Magrider
The Magrider is an alien-derived hover tank that relies on mobility to stay alive, despite its bulk. Multiplayer compatible.
By Thrayonlosa
CHANGELOG
- 1.0.11
- Added Milky Chrysalis and anti-gravity zone support
- Jump torque will now also weakly pitch the Magrider in the direction of the camera
- Made Luminous Shot instead grant buff on primary use instead of secondary
- Increased interaction range 8 -> 9
- ItemStatistics support
- 1.0.10
- Increased health 160 -> 180
- Increased armor 30 -> 50
- sots fix
- 1.0.9
- Fixed other players not being able to ride the Magrider
- Added Headstompers support, will have a jump boost while grounded and can use the slam
- Secondary stock now gives max fuel capacity, but does not affect the amount recovered by Recharge
- Voidling pull now affects the Magrider
- Improved friction, bustling fungus is now more procable
- Minor improvments to the Vector2 option window
- 1.0.8
- Projectile visual now originates from the cannon
- Increased projectile velocity (range is unchanged)
- Fixed projectile explosion sometimes not appearing
- Improved animation behaviour with extreme attack speed
- Fixed not being able to hover on a couple of surfaces
- 1.0.7
- The Magrider now has an animated cannon attached to its model
- The side knobs now depress with magfuel spent
- Fixed audio not scalling with the sfx volume slider
- Improved friction, bustling fungus is now more procable
- Improved how hover works, should now bump against the floor less
- Slightly increased collision cooldown
- Added a toggle to the velocity text
- Created a Vector2 option window for RiskOfOptions
- 1.0.6
- Added horn sounds
- Improved fuel network syncing
- Improved fuel bar visuals
- Slightly increased friction
- Added model fading on high camera pitches
- Reduced projectile size
- Disabled Genesis Loop's log spam
- 1.0.5
- Added automatic sprinting with forward input
- Fixed utility skill overriders not having a cooldown
- Fixed collision damage usually not being able to proc items
- Improved descriptions and an icon
- Disabled vanilla's sprint lines for the Magrider
- Increased the cooldown of repeated collisions against the same enemy, and aded a config for it
- Buffed the reload time of the Perihlion Blaster slightly
- Camera settings will be remembered between updates from now on
- Improved RiskofOptions support
- 1.0.4
- Changed the hurt box of the Magrider from one big capsule to a hull mesh
- Fixed the fuel bar not properly updating target in multiplayer
- 1.0.3
- Stick strength 20 -> 10
- Interaction range 9 -> 8
- Collision damage multiplier 1 -> 0.8, and velocity threshold increased
- Flat armor plating per level 0.5 -> 0.4
- Improved the audio on Recharge
- A few other minor bug fixes
- 1.0.2
- Fixed jump-pads' impulse behaviour, and disable air drag until hover touches the ground. It is now possible to jump-pad to the moon arena
- Most if not all enemies should take collision damage now
- Changed the knockback physics of collisions against collidable enemies
- Fixed attack speed being bugged
- Added an option to disable third person camera roll rotation
- Magrider's hull is now affected by visual materials such as freeze and shield
- Added a new skin
- Added Risk of Options support
- Lowered base acceleration from 25 to 20
- Slightly adjusted hover
- 1.0.1
- Added some flat armor (same mechanic as Repulsion Plate). Value is 2 + 0.5 * level.
The goal of this is to make multi attacks less devastating as they were balanced around much smaller hitboxes. Will also give a feel of light attacks being less effective against the armor character. - Fixed Plasma Cannon not reloading properly in some cases
- Added some flat armor (same mechanic as Repulsion Plate). Value is 2 + 0.5 * level.