BulwarksHaunt
Adds an alternate Obelisk ending.
CHANGELOG
1.1.4:
- Ghost Bonus Stats can now be configured
- Reduced ghost bonus armor from 40 to 20
- Added Brazilian Portuguese translation by Kauzok
- Fixed certain null object reference checks
- Reduced prebaked nodegraph file size
1.1.3:
- The Crystalline Blade is now consumed upon entering the realm
- Enemies affected by Crystalline Blade (Unleashed) no longer receive healing
- Stacking Crystalline Blade (Unleashed) now stacks radius
- Dying while affected by an enemy's Crystalline Blade (Unleashed) should now properly undo its effects
1.1.2:
- Added ProperSave support
- Added configs
- Ghosts now spawn around the player instead of choosing random spots
- Ghosts now have flat extra health
- Added fallback out-of-bounds zone that teleports players back to surface in case all other out-of-bounds zones fail
- Fixed Wave Modifier - Calamity not working
1.1.1:
- Wave modifiers are now properly networked in Multiplayer
- Added more wave modifiers
1.1.0:
- Added extra rewards for the ending!
- Completing once will add an extra function for the Crystalline Blade
- Completing as one of the survivors will unlock a recolour skin for that survivor
- Added random modifiers that get activated for specific waves
- Added on-player item displays for the Crystalline Blade
- Ghost spawns are now a bit more frequent
- "Wave Complete" message is now more visible
- Moved out-of-bounds ceiling higher
1.0.5:
- Dead players are now respawned after each wave
- Changed the colour of the ghosts to green to make them distinguishable from Happiest Mask ghosts
- Reduced initial monster spawn director credits
- Reduced the credit gain for the elite wisp spawn director
- Fixed Russian language file encoding issue which caused all text from this mod to show up as question marks
- Fixed the wave break timer not showing up for non-host players
- Fixed the wave counter not increasing for non-host players
- Fixed the mod not being marked as "required for everyone" in multiplayer sessions
- Fixed ground enemies spawning mid-air
1.0.4:
- Fixed the stage replacing the destinations of all Lunar Seers after stage 8
- Fixed obscene EXP and gold drops from non-ghost enemies
- Fixed non-ghost enemy directors spawning enemies too infrequently
- Fixed ghost corpses not despawning if Corpse Clean-up was set to Hidden
- Added a hard enemy cap per wave to prevent waves that last too long
- The fallback enemy spawner is now closer to real gameplay, starting off with easier enemies in the first waves, and harder and more numerous enemies in the later waves
1.0.3:
- Fixed an issue with attempting to spawn enemies that lack a CharacterMaster, should prevent a softlock with modded enemies
1.0.2:
- Nodegraphs are now prebaked, significantly improving the load time
- Added an extra out of bounds enemy killer that should be consistent
- Tweaked wisp experience and money drops
- Tweaked wisp spawns
- Actions in Hidden Realms are no longer tracked for the event
- Improved dead/failed-to-spawn enemy detection to avoid softlocks
- Removed ghost health decay
- Moved the out of bounds ceiling zone lower
- Fixed error spam with MoonstormSharedUtils
- Fixed missing SurfaceDefs on trees
1.0.1:
- Updated README with screenshots and extra info
- Added extra fallback behaviour in case of getting to the stage too early
- Fixed a bug with enemies being spawned too quickly