using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Threading.Tasks;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using Dolso;
using EntityStates;
using EntityStates.Chef;
using HG;
using HG.Reflection;
using Mono.Cecil;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using MonoMod.RuntimeDetour;
using RiskOfOptions;
using RiskOfOptions.OptionConfigs;
using RiskOfOptions.Options;
using RoR2;
using RoR2.ContentManagement;
using RoR2.Projectile;
using RoR2.Skills;
using TMPro;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Networking;
using UnityEngine.ResourceManagement.AsyncOperations;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: OptIn]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Cleaverang")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Cleaverang")]
[assembly: AssemblyTitle("Cleaverang")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Dolso
{
internal static class log
{
private static ManualLogSource logger;
internal static void start(ManualLogSource logSource)
{
logger = logSource;
}
internal static void start(string name)
{
logger = Logger.CreateLogSource(name);
}
[Conditional("DEBUG")]
internal static void debug(object data)
{
logger.LogDebug(data);
}
internal static void info(object data)
{
logger.LogInfo(data);
}
internal static void message(object data)
{
logger.LogMessage(data);
}
internal static void warning(object data)
{
logger.LogWarning(data);
}
internal static void error(object data)
{
logger.LogError(data);
}
internal static void fatal(object data)
{
logger.LogFatal(data);
}
internal static void LogError(this ILCursor c, object data)
{
logger.LogError((object)string.Format($"ILCursor failure, skipping: {data}\n{c}"));
}
internal static void LogErrorCaller(this ILCursor c, object data)
{
logger.LogError((object)string.Format($"ILCursor failed in {new StackFrame(1).GetMethod().Name}, skipping: {data}\n{c}"));
}
}
internal static class HookManager
{
internal delegate bool ConfigEnabled<T>(ConfigEntry<T> configEntry);
internal const BindingFlags allFlags = BindingFlags.DeclaredOnly | BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;
private static readonly ConfigEnabled<bool> boolConfigEnabled = (ConfigEntry<bool> configEntry) => configEntry.Value;
private static ILHookConfig ilHookConfig = new ILHookConfig
{
ManualApply = true
};
private static HookConfig onHookConfig = new HookConfig
{
ManualApply = true
};
internal static void Hook(Type typeFrom, string methodFrom, Manipulator ilHook)
{
HookInternal(GetMethod(typeFrom, methodFrom), ilHook);
}
internal static void Hook(MethodBase methodFrom, Manipulator ilHook)
{
HookInternal(methodFrom, ilHook);
}
internal static void Hook(Delegate from, Manipulator ilHook)
{
HookInternal(from.Method, ilHook);
}
internal static void Hook(Type typeFrom, string methodFrom, Delegate onHook)
{
HookInternal(GetMethod(typeFrom, methodFrom), onHook.Method, onHook.Target);
}
internal static void Hook(MethodBase methodFrom, MethodInfo onHook)
{
HookInternal(methodFrom, onHook, null);
}
internal static void Hook(MethodBase methodFrom, Delegate onHook)
{
HookInternal(methodFrom, onHook.Method, onHook.Target);
}
internal static void Hook(Delegate from, Delegate onHook)
{
HookInternal(from.Method, onHook.Method, onHook.Target);
}
internal static void Hook(Type typeFrom, string methodFrom, Delegate onHook, object instance)
{
HookInternal(GetMethod(typeFrom, methodFrom), onHook.Method, instance);
}
internal static void Hook(MethodBase methodFrom, MethodInfo onHook, object target)
{
HookInternal(methodFrom, onHook, target);
}
private static void HookInternal(MethodBase methodFrom, Manipulator ilHook)
{
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
if (methodFrom == null)
{
log.error("null methodFrom for hook: " + ((Delegate)(object)ilHook).Method.Name);
return;
}
try
{
new ILHook(methodFrom, ilHook, ref ilHookConfig).Apply();
}
catch (Exception ex)
{
log.error($"Failed to apply ILHook: {methodFrom.DeclaringType}::{methodFrom.Name} - {((Delegate)(object)ilHook).Method.Name}\n{ex}");
}
}
private static void HookInternal(MethodBase methodFrom, MethodInfo onHook, object target)
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
if (methodFrom == null)
{
log.error("null methodFrom for hook: " + onHook.Name);
return;
}
try
{
new Hook(methodFrom, onHook, target, ref onHookConfig).Apply();
}
catch (Exception ex)
{
log.error($"Failed to apply Hook: {methodFrom.DeclaringType}::{methodFrom.Name} - {onHook.Name}\n{ex}");
}
}
internal static void HookConfig(this ConfigEntry<bool> configEntry, Type typeFrom, string methodFrom, Manipulator ilHook)
{
configEntry.HookConfigInternal(boolConfigEnabled, GetMethod(typeFrom, methodFrom), (Delegate)(object)ilHook);
}
internal static void HookConfig(this ConfigEntry<bool> configEntry, MethodBase methodFrom, Manipulator ilHook)
{
configEntry.HookConfigInternal(boolConfigEnabled, methodFrom, (Delegate)(object)ilHook);
}
internal static void HookConfig(this ConfigEntry<bool> configEntry, Type typeFrom, string methodFrom, Delegate onHook)
{
configEntry.HookConfigInternal(boolConfigEnabled, GetMethod(typeFrom, methodFrom), onHook);
}
internal static void HookConfig(this ConfigEntry<bool> configEntry, MethodBase methodFrom, Delegate onHook)
{
configEntry.HookConfigInternal(boolConfigEnabled, methodFrom, onHook);
}
internal static void HookConfig<T>(this ConfigEntry<T> configEntry, ConfigEnabled<T> enabled, Type typeFrom, string methodFrom, Manipulator ilHook)
{
configEntry.HookConfigInternal(enabled, GetMethod(typeFrom, methodFrom), (Delegate)(object)ilHook);
}
internal static void HookConfig<T>(this ConfigEntry<T> configEntry, ConfigEnabled<T> enabled, MethodBase methodFrom, Manipulator ilHook)
{
configEntry.HookConfigInternal(enabled, methodFrom, (Delegate)(object)ilHook);
}
internal static void HookConfig<T>(this ConfigEntry<T> configEntry, ConfigEnabled<T> enabled, Type typeFrom, string methodFrom, Delegate onHook)
{
configEntry.HookConfigInternal(enabled, GetMethod(typeFrom, methodFrom), onHook);
}
internal static void HookConfig<T>(this ConfigEntry<T> configEntry, ConfigEnabled<T> enabled, MethodBase methodFrom, Delegate onHook)
{
configEntry.HookConfigInternal(enabled, methodFrom, onHook);
}
private static void HookConfigInternal<T>(this ConfigEntry<T> configEntry, ConfigEnabled<T> enabled, MethodBase methodFrom, Delegate hook)
{
try
{
IDetour detour = ManualDetour(methodFrom, hook);
configEntry.SettingChanged += delegate(object sender, EventArgs _)
{
UpdateHook(detour, enabled(sender as ConfigEntry<T>));
};
if (enabled(configEntry))
{
detour.Apply();
}
}
catch (Exception ex)
{
log.error($"Failed to do config hook {methodFrom.DeclaringType}::{methodFrom.Name} - {hook.Method.Name}\n{ex}");
}
}
private static void UpdateHook(IDetour hook, bool enabled)
{
if (enabled)
{
if (!hook.IsApplied)
{
hook.Apply();
}
}
else if (hook.IsApplied)
{
hook.Undo();
}
}
internal static IDetour ManualDetour(Type typeFrom, string methodFrom, Delegate hook)
{
return ManualDetour(GetMethod(typeFrom, methodFrom), hook);
}
internal static IDetour ManualDetour(MethodBase methodFrom, Delegate hook)
{
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Expected O, but got Unknown
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Expected O, but got Unknown
if (methodFrom == null)
{
log.error("null methodFrom for detour: " + hook.Method.Name);
}
else
{
try
{
Manipulator val = (Manipulator)(object)((hook is Manipulator) ? hook : null);
if (val != null)
{
return (IDetour)new ILHook(methodFrom, val, ref ilHookConfig);
}
return (IDetour)new Hook(methodFrom, hook, ref onHookConfig);
}
catch (Exception ex)
{
log.error($"Failed to create detour {methodFrom.DeclaringType}::{methodFrom} - {hook.Method.Name}\n{ex}");
}
}
return null;
}
internal static MethodInfo GetMethod(Type typeFrom, string methodName)
{
if (typeFrom == null || methodName == null)
{
log.error($"Null argument in GetMethod: type={typeFrom}, name={methodName}");
return null;
}
MethodInfo[] array = (from predicate in typeFrom.GetMethods(BindingFlags.DeclaredOnly | BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic)
where predicate.Name == methodName
select predicate).ToArray();
switch (array.Length)
{
case 1:
return array[0];
case 0:
log.error($"Failed to find method: {typeFrom}::{methodName}");
return null;
default:
{
log.error($"{array.Length} ambiguous matches found for: {typeFrom}::{methodName}");
MethodInfo[] array2 = array;
foreach (MethodInfo data in array2)
{
log.error(data);
}
return null;
}
}
}
internal static MethodInfo GetMethod(Type typeFrom, string methodName, params Type[] parameters)
{
if (typeFrom == null || methodName == null)
{
log.error($"Null argument in GetMethod: type={typeFrom}, name={methodName}");
return null;
}
MethodInfo method = typeFrom.GetMethod(methodName, BindingFlags.DeclaredOnly | BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic, null, parameters, null);
if (method == null)
{
log.error($"Failed to find method: {typeFrom}::{methodName}_{parameters.Length}");
}
return method;
}
internal static void SetPriority(string[] before = null, string[] after = null)
{
ilHookConfig.Before = before;
onHookConfig.Before = before;
ilHookConfig.After = after;
onHookConfig.After = after;
}
}
internal static class Utilities
{
private static GameObject _prefabParent;
internal static GameObject CreatePrefab(GameObject gameObject, string name = null)
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Expected O, but got Unknown
if (!Object.op_Implicit((Object)(object)_prefabParent))
{
_prefabParent = new GameObject("DolsoPrefabs");
Object.DontDestroyOnLoad((Object)(object)_prefabParent);
((Object)_prefabParent).hideFlags = (HideFlags)61;
_prefabParent.SetActive(false);
}
GameObject val = Object.Instantiate<GameObject>(gameObject, _prefabParent.transform);
if (name != null)
{
((Object)val).name = name;
}
return val;
}
internal static Task<Obj> GetAddressableAsync<Obj>(string addressable) where Obj : Object
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
return Addressables.LoadAssetAsync<Obj>((object)addressable).Task;
}
internal static Task<GameObject> GetAddressableAsync(string addressable)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
return Addressables.LoadAssetAsync<GameObject>((object)addressable).Task;
}
internal static void DoAddressable<Obj>(string addressable, Action<Obj> callback) where Obj : Object
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
AsyncOperationHandle<Obj> val = Addressables.LoadAssetAsync<Obj>((object)addressable);
val.Completed += delegate(AsyncOperationHandle<Obj> a)
{
callback(a.Result);
};
}
internal static void DoAddressable(string addressable, Action<GameObject> callback)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
AsyncOperationHandle<GameObject> val = Addressables.LoadAssetAsync<GameObject>((object)addressable);
val.Completed += delegate(AsyncOperationHandle<GameObject> a)
{
callback(a.Result);
};
}
internal static void AddressableAddComp<Comp>(string addressable) where Comp : Component
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
AsyncOperationHandle<GameObject> val = Addressables.LoadAssetAsync<GameObject>((object)addressable);
val.Completed += delegate(AsyncOperationHandle<GameObject> a)
{
a.Result.AddComponent<Comp>();
};
}
internal static void AddressableAddComp<Comp>(string addressable, Action<Comp> callback) where Comp : Component
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
AsyncOperationHandle<GameObject> val = Addressables.LoadAssetAsync<GameObject>((object)addressable);
val.Completed += delegate(AsyncOperationHandle<GameObject> a)
{
callback(a.Result.AddComponent<Comp>());
};
}
internal static void AddressableAddCompSingle<Comp>(string addressable) where Comp : Component
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
AsyncOperationHandle<GameObject> val = Addressables.LoadAssetAsync<GameObject>((object)addressable);
val.Completed += delegate(AsyncOperationHandle<GameObject> a)
{
if (!Object.op_Implicit((Object)(object)a.Result.GetComponent<Comp>()))
{
a.Result.AddComponent<Comp>();
}
};
}
}
internal static class RiskofOptions
{
internal const string rooGuid = "com.rune580.riskofoptions";
internal static bool enabled => Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions");
internal static void SetSprite(Sprite sprite)
{
ModSettingsManager.SetModIcon(sprite);
}
internal static void SetSpriteDefaultIcon()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Expected O, but got Unknown
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
try
{
string fullName = new DirectoryInfo(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)).FullName;
Texture2D val = new Texture2D(256, 256);
if (ImageConversion.LoadImage(val, File.ReadAllBytes(Path.Combine(fullName, "icon.png"))))
{
ModSettingsManager.SetModIcon(Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f)));
}
else
{
log.error("Failed to load icon.png");
}
}
catch (Exception ex)
{
log.error("Failed to load icon.png\n" + ex);
}
}
internal static void AddOption<T>(ConfigEntry<T> entry)
{
AddOption<T>(entry, "", "", restartRequired: false);
}
internal static void AddOption<T>(ConfigEntry<T> entry, string categoryName = "", string name = "", bool restartRequired = false)
{
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
//IL_0140: Unknown result type (might be due to invalid IL or missing references)
//IL_014b: Expected O, but got Unknown
//IL_014c: Unknown result type (might be due to invalid IL or missing references)
//IL_0162: Expected O, but got Unknown
//IL_015d: Unknown result type (might be due to invalid IL or missing references)
//IL_0163: Expected O, but got Unknown
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
//IL_0133: Expected O, but got Unknown
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Expected O, but got Unknown
//IL_010e: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Expected O, but got Unknown
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Expected O, but got Unknown
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Expected O, but got Unknown
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Expected O, but got Unknown
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
object obj;
if (!(typeof(T) == typeof(float)))
{
obj = ((!(typeof(T) == typeof(string))) ? ((!(typeof(T) == typeof(bool))) ? ((!(typeof(T) == typeof(int))) ? ((!(typeof(T) == typeof(Color))) ? ((!(typeof(T) == typeof(KeyboardShortcut))) ? ((object)((!typeof(T).IsEnum) ? ((ChoiceOption)null) : new ChoiceOption((ConfigEntryBase)(object)entry, new ChoiceConfig()))) : ((object)new KeyBindOption(entry as ConfigEntry<KeyboardShortcut>, new KeyBindConfig()))) : ((object)new ColorOption(entry as ConfigEntry<Color>, new ColorOptionConfig()))) : ((object)new IntFieldOption(entry as ConfigEntry<int>, new IntFieldConfig()))) : ((object)new CheckBoxOption(entry as ConfigEntry<bool>, new CheckBoxConfig()))) : ((object)new StringInputFieldOption(entry as ConfigEntry<string>, new InputFieldConfig
{
submitOn = (SubmitEnum)6,
lineType = (LineType)0
})));
}
else
{
ConfigEntry<float> obj2 = entry as ConfigEntry<float>;
FloatFieldConfig val = new FloatFieldConfig();
((NumericFieldConfig<float>)val).FormatString = "{0:f2}";
((BaseOptionConfig)val).description = ((ConfigEntryBase)(object)entry).DescWithDefault("{0:f2}");
obj = (object)new FloatFieldOption(obj2, val);
}
BaseOption val2 = (BaseOption)obj;
if (val2 != null)
{
BaseOptionConfig config = val2.GetConfig();
config.category = categoryName;
config.name = name;
config.restartRequired = restartRequired;
if (config.description == "")
{
config.description = ((ConfigEntryBase)(object)entry).DescWithDefault();
}
ModSettingsManager.AddOption(val2);
}
}
internal static void AddOption(ConfigEntry<float> entry, float min, float max, string format = "{0:f2}")
{
AddFloatSlider(entry, min, max, format);
}
internal static void AddFloatSlider(ConfigEntry<float> entry, float min, float max, string format = "{0:f2}", string categoryName = "")
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Expected O, but got Unknown
ModSettingsManager.AddOption((BaseOption)new SliderOption(entry, new SliderConfig
{
min = min,
max = max,
FormatString = format,
category = categoryName,
description = ((ConfigEntryBase)(object)entry).DescWithDefault(format)
}));
}
internal static void AddIntSlider(ConfigEntry<int> entry, int min, int max, string categoryName = "")
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Expected O, but got Unknown
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Expected O, but got Unknown
ModSettingsManager.AddOption((BaseOption)new IntSliderOption(entry, new IntSliderConfig
{
min = min,
max = max,
category = categoryName,
description = ((ConfigEntryBase)(object)entry).DescWithDefault()
}));
}
private static string DescWithDefault(this ConfigEntryBase entry)
{
return $"{entry.Description.Description}\n[Default: {entry.DefaultValue}]";
}
private static string DescWithDefault(this ConfigEntryBase entry, string format)
{
return string.Format("{1}\n[Default: " + format + "]", entry.DefaultValue, entry.Description.Description);
}
}
}
namespace Cleaverang
{
internal class Config
{
private static ConfigFile configFile;
private static ConfigEntry<string> version;
internal static ConfigEntry<float> damage;
internal static ConfigEntry<float> bleedChance;
internal static ConfigEntry<float> procCoef;
internal static ConfigEntry<float> cooldown;
internal static ConfigEntry<float> interval;
internal static void DoConfig(ConfigFile bepConfigFile)
{
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
configFile = bepConfigFile;
damage = configFile.Bind<float>("Stats", "Damage", 0.8f, "Damage multiplier of hits");
bleedChance = configFile.Bind<float>("Stats", "Bleed Chance", 40f, new ConfigDescription("Bleed chance of boosted (from Yes Chef) Cleaverangs", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 100f), Array.Empty<object>()));
procCoef = configFile.Bind<float>("Stats", "Proc Coefficient", 1f, "Proc coefficient of the repeated hits");
cooldown = configFile.Bind<float>("Stats", "Cooldown", 2.25f, "Cooldown of Cleaverang. For reference vanilla Dice cooldown is 1.75s");
interval = configFile.Bind<float>("Stats", "Attack Interval", 0.5f, "Interval between attacks");
version = configFile.Bind<string>("", "Config Version", "1.0.3", "Config version, if this is different from current version, resets config");
if (version.Value != "1.0.3")
{
configFile.Clear();
DoConfig(configFile);
}
else if (RiskofOptions.enabled)
{
DoRiskOfOptions();
}
}
internal static void DoRiskOfOptions()
{
RiskofOptions.AddFloatSlider(damage, 0f, 1.5f);
RiskofOptions.AddFloatSlider(bleedChance, 0f, 100f, "{0:f0}");
RiskofOptions.AddFloatSlider(procCoef, 0f, 2f);
RiskofOptions.AddFloatSlider(cooldown, 0.5f, 6f);
RiskofOptions.AddFloatSlider(interval, 0f, 1.5f);
}
[ConCommand(/*Could not decode attribute arguments.*/)]
private static void ReloadConfig(ConCommandArgs args)
{
configFile.Reload();
Debug.Log((object)"Cleaverang config reloaded");
}
}
internal class Content : IContentPackProvider
{
private static AssetBundle assetBundle;
internal static ContentPack contentPack;
internal static GameObject cleaverangPrefab;
internal static GameObject cleaverangBoostedPrefab;
internal static SkillDef cSkillDef;
internal static SkillDef cBoostedSkillDef;
public string identifier => "dolso.Cleaverang";
private static string directory => Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
public IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args)
{
AssetBundleCreateRequest assetBundleRequest = AssetBundle.LoadFromFileAsync(Path.Combine(directory, "cleaverang"));
yield return LoadAsync((AsyncOperation)(object)assetBundleRequest, args);
assetBundle = assetBundleRequest.assetBundle;
AssetBundleRequest serializableContentPack = assetBundle.LoadAssetAsync<SerializableContentPack>("Cleaverang ContentPack");
yield return LoadAsync((AsyncOperation)(object)serializableContentPack, args);
Object asset = serializableContentPack.asset;
contentPack = ((SerializableContentPack)((asset is SerializableContentPack) ? asset : null)).CreateContentPack();
yield return DoProjectiles();
yield return DoSkills();
if (RiskofOptions.enabled)
{
yield return DoRiskOfOptions();
}
static IEnumerator LoadAsync(AsyncOperation request, LoadStaticContentAsyncArgs args)
{
while (!request.isDone)
{
args.ReportProgress(request.progress);
yield return null;
}
}
}
public IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args)
{
ContentPack.Copy(contentPack, args.output);
yield break;
}
public IEnumerator FinalizeAsync(FinalizeAsyncArgs args)
{
yield break;
}
private static IEnumerator DoProjectiles()
{
AsyncOperationHandle<GameObject> sawAsync = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Saw/Sawmerang.prefab");
AsyncOperationHandle<GameObject> muzzleFlashAsync = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC2/Chef/MuzzleflashChefDiceReturn.prefab");
AsyncOperationHandle<BuffDef> chefBuffAsync = Addressables.LoadAssetAsync<BuffDef>((object)"RoR2/DLC2/Chef/Buffs/bdCookingChopped.asset");
AssetBundleRequest redMatAsync = assetBundle.LoadAssetAsync<Texture>("texSawmerangRedDiffuse");
yield return sawAsync;
yield return muzzleFlashAsync;
yield return chefBuffAsync;
yield return redMatAsync;
ThrowCleaverang.muzzleFlashPrefab = muzzleFlashAsync.Result;
GameObject saw = sawAsync.Result;
GameObject c1 = (cleaverangPrefab = contentPack.projectilePrefabs.Find("CleaverangProjectile"));
GameObject c2 = (cleaverangBoostedPrefab = contentPack.projectilePrefabs.Find("CleaverangBoostedProjectile"));
ProjectileController sawComp = saw.GetComponent<ProjectileController>();
ProjectileController comp2 = c1.GetComponent<ProjectileController>();
ProjectileController comp7 = c2.GetComponent<ProjectileController>();
comp2.ghostPrefab = sawComp.ghostPrefab;
comp2.flightSoundLoop = (comp7.flightSoundLoop = sawComp.flightSoundLoop);
comp7.ghostPrefab = Utilities.CreatePrefab(sawComp.ghostPrefab, "CleaverangBoostedGhost");
MeshRenderer mesh = comp7.ghostPrefab.GetComponentInChildren<MeshRenderer>();
Material val = new Material(((Renderer)mesh).material);
((Object)val).name = "matSawmerangRed";
? val2 = val;
Object asset = redMatAsync.asset;
((Material)val2).mainTexture = (Texture)(object)((asset is Texture) ? asset : null);
((Renderer)mesh).material = val;
BoomerangProjectile sawComp2 = saw.GetComponent<BoomerangProjectile>();
BoomerangProjectile comp3 = c1.GetComponent<BoomerangProjectile>();
BoomerangProjectile comp8 = c2.GetComponent<BoomerangProjectile>();
comp3.impactSpark = (comp8.impactSpark = sawComp2.impactSpark);
ProjectileDotZone sawComp3 = saw.GetComponent<ProjectileDotZone>();
ProjectileDotZone comp4 = c1.GetComponent<ProjectileDotZone>();
ProjectileDotZone comp10 = c2.GetComponent<ProjectileDotZone>();
comp4.impactEffect = (comp10.impactEffect = sawComp3.impactEffect);
comp4.overlapProcCoefficient = (comp10.overlapProcCoefficient = Config.procCoef.Value);
ProjectileOverlapAttack sawComp4 = saw.GetComponent<ProjectileOverlapAttack>();
ProjectileOverlapAttack comp5 = c1.GetComponent<ProjectileOverlapAttack>();
ProjectileOverlapAttack comp9 = c2.GetComponent<ProjectileOverlapAttack>();
comp5.impactEffect = (comp9.impactEffect = sawComp4.impactEffect);
ProjectileInflictTimedBuff comp1 = c1.GetComponent<ProjectileInflictTimedBuff>();
ProjectileInflictTimedBuff comp6 = c2.GetComponent<ProjectileInflictTimedBuff>();
comp1.buffDef = (comp6.buffDef = chefBuffAsync.Result);
}
private static IEnumerator DoSkills()
{
AsyncOperationHandle<GameObject> chefBodyAsync = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC2/Chef/ChefBody.prefab");
yield return chefBodyAsync;
cSkillDef = contentPack.skillDefs.Find("CleaverangSkillDef");
cBoostedSkillDef = contentPack.skillDefs.Find("CleaverangBoostedSkillDef");
cSkillDef.baseRechargeInterval = (cBoostedSkillDef.baseRechargeInterval = Config.cooldown.Value);
cSkillDef.activationState = (cBoostedSkillDef.activationState = new SerializableEntityStateType(typeof(ThrowCleaverang)));
contentPack.entityStateTypes.Add(new Type[1] { typeof(ThrowCleaverang) });
ref Variant[] variants = ref chefBodyAsync.Result.GetComponent<SkillLocator>().primary.skillFamily.variants;
Variant val = new Variant
{
skillDef = cSkillDef
};
((Variant)(ref val)).viewableNode = new Node(cSkillDef.skillNameToken, false, (Node)null);
ArrayUtils.ArrayAppend<Variant>(ref variants, ref val);
}
private static IEnumerator DoRiskOfOptions()
{
AssetBundleRequest sprite = assetBundle.LoadAssetAsync<Sprite>("CleaverangIcon");
yield return sprite;
Object asset = sprite.asset;
RiskofOptions.SetSprite((Sprite)(object)((asset is Sprite) ? asset : null));
}
}
internal class Hooks
{
private static int cleaverangIndex;
private static int cleaverangBoostedIndex;
internal static void DoHooks()
{
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Expected O, but got Unknown
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Expected O, but got Unknown
HookManager.Hook(typeof(YesChef), "OnEnter", (Delegate)new Action<Action<YesChef>, YesChef>(AddOverride_On_YesChef_OnEnter));
HookManager.Hook(typeof(GlobalEventManager), "ProcessHitEnemy", new Manipulator(SetBleed_IL_GlobalEventManager_OnHitEnemy));
HookManager.Hook(typeof(BoomerangProjectile), "Start", (Delegate)new Action<Action<BoomerangProjectile>, BoomerangProjectile>(SetVelocity_On_BoomerangProjectile_Start));
HookManager.Hook(typeof(BoomerangProjectile), "FixedUpdate", new Manipulator(ChangeFlightPath_IL_BoomerangProjectile_FixedUpdate));
RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, new Action(OnRoR2Loaded));
}
private static void OnRoR2Loaded()
{
cleaverangIndex = ProjectileCatalog.FindProjectileIndex("CleaverangProjectile");
cleaverangBoostedIndex = ProjectileCatalog.FindProjectileIndex("CleaverangBoostedProjectile");
}
private static void AddOverride_On_YesChef_OnEnter(Action<YesChef> orig, YesChef self)
{
if ((Object)(object)((EntityState)self).skillLocator.primary.skillDef == (Object)(object)Content.cSkillDef)
{
self.primarySkillOverrideDef = Content.cBoostedSkillDef;
}
orig(self);
}
private static void SetBleed_IL_GlobalEventManager_OnHitEnemy(ILContext il)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Expected O, but got Unknown
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
ILCursor val = new ILCursor(il);
VariableDefinition val2 = ((IEnumerable<VariableDefinition>)val.Body.Variables).First((VariableDefinition a) => ((MemberReference)((VariableReference)a).VariableType).Name == typeof(CharacterMaster).Name);
ILLabel branchFalse = null;
if (val.TryGotoNext(new Func<Instruction, bool>[1]
{
(Instruction a) => ILPatternMatchingExt.MatchLdsfld(a, typeof(Equipment), "Saw")
}) && val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1]
{
(Instruction a) => ILPatternMatchingExt.MatchBneUn(a, ref branchFalse)
}))
{
val.Emit(OpCodes.Ldarg_1);
val.Emit(OpCodes.Ldloc, val2);
val.EmitDelegate<Func<DamageInfo, CharacterMaster, bool>>((Func<DamageInfo, CharacterMaster, bool>)delegate(DamageInfo damageInfo, CharacterMaster master)
{
ProjectileController component = damageInfo.inflictor.GetComponent<ProjectileController>();
return (!Object.op_Implicit((Object)(object)component) || (component.catalogIndex != cleaverangIndex && (component.catalogIndex != cleaverangBoostedIndex || Util.CheckRoll(Config.bleedChance.Value, master)))) ? true : false;
});
val.Emit(OpCodes.Brfalse, (object)branchFalse);
}
else
{
val.LogErrorCaller("saw bleed");
}
}
private static void SetVelocity_On_BoomerangProjectile_Start(Action<BoomerangProjectile> orig, BoomerangProjectile self)
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
orig(self);
if (self.projectileController.catalogIndex == cleaverangBoostedIndex)
{
self.rigidbody.velocity = self.travelSpeed * ((Component)self).transform.forward;
}
}
private static void ChangeFlightPath_IL_BoomerangProjectile_FixedUpdate(ILContext il)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Expected O, but got Unknown
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
ILCursor val = new ILCursor(il);
if (!val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1]
{
(Instruction a) => ILPatternMatchingExt.MatchCallOrCallvirt(a, typeof(Rigidbody), "set_velocity")
}))
{
return;
}
ILLabel val2 = val.MarkLabel();
if (val.TryGotoPrev(new Func<Instruction, bool>[1]
{
(Instruction a) => ILPatternMatchingExt.MatchLdfld(a, typeof(BoomerangProjectile), "rigidbody")
}))
{
val.EmitDelegate<Func<BoomerangProjectile, bool>>((Func<BoomerangProjectile, bool>)((BoomerangProjectile self) => self.projectileController.catalogIndex == cleaverangBoostedIndex));
val.Emit(OpCodes.Brtrue, (object)val2);
val.Emit(OpCodes.Ldarg_0);
}
}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("dolso.Cleaverang", "Cleaverang", "1.0.3")]
public class Plugin : BaseUnityPlugin
{
public const string ModGuid = "dolso.Cleaverang";
internal const string Version = "1.0.3";
private void Awake()
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
log.start(((BaseUnityPlugin)this).Logger);
Config.DoConfig(((BaseUnityPlugin)this).Config);
ConfigEvents();
Hooks.DoHooks();
ContentManager.collectContentPackProviders += new CollectContentPackProvidersDelegate(CollectContentPack);
Language.collectLanguageRootFolders += CollectLanguageFolder;
}
private static void CollectContentPack(AddContentPackProviderDelegate addContentPackProvider)
{
addContentPackProvider.Invoke((IContentPackProvider)(object)new Content());
}
private void CollectLanguageFolder(List<string> list)
{
list.Add(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "Language"));
}
private static void ConfigEvents()
{
Config.cooldown.SettingChanged += delegate
{
Content.cSkillDef.baseRechargeInterval = Config.cooldown.Value;
Content.cBoostedSkillDef.baseRechargeInterval = Config.cooldown.Value;
};
Config.procCoef.SettingChanged += delegate
{
Content.cleaverangPrefab.GetComponent<ProjectileDotZone>().overlapProcCoefficient = Config.procCoef.Value;
Content.cleaverangBoostedPrefab.GetComponent<ProjectileDotZone>().overlapProcCoefficient = Config.procCoef.Value;
};
}
}
internal class ThrowCleaverang : BaseState
{
internal static GameObject muzzleFlashPrefab;
private float baseDuration;
private bool boosted;
public override void OnEnter()
{
//IL_0142: Unknown result type (might be due to invalid IL or missing references)
//IL_0147: Unknown result type (might be due to invalid IL or missing references)
//IL_014b: Unknown result type (might be due to invalid IL or missing references)
//IL_0150: Unknown result type (might be due to invalid IL or missing references)
//IL_0155: Unknown result type (might be due to invalid IL or missing references)
//IL_0228: Unknown result type (might be due to invalid IL or missing references)
//IL_022d: Unknown result type (might be due to invalid IL or missing references)
//IL_017c: Unknown result type (might be due to invalid IL or missing references)
//IL_0181: Unknown result type (might be due to invalid IL or missing references)
//IL_0186: Unknown result type (might be due to invalid IL or missing references)
//IL_0188: Unknown result type (might be due to invalid IL or missing references)
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
//IL_019b: Unknown result type (might be due to invalid IL or missing references)
//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
//IL_01be: Unknown result type (might be due to invalid IL or missing references)
//IL_01c6: Unknown result type (might be due to invalid IL or missing references)
//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
//IL_01db: Unknown result type (might be due to invalid IL or missing references)
//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
//IL_01ec: Unknown result type (might be due to invalid IL or missing references)
//IL_01f3: Unknown result type (might be due to invalid IL or missing references)
//IL_01f8: Unknown result type (might be due to invalid IL or missing references)
//IL_0200: Unknown result type (might be due to invalid IL or missing references)
//IL_0202: Unknown result type (might be due to invalid IL or missing references)
//IL_0204: Unknown result type (might be due to invalid IL or missing references)
//IL_0209: Unknown result type (might be due to invalid IL or missing references)
//IL_0210: Unknown result type (might be due to invalid IL or missing references)
//IL_0215: Unknown result type (might be due to invalid IL or missing references)
((BaseState)this).OnEnter();
boosted = ((EntityState)this).characterBody.HasBuff(Buffs.Boosted);
if (boosted && NetworkServer.active)
{
((EntityState)this).characterBody.RemoveBuff(Buffs.Boosted);
}
baseDuration = Config.interval.Value;
float num = baseDuration / base.attackSpeedStat;
((BaseState)this).StartAimMode(num + 2f, false);
if (boosted)
{
((EntityState)this).PlayAnimation("Gesture, Override", "FireSliceAndDice", "FireSliceAndDice.playbackRate", num, 0f);
((EntityState)this).PlayAnimation("Gesture, Additive", "FireSliceAndDice", "FireSliceAndDice.playbackRate", num, 0f);
Util.PlaySound("Play_chef_skill1_boosted_shoot", ((EntityState)this).gameObject);
}
else
{
((EntityState)this).PlayAnimation("Gesture, Override", "FireDice", "FireDice.playbackRate", num, 0f);
((EntityState)this).PlayAnimation("Gesture, Additive", "FireDice", "FireDice.playbackRate", num, 0f);
Util.PlaySound("Play_chef_skill1_shoot", ((EntityState)this).gameObject);
}
EffectManager.SimpleMuzzleFlash(muzzleFlashPrefab, ((Component)((EntityState)this).characterBody.aimOriginTransform).gameObject, "MouthMuzzle", false);
if (((EntityState)this).isAuthority)
{
Ray aimRay = ((BaseState)this).GetAimRay();
Quaternion val = Util.QuaternionSafeLookRotation(((Ray)(ref aimRay)).direction);
if (boosted)
{
GameObject cleaverangBoostedPrefab = Content.cleaverangBoostedPrefab;
float num2 = 15f;
Quaternion val2 = Quaternion.AngleAxis(90f, ((Ray)(ref aimRay)).direction);
Quaternion val3 = val * Quaternion.Euler(0f, num2, 0f);
FireSingleProjectile(cleaverangBoostedPrefab, ((Ray)(ref aimRay)).origin, val);
FireSingleProjectile(cleaverangBoostedPrefab, ((Ray)(ref aimRay)).origin, val3);
val3 = val2 * val3;
FireSingleProjectile(cleaverangBoostedPrefab, ((Ray)(ref aimRay)).origin, val3);
val3 = val2 * val3;
FireSingleProjectile(cleaverangBoostedPrefab, ((Ray)(ref aimRay)).origin, val3);
val3 = val2 * val3;
FireSingleProjectile(cleaverangBoostedPrefab, ((Ray)(ref aimRay)).origin, val3);
}
else
{
FireSingleProjectile(Content.cleaverangPrefab, ((Ray)(ref aimRay)).origin, val);
}
}
}
private void FireSingleProjectile(GameObject prefab, Vector3 origin, Quaternion rotation)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
ProjectileManager.instance.FireProjectile(new FireProjectileInfo
{
projectilePrefab = prefab,
position = origin,
rotation = rotation,
owner = ((EntityState)this).gameObject,
damage = base.damageStat * Config.damage.Value,
crit = Util.CheckRoll(base.critStat, ((EntityState)this).characterBody.master),
force = 0f
});
}
public override void FixedUpdate()
{
((EntityState)this).FixedUpdate();
if (((EntityState)this).isAuthority && ((EntityState)this).fixedAge >= baseDuration / ((EntityState)this).characterBody.attackSpeed)
{
((EntityState)this).outer.SetNextStateToMain();
}
}
public override void OnExit()
{
ChefController component = ((EntityState)this).GetComponent<ChefController>();
component.SetYesChefHeatState(false);
if (((EntityState)this).isAuthority)
{
component.ClearSkillOverrides();
}
if (NetworkServer.active)
{
((EntityState)this).characterBody.RemoveBuff(Buffs.boostedFireEffect);
}
((EntityState)this).OnExit();
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return (InterruptPriority)1;
}
}
}