using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("RoR2 Mod Ko")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RoR2 Mod Ko")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("7f25a382-5554-43af-a206-0f6df4b97c1e")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.dice.ss2kopatch", "RoR2 Mod Korean Patch", "1.0.0")]
public class RoR2ModKoreanPatch : BaseUnityPlugin
{
public void Awake()
{
CopyKoFilesToMods();
}
private void CopyKoFilesToMods()
{
string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "language");
if (!Directory.Exists(text))
{
((BaseUnityPlugin)this).Logger.LogWarning((object)("language 폴더를 찾을 수 없습니다: " + text));
return;
}
string fullPath = Path.GetFullPath(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), ".."));
foreach (KeyValuePair<string, (string, string, string)> item in new Dictionary<string, (string, string, string)>
{
{
"TeamMoonstorm-Starstorm2",
("Starstorm2", "languages/ko", "*.json")
},
{
"Risky_Sleeps-ClassicItemsReturns/ClassicItemsReturns",
("RiskyClassicItems", "language/ko", "*.json")
},
{
"William758-ZetAspects/ZetAspects",
("ZetAspects", "lang", "*.zetlang")
},
{
"EnforcerGang-Enforcer",
("Enforcer", "Language/ko", "*.txt")
},
{
"EnforcerGang-Rocket/EnforcerGang-Rocket",
("Rocket", "language/ko", "*.txt")
},
{
"EnforcerGang-Pilot/EnforcerGang-Pilot",
("Pilot", "language/ko", "*.txt")
},
{
"EnforcerGang-SniperClassic/SniperClassic",
("SniperClassic", "language/ko", "*.txt")
},
{
"EnforcerGang-Direseeker/EnforcerGang-Direseeker",
("Direseeker", "language/ko", "*.txt")
},
{
"EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked",
("HANDOVERCLOCKED", "language/ko", "*.txt")
},
{
"Moffein-TeammateRevival/KosmosisDire-TeammateRevival/Localization",
("TeammateRevival", "Languages/ko", "*.json")
},
{
"Wolfo-WLoopWeather/LoopWeather",
("WLoopWeather", "Languages/ko", "*.json")
}
})
{
string text2 = Path.Combine(fullPath, item.Key);
if (!Directory.Exists(text2))
{
((BaseUnityPlugin)this).Logger.LogWarning((object)("모드 폴더를 찾을 수 없습니다: " + item.Key));
continue;
}
string text3 = Path.Combine(text, item.Value.Item1);
if (!Directory.Exists(text3))
{
((BaseUnityPlugin)this).Logger.LogWarning((object)("내 패치 KO 폴더가 없습니다: " + text3));
continue;
}
string text4 = Path.Combine(text2, item.Value.Item2);
Directory.CreateDirectory(text4);
string[] files = Directory.GetFiles(text3, item.Value.Item3);
foreach (string text5 in files)
{
string text6 = Path.Combine(text4, Path.GetFileName(text5));
if (File.Exists(text6))
{
string text7 = File.ReadAllText(text5);
string text8 = File.ReadAllText(text6);
if (text7 == text8)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)("[" + item.Key + "] 동일 파일, 복사하지 않음: " + Path.GetFileName(text5)));
continue;
}
}
File.Copy(text5, text6, overwrite: true);
((BaseUnityPlugin)this).Logger.LogInfo((object)("[" + item.Key + "] 복사/덮어쓰기 완료: " + Path.GetFileName(text5)));
}
}
((BaseUnityPlugin)this).Logger.LogInfo((object)"모드별 파일 복사 완료");
}
}