HenryMod
Adds Henry, a melee/ranged hybrid who uses a wide arsenal of weaponry. Originally by rob, maintained by me.
CHANGELOG
Changelog
2.2.0
- fixed for sots
- disabled achievements for now except unlock, mastery and grand mastery
2.1.2
- grandmastery now achievable with eclipse and inferno
- fixed eclipse not saving progress
2.1.1
- moved unlockable code to r2api, fixing achievement issue with recent update
- fixed achievements in logbook marked as ??? even with henry unlocked
2.1.0
- Fixed for survivors of the void
- secret character removed for now
- sounds had to be redone, may be too loud/quiet in some places
- let me know if any other issues arise
- Added 4 new skins in config, courtesy of rob and the game he's working on.
- made melee hitboxes consistently face foward while sprinting, making these attacks more consistent while sprinting sideways
- more things that I'm forgetting I'm sure
2.0.0
- Updated some skill effects
- Tweaked aim origin some more
1.3.6
- Fixed Rampage effect config for real this time
1.3.5
- Tweaked aim origin to help shots land more consistently
- Fixed Rampage effect config not actually doing anything
1.3.4
- Added config option to disable Rampage's visual effects, for those having issues with it
- Stinger now properly generates Fury when used with Sword
1.3.3
- Fixed Super Saiyan breaking and becoming unusable when going to a new stage
1.3.2
- Restored Ancient Scepter functionality
1.3.1
- Fixed to work on latest RoR2 update
1.3.0
- Added a new special: Rampage
- Added more Boxing Gloves sounds
- Rewrote emote camera stuff to make it more smooth
1.2.6
- Fixed all achievements being broken after some internal code refactors
1.2.5
- Fixed
200% Motivated
achievement counting the hidden Drizzle/Monsoon items and not granting the unlock
1.2.4
- Added more Stinger sounds
- Added Uzi reload animation
- Added new Pistol skill icon
- Updated Boxing Gloves high attack speed animation
- Pistol base duration 0.4s > 0.3s
- Uzi damage 50% > 75%
- Uzi proc coefficient 0.5 > 0.75
- Bazooka max damage 1400% > 1600%
1.2.3
- Fixed
200% Motivated
achievement not working properly due to the moon scene name being changed internally - Removed bundled MMHook and added a dependency to Standalone MMHook
1.2.2
- Fixed achievements
- Fixed item displays
- Restored old Roll behavior
1.2.1
- Fixed the mod to work on the latest RoR2 version
- Unfortunately a few things had to be dropped, mainly item displays and achievements, with plans to add them back in at a later time
- Roll armor buff removed for now- invulnerability now lasts for the entire duration
1.2.0
- Added Ancient Scepter upgrade for Bazooka
- Added new utility: Shotgun
- Added custom run animation for Boxing Gloves
- Added new animations for high attack speed Boxing Gloves
- Added combo attacks for Boxing Gloves' Stinger, only usable in close range
- Added a custom indicator for Stinger targeting
- Made Stinger targeting much more consistent
- Fixed Pistol being held sideways
- Roll invulnerability duration halved
1.1.2
- Networked Bazooka
1.1.1
- Added alternate animation for fully charged Bazooka shots
- Remade strafe animations
- Remade Pistol animation
- Tweaked Dante skin's texture
- Pistol fire rate increased
- Bazooka damage 400-1200% > 600-1400%
- Bazooka crosshair adjusted
1.1.0
- Added Pistol primary
- Added Bazooka special
- Renamed Pistol secondary to Handgun
- Bomb cooldown 8s > 10s
- Sword damage 350% > 280%
- Boxing Gloves damage 280% > 240%
- Handgun damage 480% > 420%
- Stinger damage 500% > 450%
- Adjusted volume on some sounds
- Networked Bomb sound
1.0.0
- Tweaked slash and punch animations
- Added a new skin
- Stinger now only appears usable when locked onto a target
- Stinger now takes priority over other skills
0.1.2
- Networked emotes
- Added a new mod icon by OK
0.1.1
- Actually added new skill icons oops
0.1.0
- Added new skill icons, thanks to PapaZach
- Increased Stinger range
0.0.9
- Added new secondary- Uzi
- Added Ancient Scepter support
- Added Rest emote(bound to 1 by default)
- Added Dance emote(bound to 3 by default)
- Added placeholder skill icons for Boxing Gloves and Stinger
- Updated Stinger visuals, sfx and fixed a rare bug
- Increased Boxing Gloves damage from 240% to 280%
- Made Pistol and Bomb able to be used separately from primary without interrupting it
- Updated a bunch of animations
- Fixed gun item displays being visible even when there is no gun
- Fixed Bomb sound falling off from too short a distance
0.0.8
- Fixed Stinger getting stuck forever, softlocking the whole character
- Lowered Stinger knockback
- Lowered Stinger cooldown from 4s to 3s
0.0.7
- Added Grand Mastery skin
- Remade sword and boxing gloves VFX
- Secondary now counts as a combat skill
- Added a new melee secondary skill
- Added doppelganger
- Added aim and landing animations
- Separated gunshot animation from sword swings so they play more smoothly together
0.0.6
- Completed item displays
- Updated Boxing Gloves hit effect
0.0.5
- Added a handful of item displays
- Added work in progress Boxing Gloves primary
- Added sword effects
- Updated bomb effects
- Changed sword from bendy to fluid smear
0.0.4
- Added custom sounds
- Added a custom Bomb projectile
- Increased primary hitbox size
- Animation tweaks, added second primary attack
- Added character select animation
- Updated mastery skin, added unique model
- Tweaked bandana physics, added collision
- Fixed teleporter particles being huge
- Fixed primary not dealing damage with too much attack speed
0.0.3
- Added skill icons
- Added keywords
- Made secondary agile
0.0.2
- Added custom skills
- Added ragdoll
- Added skin and achievement icons
- Animation tweaks
0.0.1
- Initial release