Last updated a year ago
Total downloads 89690
Total rating 14 
Categories Mods Player Characters Halloween Modjam 2022
Dependency string TheTimesweeper-Alien_Hominid-0.3.2
Dependants 50 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2101 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2101
tristanmcpherson-R2API-4.4.1 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 4.4.1

README

Aliem

  • When will alien hominid invasion come out that shit's gonna be fun
  • happy halloween modjam 2022 c:
  • multiplayer compatible!

Anything you'd like to say about the guy, ping me (TheTimesweeper#5727) on the ror2 modding discord or the enforcer discord (https://discord.gg/ZZzmFgDbCH).

Credits

Dotflare - Model
The Behemoth - inspiration, sounds

Known Issues

  • multiplayer
    • animations will get stuck sometimes.
    • all funcitonality will work fine on your screen, but for others animations may be wonky
  • riding not tested on all enemies so there's probably some jank instances
  • might be fun might not be fun idk!!

Future Plans (that I may or may not get to)

  • finish him lol
  • planned kit
    • m1 - mash to shoot hold to charge
    • m2 - dive (current shift)
    • shift - fire trail from invasion
    • r - mutations from invasion (so still grenade lol)
  • better effects maybe
  • more sounds
  • replace pod with spaceship that crashes
  • enemy version?
  • Item displays

Changelog

0.3.2

  • increased damage on ray gun
    • projectile is harder to hit (especially in mp), so it can afford to do higher than commando-tier damage
  • increased chomp heal from 10% max health to 30%
  • lowered chomp cooldown and damage
  • chomp now has BonusToLowHealth damage type

these changes should hopefully make his kit flow a little better, and give some needed buffs
(from what I know. If I buffed him too much let me know)

0.3.1

  • leap now only rides if you're holding the input
    • config for always ride
    • you're welcome, contra c:
  • slightly toned down the range on riding detecting
  • readded hitbox to leap
  • added scepter why not
  • added another silly way to shoot raygun in cursed
  • moved up aim origin so projectiles hit the floor less
  • reordered so he's not in between tesla trooper and desolator
  • fixed stats not being to vanilla standard

0.3.0

  • fixed projectiles in multiplayer
  • fixed riding error spam in multiplayer
  • networked riding position for clients.
    • each player will see their proper riding position on their screen, but on other screens they will floating behind
  • can now ride allies, which gives them a movement buff
    • was already giving enemies a movement buff to simulate panicking. simply applies to allies as well
  • chomp now heals for 10% of max health
  • borrowed some sounds from the game for his projectiles' impacts
  • added his upper and lower jaw to ragdoll

likely (hopefully, barring bugs) my last update for this guy until I sometime later decide to revisit him
have fun and thanks for havin fun c:

0.2.1

  • fixed another bug with ridden enemies dying causing lockups when certain mods were installed
  • fixed character collider causing him to spawn through the floor out of the pod

0.2.0

  • added item displays
  • chomp now decapitates enemies if it kills them
  • fixed bug with riding certain entities
  • adjusted character collider to more suit his tiny body

0.1.0

  • c: