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TheTimesweeper-Red_Alert-3.0.5 icon

Red Alert

Find a Hot Spot. Adds 3 survivors based on Red Alert 2, themed around RoR2. Tesla Trooper, Desolator, and Chrono Legionnaire

Date uploaded a week ago
Version 3.0.5
Download link TheTimesweeper-Red_Alert-3.0.5.zip
Downloads 18662
Dependency string TheTimesweeper-Red_Alert-3.0.5

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2101 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2101
RiskofThunder-R2API_Core-5.0.3 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.0.3
RiskofThunder-R2API_Prefab-1.0.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.1
RiskofThunder-R2API_DamageType-1.0.0 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.0.0
RiskofThunder-R2API_RecalculateStats-1.0.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.0.0
RiskofThunder-R2API_Language-1.0.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.0
RiskofThunder-R2API_Deployable-1.0.0 icon
RiskofThunder-R2API_Deployable

API for adding custom deployables

Preferred version: 1.0.0
RiskofThunder-R2API_Dot-1.0.0 icon
RiskofThunder-R2API_Dot

API for adding custom damage over time effects

Preferred version: 1.0.0
RiskofThunder-R2API_Colors-1.0.0 icon
RiskofThunder-R2API_Colors

API for registering Colors to the game

Preferred version: 1.0.0
RiskofThunder-R2API_Sound-1.0.0 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.0
Smooth_Salad-ShaderSwapper-1.0.0 icon
Smooth_Salad-ShaderSwapper

A lightweight library for upgrading stubbed shaders to actual shaders at runtime.

Preferred version: 1.0.0

README

Unit Ready

Adds 3 (+1.5 more in config) new survivors, Tesla Trooper, Desolator, and Chrono Legionnaire

Based on their respective units from Red Alert 2, but with SkeletorChampion coming in and saying "nah I'm model them to fit RoR2, and look awesome, and my dong is enormous".

Anything you'd like to say about the guys, ping me (thetimesweeper) on the ror2 modding discord or the enforcer discord (https://discord.gg/r5XTMFd4W7).

uh Tesla Trooper mod?

Now that there's more Red Alert characters I'm reuploading the mod under a new name. sorry bout any inconveniences. on the bright side this opens the door for all kinds of Red Alert content in the coming years maybe.
Yes I have a lot of ideas but no I won't have time for them anytime soon. here's to hoping I suppose.

I Initially planned this release to include a lot more content and sprucing up for Tesla and Deso to celebrate, but welcome Seekers of the Storm update so here's the wip. have fun love ya

Electrician In the Field

Adds the Tesla Trooper, who can construct Tesla Towers to help him fry enemies.

  • Fully multiplayer compatible
  • Item displays and ragdoll
  • Alt skills and skins with achievements
  • Mod Support
    • Ancient Scepter
    • Skills++
    • Aetherium (Item Displays)
    • CustomEmotesAPI
    • VRAPI
    • Risk of Options

SPREAD THE DOOM

Adds the Desolator, who spreads large spheres of radiation everywhere in his wake.

  • Fully multiplayer compatible
  • Item displays and ragdoll
  • Mod Support
    • Ancient Scepter
    • Skills++ (one skill lol)
    • Aetherium (Item Displays)
    • CustomEmotesAPI

They're History

Adds the Chrono Legionnaire, who teleports around and vanishes enemies from existence.

  • Beta. animations missing, and gameplay has some reworks planned
  • Fully multiplayer compatible
  • Item displays and ragdoll
  • FULLY configurable
  • Mod Support
    • CustomEmotesAPI
    • Risk of Options

Checking Designs

For SotS update I just decided to upload the work-in-progress parts of the mod so fuck it 1.5 more new characters. Enable in config.

  • G.I. is simple shoot man who can deploy to become beefier simple shoot man
    • gameplay basically finished, fully multiplayer compatible, just missing visuals and effects
    • fully configurable
  • Conscript is simple shoot man who builds garrisons to help him simple shoot more
    • prototype. hav fun


Chrono doesn't have screenshots yet but I assure you he is very cool


Credits

SkeletorChampion - Made the character models (which kicked off the mod. Without him, the mod wouldn't exist.), and grandmastery skin
Violet Chaolan - wwise sound help
SweeperSecret - icons, <3
Mr.Bones - mastery skins
Jaysian - Lores
SOM - animation help
Domi - Chrono Animations
Blast - Chrono Sounds
Moffein - consult, savior
DeegerDill - consult
Westwood Studios - sounds, inspiration

Thanks to the lovely reception from the community, including all the great feedback and ideas c:

Languages

If you'd like to translate to your language, check out the language folder on Github.
Bazillion thanks to those that have, and in advance to those that may.

Currently Supported:

  • English
  • Ukrainian - by Damglador
  • Spanish - by Juhnter
  • Russian - by Nikto0o
  • French - by Fyrebw
  • BR Portuguese - by Kauzok
  • Chinese (simplified) - by Rody, and FallenTroop

Translations currently only apply to Tesla Trooper and Desolator

Future Plans (that I may or may not get to)

  • Alt skills
  • Achievements
  • custom lightningorb effects
  • improved animations (help)
  • Scepter and vr and all those fun stuffs
  • Desolator Alt Character
  • Driver compat
  • Chrono Legionnaire, G.I.
  • Conscript, Prisma Trooper
  • MCV

for no particular reason I made a cool skin for minecraft check it out


Changelog

see Changelog tab for more

3.0.5

  • fixed all deployables (desolator irradiators, engi mines, everything) being set to the laws of tesla trooper's towers

3.0.4

  • added AI for chrono (goobo and vengeance)
  • fixed tesla and deso goobo and vengeance being broken
  • temporarily removed deployable restriction on desolator glow sticks
    • couldn't figure out how to fix it right so for now grab some brain stalks and go crazy

3.0.3

  • fixed tesla trooper (and some other moves I think) not scaling with attack speed

3.0.2

  • illegally forced compat with autosprint for chrono
  • fix error with m2 bombs when deputy was installed

3.0.1

  • fixed conflict with riskytweaks removing something from frost relic that I was cloning
  • fixed some issues with scepter even though it's not working yet

3.0.0 new mod new us

  • added Chrono Legionnaire, still Beta but all working and multiplayer compatible
  • added G.I., still alpha but all working and multiplayer compatible (afaik)
  • added Conscript, not even alpha lol, but hey if you're curious
  • Completely revamped code behind the scenes. some things may be improved some things may still be missing.
  • Character creation and some assets are now loaded async. this should improve load times by probably 0.0001%
  • Risk of options support for configs
  • I spent like months on this update there's no way it's like 5 lines

CHANGELOG

Changelog

3.0.6

  • split up Chrono's special into 3 charges
  • added stock display to crosshair for special charges
  • made scepter teleport purple to distinguish you got scepter
  • made chrono scepter disable-able in config if you don't like it

3.0.5

  • fixed all deployables (desolator irradiators, engi mines, everything) being set to the laws of tesla trooper's towers

3.0.4

  • added AI for chrono (goobo and vengeance)
  • fixed tesla and deso goobo and vengeance being broken
  • temporarily removed deployable restriction on desolator glow sticks
    • couldn't figure out how to fix it right so for now grab some brain stalks and go crazy

3.0.3

  • fixed tesla trooper (and some other moves I think) not scaling with attack speed

3.0.2

  • illegally forced compat with autosprint for chrono
  • fix error with m2 bombs when deputy was installed

3.0.1

  • fixed conflict with riskytweaks removing something from frost relic that I was cloning
  • fixed some issues with scepter even though it's not working yet

3.0.0 new mod new us

  • fixed for sots. please reach out if you find any more issues
  • added Chrono Legionnaire, still Beta but all working and multiplayer compatible
  • added G.I., still alpha but all working and multiplayer compatible (afaik)
  • added Conscript, not even alpha lol, but hey if you're curious
  • Completely revamped code behind the scenes. some things may be improved some things may still be missing.
  • Character creation and some assets are now loaded async. this should improve load times by probably 0.0001%
  • Risk of options support for configs
  • I spent like months on this update there's no way it's like 5 lines

2.2.4

  • fixed desolator scepter forever
    • completely removed the troublesome part of desolator's special code and replaced it with jank
    • but jank that shouldn't fail anymore

2.2.3

  • fixed desolator scepter resetting when zetaspects is installed
    • skill will still reset if a buff is lost while in special because of code jank on scepter's end. full fix to completely workaround all this coming at some point.
  • fixed desolator rad cannon not spinning when deployed

2.2.2

  • fixed Tesla Trooper Surging Forward while rooted locking you in purgatory
  • fixed Tesla Trooper M2 conflict with autosprint, only a year after it was reported
  • Desolator passive now counts stacks from SS2U Nucleator dot

2.2.1

  • forgot to update text to the changes of last patch woops

2.2.0

  • tesla trooper
    • passive: ally buff multiplier 1.3 -> 1.1
    • passive: ally buff shock duration 1 - 3.5
    • secondary (empowered): 1200% -> 1500%
      • He gets a lot of feedback that he's very strong, this may surprise you, because he also gets a lot of feedback that he's weak.
      • I suspect a giant culprit is those people don't know to buff the tower before using secondary, missing out on a lot of his potential damage (1200% * 1.3 = 1560%)
      • These changes remove this aspect from being a necessity, in exchange buffing a bit of its utility when you do decide to use it
      • If you liked that aspect, configs will come at some point so you can revert these changes
    • primary: animation plays on each bolt
      • as well as the tower aspect, I suspect the people are also missing out on tripling close-range primary damage. more feedback on doing multiple hits should help with this.
    • Utility: sound now plays when absorbing damage, increasing in pitch based on damage absorbed
      • thanks rob for the suggestion. I agree with all your others as well so they'll come at some point
      • except except when you said it does a whole lot of nothing. late game it's a free 1800% with a giant aoe ya goon
    • secondary (empowered): now commands Starstorm 2 Shock Drones as well
    • fix potential nullref spam on tracking component
  • Desolator
    • fixed a bug where sceptered special reverts to regular special after using it
      • I assume. I could not reproduce it so if it still happens to you, let me know and give a log
    • he'll get some more love I promise

2.1.6

  • added failsafe fix for current incompatiblility with Shaman (must play default skin until he pulls my fix)
  • added simplified chinese translation (thanks Rody and FallenTroop!)
  • fixed Desolator scepter skills multiplayer issues
  • fixed Desolator scepter alt special description displaying wrong damage

2.1.5

  • added Brazilian Portuguese translation (thanks Kauzok!)
  • added mastery skin for Desolator (thanks again, Mr.Bones)
    • google translated the name for other languages, sorry if something's wrong!
  • haven't touched this project in several months so I hope nothing broke making this update!

2.1.4

  • added french translation (thanks Fyrebw!)

2.1.3

  • added russian translation (thanks Nikto0o!)
  • attempt to optimized desolator's big-ass specials by simplifying the hitboxes
    • this makes the cube hitbox wildly inaccurate to the sphere visual so enjoy the extra range I suppose
  • removed joe

2.1.2

  • r2api split ass(emblies)
  • now that colorsapi is real, added a color to communicate tesla trooper charged ally attacks
  • added some missing text to language file

2.1.1

  • added Ukrainian translation (thanks Damglador!)
  • added Spanish translation (thanks Juhnter!)
  • fixed desolator disable config breaking both characters
  • fixed desolator irradiator projectile collisions being inconsistent
  • added buff icon for desolator deployed state
  • lowered desolator sounds
  • adjusted sound for desolator utility

2.1.0

  • added sit emotes for both men
  • added language support. thanks to Damglador for pushing for it, and thanks to Moffein and Anreol for the code
  • made desolator back pack tube thing change color with recolors
  • fixed "voice line in css" config for playing wrong voice lines for desolator
  • fixed not being able to play voice lines while using certain abliites
  • finally came out of the past and separated assetbundles and soundbank from dll

2.0.1

  • fixed utility broken

2.0.0

  • released new character Desolator!
  • added new alt secondary skill for tesla trooper, expanding on alt m1 in cursed config
  • added achievement for alt m1. still in cursed for now
  • config has been reorganized. you should probably just delete existing
  • finished tower item displays for sotv items
  • fixed level growth stats not being to the vanilla standard
  • lowered distance scaling on sounds
  • added head hurtbox proper
  • small tweaks to the russion section of lore (thanks Damglador)

1.3.2

  • fixed eclipse not saving progress
  • attempt fix to targeting just not wanting to target sometimes

1.3.1

  • fixed emoteapi rig

1.3.0

  • added rig for EmoteAPI. happy now?
  • freed alt Util from cursed config and added as a proper skill variant
    • improved reticle targeting, separate from m1 targeting
    • icon and sound
    • unlockable by achievement
    • haven't tested much in multiplayer but I'm pretty sure it should work fine?
  • added additional property for scepter: tower now zaps multiple enemies at once
    • kept multiple towers by the rule of cool
    • it's probably way overtuned now, so I'll maybe dial it back in the future. for now, have fun c:
  • finally fixed malachite aspect destroying his and his towers' bones
  • adjusted m1 reticle to help more clearly read the 3 different tiers of range
  • added secret beta config

1.2.1

  • fixed conflict with ttgl mod and vrapi

1.2.0

  • new Grand Mastery skin! Thanks as always to the lovely SkeletorChampion
    • comes with a unique tower
    • comes with a few custom effects
  • holy shit VR
    • zaps with right hand, build tower with left hand
    • all skins supported
  • Added Lore by Jaysian, thanks!
  • bumped up damage of cursed config alt primary
    • if it's not gonna make sense may as well be strong
  • Added new heavy WIP Alt Utility in cursed config: Surging Forward
    • not really sure where I was going with this one but turned out kinda fun so y not
  • fixed tower blocking its own projectiles, mainly ATG missiles

1.1.1 buncha tweaks

  • ally zap no longer does damage, fixing pennies exploit
  • zapping allies with m1 now ends the move earlier
    • so accidentally hitting allies doesn't eat up a full duration m1
  • m1 zap now travels instantly
  • slightly lowered m1 attack duration
    • not enough to affect any balance concerns, just to hopefully feel a little smoother
  • fixed m1 not blooming crosshair for clients
  • lowered lingering m2 cast time
  • added very WIP m1 alt skill under cursed config

1.1.0

  • Added proper Mastery skin, complete with a unique tower
    • thanks Mr.Bones!
  • Added Scepter Upgrade
    • but by accident I did exactly lysate cell, so I'm open to any better ideas
  • Limited lysate cell to 1 additional tower, similar to engi
    • stacking simultaneous towers turned out way too strong for a green rarity item
    • truthfully it should be 0 but I want the opportunity for multiple towers in some capacity
    • unlimited stacking behavior can be reverted in config
  • Fixed Utility's cooldown to start after the move is done
  • Fixed missing tower sounds in multiplayer
  • lowered sound distance so they don't dominate the battlefield
    • let me know if they're too quiet now
  • Removed dependency on FixPluginTypesSerialization

1.0.2

  • accidentally cranked up m1 distance way too high woops

1.0.1

  • fixed tower getting taken by void infestors
  • bumped up tracking range to help deal with xi construct
  • adjusted m1 visual to make separate arcs a little more visible
  • added config to disable tower item displays if you find them too silly
  • added Aetherium item displays
  • added item displays just for Tinker's Satchel mustaches

1.0.0

  • c: