform.localRotation = Quaternion.identity; val4.transform.localScale = Vector3.one; Transform transform = val2.transform; transform.parent = val3.transform; transform.localPosition = Vector3.zero; transform.localScale = Vector3.one; transform.localRotation = Quaternion.identity; CharacterDirection component = characterPrefab.GetComponent<CharacterDirection>(); component.targetTransform = val3.transform; component.modelAnimator = val2.GetComponentInChildren<Animator>(); component.turnSpeed = 720f; CharacterBody component2 = characterPrefab.GetComponent<CharacterBody>(); ((Object)component2).name = "MordekaiserBody"; component2.baseNameToken = "MORDEKAISER_NAME"; component2.subtitleNameToken = "MORDEKAISER_SUBTITLE"; component2.bodyFlags = (BodyFlags)16; component2.rootMotionInMainState = false; component2.mainRootSpeed = 0f; component2.baseMaxHealth = 150f; component2.levelMaxHealth = 40f; component2.baseRegen = 1.5f; component2.levelRegen = 0.5f; component2.baseMaxShield = 0f; component2.levelMaxShield = 0f; component2.baseMoveSpeed = 7f; component2.levelMoveSpeed = 0f; component2.baseAcceleration = 110f; component2.baseJumpPower = 15f; component2.levelJumpPower = 0f; component2.baseDamage = 15f; component2.levelDamage = 3f; component2.baseAttackSpeed = 1f; component2.levelAttackSpeed = 0f; component2.baseCrit = 1f; component2.levelCrit = 0f; component2.baseArmor = 20f; component2.levelArmor = 0f; component2.baseJumpCount = 1; component2.sprintingSpeedMultiplier = 1.45f; component2.wasLucky = false; component2.hideCrosshair = false; component2.aimOriginTransform = val4.transform; component2.hullClassification = (HullClassification)0; component2.portraitIcon = (Texture)(object)Assets.MainAssetBundle.LoadAsset<Sprite>("portrait2").texture; component2._defaultCrosshairPrefab = Prefabs.Load<GameObject>("RoR2/Base/UI/SimpleDotCrosshair.prefab"); component2.isChampion = false; component2.currentVehicle = null; component2.skinIndex = 0u; component2.bodyColor = characterColor; characterPrefab.GetComponent<HealthComponent>().health = component2.baseMaxHealth; CharacterMotor component3 = characterPrefab.GetComponent<CharacterMotor>(); component3.walkSpeedPenaltyCoefficient = 1f; component3.characterDirection = component; component3.muteWalkMotion = false; component3.mass = 160f; component3.airControl = 0.25f; component3.disableAirControlUntilCollision = false; component3.generateParametersOnAwake = true; InputBankTest component4 = characterPrefab.GetComponent<InputBankTest>(); component4.moveVector = Vector3.zero; CameraTargetParams component5 = characterPrefab.GetComponent<CameraTargetParams>(); component5.cameraParams = val.GetComponent<CameraTargetParams>().cameraParams; component5.cameraPivotTransform = null; component5.recoil = Vector2.zero; component5.dontRaycastToPivot = false; ModelLocator component6 = characterPrefab.GetComponent<ModelLocator>(); component6.modelTransform = transform; component6.modelBaseTransform = val3.transform; component6.dontReleaseModelOnDeath = false; component6.autoUpdateModelTransform = true; component6.dontDetatchFromParent = false; component6.noCorpse = false; component6.normalizeToFloor = false; component6.preserveModel = false; CharacterModel val5 = val2.AddComponent<CharacterModel>(); Shader val6 = null; SkinnedMeshRenderer[] componentsInChildren = val2.GetComponentsInChildren<SkinnedMeshRenderer>(); List<RendererInfo> list = new List<RendererInfo>(); for (int i = 0; i < componentsInChildren.Length; i++) { if (!Object.op_Implicit((Object)(object)val6)) { val6 = ((Renderer)componentsInChildren[i]).material.shader; } if (((Renderer)componentsInChildren[i]).sharedMaterials.Length == 1 && !((Object)componentsInChildren[i]).name.Contains("FX") && (Object)(object)((Renderer)componentsInChildren[i]).material.shader == (Object)(object)val6) { list.Add(new RendererInfo { renderer = (Renderer)(object)componentsInChildren[i], defaultMaterial = Utils.InstantiateMaterial(((Renderer)componentsInChildren[i]).material.mainTexture), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false }); } } RendererInfo[] array = list.ToArray(); val5.body = component2; val5.baseRendererInfos = array; val5.autoPopulateLightInfos = true; val5.invisibilityCount = 0; val5.temporaryOverlays = new List<TemporaryOverlay>(); val5.mainSkinnedMeshRenderer = componentsInChildren[0]; GameObject gameObject = ((Component)transform).gameObject; ModelSkinController val7 = gameObject.AddComponent<ModelSkinController>(); LanguageAPI.Add("MORDEKAISERBODY_DEFAULT_SKIN_NAME", "Iron Revenant"); LanguageAPI.Add("MORDEKAISERBODY_SKIN00_NAME", "Default"); LanguageAPI.Add("MORDEKAISERBODY_SKIN01_NAME", "Dragon Knight"); LanguageAPI.Add("MORDEKAISERBODY_SKIN02_NAME", "Infernal"); LanguageAPI.Add("MORDEKAISERBODY_SKIN03_NAME", "Pentakill"); LanguageAPI.Add("MORDEKAISERBODY_SKIN04_NAME", "Lord"); LanguageAPI.Add("MORDEKAISERBODY_SKIN05_NAME", "King of Clubs"); LanguageAPI.Add("MORDEKAISERBODY_SKIN06_NAME", "Dark Star"); LanguageAPI.Add("MORDEKAISERBODY_SKIN13_NAME", "PROJECT"); LanguageAPI.Add("MORDEKAISERBODY_SKIN23_NAME", "Pentakill III: Lost Chapter"); LanguageAPI.Add("MORDEKAISERBODY_SKIN32_NAME", "High Noon"); LanguageAPI.Add("MORDEKAISERBODY_SKIN42_NAME", "Ashen Graveknight"); LanguageAPI.Add("MORDEKAISERBODY_SKIN44_NAME", "Old God"); val7.skins = (SkinDef[])(object)new SkinDef[13] { LoadoutAPI.CreateNewSkinDef(Utils.CreateNewSkinDefInfo(componentsInChildren, gameObject, "MORDEKAISERBODY_SKIN00_NAME", "skin00", array, behaviour)), LoadoutAPI.CreateNewSkinDef(Utils.CreateNewSkinDefInfo(componentsInChildren, gameObject, "MORDEKAISERBODY_DEFAULT_SKIN_NAME", "base", array, behaviour)), LoadoutAPI.CreateNewSkinDef(Utils.CreateNewSkinDefInfo(componentsInChildren, gameObject, "MORDEKAISERBODY_SKIN01_NAME", "skin01", array, behaviour)), LoadoutAPI.CreateNewSkinDef(Utils.CreateNewSkinDefInfo(componentsInChildren, gameObject, "MORDEKAISERBODY_SKIN02_NAME", "skin02", array, behaviour)), LoadoutAPI.CreateNewSkinDef(Utils.CreateNewSkinDefInfo(componentsInChildren, gameObject, "MORDEKAISERBODY_SKIN03_NAME", "skin03", array, behaviour)), LoadoutAPI.CreateNewSkinDef(Utils.CreateNewSkinDefInfo(componentsInChildren, gameObject, "MORDEKAISERBODY_SKIN04_NAME", "skin04", array, behaviour)), LoadoutAPI.CreateNewSkinDef(Utils.CreateNewSkinDefInfo(componentsInChildren, gameObject, "MORDEKAISERBODY_SKIN05_NAME", "skin05", array, behaviour)), LoadoutAPI.CreateNewSkinDef(Utils.CreateNewSkinDefInfo(componentsInChildren, gameObject, "MORDEKAISERBODY_SKIN06_NAME", "skin06", array, behaviour)), LoadoutAPI.CreateNewSkinDef(Utils.CreateNewSkinDefInfo(componentsInChildren, gameObject, "MORDEKAISERBODY_SKIN13_NAME", "skin13", array, behaviour)), LoadoutAPI.CreateNewSkinDef(Utils.CreateNewSkinDefInfo(componentsInChildren, gameObject, "MORDEKAISERBODY_SKIN23_NAME", "skin23", array, behaviour)), LoadoutAPI.CreateNewSkinDef(Utils.CreateNewSkinDefInfo(componentsInChildren, gameObject, "MORDEKAISERBODY_SKIN32_NAME", "skin32", array, behaviour)), LoadoutAPI.CreateNewSkinDef(Utils.CreateNewSkinDefInfo(componentsInChildren, gameObject, "MORDEKAISERBODY_SKIN42_NAME", "skin42", array, behaviour)), LoadoutAPI.CreateNewSkinDef(Utils.CreateNewSkinDefInfo(componentsInChildren, gameObject, "MORDEKAISERBODY_SKIN44_NAME", "skin44", array, behaviour)) }; HealthComponent component7 = characterPrefab.GetComponent<HealthComponent>(); component7.health = component2.baseMaxHealth; component7.shield = 0f; component7.barrier = 0f; component7.magnetiCharge = 0f; component7.body = null; component7.dontShowHealthbar = false; SfxLocator component8 = characterPrefab.GetComponent<SfxLocator>(); component8.deathSound = "Play_ui_player_death"; component8.barkSound = ""; component8.openSound = ""; component8.landingSound = "Play_char_land"; component8.fallDamageSound = "Play_char_land_fall_damage"; component8.aliveLoopStart = ""; component8.aliveLoopStop = ""; Collider[] componentsInChildren2 = val2.GetComponentsInChildren<Collider>(); HurtBoxGroup val8 = val2.AddComponent<HurtBoxGroup>(); List<HurtBox> list2 = new List<HurtBox>(); Collider[] array2 = componentsInChildren2; foreach (Collider val9 in array2) { HurtBox val10 = ((Component)val9).gameObject.AddComponent<HurtBox>(); ((Component)val10).gameObject.layer = LayerIndex.entityPrecise.intVal; val10.healthComponent = component7; val10.isBullseye = true; val10.damageModifier = (DamageModifier)0; val10.hurtBoxGroup = val8; val10.indexInGroup = 0; val8.mainHurtBox = val10; val8.bullseyeCount = 1; list2.Add(val10); } val8.hurtBoxes = list2.ToArray(); Utils.CreateHitbox("Swing", val2.transform, new Vector3(4.5f, 4.5f, 5.2f)).transform.localPosition = new Vector3(0f, 1f, 0.7f); Utils.CreateHitbox("Bonk", val2.transform, new Vector3(5f, 6f, 8f)).transform.localPosition = new Vector3(0f, 1f, 4f); Utils.CreateHitboxes("BigBonk", val2.transform, (Vector3[])(object)new Vector3[2] { new Vector3(5f, 6f, 8f), new Vector3(10f, 6f, 8f) }, (Vector3[])(object)new Vector3[2] { new Vector3(0f, 1f, 4f), new Vector3(0f, 1f, 8f) }); FootstepHandler val11 = val2.AddComponent<FootstepHandler>(); val11.baseFootstepString = "Play_player_footstep"; val11.sprintFootstepOverrideString = ""; val11.enableFootstepDust = true; val11.footstepDustPrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Common/VFX/GenericFootstepDust.prefab").WaitForCompletion(); EntityStateMachine component9 = ((Component)component2).GetComponent<EntityStateMachine>(); component9.mainStateType = new SerializableEntityStateType(typeof(CharacterMain)); CharacterDeathBehavior component10 = characterPrefab.GetComponent<CharacterDeathBehavior>(); component10.deathStateMachine = characterPrefab.GetComponent<EntityStateMachine>(); component10.deathState = new SerializableEntityStateType(typeof(GenericCharacterDeath)); Utils.NewStateMachine<Idle>(characterPrefab, "Ult"); Utils.NewStateMachine<Idle>(characterPrefab, "Shield"); NetworkStateMachine component11 = ((Component)component2).GetComponent<NetworkStateMachine>(); component11.stateMachines = ((Component)component2).GetComponents<EntityStateMachine>(); ContentAddition.AddBody(characterPrefab); } private void RegisterCharacter() { //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) string text = "<style=cSub>\r\n\r\n< ! > " + Environment.NewLine + "<style=cSub>\r\n\r\n< ! > " + Environment.NewLine + "<style=cSub>\r\n\r\n< ! > " + Environment.NewLine + "<style=cSub>\r\n\r\n< ! > "; string text2 = "..and so he left, returning to Runeterra once more."; string text3 = "..and so he vanished, to Dominate the unknown."; LanguageAPI.Add("MORDEKAISER_NAME", "Mordekaiser"); LanguageAPI.Add("MORDEKAISER_DESCRIPTION", text); LanguageAPI.Add("MORDEKAISER_SUBTITLE", "THE IRON REVENANT"); LanguageAPI.Add("MORDEKAISER_OUTRO", text2); LanguageAPI.Add("MORDEKAISER_FAIL", text3); SurvivorDef val = ScriptableObject.CreateInstance<SurvivorDef>(); val.cachedName = "MORDEKAISER_NAME"; val.unlockableDef = null; val.descriptionToken = "MORDEKAISER_DESCRIPTION"; val.primaryColor = characterColor; val.bodyPrefab = characterPrefab; val.displayPrefab = Utils.NewDisplayModel(((Component)characterPrefab.GetComponent<ModelLocator>().modelBaseTransform).gameObject, "MordekaiserDisplay"); val.outroFlavorToken = "MORDEKAISER_OUTRO"; val.desiredSortPosition = 16.2f; val.mainEndingEscapeFailureFlavorToken = "MORDEKAISER_FAIL"; ContentAddition.AddSurvivorDef(val); SkillSetup(); GameObject val2 = PrefabAPI.InstantiateClone(Prefabs.Load<GameObject>("RoR2/Base/Commando/CommandoMonsterMaster.prefab"), "MordekaiserMaster", true); ContentAddition.AddMaster(val2); CharacterMaster component = val2.GetComponent<CharacterMaster>(); component.bodyPrefab = characterPrefab; } private void RegisterStates() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) bool flag = default(bool); ContentAddition.AddEntityState<Primary>(ref flag); ContentAddition.AddEntityState<Secondary>(ref flag); ContentAddition.AddEntityState<SecondaryAir>(ref flag); ContentAddition.AddEntityState<SecondaryGround>(ref flag); ContentAddition.AddEntityState<Utility>(ref flag); ContentAddition.AddEntityState<Special>(ref flag); ContentAddition.AddEntityState<CharacterMain>(ref flag); ContentAddition.AddEntityState<BaseMordState>(ref flag); } private void SkillSetup() { GenericSkill[] componentsInChildren = characterPrefab.GetComponentsInChildren<GenericSkill>(); foreach (GenericSkill val in componentsInChildren) { Object.DestroyImmediate((Object)(object)val); } PassiveSetup(); PrimarySetup(); SecondarySetup(); UtilitySetup(); SpecialSetup(); } private void PassiveSetup() { //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) SkillLocator component = characterPrefab.GetComponent<SkillLocator>(); LanguageAPI.Add("MORDEKAISER_PASSIVE_NAME", "Iron Man"); LanguageAPI.Add("MORDEKAISER_PASSIVE_DESCRIPTION", "Store <style=cIsDamage>4.5%</style> of the post-mitigation damage dealt and <style=cIsDamage>7.5%</style> pre-mitigation damage taken as <style=cIsUtility>Potential Shield</style>. It is capped to <style=cIsHealth>30% Max HP</style>."); component.passiveSkill.enabled = true; component.passiveSkill.skillNameToken = "MORDEKAISER_PASSIVE_NAME"; component.passiveSkill.skillDescriptionToken = "MORDEKAISER_PASSIVE_DESCRIPTION"; component.passiveSkill.icon = Assets.MainAssetBundle.LoadAsset<Sprite>("Iron_Man"); LanguageAPI.Add("MORDEKAISER_DARKNESS", "Creeping Death"); LanguageAPI.Add("MORDEKAISER_DARKNESS_DESCRIPTION", "Generate a stack of <style=cIsDamage>Creeping Death</style> for each enemy hit by your abilities, at 4 stacks summon a cloud of metal shards around you granting <style=cIsDamage>5% movement speed</style> for each stack and deals <style=cIsDamage>220% damage</style> per second."); SkillDef val = ScriptableObject.CreateInstance<SkillDef>(); val.activationState = new SerializableEntityStateType(typeof(Primary)); val.activationStateMachineName = "Weapon"; val.baseMaxStock = 0; val.baseRechargeInterval = 0f; val.beginSkillCooldownOnSkillEnd = true; val.canceledFromSprinting = false; val.fullRestockOnAssign = true; val.interruptPriority = (InterruptPriority)0; val.isCombatSkill = true; val.mustKeyPress = false; val.cancelSprintingOnActivation = true; val.rechargeStock = 0; val.requiredStock = 0; val.stockToConsume = 0; val.icon = Prefabs.darknessRise; val.skillDescriptionToken = "MORDEKAISER_DARKNESS_DESCRIPTION"; val.skillName = "MORDEKAISER_DARKNESS"; val.skillNameToken = "MORDEKAISER_DARKNESS"; ContentAddition.AddSkillDef(val); Utils.NewGenericSkill(characterPrefab, val); } private void PrimarySetup() { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) SkillLocator component = characterPrefab.GetComponent<SkillLocator>(); LanguageAPI.Add("MORDEKAISER_M1", "Mace of Spades"); LanguageAPI.Add("MORDEKAISER_M1_DESCRIPTION", "Swing in the aim direction for <style=cIsDamage>345% damage</style>. Every third hit slams farther, <style=cIsDamage>crits</style> and <style=cIsUtility>slows</style> enemies."); MordSkillDef mordSkillDef = ScriptableObject.CreateInstance<MordSkillDef>(); ((SkillDef)mordSkillDef).activationState = new SerializableEntityStateType(typeof(Primary)); ((SkillDef)mordSkillDef).activationStateMachineName = "Body"; ((SkillDef)mordSkillDef).baseMaxStock = 0; ((SkillDef)mordSkillDef).baseRechargeInterval = 0f; ((SkillDef)mordSkillDef).beginSkillCooldownOnSkillEnd = true; ((SkillDef)mordSkillDef).canceledFromSprinting = false; ((SkillDef)mordSkillDef).fullRestockOnAssign = true; ((SkillDef)mordSkillDef).interruptPriority = (InterruptPriority)0; ((SkillDef)mordSkillDef).isCombatSkill = true; ((SkillDef)mordSkillDef).mustKeyPress = false; ((SkillDef)mordSkillDef).cancelSprintingOnActivation = true; ((SkillDef)mordSkillDef).rechargeStock = 0; ((SkillDef)mordSkillDef).requiredStock = 0; ((SkillDef)mordSkillDef).stockToConsume = 0; ((SkillDef)mordSkillDef).icon = Prefabs.q1; ((SkillDef)mordSkillDef).skillDescriptionToken = "MORDEKAISER_M1_DESCRIPTION"; ((SkillDef)mordSkillDef).skillName = "MORDEKAISER_M1"; ((SkillDef)mordSkillDef).skillNameToken = "MORDEKAISER_M1"; ContentAddition.AddSkillDef((SkillDef)(object)mordSkillDef); component.primary = Utils.NewGenericSkill(characterPrefab, (SkillDef)(object)mordSkillDef); } private void SecondarySetup() { //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) SkillLocator component = characterPrefab.GetComponent<SkillLocator>(); LanguageAPI.Add("MORDEKAISER_M2", "Obliterate/Siphon of Destruction"); LanguageAPI.Add("MORDEKAISER_M2_DESCRIPTION", "While grounded casts Obliterate, striking down in the aim direction, dealing <style=cIsDamage>580% damage</style>, additionally deals the same damage again if only one enemy is hit." + Environment.NewLine + "While airborne, casts Siphon of Destruction, deals <style=cIsDamage>320% damage</style> in a cone in the aim direction, enemies hit are pulled towards you."); MordSkillDef mordSkillDef = ScriptableObject.CreateInstance<MordSkillDef>(); ((SkillDef)mordSkillDef).activationState = new SerializableEntityStateType(typeof(Secondary)); ((SkillDef)mordSkillDef).activationStateMachineName = "Slide"; ((SkillDef)mordSkillDef).baseMaxStock = 1; ((SkillDef)mordSkillDef).baseRechargeInterval = 5f; ((SkillDef)mordSkillDef).beginSkillCooldownOnSkillEnd = true; ((SkillDef)mordSkillDef).canceledFromSprinting = false; ((SkillDef)mordSkillDef).fullRestockOnAssign = false; ((SkillDef)mordSkillDef).interruptPriority = (InterruptPriority)1; ((SkillDef)mordSkillDef).isCombatSkill = true; ((SkillDef)mordSkillDef).mustKeyPress = true; ((SkillDef)mordSkillDef).cancelSprintingOnActivation = false; ((SkillDef)mordSkillDef).rechargeStock = 1; ((SkillDef)mordSkillDef).requiredStock = 1; ((SkillDef)mordSkillDef).stockToConsume = 1; ((SkillDef)mordSkillDef).icon = Prefabs.slam; ((SkillDef)mordSkillDef).skillDescriptionToken = "MORDEKAISER_M2_DESCRIPTION"; ((SkillDef)mordSkillDef).skillName = "MORDEKAISER_M2"; ((SkillDef)mordSkillDef).skillNameToken = "MORDEKAISER_M2"; ContentAddition.AddSkillDef((SkillDef)(object)mordSkillDef); component.secondary = Utils.NewGenericSkill(characterPrefab, (SkillDef)(object)mordSkillDef); } private void UtilitySetup() { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) SkillLocator component = characterPrefab.GetComponent<SkillLocator>(); LanguageAPI.Add("MORDEKAISER_UTIL", "Indestructible"); LanguageAPI.Add("MORDEKAISER_UTIL_DESCRIPTION", "Consume all your <style=cIsUtility>Potential Shield</style> to gain a <style=cIsHealing>temporary barrier</style> for the same amount, decaying after <style=cIsUtility>3s</style>. Recast to consume the remaining barrier, <style=cIsHealing>healing</style> for the same amount."); MordSkillDef mordSkillDef = ScriptableObject.CreateInstance<MordSkillDef>(); ((SkillDef)mordSkillDef).activationState = new SerializableEntityStateType(typeof(Utility)); ((SkillDef)mordSkillDef).activationStateMachineName = "Shield"; ((SkillDef)mordSkillDef).baseMaxStock = 1; ((SkillDef)mordSkillDef).baseRechargeInterval = 5f; ((SkillDef)mordSkillDef).beginSkillCooldownOnSkillEnd = true; ((SkillDef)mordSkillDef).canceledFromSprinting = false; ((SkillDef)mordSkillDef).fullRestockOnAssign = false; ((SkillDef)mordSkillDef).interruptPriority = (InterruptPriority)1; ((SkillDef)mordSkillDef).isCombatSkill = false; ((SkillDef)mordSkillDef).mustKeyPress = true; ((SkillDef)mordSkillDef).cancelSprintingOnActivation = false; ((SkillDef)mordSkillDef).rechargeStock = 1; ((SkillDef)mordSkillDef).requiredStock = 1; ((SkillDef)mordSkillDef).stockToConsume = 1; ((SkillDef)mordSkillDef).icon = Prefabs.shield; ((SkillDef)mordSkillDef).skillDescriptionToken = "MORDEKAISER_UTIL_DESCRIPTION"; ((SkillDef)mordSkillDef).skillName = "MORDEKAISER_UTIL"; ((SkillDef)mordSkillDef).skillNameToken = "MORDEKAISER_UTIL"; ContentAddition.AddSkillDef((SkillDef)(object)mordSkillDef); component.utility = Utils.NewGenericSkill(characterPrefab, (SkillDef)(object)mordSkillDef); } private void SpecialSetup() { //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) SkillLocator component = characterPrefab.GetComponent<SkillLocator>(); LanguageAPI.Add("MORDEKAISER_SPEC_KEYWORD", "<style=cKeywordName>Harvester of Sorrow</style><style=cSub>While you have a <style=cIsDamage>Dominated</style> minion, you are granted <style=cIsDamage>50% damage</style>, <style=cIsHealth>50% Max HP</style>, <style=cIsDamage>50% damage</style>, <style=cIsDamage>25% movement speed</style> and <style=cIsDamage>5 armor</style>."); LanguageAPI.Add("MORDEKAISER_SPEC", "Children of the Grave"); LanguageAPI.Add("MORDEKAISER_SPEC_DESCRIPTION", "Curse the target enemy indefinitely, dealing <style=cIsDamage>200% damage</style> per second, granting <style=cKeywordName>Harvester of Sorrow</style><style=cSub>. When the target dies, their soul is enslaved as an ally ghost, with bonus <style=cIsDamage>damage</style> and <style=cIsHealth>health</style>, lasting <style=cIsUtility>90s</style>."); MordSkillDef mordSkillDef = ScriptableObject.CreateInstance<MordSkillDef>(); ((SkillDef)mordSkillDef).activationState = new SerializableEntityStateType(typeof(Special)); ((SkillDef)mordSkillDef).activationStateMachineName = "Ult"; ((SkillDef)mordSkillDef).baseMaxStock = 1; ((SkillDef)mordSkillDef).baseRechargeInterval = 30f; ((SkillDef)mordSkillDef).beginSkillCooldownOnSkillEnd = true; ((SkillDef)mordSkillDef).canceledFromSprinting = false; ((SkillDef)mordSkillDef).fullRestockOnAssign = false; ((SkillDef)mordSkillDef).interruptPriority = (InterruptPriority)0; ((SkillDef)mordSkillDef).isCombatSkill = true; ((SkillDef)mordSkillDef).mustKeyPress = true; ((SkillDef)mordSkillDef).cancelSprintingOnActivation = false; ((SkillDef)mordSkillDef).rechargeStock = 1; ((SkillDef)mordSkillDef).requiredStock = 1; ((SkillDef)mordSkillDef).stockToConsume = 1; ((SkillDef)mordSkillDef).icon = Prefabs.ult; ((SkillDef)mordSkillDef).skillDescriptionToken = "MORDEKAISER_SPEC_DESCRIPTION"; ((SkillDef)mordSkillDef).skillName = "MORDEKAISER_SPEC"; ((SkillDef)mordSkillDef).skillNameToken = "MORDEKAISER_SPEC"; ((SkillDef)mordSkillDef).keywordTokens = new string[1] { "MORDEKAISER_SPEC_KEYWORD" }; ContentAddition.AddSkillDef((SkillDef)(object)mordSkillDef); component.special = Utils.NewGenericSkill(characterPrefab, (SkillDef)(object)mordSkillDef); } } internal class MordSkillDef : SkillDef { private class InstanceData : BaseSkillInstanceData { public AimIndicator aimBehaviour; public MordBehaviour behaviour; public SkillLocator skillLocator; } public override BaseSkillInstanceData OnAssigned([NotNull] GenericSkill skillSlot) { return (BaseSkillInstanceData)(object)new InstanceData { aimBehaviour = ((Component)skillSlot).GetComponent<AimIndicator>(), behaviour = ((Component)skillSlot).GetComponent<MordBehaviour>(), skillLocator = ((Component)skillSlot).GetComponent<SkillLocator>() }; } internal static bool IsExecutable([NotNull] GenericSkill skillSlot) { InstanceData instanceData = (InstanceData)(object)skillSlot.skillInstanceData; AimIndicator aimBehaviour = instanceData.aimBehaviour; MordBehaviour behaviour = instanceData.behaviour; SkillLocator skillLocator = instanceData.skillLocator; if ((Object)(object)skillSlot == (Object)(object)skillLocator.special) { return Object.op_Implicit((Object)(object)((HuntressTracker)aimBehaviour).trackingTarget); } if ((Object)(object)skillSlot == (Object)(object)skillLocator.utility) { return behaviour.canExecute && behaviour.shieldValue > 0f; } return behaviour.canExecute; } public override bool CanExecute([NotNull] GenericSkill skillSlot) { return IsExecutable(skillSlot) && ((SkillDef)this).CanExecute(skillSlot); } public override bool IsReady([NotNull] GenericSkill skillSlot) { return ((SkillDef)this).IsReady(skillSlot) && IsExecutable(skillSlot); } } internal class Prefabs { internal static GameObject autoHitEffect; internal static GameObject autoHitLightEffect; internal static GameObject autoCritHitEffect; internal static GameObject slamImpactEffect; internal static GameObject swingEffect; internal static GameObject pullHitEffect; internal static GameObject darknessAttachment; internal static GameObject helmMark; internal static GameObject crownMark; internal static GameObject curseDebuffEffect; internal static GameObject curseSpawnEffect; internal static GameObject pullEffect; internal static Material shieldOverlayMat; internal static BuffDef ultMark; internal static BuffDef ultBuff; internal static BuffDef darkness; internal static Material ghostEffectMat; internal static Material curseOverlayMat; internal static Texture2D ghostRamp; internal static Sprite q1; internal static Sprite q2; internal static Sprite q3; internal static Sprite slam; internal static Sprite pull; internal static Sprite w; internal static Sprite shield; internal static Sprite heal; internal static Sprite ult; internal static Sprite control; internal static Sprite darknessRise; internal static DeployableSlot cursed; internal static int DeployableCount(CharacterMaster master, int count) { return 1; } internal static T Load<T>(string path) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) return Addressables.LoadAssetAsync<T>((object)path).WaitForCompletion(); } internal static void CreatePrefabs() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Expected O, but got Unknown //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Expected O, but got Unknown //IL_02bd: Unknown result type (might be due to invalid IL or missing references) //IL_02d1: Unknown result type (might be due to invalid IL or missing references) //IL_02f5: Unknown result type (might be due to invalid IL or missing references) //IL_0309: Unknown result type (might be due to invalid IL or missing references) //IL_032e: Unknown result type (might be due to invalid IL or missing references) //IL_0342: Unknown result type (might be due to invalid IL or missing references) //IL_0363: Unknown result type (might be due to invalid IL or missing references) //IL_03ab: Unknown result type (might be due to invalid IL or missing references) //IL_03b0: Unknown result type (might be due to invalid IL or missing references) //IL_03da: Unknown result type (might be due to invalid IL or missing references) //IL_03e4: Expected O, but got Unknown //IL_0432: Unknown result type (might be due to invalid IL or missing references) //IL_043c: Unknown result type (might be due to invalid IL or missing references) //IL_05f3: Unknown result type (might be due to invalid IL or missing references) //IL_05f8: Unknown result type (might be due to invalid IL or missing references) //IL_0653: Unknown result type (might be due to invalid IL or missing references) //IL_065a: Expected O, but got Unknown //IL_049a: Unknown result type (might be due to invalid IL or missing references) //IL_04a7: Unknown result type (might be due to invalid IL or missing references) //IL_04ac: Unknown result type (might be due to invalid IL or missing references) //IL_04c0: Unknown result type (might be due to invalid IL or missing references) //IL_04ca: Expected O, but got Unknown //IL_052c: Unknown result type (might be due to invalid IL or missing references) //IL_0536: Expected O, but got Unknown //IL_089b: Unknown result type (might be due to invalid IL or missing references) //IL_08a5: Expected O, but got Unknown //IL_06e5: Unknown result type (might be due to invalid IL or missing references) //IL_06ea: Unknown result type (might be due to invalid IL or missing references) //IL_06f7: Unknown result type (might be due to invalid IL or missing references) //IL_06fc: Unknown result type (might be due to invalid IL or missing references) //IL_07e7: Unknown result type (might be due to invalid IL or missing references) //IL_07f1: Expected O, but got Unknown //IL_0826: Unknown result type (might be due to invalid IL or missing references) cursed = DeployableAPI.RegisterDeployableSlot(new GetDeployableSameSlotLimit(DeployableCount)); q1 = Assets.Load<Sprite>("mordekaiserq1"); q2 = Assets.Load<Sprite>("mordekaiserq2"); q3 = Assets.Load<Sprite>("mordekaiserq3"); slam = Assets.Load<Sprite>("mordekaiserq"); pull = Assets.Load<Sprite>("Siphon_of_Destruction"); w = Assets.Load<Sprite>("Siphon_of_Destruction"); shield = Assets.Load<Sprite>("mordekaiserw"); heal = Assets.Load<Sprite>("mordekaiserw2"); ult = Assets.Load<Sprite>("Children_of_the_Grave"); control = Assets.Load<Sprite>("Dragon_Force"); darknessRise = Assets.Load<Sprite>("Creeping_Death"); shieldOverlayMat = new Material(Load<Material>("RoR2/DLC1/StrengthenBurn/matStrongerBurn.mat")); shieldOverlayMat.SetColor("_TintColor", Color.white); shieldOverlayMat.SetTexture("_RemapTex", (Texture)(object)Load<Texture2D>("RoR2/Base/Common/ColorRamps/texRampLightning.png")); shieldOverlayMat.SetTexture("_Cloud1Tex", (Texture)(object)Load<Texture2D>("RoR2/Base/Common/texCloudLightning1.png")); shieldOverlayMat.SetVector("_CutoffScroll", new Vector4(10f, -5f, 9f, 9f)); ghostRamp = Load<Texture2D>("RoR2/Base/Common/ColorRamps/texRampGhost.png"); ultMark = Utils.NewBuffDef("Children of the Grave", stack: false, hidden: false, ult, Color.white); ultBuff = Utils.NewBuffDef("Harvester of Sorrow", stack: false, hidden: false, ult, Color.white); darkness = Utils.NewBuffDef("Creeping Death", stack: true, hidden: false, darknessRise, Color.white); curseOverlayMat = new Material(Load<Material>("RoR2/Base/ElitePoison/matElitePoisonDarkTrail.mat")); curseOverlayMat.SetTexture("_MainTex", (Texture)(object)Load<Texture2D>("RoR2/Base/Croco/texCrocoDecalMask.png")); curseOverlayMat.SetTexture("_RemapTex", (Texture)(object)Load<Texture2D>("RoR2/Base/Common/ColorRamps/texRampMysterySpacePortal.png")); autoHitEffect = PrefabAPI.InstantiateClone(Load<GameObject>("RoR2/Base/Common/VFX/OmniImpactVFXMedium.prefab"), "MordekaiserAutoHitEffect", false); Utils.RegisterEffect(autoHitEffect, 1f, "Play_Mordekaiser_Auto_Hit_Heavy"); autoHitLightEffect = PrefabAPI.InstantiateClone(Load<GameObject>("RoR2/Base/Common/VFX/OmniImpactVFXMedium.prefab"), "MordekaiserAutoHitEffect", false); Utils.RegisterEffect(autoHitLightEffect, 1f, "Play_Mordekaiser_Auto_Hit_Light"); autoCritHitEffect = PrefabAPI.InstantiateClone(Load<GameObject>("RoR2/Base/Captain/HitsparkCaptainShotgun.prefab"), "MordekaiserAutoCritHitEffect", false); Utils.RegisterEffect(autoCritHitEffect, 1f, "Play_Mordekaiser_Q3_Auto_Hit"); ParticleSystem[] componentsInChildren = Load<GameObject>("RoR2/Base/Brother/BrotherSlamImpact.prefab").GetComponentsInChildren<ParticleSystem>(true); slamImpactEffect = PrefabAPI.InstantiateClone(Load<GameObject>("RoR2/Base/Parent/ParentSlamEffect.prefab"), "MordekaiserSlamImpactEffect", false); Transform child = slamImpactEffect.transform.GetChild(0); ((Renderer)((Component)Object.Instantiate<ParticleSystem>(componentsInChildren[2], child.position, Quaternion.Euler(-90f, 0f, 0f), child)).GetComponent<ParticleSystemRenderer>()).material = Load<Material>("RoR2/Base/Huntress/matOmniHitspark3Huntress.mat"); ((Renderer)((Component)Object.Instantiate<ParticleSystem>(componentsInChildren[2], child.position, Quaternion.Euler(-90f, 0f, 0f), child)).GetComponent<ParticleSystemRenderer>()).material = Load<Material>("RoR2/Base/Loader/matOmniHitspark1Loader.mat"); Object.Instantiate<ParticleSystem>(componentsInChildren[12], child.position, Quaternion.Euler(-90f, 0f, 0f), child); ((Component)child).transform.localScale = new Vector3(1f, 1f, 1f); Texture2D val = Load<Texture2D>("RoR2/Base/Common/ColorRamps/texRampWispSoul.png"); ParticleSystemRenderer[] componentsInChildren2 = slamImpactEffect.GetComponentsInChildren<ParticleSystemRenderer>(true); foreach (ParticleSystemRenderer val2 in componentsInChildren2) { ParticleSystem component = ((Component)val2).GetComponent<ParticleSystem>(); component.scalingMode = (ParticleSystemScalingMode)0; MainModule main = component.main; string name = ((Object)val2).name; if (name == "Dust, Directional") { ((Renderer)val2).material = new Material(Load<Material>("RoR2/DLC1/snowyforest/matSFFireStaticYellowLarge.mat")); ((Renderer)val2).material.SetTexture("_MainTex", (Texture)(object)Load<Texture2D>("RoR2/Base/Common/VFX/texFluffyCloud3Mask.png")); ((Renderer)val2).material.SetTexture("_RemapTex", (Texture)(object)val); ((Renderer)val2).material.SetFloat("_Boost", 5f); ((Component)val2).transform.localScale = Vector3.one * 1.4f; } if (name == "FoamSplash(Clone)") { ((Renderer)val2).material = Load<Material>("RoR2/Base/Common/VFX/matOpaqueDustSpeckledUnlit.mat"); } if (name == "Flames, Radial") { ((Component)val2).transform.localRotation = Quaternion.Euler(-90f, 0f, 0f); ShapeModule shape = component.shape; ((ShapeModule)(ref shape)).enabled = false; ((Renderer)val2).material = new Material(((Renderer)val2).material); ((Renderer)val2).material.SetTexture("_RemapTex", (Texture)(object)val); ((Renderer)val2).material.SetFloat("_Boost", 5f); ((Renderer)val2).material.SetFloat("_AlphaBoost", 3.8f); } if (name == "Nova Sphere") { ((Renderer)val2).material = new Material(Load<Material>("RoR2/Base/BleedOnHitAndExplode/matBleedOnHitAndExplodeAreaIndicator.mat")); ((Renderer)val2).material.SetTexture("_RemapTex", (Texture)(object)val); } } Utils.RegisterEffect(slamImpactEffect, 1f, "Play_Mordekaiser_Q1_Hit"); pullHitEffect = PrefabAPI.InstantiateClone(Load<GameObject>("RoR2/Base/Merc/OmniImpactVFXSlashMercEvis.prefab"), "MordekaiserPullHitEffect", false); Utils.RegisterEffect(pullHitEffect, 1f, "Play_Mordekaiser_Pull_Hit"); darknessAttachment = PrefabAPI.InstantiateClone(Load<GameObject>("RoR2/Base/Icicle/IcicleAura.prefab"), "MordekaiserDarknessAttachment", true); darknessAttachment.GetComponent<NetworkIdentity>().localPlayerAuthority = true; IcicleAuraController component2 = darknessAttachment.GetComponent<IcicleAuraController>(); ParticleSystem[] auraParticles = component2.auraParticles; foreach (ParticleSystem val3 in auraParticles) { MainModule main2 = val3.main; ((MainModule)(ref main2)).loop = true; ((MainModule)(ref main2)).playOnAwake = true; } Object.Destroy((Object)(object)component2); darknessAttachment.AddComponent<NetworkedBodyAttachment>().shouldParentToAttachedBody = true; darknessAttachment.AddComponent<MordekaiserDarknessBehaviour>(); Texture2D val4 = Load<Texture2D>("RoR2/DLC1/VendingMachine/texRampVendingMachine.png"); Material val5 = new Material(Load<Material>("RoR2/Base/Icicle/matIceAura.mat")); val5.SetTexture("_RemapTex", (Texture)(object)val4); val5.SetTexture("_Cloud1Tex", (Texture)(object)Assets.Load<Texture2D>("mordekaiser_skin42_rwing_tx_mask")); ParticleSystemRenderer[] componentsInChildren3 = darknessAttachment.GetComponentsInChildren<ParticleSystemRenderer>(); foreach (ParticleSystemRenderer val6 in componentsInChildren3) { string name2 = ((Object)val6).name; if (name2 == "Chunks" || name2 == "SpinningSharpChunks") { ParticleSystem component3 = ((Component)val6).GetComponent<ParticleSystem>(); component3.startSize = 0.2f; SizeOverLifetimeModule sizeOverLifetime = component3.sizeOverLifetime; ((SizeOverLifetimeModule)(ref sizeOverLifetime)).enabled = false; EmissionModule emission = component3.emission; ((EmissionModule)(ref emission)).rateOverTimeMultiplier = 5f; ((Renderer)val6).material = Load<Material>("RoR2/Base/Common/TrimSheets/matTrimSheetMetal.mat"); Utils.AddRotationComponent(((Component)val6).gameObject, 75f, (RotationAxis)2); if (name2 == "SpinningSharpChunks") { ((EmissionModule)(ref emission)).rateOverTimeMultiplier = 8f; val6.mesh = Load<GameObject>("RoR2/DLC1/BossHunter/mdlBlunderbussShard.fbx").GetComponentInChildren<MeshFilter>().mesh; } else { Object.Instantiate<GameObject>(((Component)val6).gameObject, ((Component)val6).transform.parent); } } if (name2 == "Ring, Core" || name2 == "Ring, Outer" || name2 == "Ring, Procced") { ((Renderer)val6).material = val5; } if (name2 == "Area") { ((Renderer)val6).material = new Material(Load<Material>("RoR2/DLC1/VoidMegaCrab/matVoidCrabAntiMatterAreaIndicator.mat")); ((Renderer)val6).material.SetTexture("_RemapTex", (Texture)(object)val4); ((Renderer)val6).material.SetColor("_TintColor", new Color(0.69803f, 0.69803f, 0.69803f, 0.71764f)); ((Renderer)val6).material.SetFloat("_RimStrength", 0.45f); } } swingEffect = PrefabAPI.InstantiateClone(Load<GameObject>("RoR2/Base/Brother/BrotherSwing1.prefab"), "MordekaiserSwingEffect", false); ((Behaviour)swingEffect.GetComponentInChildren<PostProcessVolume>()).enabled = false; ParticleSystemRenderer componentInChildren = swingEffect.GetComponentInChildren<ParticleSystemRenderer>(); ((Renderer)componentInChildren).material = new Material(((Renderer)componentInChildren).material); ((Renderer)componentInChildren).material.SetTexture("_RemapTex", (Texture)(object)Load<Texture2D>("RoR2/Base/Common/ColorRamps/texRampTwotone.jpg")); ((Renderer)componentInChildren).material.SetFloat("_AlphaBoost", 5f); Object.Destroy((Object)(object)swingEffect.GetComponent<EffectComponent>()); Object.Destroy((Object)(object)swingEffect.GetComponent<VFXAttributes>()); ghostEffectMat = Load<Material>("RoR2/Base/Common/VFX/matGhostEffect.mat"); helmMark = Assets.Load<GameObject>("helm"); Utils.AddRotationComponent(helmMark, 140f, (RotationAxis)2); ((Renderer)helmMark.GetComponent<MeshRenderer>()).material = ghostEffectMat; crownMark = Assets.Load<GameObject>("crown"); ((Renderer)crownMark.GetComponent<MeshRenderer>()).material = ghostEffectMat; curseDebuffEffect = Assets.Load<GameObject>("CurseDebuffEffect"); Utils.RegisterEffect(curseDebuffEffect, 1f); curseSpawnEffect = Assets.Load<GameObject>("CurseSpawnEffect"); Utils.RegisterEffect(curseSpawnEffect, 1f, "Play_Mordekaiser_R_Spawn"); pullEffect = Assets.Load<GameObject>("PullEffect"); Utils.RegisterEffect(pullEffect, 1.2f); } } internal class BaseMordState : BaseSkillState { public Animator animator; public MordBehaviour behaviour; public AimIndicator aimIndicator; public override void OnEnter() { ((BaseState)this).OnEnter(); animator = ((EntityState)this).GetModelAnimator(); behaviour = ((EntityState)this).GetComponent<MordBehaviour>(); aimIndicator = ((EntityState)this).GetComponent<AimIndicator>(); } } internal class CharacterMain : GenericCharacterMain { } internal class MeleeSkillState : BaseSkillState { internal float hitPauseDuration; internal float hopVelocity = Assaulter.smallHopVelocity; internal string animParameter = ""; internal float hitPauseTimer; internal bool isInHitPause; internal HitStopCachedState hitStopCachedState; internal Animator animator; internal float stopwatch; internal OverlapAttack attack; internal bool hitCallback; internal float damage; internal GameObject hitEffectPrefab; internal HitBoxGroup hitBoxGroup; internal DamageType damageType = (DamageType)0; internal DamageColorIndex damageColor = (DamageColorIndex)0; internal Vector3 forceVector = Vector3.back * 100f; internal float attackStopwatch; public override void OnEnter() { ((BaseState)this).OnEnter(); animator = ((EntityState)this).GetModelAnimator(); isInHitPause = false; hitPauseDuration = GroundLight.hitPauseDuration / ((BaseState)this).attackSpeedStat; } internal OverlapAttack NewOverlapAttack() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) OverlapAttack val = new OverlapAttack(); val.procChainMask = default(ProcChainMask); val.procCoefficient = 1f; val.attacker = ((EntityState)this).gameObject; val.inflictor = ((EntityState)this).gameObject; val.teamIndex = ((EntityState)this).characterBody.teamComponent.teamIndex; val.damage = ((EntityState)this).characterBody.damage * damage; val.forceVector = forceVector; val.hitEffectPrefab = hitEffectPrefab; val.isCrit = ((EntityState)this).characterBody.RollCrit(); val.damageColorIndex = damageColor; val.damageType = damageType; val.maximumOverlapTargets = 100; val.hitBoxGroup = hitBoxGroup; return val; } public override void FixedUpdate() { //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).FixedUpdate(); hitPauseTimer -= Time.fixedDeltaTime; if (hitCallback && !isInHitPause) { if (!((BaseState)this).isGrounded) { ((BaseState)this).SmallHop(((EntityState)this).characterMotor, hopVelocity); } if (!Utility.IsNullOrWhiteSpace(animParameter)) { hitStopCachedState = ((BaseState)this).CreateHitStopCachedState(((EntityState)this).characterMotor, animator, animParameter); } hitPauseTimer = hitPauseDuration / ((BaseState)this).attackSpeedStat; isInHitPause = true; } if (!Utility.IsNullOrWhiteSpace(animParameter) && hitPauseTimer <= 0f && isInHitPause) { ((BaseState)this).ConsumeHitStopCachedState(hitStopCachedState, ((EntityState)this).characterMotor, animator); isInHitPause = false; } if (!isInHitPause) { attackStopwatch += Time.fixedDeltaTime; stopwatch += Time.fixedDeltaTime; if (Object.op_Implicit((Object)(object)animator)) { animator.speed = 1f; } } else if (Object.op_Implicit((Object)(object)animator)) { animator.speed = 0f; } } } internal class Primary : BaseMordState { internal float hitPauseDuration = GroundLight.hitPauseDuration; private float stopwatch; private float attackDuration; private float earlyExitDuration; public OverlapAttack overlapAttack; private float hitPauseTimer; private bool isInHitPause; private bool hasSwung; public bool hasHit; public int comboState = 1; public int maxComboState = 3; private HitStopCachedState hitStopCachedState; public GameObject hitEffectPrefab; public string animCurve = "Curve"; private bool hop; private float stepMult; private float pushAwayForce = 550f; private float attackSpeedScaling; private Vector3 direction; private bool addedDarknessStack; public virtual bool finisher => comboState == maxComboState; public virtual bool changePrimaryIcon => true; public virtual float comboDamageCoefficient => 3.45f; public virtual GameObject baseHitEffectPrefab => Prefabs.autoHitEffect; public virtual GameObject finisherHitEffectPrefab => Prefabs.autoCritHitEffect; public virtual string baseComboHitGroup => "Swing"; public virtual string finisherComboHitGroup => "Bonk"; public override void OnEnter() { //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_019c: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Unknown result type (might be due to invalid IL or missing references) base.OnEnter(); attackSpeedScaling = Mathf.Clamp(((BaseState)this).attackSpeedStat, 1f, 10f); stepMult = behaviour.stepMult / attackSpeedScaling; attackDuration = (finisher ? 0.75f : 0.55f) / attackSpeedScaling; earlyExitDuration = 0.1f / attackSpeedScaling; animator.SetFloat(animCurve, 0f); hitEffectPrefab = (finisher ? finisherHitEffectPrefab : baseHitEffectPrefab); ((EntityState)this).PlayAnimation("FullBody, Override", "Attack" + comboState, "M1", attackDuration); overlapAttack = ((BaseState)this).InitMeleeOverlap(comboDamageCoefficient, hitEffectPrefab, ((EntityState)this).GetModelTransform(), finisher ? finisherComboHitGroup : baseComboHitGroup); SetCrit(); ((BaseState)this).StartAimMode(attackDuration, false); overlapAttack.hitEffectPrefab = hitEffectPrefab; overlapAttack.pushAwayForce = pushAwayForce; overlapAttack.forceVector = (finisher ? (Vector3.down * pushAwayForce * behaviour.bonkDownwardForceMult) : Vector3.one); if (changePrimaryIcon && finisher) { overlapAttack.damageType = (DamageType)1; } Ray aimRay = ((BaseState)this).GetAimRay(); direction = ((Ray)(ref aimRay)).direction; AkSoundEngine.PostEvent(Sounds.Play_Mordekaiser_Auto_Cast, ((EntityState)this).gameObject); } public virtual void SetCrit() { overlapAttack.isCrit = finisher; } public override void OnExit() { ((EntityState)this).OnExit(); } public override void Update() { ((EntityState)this).Update(); if (finisher && !((BaseState)this).isGrounded) { ((BaseState)this).SmallHop(((EntityState)this).characterMotor, 0f); } ((EntityState)this).characterBody.isSprinting = false; animator.SetBool("isMoving", false); } public override void FixedUpdate() { //IL_0254: Unknown result type (might be due to invalid IL or missing references) //IL_0259: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Unknown result type (might be due to invalid IL or missing references) //IL_01b5: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_01de: Unknown result type (might be due to invalid IL or missing references) //IL_01e3: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_0191: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).FixedUpdate(); hitPauseTimer -= Time.fixedDeltaTime; if (((EntityState)this).isAuthority) { bool flag = Fire(); hasHit |= flag; if (flag) { if (!addedDarknessStack) { addedDarknessStack = true; behaviour.CallCmdAddDarkness(); } if (!hop && !((EntityState)this).characterMotor.isGrounded) { ((BaseState)this).SmallHop(((EntityState)this).characterMotor, 5f); hop = true; } if (!isInHitPause) { hitStopCachedState = ((BaseState)this).CreateHitStopCachedState(((EntityState)this).characterMotor, animator, "M1"); hitPauseTimer = hitPauseDuration / ((BaseState)this).attackSpeedStat; isInHitPause = true; } } if (!hasHit && animator.GetFloat(animCurve) > 0.1f) { if (!hasSwung) { hasSwung = true; Transform val = ((BaseState)this).FindModelChild("swingMuzzle" + comboState); GameObject val2 = Object.Instantiate<GameObject>(Prefabs.swingEffect, val.position, Quaternion.identity, val); val2.transform.localPosition = Vector3.one; val2.transform.localRotation = Quaternion.identity; val2.transform.localScale = Vector3.one; } CharacterMotor characterMotor = ((EntityState)this).characterMotor; characterMotor.rootMotion += direction * stepMult * Mathf.Clamp(((BaseState)this).moveSpeedStat, 1f, 15f) * Time.fixedDeltaTime; } if (hitPauseTimer <= 0f && isInHitPause) { ((BaseState)this).ConsumeHitStopCachedState(hitStopCachedState, ((EntityState)this).characterMotor, animator); isInHitPause = false; } } if (!isInHitPause) { stopwatch += Time.fixedDeltaTime; } else { ((EntityState)this).characterMotor.velocity = Vector3.zero; animator.SetFloat("M1", 0f); } if (!((EntityState)this).isAuthority || !(stopwatch >= attackDuration - earlyExitDuration)) { return; } if (((EntityState)this).inputBank.skill1.down && !finisher) { Primary primary = new Primary(); primary.comboState = comboState + 1; if (primary.comboState == 2) { ((EntityState)this).skillLocator.primary.skillDef.icon = Prefabs.q2; } else { ((EntityState)this).skillLocator.primary.skillDef.icon = Prefabs.q3; } ((EntityState)this).outer.SetNextState((EntityState)(object)primary); } else if (stopwatch >= attackDuration) { ((EntityState)this).skillLocator.primary.skillDef.icon = Prefabs.q1; ((EntityState)this).outer.SetNextStateToMain(); } } public virtual bool Fire() { return ((BaseState)this).FireMeleeOverlap(overlapAttack, animator, animCurve, 0f, false); } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)2; } public override void OnSerialize(NetworkWriter writer) { ((BaseSkillState)this).OnSerialize(writer); writer.Write((byte)comboState); } public override void OnDeserialize(NetworkReader reader) { ((BaseSkillState)this).OnDeserialize(reader); comboState = reader.ReadByte(); } } internal class Secondary : BaseMordState { public override void OnEnter() { base.OnEnter(); if (((EntityState)this).isAuthority) { if (((BaseState)this).isGrounded) { ((EntityState)this).outer.SetNextState((EntityState)(object)new SecondaryGround()); } else { ((EntityState)this).outer.SetNextState((EntityState)(object)new SecondaryAir()); } } } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)1; } } internal class SecondaryAir : BaseMordState { private float duration = 0.65f; private float damageCoefficient = 3.2f; public override void OnEnter() { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Expected O, but got Unknown //IL_037c: Unknown result type (might be due to invalid IL or missing references) //IL_0381: Unknown result type (might be due to invalid IL or missing references) //IL_0388: Unknown result type (might be due to invalid IL or missing references) //IL_038e: Unknown result type (might be due to invalid IL or missing references) //IL_0393: Unknown result type (might be due to invalid IL or missing references) //IL_0397: Unknown result type (might be due to invalid IL or missing references) //IL_03a1: Unknown result type (might be due to invalid IL or missing references) //IL_03a6: Unknown result type (might be due to invalid IL or missing references) //IL_03b2: Expected O, but got Unknown //IL_03b4: Unknown result type (might be due to invalid IL or missing references) //IL_03bf: Unknown result type (might be due to invalid IL or missing references) //IL_03c4: Unknown result type (might be due to invalid IL or missing references) //IL_03c9: Unknown result type (might be due to invalid IL or missing references) //IL_03cd: Unknown result type (might be due to invalid IL or missing references) //IL_03d2: Unknown result type (might be due to invalid IL or missing references) //IL_03d7: Unknown result type (might be due to invalid IL or missing references) //IL_0260: Unknown result type (might be due to invalid IL or missing references) //IL_0265: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Expected O, but got Unknown //IL_01aa: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_01bb: Unknown result type (might be due to invalid IL or missing references) //IL_01c0: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01cb: Unknown result type (might be due to invalid IL or missing references) //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Unknown result type (might be due to invalid IL or missing references) //IL_0209: Unknown result type (might be due to invalid IL or missing references) //IL_0215: Unknown result type (might be due to invalid IL or missing references) //IL_022