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AspectAbilities

Adds on-use effects to elite aspects. Enemies can use them starting from stage 11 on Drizzle, stage 6 on Rainstorm and stage 1 on Monsoon.

Date uploaded 2 weeks ago
Version 1.3.0
Download link TheMysticSword-AspectAbilities-1.3.0.zip
Downloads 1409
Dependency string TheMysticSword-AspectAbilities-1.3.0
README

Aspect Abilities

Adds on-use effects to elite aspects. Enemies can use them starting from stage 11 on Drizzle, stage 6 on Rainstorm and stage 1 on Monsoon.


Blazing - release a barrage of seeking missiles (15s)


Overloading - instantly teleport to any point of the world (15s)


Glacial - deploy a destructible debuff ward that reduces the maximum health of every enemy inside it (45s)


Malachite - summon Malachite Urchins that follow you and inherit your items (90s)


Celestine - heal all allies inside the invisibility aura (15s)


Changelog:

1.3.0:

  • Elite enemies no longer use aspects immediately after spawning
  • Blazing:
    • Missiles no longer spread around the target position
    • Enemy missiles now target the entity they are currently attacking, player missiles now target the closest enemy to the crosshair
  • Overloading:
    • Enemies now teleport to the entity they are currently attacking instead of teleporting to the closest target
  • Glacial:
    • HP Reduction Per Second: 4% ⇒ 15%
    • Radius: 16m ⇒ 35m
    • Health: 200 (+60 per level) ⇒ 80 (+24 per level)
    • Crystals Per Team: 5 ⇒ 3
    • Now shoots the crystal as a mortar projectile instead of spawning the crystal immediately
    • Now starts out at 0m effective radius and grows to maximum radius over time
    • Overlapping crystal auras do not apply the debuff multiple times in one frame anymore
    • Debuff now reduces health based on current health fraction. This means that if you had 50% health before getting debuffed, your current health will always be adjusted to be 50% of your maximum health minus curse.
  • Fixed Blast Shower not clearing the Glacial crystal debuff
  • Fixed Glacial crystals showing up as "The Planet" when pinged
  • Fixed Overloading teleportation causing errors when trying to teleport to a Glacial debuff crystal

1.2.2:

1.2.1:

  • Fixed Artifact of Enigma rerolling aspects
  • Fixed Glacial crystal debuff not wearing off in multiplayer
  • Fixed Malachite aspect sometimes stopping spawning urchins on use
  • Fixed Malachite Urchins not being treated as minions

1.2.0:

  • Blazing:
    • Firing Cooldown: 0.175s ⇒ 0.3s
    • Missile Count: 3 ⇒ 6
    • Now follow the place where you were at the time of firing instead of tracking you
  • Glacial:
    • Cooldown: 30s ⇒ 45s
    • Added collision with characters
    • Removed the 90 second self-destruction timer
    • Now has a limit of 5 crystals per team
    • Now uses a single hidden timer instead of individual timers for each debuff stack, should improve performance
    • Debuff stacks now indicate the remaining duration of the debuff

1.1.0:

  • Blazing:
    • Proc Coefficient: 0.5 ⇒ 0.25
    • Lock-on Time: 2s ⇒ 1.4
  • Overloading:
    • Enemies now prioritize teleporting to the closest targets
  • Glacial:
    • Health reduction per second: 3% ⇒ 5%
    • Crystals self-destruct after 90 seconds to prevent map clutter
    • On-hit and on-death procs don't trigger on crystal wards anymore
  • Malachite:
    • Malachite Urchins now last only 45 seconds
    • Using multiple times in a row will create more Malachite Urchins, up to 3x the normal amount
    • On-hit and on-death procs don't trigger on summoned Malachite Urchins anymore
  • Celestine:
    • Cooldown: 30s ⇒ 15s
    • Heal Fraction: 50% ⇒ 33%
    • Now also heals the holder for 10% of their health
    • Changed colour and removed bloom to prevent confusion with Lepton Daisy's healing nova
  • When you spawn in a stage, the pre-spawned enemies wouldn't use aspects for the first 6 seconds. This delay was increased to 6-12 seconds to prevent all pre-spawned Overloading elites from teleporting to you at once.
  • Fixed Blazing missiles dealing 0% damage