Last updated | a year ago |
Total downloads | 89690 |
Total rating | 14 |
Categories | Mods Player Characters Halloween Modjam 2022 |
Dependency string | TheTimesweeper-Alien_Hominid-0.3.2 |
Dependants | 50 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2101README
Aliem
- When will alien hominid invasion come out that shit's gonna be fun
- happy halloween modjam 2022 c:
- multiplayer compatible!
Anything you'd like to say about the guy, ping me (TheTimesweeper#5727
) on the ror2 modding discord or the enforcer discord (https://discord.gg/ZZzmFgDbCH).
Credits
Dotflare - Model
The Behemoth - inspiration, sounds
Known Issues
- multiplayer
- animations will get stuck sometimes.
- all funcitonality will work fine on your screen, but for others animations may be wonky
- riding not tested on all enemies so there's probably some jank instances
- might be fun might not be fun idk!!
Future Plans (that I may or may not get to)
- finish him lol
- planned kit
- m1 - mash to shoot hold to charge
- m2 - dive (current shift)
- shift - fire trail from invasion
- r - mutations from invasion (so still grenade lol)
- better effects maybe
- more sounds
- replace pod with spaceship that crashes
- enemy version?
Item displays
Changelog
0.3.2
- increased damage on ray gun
- projectile is harder to hit (especially in mp), so it can afford to do higher than commando-tier damage
- increased chomp heal from 10% max health to 30%
- lowered chomp cooldown and damage
- chomp now has
BonusToLowHealth
damage type
these changes should hopefully make his kit flow a little better, and give some needed buffs
(from what I know. If I buffed him too much let me know)
0.3.1
- leap now only rides if you're holding the input
- config for always ride
- you're welcome, contra c:
- slightly toned down the range on riding detecting
- readded hitbox to leap
- added scepter why not
- added another silly way to shoot raygun in cursed
- moved up aim origin so projectiles hit the floor less
- reordered so he's not in between tesla trooper and desolator
- fixed stats not being to vanilla standard
0.3.0
- fixed projectiles in multiplayer
- fixed riding error spam in multiplayer
- networked riding position for clients.
- each player will see their proper riding position on their screen, but on other screens they will floating behind
- can now ride allies, which gives them a movement buff
- was already giving enemies a movement buff to simulate panicking. simply applies to allies as well
- chomp now heals for 10% of max health
- borrowed some sounds from the game for his projectiles' impacts
- added his upper and lower jaw to ragdoll
likely (hopefully, barring bugs) my last update for this guy until I sometime later decide to revisit him
have fun and thanks for havin fun c:
0.2.1
- fixed another bug with ridden enemies dying causing lockups when certain mods were installed
- fixed character collider causing him to spawn through the floor out of the pod
0.2.0
- added item displays
- chomp now decapitates enemies if it kills them
- fixed bug with riding certain entities
- adjusted character collider to more suit his tiny body
0.1.0
- c: