Decompiled source of Bandit Lethal Company Employee v1.0.0

LethalCompanySuits.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using MonoMod.RuntimeDetour.HookGen;
using RoR2;
using RoR2.ContentManagement;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Rendering;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
namespace LethalCompanySuits;

[BepInPlugin("com.Lonk.LethalCompanySuits", "LethalCompanySuits", "1.0.0")]
public class LethalCompanySuitsPlugin : BaseUnityPlugin
{
	private class FieldException : Exception
	{
		public FieldException(string message, Exception innerException)
			: base(message, innerException)
		{
		}
	}

	private static AssetBundle assetBundle;

	private static readonly List<Material> materialsWithRoRShader = new List<Material>();

	internal static LethalCompanySuitsPlugin Instance { get; private set; }

	internal static ManualLogSource InstanceLogger
	{
		get
		{
			LethalCompanySuitsPlugin instance = Instance;
			return (instance != null) ? ((BaseUnityPlugin)instance).Logger : null;
		}
	}

	private void Start()
	{
		Instance = this;
		using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("LethalCompanySuits.lonklethalcompanysuits"))
		{
			assetBundle = AssetBundle.LoadFromStream(stream);
		}
		((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit);
		HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings));
		ReplaceShaders();
	}

	private static void ReplaceShaders()
	{
		LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/lethalcompany/default.mat", "Assets/lethalcompany/gun.mat", "Assets/lethalcompany/knife/knife.mat", "Assets/lethalcompany/bee.mat", "Assets/lethalcompany/burnt.mat", "Assets/lethalcompany/bunny.mat", "Assets/lethalcompany/green.mat", "Assets/lethalcompany/unused.mat", "Assets/lethalcompany/purple.mat", "Assets/lethalcompany/pee.mat", "Assets/lethalcompany/pjs.mat");
	}

	private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion();
		foreach (string text in materialPaths)
		{
			Material val = assetBundle.LoadAsset<Material>(text);
			val.shader = shader;
			materialsWithRoRShader.Add(val);
		}
	}

	private static void LanguageLoadStrings(Action<Language> orig, Language self)
	{
		orig(self);
		self.SetStringByToken("LONK_SKIN_DEFAULTSKINDEF_NAME", "ScavengerPlayerModel");
		self.SetStringByToken("LONK_SKIN_BEESKINDEF_NAME", "ScavengerPlayerModelBee");
		self.SetStringByToken("LONK_SKIN_BURNTSKINDEF_NAME", "ScavengerSuitBurnt");
		self.SetStringByToken("LONK_SKIN_BUNNYSKINDEF_NAME", "ScavengerPlayerModelBunny");
		self.SetStringByToken("LONK_SKIN_GREENSKINDEF_NAME", "ScavengerSuitGreen");
		self.SetStringByToken("LONK_SKIN_UNUSEDSKINDEF_NAME", "ScavengerSuitGreyFacility");
		self.SetStringByToken("LONK_SKIN_PURPLESKINDEF_NAME", "ScavengerSuitPurple");
		self.SetStringByToken("LONK_SKIN_PEESKINDEF_NAME", "ScavengerSuitYellow");
		self.SetStringByToken("LONK_SKIN_PJSSKINDEF_NAME", "SuitPajamas");
	}

	private static void Nothing(Action<SkinDef> orig, SkinDef self)
	{
	}

	private static void BodyCatalogInit()
	{
		MethodInfo method = typeof(SkinDef).GetMethod("Awake", BindingFlags.Instance | BindingFlags.NonPublic);
		HookEndpointManager.Add((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing));
		AddBandit2BodyDefaultSkinDefSkin();
		AddBandit2BodyBeeSkinDefSkin();
		AddBandit2BodyBurntSkinDefSkin();
		AddBandit2BodyBunnySkinDefSkin();
		AddBandit2BodyGreenSkinDefSkin();
		AddBandit2BodyUnusedSkinDefSkin();
		AddBandit2BodyPurpleSkinDefSkin();
		AddBandit2BodyPeeSkinDefSkin();
		AddBandit2BodyPjsSkinDefSkin();
		HookEndpointManager.Remove((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing));
	}

	private static void AddBandit2BodyDefaultSkinDefSkin()
	{
		//IL_0273: Unknown result type (might be due to invalid IL or missing references)
		string text = "Bandit2Body";
		string text2 = "DefaultSkinDef";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)skinController))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\LethalCompanySuits\\Icons\\DefaultSkinDefIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "LONK_SKIN_DEFAULTSKINDEF_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] };
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = ((IEnumerable<UnlockableDef>)ContentManager.unlockableDefs).FirstOrDefault((Func<UnlockableDef, bool>)((UnlockableDef def) => def.cachedName == "ScavengerPlayerModel"));
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				//IL_0030: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_004d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0056: Unknown result type (might be due to invalid IL or missing references)
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_0092: Unknown result type (might be due to invalid IL or missing references)
				//IL_009b: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[3]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/lethalcompany/default.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[2]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/lethalcompany/gun.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[4]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/lethalcompany/knife/knife.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[5]
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				//IL_003d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				//IL_0072: Unknown result type (might be due to invalid IL or missing references)
				//IL_007b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0098: Unknown result type (might be due to invalid IL or missing references)
				//IL_0099: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
				//IL_010d: Unknown result type (might be due to invalid IL or missing references)
				//IL_010e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0117: Unknown result type (might be due to invalid IL or missing references)
				//IL_0142: Unknown result type (might be due to invalid IL or missing references)
				//IL_0143: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[7]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\LethalCompanySuits\\Meshes\\Mesh.mesh"),
						renderer = renderers[2]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\LethalCompanySuits\\Meshes\\BanditShotgunMesh.mesh"),
						renderer = renderers[4]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[0]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[1]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[3]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[6]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\LethalCompanySuits\\Meshes\\mdlBanditKnife.mesh"),
						renderer = renderers[5]
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref skinController.skins, skinController.skins.Length + 1);
			skinController.skins[skinController.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = skinController.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void AddBandit2BodyBeeSkinDefSkin()
	{
		//IL_0273: Unknown result type (might be due to invalid IL or missing references)
		string text = "Bandit2Body";
		string text2 = "BeeSkinDef";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)skinController))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\LethalCompanySuits\\Icons\\BeeSkinDefIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "LONK_SKIN_BEESKINDEF_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] };
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = ((IEnumerable<UnlockableDef>)ContentManager.unlockableDefs).FirstOrDefault((Func<UnlockableDef, bool>)((UnlockableDef def) => def.cachedName == "ScavengerPlayerModel"));
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				//IL_0030: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_004d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0056: Unknown result type (might be due to invalid IL or missing references)
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_0092: Unknown result type (might be due to invalid IL or missing references)
				//IL_009b: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[3]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/lethalcompany/bee.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[2]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/lethalcompany/gun.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[4]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/lethalcompany/knife/knife.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[5]
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				//IL_003d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				//IL_0072: Unknown result type (might be due to invalid IL or missing references)
				//IL_007b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0098: Unknown result type (might be due to invalid IL or missing references)
				//IL_0099: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
				//IL_010d: Unknown result type (might be due to invalid IL or missing references)
				//IL_010e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0117: Unknown result type (might be due to invalid IL or missing references)
				//IL_0142: Unknown result type (might be due to invalid IL or missing references)
				//IL_0143: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[7]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\LethalCompanySuits\\Meshes\\Mesh.mesh"),
						renderer = renderers[2]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\LethalCompanySuits\\Meshes\\BanditShotgunMesh.mesh"),
						renderer = renderers[4]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[0]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[1]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[3]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[6]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\LethalCompanySuits\\Meshes\\mdlBanditKnife.mesh"),
						renderer = renderers[5]
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref skinController.skins, skinController.skins.Length + 1);
			skinController.skins[skinController.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = skinController.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void AddBandit2BodyBurntSkinDefSkin()
	{
		//IL_0273: Unknown result type (might be due to invalid IL or missing references)
		string text = "Bandit2Body";
		string text2 = "BurntSkinDef";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)skinController))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\LethalCompanySuits\\Icons\\BurntSkinDefIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "LONK_SKIN_BURNTSKINDEF_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] };
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = ((IEnumerable<UnlockableDef>)ContentManager.unlockableDefs).FirstOrDefault((Func<UnlockableDef, bool>)((UnlockableDef def) => def.cachedName == "ScavengerPlayerModel"));
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				//IL_0030: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_004d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0056: Unknown result type (might be due to invalid IL or missing references)
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_0092: Unknown result type (might be due to invalid IL or missing references)
				//IL_009b: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[3]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/lethalcompany/burnt.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[2]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/lethalcompany/gun.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[4]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/lethalcompany/knife/knife.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[5]
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				//IL_003d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				//IL_0072: Unknown result type (might be due to invalid IL or missing references)
				//IL_007b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0098: Unknown result type (might be due to invalid IL or missing references)
				//IL_0099: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
				//IL_010d: Unknown result type (might be due to invalid IL or missing references)
				//IL_010e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0117: Unknown result type (might be due to invalid IL or missing references)
				//IL_0142: Unknown result type (might be due to invalid IL or missing references)
				//IL_0143: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[7]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\LethalCompanySuits\\Meshes\\Mesh.mesh"),
						renderer = renderers[2]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\LethalCompanySuits\\Meshes\\BanditShotgunMesh.mesh"),
						renderer = renderers[4]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[0]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[1]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[3]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[6]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\LethalCompanySuits\\Meshes\\mdlBanditKnife.mesh"),
						renderer = renderers[5]
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref skinController.skins, skinController.skins.Length + 1);
			skinController.skins[skinController.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = skinController.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void AddBandit2BodyBunnySkinDefSkin()
	{
		//IL_0273: Unknown result type (might be due to invalid IL or missing references)
		string text = "Bandit2Body";
		string text2 = "bunnySkinDef";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)skinController))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\LethalCompanySuits\\Icons\\bunnySkinDefIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "LONK_SKIN_BUNNYSKINDEF_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] };
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = ((IEnumerable<UnlockableDef>)ContentManager.unlockableDefs).FirstOrDefault((Func<UnlockableDef, bool>)((UnlockableDef def) => def.cachedName == "ScavengerPlayerModel"));
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				//IL_0030: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_004d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0056: Unknown result type (might be due to invalid IL or missing references)
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_0092: Unknown result type (might be due to invalid IL or missing references)
				//IL_009b: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[3]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/lethalcompany/bunny.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[2]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/lethalcompany/gun.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[4]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/lethalcompany/knife/knife.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[5]
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				//IL_003d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				//IL_0072: Unknown result type (might be due to invalid IL or missing references)
				//IL_007b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0098: Unknown result type (might be due to invalid IL or missing references)
				//IL_0099: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
				//IL_010d: Unknown result type (might be due to invalid IL or missing references)
				//IL_010e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0117: Unknown result type (might be due to invalid IL or missing references)
				//IL_0142: Unknown result type (might be due to invalid IL or missing references)
				//IL_0143: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[7]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\LethalCompanySuits\\Meshes\\Mesh.mesh"),
						renderer = renderers[2]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\LethalCompanySuits\\Meshes\\BanditShotgunMesh.mesh"),
						renderer = renderers[4]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[0]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[1]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[3]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[6]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\LethalCompanySuits\\Meshes\\mdlBanditKnife.mesh"),
						renderer = renderers[5]
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref skinController.skins, skinController.skins.Length + 1);
			skinController.skins[skinController.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = skinController.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void AddBandit2BodyGreenSkinDefSkin()
	{
		//IL_0273: Unknown result type (might be due to invalid IL or missing references)
		string text = "Bandit2Body";
		string text2 = "GreenSkinDef";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)skinController))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\LethalCompanySuits\\Icons\\GreenSkinDefIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "LONK_SKIN_GREENSKINDEF_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] };
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = ((IEnumerable<UnlockableDef>)ContentManager.unlockableDefs).FirstOrDefault((Func<UnlockableDef, bool>)((UnlockableDef def) => def.cachedName == "ScavengerPlayerModel"));
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				//IL_0030: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_004d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0056: Unknown result type (might be due to invalid IL or missing references)
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_0092: Unknown result type (might be due to invalid IL or missing references)
				//IL_009b: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[3]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/lethalcompany/green.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[2]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/lethalcompany/gun.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[4]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/lethalcompany/knife/knife.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[5]
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				//IL_003d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				//IL_0072: Unknown result type (might be due to invalid IL or missing references)
				//IL_007b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0098: Unknown result type (might be due to invalid IL or missing references)
				//IL_0099: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
				//IL_010d: Unknown result type (might be due to invalid IL or missing references)
				//IL_010e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0117: Unknown result type (might be due to invalid IL or missing references)
				//IL_0142: Unknown result type (might be due to invalid IL or missing references)
				//IL_0143: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[7]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\LethalCompanySuits\\Meshes\\Mesh.mesh"),
						renderer = renderers[2]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\LethalCompanySuits\\Meshes\\BanditShotgunMesh.mesh"),
						renderer = renderers[4]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[0]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[1]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[3]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[6]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\LethalCompanySuits\\Meshes\\mdlBanditKnife.mesh"),
						renderer = renderers[5]
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref skinController.skins, skinController.skins.Length + 1);
			skinController.skins[skinController.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = skinController.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void AddBandit2BodyUnusedSkinDefSkin()
	{
		//IL_0273: Unknown result type (might be due to invalid IL or missing references)
		string text = "Bandit2Body";
		string text2 = "UnusedSkinDef";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)skinController))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\LethalCompanySuits\\Icons\\UnusedSkinDefIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "LONK_SKIN_UNUSEDSKINDEF_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] };
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = ((IEnumerable<UnlockableDef>)ContentManager.unlockableDefs).FirstOrDefault((Func<UnlockableDef, bool>)((UnlockableDef def) => def.cachedName == "ScavengerPlayerModel"));
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				//IL_0030: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_004d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0056: Unknown result type (might be due to invalid IL or missing references)
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_0092: Unknown result type (might be due to invalid IL or missing references)
				//IL_009b: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[3]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/lethalcompany/unused.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[2]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/lethalcompany/gun.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[4]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/lethalcompany/knife/knife.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[5]
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				//IL_003d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				//IL_0072: Unknown result type (might be due to invalid IL or missing references)
				//IL_007b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0098: Unknown result type (might be due to invalid IL or missing references)
				//IL_0099: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
				//IL_010d: Unknown result type (might be due to invalid IL or missing references)
				//IL_010e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0117: Unknown result type (might be due to invalid IL or missing references)
				//IL_0142: Unknown result type (might be due to invalid IL or missing references)
				//IL_0143: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[7]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\LethalCompanySuits\\Meshes\\Mesh.mesh"),
						renderer = renderers[2]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\LethalCompanySuits\\Meshes\\BanditShotgunMesh.mesh"),
						renderer = renderers[4]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[0]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[1]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[3]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[6]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\LethalCompanySuits\\Meshes\\mdlBanditKnife.mesh"),
						renderer = renderers[5]
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref skinController.skins, skinController.skins.Length + 1);
			skinController.skins[skinController.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = skinController.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void AddBandit2BodyPurpleSkinDefSkin()
	{
		//IL_0273: Unknown result type (might be due to invalid IL or missing references)
		string text = "Bandit2Body";
		string text2 = "PurpleSkinDef";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)skinController))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\LethalCompanySuits\\Icons\\PurpleSkinDefIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "LONK_SKIN_PURPLESKINDEF_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] };
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = ((IEnumerable<UnlockableDef>)ContentManager.unlockableDefs).FirstOrDefault((Func<UnlockableDef, bool>)((UnlockableDef def) => def.cachedName == "ScavengerPlayerModel"));
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				//IL_0030: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_004d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0056: Unknown result type (might be due to invalid IL or missing references)
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_0092: Unknown result type (might be due to invalid IL or missing references)
				//IL_009b: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[3]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/lethalcompany/purple.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[2]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/lethalcompany/gun.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[4]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/lethalcompany/knife/knife.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[5]
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				//IL_003d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				//IL_0072: Unknown result type (might be due to invalid IL or missing references)
				//IL_007b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0098: Unknown result type (might be due to invalid IL or missing references)
				//IL_0099: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
				//IL_010d: Unknown result type (might be due to invalid IL or missing references)
				//IL_010e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0117: Unknown result type (might be due to invalid IL or missing references)
				//IL_0142: Unknown result type (might be due to invalid IL or missing references)
				//IL_0143: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[7]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\LethalCompanySuits\\Meshes\\Mesh.mesh"),
						renderer = renderers[2]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\LethalCompanySuits\\Meshes\\BanditShotgunMesh.mesh"),
						renderer = renderers[4]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[0]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[1]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[3]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[6]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\LethalCompanySuits\\Meshes\\mdlBanditKnife.mesh"),
						renderer = renderers[5]
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref skinController.skins, skinController.skins.Length + 1);
			skinController.skins[skinController.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = skinController.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void AddBandit2BodyPeeSkinDefSkin()
	{
		//IL_0273: Unknown result type (might be due to invalid IL or missing references)
		string text = "Bandit2Body";
		string text2 = "PeeSkinDef";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)skinController))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\LethalCompanySuits\\Icons\\PeeSkinDefIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "LONK_SKIN_PEESKINDEF_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] };
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = ((IEnumerable<UnlockableDef>)ContentManager.unlockableDefs).FirstOrDefault((Func<UnlockableDef, bool>)((UnlockableDef def) => def.cachedName == "ScavengerPlayerModel"));
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				//IL_0030: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_004d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0056: Unknown result type (might be due to invalid IL or missing references)
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_0092: Unknown result type (might be due to invalid IL or missing references)
				//IL_009b: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[3]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/lethalcompany/pee.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[2]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/lethalcompany/gun.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[4]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/lethalcompany/knife/knife.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[5]
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				//IL_003d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				//IL_0072: Unknown result type (might be due to invalid IL or missing references)
				//IL_007b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0098: Unknown result type (might be due to invalid IL or missing references)
				//IL_0099: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
				//IL_010d: Unknown result type (might be due to invalid IL or missing references)
				//IL_010e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0117: Unknown result type (might be due to invalid IL or missing references)
				//IL_0142: Unknown result type (might be due to invalid IL or missing references)
				//IL_0143: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[7]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\LethalCompanySuits\\Meshes\\Mesh.mesh"),
						renderer = renderers[2]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\LethalCompanySuits\\Meshes\\BanditShotgunMesh.mesh"),
						renderer = renderers[4]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[0]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[1]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[3]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[6]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\LethalCompanySuits\\Meshes\\mdlBanditKnife.mesh"),
						renderer = renderers[5]
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref skinController.skins, skinController.skins.Length + 1);
			skinController.skins[skinController.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = skinController.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void AddBandit2BodyPjsSkinDefSkin()
	{
		//IL_0273: Unknown result type (might be due to invalid IL or missing references)
		string text = "Bandit2Body";
		string text2 = "PjsSkinDef";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)skinController))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\LethalCompanySuits\\Icons\\PjsSkinDefIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "LONK_SKIN_PJSSKINDEF_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] };
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = ((IEnumerable<UnlockableDef>)ContentManager.unlockableDefs).FirstOrDefault((Func<UnlockableDef, bool>)((UnlockableDef def) => def.cachedName == "ScavengerPlayerModel"));
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				//IL_0030: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_004d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0056: Unknown result type (might be due to invalid IL or missing references)
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_0092: Unknown result type (might be due to invalid IL or missing references)
				//IL_009b: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[3]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/lethalcompany/pjs.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[2]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/lethalcompany/gun.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[4]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/lethalcompany/knife/knife.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[5]
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				//IL_003d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				//IL_0072: Unknown result type (might be due to invalid IL or missing references)
				//IL_007b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0098: Unknown result type (might be due to invalid IL or missing references)
				//IL_0099: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
				//IL_010d: Unknown result type (might be due to invalid IL or missing references)
				//IL_010e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0117: Unknown result type (might be due to invalid IL or missing references)
				//IL_0142: Unknown result type (might be due to invalid IL or missing references)
				//IL_0143: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[7]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\LethalCompanySuits\\Meshes\\Mesh.mesh"),
						renderer = renderers[2]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\LethalCompanySuits\\Meshes\\BanditShotgunMesh.mesh"),
						renderer = renderers[4]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[0]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[1]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[3]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[6]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\LethalCompanySuits\\Meshes\\mdlBanditKnife.mesh"),
						renderer = renderers[5]
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref skinController.skins, skinController.skins.Length + 1);
			skinController.skins[skinController.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = skinController.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void TryCatchThrow(string message, Action action)
	{
		try
		{
			action?.Invoke();
		}
		catch (Exception innerException)
		{
			throw new FieldException(message, innerException);
		}
	}
}