Decompiled source of ImprovedChefsKiss v1.0.4

ImprovedChefsKiss.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;
using UnityEngine;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ImprovedChefsKiss")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ImprovedChefsKiss")]
[assembly: AssemblyTitle("ImprovedChefsKiss")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ImprovedChefsKiss
{
	[BepInPlugin("Tero.ImprovedChefsKiss", "ImprovedChefsKiss", "1.0.3")]
	public class ImprovedChefsKiss : BaseUnityPlugin
	{
		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static hook_OnCharacterDeath <>9__14_0;

			public static hook_RecalculateStats <>9__14_1;

			public static hook_OnTriggerStay <>9__14_2;

			internal void <Awake>b__14_0(orig_OnCharacterDeath orig, GlobalEventManager self, DamageReport damageReport)
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_0015: Unknown result type (might be due to invalid IL or missing references)
				//IL_0040: Unknown result type (might be due to invalid IL or missing references)
				//IL_0045: Unknown result type (might be due to invalid IL or missing references)
				//IL_0074: Unknown result type (might be due to invalid IL or missing references)
				//IL_0079: Unknown result type (might be due to invalid IL or missing references)
				//IL_0267: Unknown result type (might be due to invalid IL or missing references)
				//IL_0269: Unknown result type (might be due to invalid IL or missing references)
				//IL_0297: Unknown result type (might be due to invalid IL or missing references)
				//IL_0324: Unknown result type (might be due to invalid IL or missing references)
				CharacterBody victimBody = damageReport.victimBody;
				CharacterBody attackerBody = damageReport.attackerBody;
				TeamIndex attackerTeamIndex = damageReport.attackerTeamIndex;
				DamageInfo damageInfo = damageReport.damageInfo;
				GameObject val = null;
				if (Object.op_Implicit((Object)(object)damageReport.victim))
				{
					val = ((Component)damageReport.victim).gameObject;
				}
				Vector3 val2 = Vector3.zero;
				Transform val3 = null;
				if ((Object)(object)val != (Object)null)
				{
					val3 = val.transform;
				}
				if ((Object)(object)val3 != (Object)null)
				{
					val2 = val3.position;
				}
				if ((Object)(object)attackerBody != (Object)null)
				{
					if (attackerBody.HasBuff(Buffs.CookingRolling))
					{
						victimBody.AddBuff(Buffs.CookingRolled);
					}
					if (attackerBody.HasBuff(Buffs.CookingSearing))
					{
						victimBody.AddBuff(Buffs.CookingRoasted);
					}
					float num = 0f;
					float num2 = 0f;
					float num3 = 0f;
					float num4 = 0f;
					if (victimBody.HasBuff(Buffs.CookingChopped))
					{
						num += 1f;
						num2 += 2f;
						num3 += 0.04f;
						num4 += 0.75f;
						victimBody.RemoveBuff(Buffs.CookingChopped);
					}
					if (victimBody.HasBuff(Buffs.CookingOiled))
					{
						num += 1f;
						num2 += 2f;
						num3 += 0.04f;
						num4 += 0.75f;
						victimBody.RemoveBuff(Buffs.CookingOiled);
					}
					if (victimBody.HasBuff(Buffs.CookingRoasted))
					{
						num += 1f;
						num2 += 2f;
						num3 += 0.04f;
						num4 += 0.75f;
						victimBody.RemoveBuff(Buffs.CookingRoasted);
					}
					if (victimBody.HasBuff(Buffs.CookingRolled))
					{
						num += 1f;
						num2 += 2f;
						num3 += 0.04f;
						num4 += 0.75f;
						victimBody.RemoveBuff(Buffs.CookingRolled);
					}
					if (victimBody.HasBuff(Buffs.CookingFlambe))
					{
						num += 1f;
						num2 += 2f;
						num3 += 0.04f;
						num4 += 0.75f;
						victimBody.RemoveBuff(Buffs.CookingFlambe);
					}
					if (num > 1f)
					{
						GameObject val4 = Object.Instantiate<GameObject>(LegacyResourcesAPI.Load<GameObject>("Chef/ChefFoodPickup"), val2, Random.rotation);
						ChefFoodPickController component = val4.GetComponent<ChefFoodPickController>();
						TeamFilter component2 = val4.GetComponent<TeamFilter>();
						if (Object.op_Implicit((Object)(object)component2))
						{
							component2.teamIndex = attackerTeamIndex;
						}
						HealthPickup componentInChildren = val4.GetComponentInChildren<HealthPickup>();
						if (Object.op_Implicit((Object)(object)componentInChildren))
						{
							componentInChildren.flatHealing = num2;
							componentInChildren.fractionalHealing = num3;
							if (num >= 3f)
							{
								componentInChildren.flatHealing *= -1f;
							}
							if (num >= 4f)
							{
								componentInChildren.fractionalHealing *= -1f;
							}
						}
						val4.transform.localScale = new Vector3(num4, num4, num4);
						if (num <= 2f)
						{
							component.foodModel1.SetActive(false);
							component.foodModel2.SetActive(true);
							component.foodModel3.SetActive(false);
							MeshRenderer component3 = component.foodModel1.GetComponent<MeshRenderer>();
							((Renderer)component3).enabled = false;
						}
						if (num == 3f)
						{
							component.foodModel1.SetActive(true);
							component.foodModel2.SetActive(false);
							component.foodModel3.SetActive(false);
							MeshRenderer component4 = component.foodModel2.GetComponent<MeshRenderer>();
							((Renderer)component4).enabled = false;
						}
						if (num >= 4f)
						{
							component.foodModel1.SetActive(false);
							component.foodModel2.SetActive(false);
							component.foodModel3.SetActive(true);
							MeshRenderer component5 = component.foodModel1.GetComponent<MeshRenderer>();
							((Renderer)component5).enabled = false;
							MeshRenderer component6 = component.foodModel2.GetComponent<MeshRenderer>();
							((Renderer)component6).enabled = false;
						}
						NetworkServer.Spawn(val4);
					}
				}
				orig.Invoke(self, damageReport);
			}

			internal void <Awake>b__14_1(orig_RecalculateStats orig, CharacterBody self)
			{
				//IL_003f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0045: Invalid comparison between Unknown and I4
				float num = 0f;
				float num2 = 0f;
				if (Object.op_Implicit((Object)(object)self.healthComponent))
				{
					num = self.healthComponent.Networkhealth;
					num2 = self.maxHealth;
				}
				orig.Invoke(self);
				if ((int)self.teamComponent.teamIndex == 1 && !NetworkServer.active && Object.op_Implicit((Object)(object)self.healthComponent) && num2 == self.maxHealth && num > self.maxHealth)
				{
					if (Object.op_Implicit((Object)(object)self.inventory))
					{
						int num3 = (int)(num - self.maxHealth);
						Inventory inventory = self.inventory;
						inventory.beadAppliedHealth += (float)num3;
						self.healthComponent.Networkhealth = num;
					}
					orig.Invoke(self);
				}
			}

			internal void <Awake>b__14_2(orig_OnTriggerStay orig, HealthPickup self, Collider other)
			{
				//IL_0016: Unknown result type (might be due to invalid IL or missing references)
				//IL_0021: Unknown result type (might be due to invalid IL or missing references)
				//IL_012b: Unknown result type (might be due to invalid IL or missing references)
				//IL_039d: Unknown result type (might be due to invalid IL or missing references)
				//IL_03a2: Unknown result type (might be due to invalid IL or missing references)
				//IL_03a4: Unknown result type (might be due to invalid IL or missing references)
				//IL_03a6: Unknown result type (might be due to invalid IL or missing references)
				//IL_03ac: Invalid comparison between Unknown and I4
				//IL_03bf: Unknown result type (might be due to invalid IL or missing references)
				//IL_03c4: Unknown result type (might be due to invalid IL or missing references)
				//IL_03cc: Unknown result type (might be due to invalid IL or missing references)
				//IL_03ce: Unknown result type (might be due to invalid IL or missing references)
				//IL_03d8: Unknown result type (might be due to invalid IL or missing references)
				//IL_0223: Unknown result type (might be due to invalid IL or missing references)
				//IL_0229: Unknown result type (might be due to invalid IL or missing references)
				//IL_0238: Unknown result type (might be due to invalid IL or missing references)
				//IL_023d: Unknown result type (might be due to invalid IL or missing references)
				//IL_024a: Unknown result type (might be due to invalid IL or missing references)
				//IL_025b: Expected O, but got Unknown
				//IL_02d5: Unknown result type (might be due to invalid IL or missing references)
				//IL_02da: Unknown result type (might be due to invalid IL or missing references)
				//IL_02dc: Unknown result type (might be due to invalid IL or missing references)
				//IL_02de: Unknown result type (might be due to invalid IL or missing references)
				//IL_02e4: Invalid comparison between Unknown and I4
				//IL_02f7: Unknown result type (might be due to invalid IL or missing references)
				//IL_02fc: Unknown result type (might be due to invalid IL or missing references)
				//IL_030a: Unknown result type (might be due to invalid IL or missing references)
				//IL_030c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0316: Unknown result type (might be due to invalid IL or missing references)
				if (NetworkServer.active && self.alive && TeamComponent.GetObjectTeam(((Component)other).gameObject) == self.teamFilter.teamIndex)
				{
					CharacterBody component = ((Component)other).GetComponent<CharacterBody>();
					if (Object.op_Implicit((Object)(object)component))
					{
						HealthComponent healthComponent = component.healthComponent;
						if (Object.op_Implicit((Object)(object)healthComponent) && self.flatHealing < 0f)
						{
							self.flatHealing *= -1f;
							healthComponent.AddBarrier(healthComponent.fullCombinedHealth * 0.3f);
							if (BoostHealth && Object.op_Implicit((Object)(object)component.inventory))
							{
								Inventory inventory = component.inventory;
								inventory.beadAppliedHealth += 1f;
								component.RecalculateStats();
								((NetworkBehaviour)component).SetDirtyBit(4u);
								component.inventory.HandleInventoryChanged();
							}
						}
						if (self.fractionalHealing < 0f)
						{
							self.fractionalHealing *= -1f;
							if (HealTeam)
							{
								foreach (TeamComponent teamMember in TeamComponent.GetTeamMembers(self.teamFilter.teamIndex))
								{
									HealthComponent healthComponent2 = teamMember.body.healthComponent;
									if (!((Object)(object)teamMember.body != (Object)(object)component) || !Object.op_Implicit((Object)(object)healthComponent2) || !healthComponent2.alive)
									{
										continue;
									}
									healthComponent2.AddBarrier(healthComponent2.fullCombinedHealth * 0.3f);
									if (BoostHealth && Object.op_Implicit((Object)(object)teamMember.body.inventory))
									{
										Inventory inventory2 = teamMember.body.inventory;
										inventory2.beadAppliedHealth += 1f;
										teamMember.body.RecalculateStats();
										((NetworkBehaviour)teamMember.body).SetDirtyBit(4u);
										teamMember.body.inventory.HandleInventoryChanged();
									}
									healthComponent2.Heal(self.flatHealing + healthComponent2.fullHealth * self.fractionalHealing, default(ProcChainMask), true);
									EffectManager.SpawnEffect(self.pickupEffect, new EffectData
									{
										origin = teamMember.body.transform.position
									}, true);
									if (Object.op_Implicit((Object)(object)teamMember.body.skillLocator))
									{
										teamMember.body.skillLocator.ResetSkills();
									}
									if (Object.op_Implicit((Object)(object)teamMember.body.equipmentSlot) && Object.op_Implicit((Object)(object)teamMember.body.inventory))
									{
										EquipmentState equipment = teamMember.body.inventory.GetEquipment((uint)teamMember.body.inventory.activeEquipmentSlot);
										if ((int)equipment.equipmentIndex != -1 && ((EquipmentState)(ref equipment)).isPerfomingRecharge)
										{
											FixedTimeStamp now = FixedTimeStamp.now;
											teamMember.body.inventory.DeductActiveEquipmentCooldown((equipment.chargeFinishTime.t - now.t) / 2f);
										}
									}
								}
							}
							if (Object.op_Implicit((Object)(object)component.skillLocator))
							{
								component.skillLocator.ResetSkills();
							}
							if (Object.op_Implicit((Object)(object)component.equipmentSlot) && Object.op_Implicit((Object)(object)component.inventory))
							{
								EquipmentState equipment2 = component.inventory.GetEquipment((uint)component.inventory.activeEquipmentSlot);
								if ((int)equipment2.equipmentIndex != -1 && ((EquipmentState)(ref equipment2)).isPerfomingRecharge)
								{
									FixedTimeStamp now2 = FixedTimeStamp.now;
									component.inventory.DeductActiveEquipmentCooldown((equipment2.chargeFinishTime.t - now2.t) / 2f);
								}
							}
						}
					}
				}
				orig.Invoke(self, other);
			}
		}

		public const string PluginGUID = "Tero.ImprovedChefsKiss";

		public const string PluginAuthor = "Tero";

		public const string PluginName = "ImprovedChefsKiss";

		public const string PluginVersion = "1.0.3";

		public static bool HealTeam;

		public static bool BoostHealth;

		public static ConfigEntry<bool> Feast { get; set; }

		public static ConfigEntry<bool> Nutrition { get; set; }

		public void Awake()
		{
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Expected O, but got Unknown
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Expected O, but got Unknown
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Expected O, but got Unknown
			Log.Init(((BaseUnityPlugin)this).Logger);
			try
			{
				Nutrition = ((BaseUnityPlugin)this).Config.Bind<bool>("ImprovedChefsKiss", "Nutrition", false, "Level 3 food also gives +1 max hp");
				BoostHealth = Nutrition.Value;
			}
			catch (Exception)
			{
			}
			try
			{
				Feast = ((BaseUnityPlugin)this).Config.Bind<bool>("ImprovedChefsKiss", "Feast", false, "Level 4 food affects the entire team");
				HealTeam = Feast.Value;
			}
			catch (Exception)
			{
			}
			object obj = <>c.<>9__14_0;
			if (obj == null)
			{
				hook_OnCharacterDeath val = delegate(orig_OnCharacterDeath orig, GlobalEventManager self, DamageReport damageReport)
				{
					//IL_0010: Unknown result type (might be due to invalid IL or missing references)
					//IL_0015: Unknown result type (might be due to invalid IL or missing references)
					//IL_0040: Unknown result type (might be due to invalid IL or missing references)
					//IL_0045: Unknown result type (might be due to invalid IL or missing references)
					//IL_0074: Unknown result type (might be due to invalid IL or missing references)
					//IL_0079: Unknown result type (might be due to invalid IL or missing references)
					//IL_0267: Unknown result type (might be due to invalid IL or missing references)
					//IL_0269: Unknown result type (might be due to invalid IL or missing references)
					//IL_0297: Unknown result type (might be due to invalid IL or missing references)
					//IL_0324: Unknown result type (might be due to invalid IL or missing references)
					CharacterBody victimBody = damageReport.victimBody;
					CharacterBody attackerBody = damageReport.attackerBody;
					TeamIndex attackerTeamIndex = damageReport.attackerTeamIndex;
					DamageInfo damageInfo = damageReport.damageInfo;
					GameObject val4 = null;
					if (Object.op_Implicit((Object)(object)damageReport.victim))
					{
						val4 = ((Component)damageReport.victim).gameObject;
					}
					Vector3 val5 = Vector3.zero;
					Transform val6 = null;
					if ((Object)(object)val4 != (Object)null)
					{
						val6 = val4.transform;
					}
					if ((Object)(object)val6 != (Object)null)
					{
						val5 = val6.position;
					}
					if ((Object)(object)attackerBody != (Object)null)
					{
						if (attackerBody.HasBuff(Buffs.CookingRolling))
						{
							victimBody.AddBuff(Buffs.CookingRolled);
						}
						if (attackerBody.HasBuff(Buffs.CookingSearing))
						{
							victimBody.AddBuff(Buffs.CookingRoasted);
						}
						float num4 = 0f;
						float num5 = 0f;
						float num6 = 0f;
						float num7 = 0f;
						if (victimBody.HasBuff(Buffs.CookingChopped))
						{
							num4 += 1f;
							num5 += 2f;
							num6 += 0.04f;
							num7 += 0.75f;
							victimBody.RemoveBuff(Buffs.CookingChopped);
						}
						if (victimBody.HasBuff(Buffs.CookingOiled))
						{
							num4 += 1f;
							num5 += 2f;
							num6 += 0.04f;
							num7 += 0.75f;
							victimBody.RemoveBuff(Buffs.CookingOiled);
						}
						if (victimBody.HasBuff(Buffs.CookingRoasted))
						{
							num4 += 1f;
							num5 += 2f;
							num6 += 0.04f;
							num7 += 0.75f;
							victimBody.RemoveBuff(Buffs.CookingRoasted);
						}
						if (victimBody.HasBuff(Buffs.CookingRolled))
						{
							num4 += 1f;
							num5 += 2f;
							num6 += 0.04f;
							num7 += 0.75f;
							victimBody.RemoveBuff(Buffs.CookingRolled);
						}
						if (victimBody.HasBuff(Buffs.CookingFlambe))
						{
							num4 += 1f;
							num5 += 2f;
							num6 += 0.04f;
							num7 += 0.75f;
							victimBody.RemoveBuff(Buffs.CookingFlambe);
						}
						if (num4 > 1f)
						{
							GameObject val7 = Object.Instantiate<GameObject>(LegacyResourcesAPI.Load<GameObject>("Chef/ChefFoodPickup"), val5, Random.rotation);
							ChefFoodPickController component2 = val7.GetComponent<ChefFoodPickController>();
							TeamFilter component3 = val7.GetComponent<TeamFilter>();
							if (Object.op_Implicit((Object)(object)component3))
							{
								component3.teamIndex = attackerTeamIndex;
							}
							HealthPickup componentInChildren = val7.GetComponentInChildren<HealthPickup>();
							if (Object.op_Implicit((Object)(object)componentInChildren))
							{
								componentInChildren.flatHealing = num5;
								componentInChildren.fractionalHealing = num6;
								if (num4 >= 3f)
								{
									componentInChildren.flatHealing *= -1f;
								}
								if (num4 >= 4f)
								{
									componentInChildren.fractionalHealing *= -1f;
								}
							}
							val7.transform.localScale = new Vector3(num7, num7, num7);
							if (num4 <= 2f)
							{
								component2.foodModel1.SetActive(false);
								component2.foodModel2.SetActive(true);
								component2.foodModel3.SetActive(false);
								MeshRenderer component4 = component2.foodModel1.GetComponent<MeshRenderer>();
								((Renderer)component4).enabled = false;
							}
							if (num4 == 3f)
							{
								component2.foodModel1.SetActive(true);
								component2.foodModel2.SetActive(false);
								component2.foodModel3.SetActive(false);
								MeshRenderer component5 = component2.foodModel2.GetComponent<MeshRenderer>();
								((Renderer)component5).enabled = false;
							}
							if (num4 >= 4f)
							{
								component2.foodModel1.SetActive(false);
								component2.foodModel2.SetActive(false);
								component2.foodModel3.SetActive(true);
								MeshRenderer component6 = component2.foodModel1.GetComponent<MeshRenderer>();
								((Renderer)component6).enabled = false;
								MeshRenderer component7 = component2.foodModel2.GetComponent<MeshRenderer>();
								((Renderer)component7).enabled = false;
							}
							NetworkServer.Spawn(val7);
						}
					}
					orig.Invoke(self, damageReport);
				};
				<>c.<>9__14_0 = val;
				obj = (object)val;
			}
			GlobalEventManager.OnCharacterDeath += (hook_OnCharacterDeath)obj;
			object obj2 = <>c.<>9__14_1;
			if (obj2 == null)
			{
				hook_RecalculateStats val2 = delegate(orig_RecalculateStats orig, CharacterBody self)
				{
					//IL_003f: Unknown result type (might be due to invalid IL or missing references)
					//IL_0045: Invalid comparison between Unknown and I4
					float num = 0f;
					float num2 = 0f;
					if (Object.op_Implicit((Object)(object)self.healthComponent))
					{
						num = self.healthComponent.Networkhealth;
						num2 = self.maxHealth;
					}
					orig.Invoke(self);
					if ((int)self.teamComponent.teamIndex == 1 && !NetworkServer.active && Object.op_Implicit((Object)(object)self.healthComponent) && num2 == self.maxHealth && num > self.maxHealth)
					{
						if (Object.op_Implicit((Object)(object)self.inventory))
						{
							int num3 = (int)(num - self.maxHealth);
							Inventory inventory3 = self.inventory;
							inventory3.beadAppliedHealth += (float)num3;
							self.healthComponent.Networkhealth = num;
						}
						orig.Invoke(self);
					}
				};
				<>c.<>9__14_1 = val2;
				obj2 = (object)val2;
			}
			CharacterBody.RecalculateStats += (hook_RecalculateStats)obj2;
			object obj3 = <>c.<>9__14_2;
			if (obj3 == null)
			{
				hook_OnTriggerStay val3 = delegate(orig_OnTriggerStay orig, HealthPickup self, Collider other)
				{
					//IL_0016: Unknown result type (might be due to invalid IL or missing references)
					//IL_0021: Unknown result type (might be due to invalid IL or missing references)
					//IL_012b: Unknown result type (might be due to invalid IL or missing references)
					//IL_039d: Unknown result type (might be due to invalid IL or missing references)
					//IL_03a2: Unknown result type (might be due to invalid IL or missing references)
					//IL_03a4: Unknown result type (might be due to invalid IL or missing references)
					//IL_03a6: Unknown result type (might be due to invalid IL or missing references)
					//IL_03ac: Invalid comparison between Unknown and I4
					//IL_03bf: Unknown result type (might be due to invalid IL or missing references)
					//IL_03c4: Unknown result type (might be due to invalid IL or missing references)
					//IL_03cc: Unknown result type (might be due to invalid IL or missing references)
					//IL_03ce: Unknown result type (might be due to invalid IL or missing references)
					//IL_03d8: Unknown result type (might be due to invalid IL or missing references)
					//IL_0223: Unknown result type (might be due to invalid IL or missing references)
					//IL_0229: Unknown result type (might be due to invalid IL or missing references)
					//IL_0238: Unknown result type (might be due to invalid IL or missing references)
					//IL_023d: Unknown result type (might be due to invalid IL or missing references)
					//IL_024a: Unknown result type (might be due to invalid IL or missing references)
					//IL_025b: Expected O, but got Unknown
					//IL_02d5: Unknown result type (might be due to invalid IL or missing references)
					//IL_02da: Unknown result type (might be due to invalid IL or missing references)
					//IL_02dc: Unknown result type (might be due to invalid IL or missing references)
					//IL_02de: Unknown result type (might be due to invalid IL or missing references)
					//IL_02e4: Invalid comparison between Unknown and I4
					//IL_02f7: Unknown result type (might be due to invalid IL or missing references)
					//IL_02fc: Unknown result type (might be due to invalid IL or missing references)
					//IL_030a: Unknown result type (might be due to invalid IL or missing references)
					//IL_030c: Unknown result type (might be due to invalid IL or missing references)
					//IL_0316: Unknown result type (might be due to invalid IL or missing references)
					if (NetworkServer.active && self.alive && TeamComponent.GetObjectTeam(((Component)other).gameObject) == self.teamFilter.teamIndex)
					{
						CharacterBody component = ((Component)other).GetComponent<CharacterBody>();
						if (Object.op_Implicit((Object)(object)component))
						{
							HealthComponent healthComponent = component.healthComponent;
							if (Object.op_Implicit((Object)(object)healthComponent) && self.flatHealing < 0f)
							{
								self.flatHealing *= -1f;
								healthComponent.AddBarrier(healthComponent.fullCombinedHealth * 0.3f);
								if (BoostHealth && Object.op_Implicit((Object)(object)component.inventory))
								{
									Inventory inventory = component.inventory;
									inventory.beadAppliedHealth += 1f;
									component.RecalculateStats();
									((NetworkBehaviour)component).SetDirtyBit(4u);
									component.inventory.HandleInventoryChanged();
								}
							}
							if (self.fractionalHealing < 0f)
							{
								self.fractionalHealing *= -1f;
								if (HealTeam)
								{
									foreach (TeamComponent teamMember in TeamComponent.GetTeamMembers(self.teamFilter.teamIndex))
									{
										HealthComponent healthComponent2 = teamMember.body.healthComponent;
										if ((Object)(object)teamMember.body != (Object)(object)component && Object.op_Implicit((Object)(object)healthComponent2) && healthComponent2.alive)
										{
											healthComponent2.AddBarrier(healthComponent2.fullCombinedHealth * 0.3f);
											if (BoostHealth && Object.op_Implicit((Object)(object)teamMember.body.inventory))
											{
												Inventory inventory2 = teamMember.body.inventory;
												inventory2.beadAppliedHealth += 1f;
												teamMember.body.RecalculateStats();
												((NetworkBehaviour)teamMember.body).SetDirtyBit(4u);
												teamMember.body.inventory.HandleInventoryChanged();
											}
											healthComponent2.Heal(self.flatHealing + healthComponent2.fullHealth * self.fractionalHealing, default(ProcChainMask), true);
											EffectManager.SpawnEffect(self.pickupEffect, new EffectData
											{
												origin = teamMember.body.transform.position
											}, true);
											if (Object.op_Implicit((Object)(object)teamMember.body.skillLocator))
											{
												teamMember.body.skillLocator.ResetSkills();
											}
											if (Object.op_Implicit((Object)(object)teamMember.body.equipmentSlot) && Object.op_Implicit((Object)(object)teamMember.body.inventory))
											{
												EquipmentState equipment = teamMember.body.inventory.GetEquipment((uint)teamMember.body.inventory.activeEquipmentSlot);
												if ((int)equipment.equipmentIndex != -1 && ((EquipmentState)(ref equipment)).isPerfomingRecharge)
												{
													FixedTimeStamp now = FixedTimeStamp.now;
													teamMember.body.inventory.DeductActiveEquipmentCooldown((equipment.chargeFinishTime.t - now.t) / 2f);
												}
											}
										}
									}
								}
								if (Object.op_Implicit((Object)(object)component.skillLocator))
								{
									component.skillLocator.ResetSkills();
								}
								if (Object.op_Implicit((Object)(object)component.equipmentSlot) && Object.op_Implicit((Object)(object)component.inventory))
								{
									EquipmentState equipment2 = component.inventory.GetEquipment((uint)component.inventory.activeEquipmentSlot);
									if ((int)equipment2.equipmentIndex != -1 && ((EquipmentState)(ref equipment2)).isPerfomingRecharge)
									{
										FixedTimeStamp now2 = FixedTimeStamp.now;
										component.inventory.DeductActiveEquipmentCooldown((equipment2.chargeFinishTime.t - now2.t) / 2f);
									}
								}
							}
						}
					}
					orig.Invoke(self, other);
				};
				<>c.<>9__14_2 = val3;
				obj3 = (object)val3;
			}
			HealthPickup.OnTriggerStay += (hook_OnTriggerStay)obj3;
		}
	}
	internal static class Log
	{
		internal static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void LogDebug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void LogError(object data)
		{
			_logSource.LogError(data);
		}

		internal static void LogFatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void LogInfo(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void LogMessage(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void LogWarning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
}