RobomandoMod
This mod adds everyone's least favorite survivor from Risk of Rain Returns, in all of his stupid glory. He's not a good survivor, but that's the point.
Date uploaded | 2 months ago |
Version | 1.0.5 |
Download link | The_Bozos-RobomandoMod-1.0.5.zip |
Downloads | 10023 |
Dependency string | The_Bozos-RobomandoMod-1.0.5 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1905RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.1RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.2RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1Rune580-Risk_Of_Options
A convenient API for adding BepInEx ConfigEntry's to a option menu
Preferred version: 2.8.2README
Robomando Mod
This mod adds everyone's least favorite survivor from Risk of Rain Returns, in all of his stupid glory. He's not a good survivor, but that's the point.
Click for showcase
Discord is ratmanrealistic for inquiries and questions
Credits
TheTimeSweeper - HenrySurvivor Base
Yeta - Robomando model and some animations
Ivis - Robomando VA and Sound Designer
Changelog
1.0.1
-He should actually load this time
-The video embed here now works (Thanks to Luna on the modding discord)
-Increased the starting damage and damage scaling a bit
1.0.2
-Tweaked the audio a bit. It should be far quieter and non-global
-Modified the config. Added a config option to disable Robomando's voice lines
1.0.3
-There's a repo now. https://github.com/Boojiden/RobomandoMod
-Adjusted some In-Game Text
-The config should now work as intended
-Added a new skin and achievement
-Added a detail to the mastery skin
-Changed De-Escalate:
*Now does 180% damage
*Adjusted VFX a bit
-Changed Hack:
*Has a new animation that's slightly longer
*Cooldown on successful hack down to 8s form 10s
*Now activates "On interact" items (Fireworks, Sale Star, etc.)
-Imported new animations
1.0.4
-Added a new indicator for when you can hack something
-Changed Hack:
*Now called Re-Wire
*Can no longer re-wire Halcyon Beacons on Gilded Coast
*Can now re-wire printers.
*When re-wiring a printer, you will get a scrap of the same rarity as the printer item
*However, the printer will then be destroyed
*Re-wire animation speed now scales with attack speed.
-Changed Single Shot:
*Changed base damage from 80% to 100% to reflect damage values in ROR2 more accurately
-Changed De-Escalate:
*Changed base damage from 180% to 300% to reflect damage values in ROR2 more accurately
*Increased base cooldown from 2s to 3s
-Changed Evasive Maneuver
*Getup animation speed now scales with attack speed
-Added a lot of config options. Options include
-Change ability damage
-Change ability Proc Coefficient
-Change ability cooldown
-Change Re-Wire failure cooldown
-Change Re-Wire duration
-Change Evasive Maneuver Getup Animation Time
-Disable any skin
A lot of these config options were taken from Gemo's Robomando Skin mod, which I encourage you all to check out (https://thunderstore.io/package/noodleGemo/REFURBISHED_ROBOMANDO/). I may or may not add more options later.
These config options are unsynced for multiplayer as of right now. Use with caution
-Added a new Grandmaster skin
1.0.5
-Fixed a bug involving printer identification
-Single Shot and De-Escalate now have standard bullet damage fall-off
-Zap and Dive cooldown config options no longer need game restart to take effect (Although you will need to go to another stage if you change it mid run)
-Added dynamic bones to Robomando's antenna
*Note to skin makers:
The antenna is now a child in the child locator. You can disable it by adding a hiding material to it or by removing it from customRenderInfo. It's index in the render infos is 6 and its child name is "Antenna".
Future
-Polished effects for printer re-wiring (better sound/vfx)
-Emote support + some emotes
-Alternate abilites + achievements (far future)
CHANGELOG
Changelog
1.0.1
-He should actually load this time
-The video embed here now works (Thanks to Luna on the modding discord)
-Increased the starting damage and damage scaling a bit
1.0.2
-Tweaked the audio a bit. It should be far quieter and non-global
-Modified the config. Added a config option to disable Robomando's voice lines
1.0.3
-There's a repo now. https://github.com/Boojiden/RobomandoMod
-Adjusted some In-Game Text
-The config should now work as intended
-Added a new skin and achievement
-Added a detail to the mastery skin
-Changed De-Escalate:
*Now does 180% damage
*Adjusted VFX a bit
-Changed Hack:
*Has a new animation that's slightly longer
*Cooldown on successful hack down to 8s form 10s
*Now activates "On interact" items (Fireworks, Sale Star, etc.)
-Imported new animations
1.0.4
-Added a new indicator for when you can hack something
-Changed Hack:
*Now called Re-Wire
*Can no longer re-wire Halcyon Beacons on Gilded Coast
*Can now re-wire printers.
*When re-wiring a printer, you will get a scrap of the same rarity as the printer item
*However, the printer will then be destroyed
*Re-wire animation speed now scales with attack speed.
-Changed Single Shot:
*Changed base damage from 80% to 100% to reflect damage values in ROR2 more accurately
-Changed De-Escalate:
*Changed base damage from 180% to 300% to reflect damage values in ROR2 more accurately
*Increased base cooldown from 2s to 3s
-Changed Evasive Maneuver
*Getup animation speed now scales with attack speed
-Added a lot of config options. Options include
-Change ability damage
-Change ability Proc Coefficient
-Change ability cooldown
-Change Re-Wire failure cooldown
-Change Re-Wire duration
-Change Evasive Maneuver Getup Animation Time
-Disable any skin
A lot of these config options were taken from Gemo's Robomando Skin mod, which I encourage you all to check out (https://thunderstore.io/package/noodleGemo/REFURBISHED_ROBOMANDO/). I may or may not add more options later.
These config options are unsynced for multiplayer as of right now. Use with caution
-Added a new Grandmaster skin
1.0.5
-Fixed a bug involving printer identification
-Single Shot and De-Escalate now have standard bullet damage fall-off
-Zap and Dive cooldown config options no longer need game restart to take effect (Although you will need to go to another stage if you change it mid run)
-Added dynamic bones to Robomando's antenna
*Note to skin makers:
The antenna is now a child in the child locator. You can disable it by adding a hiding material to it or by removing it from customRenderInfo. It's index in the render infos is 6 and its child name is "Antenna".
1.0.6
-Added support for Custom Emotes API (https://thunderstore.io/package/MetrosexualFruitcake/CustomEmotesAPI/)
-Added Item displays for all vanilla items (I think)
-Gave Evasive Maneuver a minimum speed to avoid softlocks
1.0.7
-Did you know Thunderstore has a changelog section? I do now.
-Updated the base Robomando model
Note to skin makers: This update probably bricks your mod if you don't have a custom model. If you do, then it should be fine. Textures work completely differently now to support texture details. Refer to the github and look at the new texture files.
-Dive can now cancel into itself after 5 seconds in the air to finally get rid of softlocks
-Multiple animation polish changes.
-New secondary: Bouncy Bomb
*Works like Commando's frag grenade, but does less damage and explodes on enemy contact
*Is, in fact, very bouncy
*Can hold up to 2
*Does 400% damage
-Added Korean Localization (other than bouncy bomb lol) (Thanks to Dice on discord for the translation)
1.0.8
-Fixed language file issues
1.0.9
-Stats config should work now
-Robomando's gun now has a new model
-Re-Wire animation should now properly play on multiplayer
-Updated VFX on De-Escalate
-Updated Korean Localization
-Added Portuguese Localization
Known Issues
-Picking up some aspects show models from other Robomando skins. Currently only the cape should do this, and fixing it is proving to be way more tedious than it's worth so I guess some aspects give him a cape now.
-Some emotes cause Robomando to get large . This is a problem with the emote and not this mod, but it affects this survivor disproportionately.
-Some slopes can cause Evasive Maneuver to go way farther than it should. This is technically unintentional but also really funny so it's here to stay.
Future
-Polished effects for printer re-wiring (better sound/vfx)
-Emote support + some emotes
-Alternate abilites + achievements (far future)