
Date uploaded | 7 months ago |
Version | 1.0.0 |
Download link | Tero-ImprovedChefsKiss-1.0.0.zip |
Downloads | 526 |
Dependency string | Tero-ImprovedChefsKiss-1.0.0 |
This mod requires the following mods to function


bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1905README
ImprovedChefsKiss
A mod that tweaks Chef's "Chef's Kiss" passive to have better effects as more cooking skills are used on the target.
- With 3 or more cooking skills applied, the food item now also gives 30% shield.
- With all 4 cooking skills applied, the food item also resets your cooldowns and cuts the remaining cooldown time on your equipment by half.
This is deliberately not extremely powerful, as I don't want Chef's entire gameplay to revolve around this mechanic. But it does give a little incentive to cook up your targets a bit more.
This mod also fixes a bug in the base game whereby if you dealt the final blow to a target with Sear or Roll, that cooking skill wouldn't be applied (so, say, if you Dice an enemy, then Roll into them for the kill, the Roll is never applied and thus this only counts as one cooking skill).
Incidentally, in case you weren't aware, using Sear after Oiling a target removes the Oil, so if you want to put on all four buffs, Oil has to go on after Sear, unless the Sear kills the target, as the superfire effect from Oil-boosted Sear briefly counts as a fourth cooking buff.
This is a host-only mod, only the host needs to have this mod for all Chef players to benefit from it. Note also that in multiplayer, other players can get the food, and the effects will work for them as well.
Changelog
1.0.0
- Initial Version.