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TechDebtCollector-GoldenCoastPlus-1.3.0 icon

GoldenCoastPlus

Adds some things to Golden Coast in the hopes of making it a more interesting and fun environment to visit. Highly configurable.

Date uploaded a month ago
Version 1.3.0
Download link TechDebtCollector-GoldenCoastPlus-1.3.0.zip
Downloads 15904
Dependency string TechDebtCollector-GoldenCoastPlus-1.3.0

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2119 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2119
RiskofThunder-R2API_Items-1.0.7 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.7
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_Prefab-1.0.4 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.4
RiskofThunder-R2API_ProcType-1.0.2 icon
RiskofThunder-R2API_ProcType

API for registering proc types

Preferred version: 1.0.2
RiskofThunder-R2API_RecalculateStats-1.6.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.6.0

README

GoldenCoastPlusRevived

This mod aims to improve Golden Coast and make it more interesting and fun.

Change list

  • (Not implemented)Allied Aurelionite is now three times as strong, and its health and damage scales linearly.
  • Aurelionite can now drop three new items: Golden Knurl, Titanic Greatsword, and Guardian's Eye.
    • Golden Knurl grants the player +10% max health, +2.4 regen, and +20 armor.
    • Titanic Greatsword is an on-hit proc item that summons Aurelionite's sword when it triggers.
    • Guardian's Eye charges up a laser as you gain gold that fires at all nearby enemies when charged.

  • Changes to Aurelionite's fight.
    • Only four beacons spawn, and Aurelionite is vulnerable as soon as it spawns.
    • Aurelionite now has 2x more health.
    • Aurelionite now becomes invulnerable and turns the beacons off for every third of its health it loses. There is a grace period of 20 seconds after the beacons are turned back on during which they cannot be turned off again, allowing extra damage during a cycle if your DPS is high enough.
    • Removing Aurelionite's invulnerability by turning the beacons back on will debuff it with 1.5x damage taken for 10 seconds.
    • As the fight progresses, Aurelionite's attacks become more dangerous.
      • In phase 2, it summons more swords for its sword attack, fires more lasers for its laser attack, and fires lasers more often for its rock turret attack.
      • In phase 3, it now summons even more swords for its sword attack, its rock turret fires even more often, and its cooldowns are reduced by 25%.
    • For every phase skipped, all players will get a stack of Aurelionite's Blessing, which increases gold gain by 10%.

Credits

  • Lambda Male and swuff for the icons for the items and the Gold elite buff.

CHANGELOG

1.3.0

  • Fixed things just straight up ignoring configs????

  • Added AutoConfigs and config syncing

  • Fixed item descriptions being incorrect

  • Fixed Boss attacks being out of order

  • Removed timed phases in favor of 3 health-based phases

  • Enrage mode P3

  • Added adaptive armor to boss

  • Shortened laser duration

  • Added brief invuln time on spawn

  • Improved broken armor debuff to fit better with current stats

  • Titanic Sword mostly unchanged

  • 5% for 1250% TOTAL damage

  • Many bugfixes

  • Golden Knurl now grants 33 hp/lvl, 3 regen/level, 3 armor/level

  • Should make it a bit different from the normal Knurl

  • Still on the chopping block for a full rework, this will do for now.

  • Laser Eye now scales with 2 (+2 per stack) enemies hit for 600% base dmg each

  • Laser Eye stacks no longer are timed

  • Laser Eye stacks start at 25, and is reduced by earning gold.

  • Each time you can afford a small chest, the stacks will hit 0 and the eye will be armed.

1.2.1

  • Bugfix lasereye NRE

1.2.0

  • Moved to new maintainer, full backend rewrite.
  • Removed Gold Elites
  • Modified some cfg options

1.1.1

  • Recompiled to work with latest game ver

1.1.0

  • Fixed icons not loading via YUV2 or whatever, if you had issues with this, the mod should load fine now.
  • Fixed Laser Eye not working, dnSpy sucks so real

1.0.4

  • Fixed a cascading NRE spam caused by a really edge case incompatibility between RealerRisingTides and this mod, and maybe between SS2 and this mod.

1.0.3

  • Added more configs for the balance nerds (proc coeffs, health, damage, elite cost, etc)

1.0.2

  • Added WorldUnique tag to the 3 items this mod adds. This should stop them from being dropped as teleporter rewards.

1.0.1

  • Blacklisted the items from showing up in Printers, oops

1.0.0

  • Now maintained by me
  • dnSpied and fixed up for SotS, took a whole day but its worth it

0.6.5

  • Forgot to include the actual update dll lol

0.6.4

  • Pretty sure I finally fixed the bug with Golden Knurl's health increase that's been in the mod forever

0.6.3

  • Okay but this time I actually fixed it

0.6.2

  • Fixed for the latest update.

0.6.1

  • Fixed NREs caused by Golden Knurl's implementation.

0.6.0

  • Updated for Survivors of the Void.
  • Now uses RecalculateStatsAPI which should fix any weirdness or incompatibiltiy issues.

0.5.30

  • I think I actually fixed the Thunderstore formatting this time.

0.5.3

  • Fixed the names of Gold elites, should now say "Gold <character name>"

0.5.2

  • Thank you swuff for offering to write lore descriptions for the items in this mod! Finally adding them in 2 months after I got them.
  • Fixed an issue where Aurelionite was becoming invincible before its phase transitions.
  • Maybe I'll start actually working on this mod again who knows heehoo

0.5.1

  • Aurelionite will now use its third phase attacks if its first phase change happens when it is at the final third of its health.

0.5.0

  • Changed the duration of the debuff Aurelionite gets upon its armor being broken to 10 seconds (down from 20).
  • Increased Aurelionite's health by 2x.
  • Changed Aurelionite's attacks as the phases of its fight progress (see Change List).
  • Added a bonus reward for defeating Aurelionite in only 1 or 2 cycles.
  • Fixed text color of Golden Knurl's description.
  • Reduced Titanic Greatsword's damage from 2000% to 1250%.
  • Added config for Aurelionite's fight changes and the items he can drop.

0.4.2

  • Fixed issues with Golden Knurl's renderer materials (finally).
  • Fixed Aurelionite's invincibilty triggering too early.

0.4.1

  • Fixed the entire game breaking because I forgot to finish my TakeDamage hook.

0.4.0

  • Reverted the changes to pickup and description text of the last update.
  • Only Halcyon Seed contributes to allied Aurelionite's strength, like before, but it is still three times as powerful.
  • Reworked Aurelionite's fight (see Change List).

0.3.3

  • Updated pickup and description text of the items.

0.3.2

  • All items that Aurelionite can drop now contribute to its allied version's strength. Only Halcyon Seed is removed from the player's inventory, and it now contributes 3 times as much to its strength.
  • Updated icons for Golden Knurl and the Gold elite buff.

0.3.1

  • Updated icon outlines (thanks to swuff for the icons themselves and rob for hooking me up).

0.3.0

  • All items now have proper icons (thanks to Lamda Male) and item displays.
  • Gold Elites now drop 5x the amount of gold that they did before, and have a proper buff icon (thanks to Lambda Male).
  • Fixed issues with Coven of Gold's name tokens.
  • Fixed issue with Golden Knurl not granting regen.
  • Fixed issue with Aurelionite being unable to drop Halcyon Seed.
  • Fixed plugin name.

0.2.2

  • Fixed incompatibility issues with Aetherium.

0.2.1

  • Golden Knurl now gives a 10% health increase rather than a flat 60.

0.2.0

  • Gave the Gold Elites their unused skin.
  • Updated Titanic Greatsword's model.
  • Added Guardian's Eye.

0.1.1

  • Fixed for RoR2 v1.1.1.2.

0.1.0

  • Initial Unfinished Release