CHANGELOG

1.1.4:

  • Ghost Bonus Stats can now be configured
  • Reduced ghost bonus armor from 40 to 20
  • Added Brazilian Portuguese translation by Kauzok
  • Fixed certain null object reference checks
  • Reduced prebaked nodegraph file size

1.1.3:

  • The Crystalline Blade is now consumed upon entering the realm
  • Enemies affected by Crystalline Blade (Unleashed) no longer receive healing
  • Stacking Crystalline Blade (Unleashed) now stacks radius
  • Dying while affected by an enemy's Crystalline Blade (Unleashed) should now properly undo its effects

1.1.2:

  • Added ProperSave support
  • Added configs
  • Ghosts now spawn around the player instead of choosing random spots
  • Ghosts now have flat extra health
  • Added fallback out-of-bounds zone that teleports players back to surface in case all other out-of-bounds zones fail
  • Fixed Wave Modifier - Calamity not working

1.1.1:

  • Wave modifiers are now properly networked in Multiplayer
  • Added more wave modifiers

1.1.0:

  • Added extra rewards for the ending!
    • Completing once will add an extra function for the Crystalline Blade
    • Completing as one of the survivors will unlock a recolour skin for that survivor
  • Added random modifiers that get activated for specific waves
  • Added on-player item displays for the Crystalline Blade
  • Ghost spawns are now a bit more frequent
  • "Wave Complete" message is now more visible
  • Moved out-of-bounds ceiling higher

1.0.5:

  • Dead players are now respawned after each wave
  • Changed the colour of the ghosts to green to make them distinguishable from Happiest Mask ghosts
  • Reduced initial monster spawn director credits
  • Reduced the credit gain for the elite wisp spawn director
  • Fixed Russian language file encoding issue which caused all text from this mod to show up as question marks
  • Fixed the wave break timer not showing up for non-host players
  • Fixed the wave counter not increasing for non-host players
  • Fixed the mod not being marked as "required for everyone" in multiplayer sessions
  • Fixed ground enemies spawning mid-air

1.0.4:

  • Fixed the stage replacing the destinations of all Lunar Seers after stage 8
  • Fixed obscene EXP and gold drops from non-ghost enemies
  • Fixed non-ghost enemy directors spawning enemies too infrequently
  • Fixed ghost corpses not despawning if Corpse Clean-up was set to Hidden
  • Added a hard enemy cap per wave to prevent waves that last too long
  • The fallback enemy spawner is now closer to real gameplay, starting off with easier enemies in the first waves, and harder and more numerous enemies in the later waves

1.0.3:

  • Fixed an issue with attempting to spawn enemies that lack a CharacterMaster, should prevent a softlock with modded enemies

1.0.2:

  • Nodegraphs are now prebaked, significantly improving the load time
  • Added an extra out of bounds enemy killer that should be consistent
  • Tweaked wisp experience and money drops
  • Tweaked wisp spawns
  • Actions in Hidden Realms are no longer tracked for the event
  • Improved dead/failed-to-spawn enemy detection to avoid softlocks
  • Removed ghost health decay
  • Moved the out of bounds ceiling zone lower
  • Fixed error spam with MoonstormSharedUtils
  • Fixed missing SurfaceDefs on trees

1.0.1:

  • Updated README with screenshots and extra info
  • Added extra fallback behaviour in case of getting to the stage too early
  • Fixed a bug with enemies being spawned too quickly