TheTimesweeper-HitboxViewerMod icon

HitboxViewerMod

Shows you Hitboxes and Hurtboxes. Now with CharacterMotors! Melee attacks, Projectiles, DOT zones, Blast attacks, Bullet attacks, oh my!

Last updated 2 years ago
Total downloads 6705
Total rating 5 
Categories Mods Tools Client-side
Dependency string TheTimesweeper-HitboxViewerMod-1.5.3
Dependants 2 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3

README

look at em

acrid hitboxes you can now

Overview

  • Puts cubes on OverlapAttack hitboxes, so melee attacks and most projectiles.
  • Puts spheres where BlastAttacks happen.
  • Puts cylinders along the paths of BulletAttacks (yes they have a width).
  • Puts all kinds of shapes on character's hurtboxes. (disabled by default)
  • Puts a cylinder at your character's CharacterMotor (their collision with the environment and other characters
  • Can toggle hitboxes and hurtboxes separately.
  • Can press semicolon key(configurable) to temporarily disable all.

How to Use

  • Just install and you'll see hitboxes!
  • Use configs to enable or disable hitboxes and hurtboxes individually.
  • use the command: show_hurtboxes 1 to enable, show_hurtboxes 0 to disable, or simply show_hurtboxes to toggle
    • likewise for the command: show_hitboxes
    • likewise likewise for the command: 'show_motors`
  • By default attack Hitboxes are on and character Hurtboxes are off.
  • If you have the mod RiskOfOptions installed, you can simply toggle these options in the settings menu!
  • Press semicolon to override settings and disable all hitboxes and hurtboxes temporarily.

Notes

  • Make sure you press semicolon key to disable hitboxes later in runs when the framerate starts to howl in agony
  • By default, Merc's hitboxes (and some other characters) are toned down for safety for your eyes (you can turn this off in config (don't if you have epilepsy)).
  • Blast attacks are only active for one frame, but the sphere will linger for a bit
    • Same with bulletattacks
  • Use Lingering Bullets mode to examine things like bullet spreads
    • or just grab 100 syringes and paint a pretty picture c:

Any feedback/issues, ping/message me (TheTimesweeper#5727) on the ror2 modding discord or the enforcer discord (https://discord.gg/csaEQDnMH8), love ya

changelog

1.5.3

  • CUM2 coolfix, post R2API
  • added commands back
  • fixed compatibility with RiskOfOptions
  • separated CharacterMotor to its own setting/command/config

1.5.2

  • CUM2 hotfix, pre R2API
    • removed commands
    • added configs in their place
  • added support for CharacterMotors. Shares settings with hurtboxes

1.5.1

  • fixed bullet hit points shrinking before disappearing when not in linger mode
  • removed annoying bullet hit points that happen at the very beginning of the bullet attack
  • updated bullet cylinder model with an empty starting face
  • added some optimized sphere and cylinder hitbox meshes for when hitboxes are really small and don't need the detail
  • adjust stuff idk

1.5.0

  • fixed bullet attacks not actually being as thicc as they're supposed to be
  • added hit points to bulletattacks
    • added lingering bullet mode (Slash key)
  • added some configs for bullet attack colors
  • added optimized hurtboxes config
  • changed config section names
    • highly I recommend deleting existing configs cause they'll get real messy
  • removed some funny spaghetti code

1.4.0

  • added bulletattacks cause I'm working on enforcer's guns but don't tell anybody
    • I really thought overlapattacks, blastattacks, hurtboxes covered like everything, what else?
    • someone fork this and do buffwards for me
  • added descriptions to RiskOfOptions options

1.3.1

  • moved back to r2api now that the CUM storm has blown over
  • didn't fix RiskOfOptions compat cause already workin who knew
  • fucked with the icon's colors again as I've done like every release for no reason :P

1.3.0

  • anniversary update, moved over to new api
  • moved RiskOfOptions to a soft dependency and added console commands in its place
  • but that mod conflicts with enigmaticthunder so right now I have a soft dependency that doesn't do anything

1.2.0

  • after testing, it did not improve performance, everything i know is a lie, removed object pools for now
  • added ursa to default toned down characters

1.1.0

  • blast hitbox revealers are now pooled, should improve performance
  • added chat log to hitbox toggle key

1.0.1

  • fixed blastattackhitboxes not lingering as i said it would so i lied i'm sorry pls forgive me

1.0.0

  • added blastattacks
  • I really thought i'd just shit out the overlapattack hitboxes and just not get around to the others for a while, suddenly 1.0 who'da thought

0.3.0

  • added risk of options menu (thanks Rune for the help (and for your mod in general))
  • removed "show hurtbox" from config since it's in the settings menu now
  • retconned changelog version numbers to make a lil more sense

0.2.0

  • added hurtboxes

0.1.0

  • c:
  • (fixed up configs and released)

0.0.3

  • tried and failed to make an object pool (look at the code on github and laugh. LAUGH)

0.0.2

  • added hitboxes