Thrayonlosa-Magrider icon

Magrider

The Magrider is an alien-derived hover tank that relies on mobility to stay alive, despite its bulk.

CHANGELOG

  • 1.0.14
    • Fixed the new Antler Shield not spawning shards
    • Improved Volcanic Egg behaviour
    • Improved AI
    • Improved jump torque behaviour
    • Reduced stick strength
  • 1.0.13
    • Implemented the new DamageSource
    • Now ignores sprint sensitivity reduction and screen shake
    • Removed r2api dependency
  • 1.0.12
    • Fixed a rare text bug
    • Increased mass
  • 1.0.11
    • Added Milky Chrysalis and anti-gravity support
    • Jump torque will now also weakly pitch the Magrider in the direction of the camera
    • Made Luminous Shot instead grant buff on primary use instead of secondary
    • Increased interaction range 8 -> 9
    • ItemStatistics support
  • 1.0.10
    • Increased health 160 -> 180
    • Increased armor 30 -> 50
    • sots fix
  • 1.0.9
    • Fixed other players not being able to ride the Magrider
    • Added Headstompers support, will have a jump boost while grounded and can use the slam
    • Secondary stock now gives max fuel capacity, but does not affect the amount recovered by Recharge
    • Voidling pull now affects the Magrider
    • Improved friction, bustling fungus is now more procable
    • Minor improvments to the Vector2 option window
  • 1.0.8
    • Projectile visual now originates from the cannon
    • Increased projectile velocity (range is unchanged)
    • Fixed projectile explosion sometimes not appearing
    • Improved animation behaviour with extreme attack speed
    • Fixed not being able to hover on a couple of surfaces
  • 1.0.7
    • The Magrider now has an animated cannon attached to its model
    • The side knobs now depress with magfuel spent
    • Fixed audio not scalling with the sfx volume slider
    • Improved friction, bustling fungus is now more procable
    • Improved how hover works, should now bump against the floor less
    • Slightly increased collision cooldown
    • Added a toggle to the velocity text
    • Created a Vector2 option window for RiskOfOptions
  • 1.0.6
    • Added horn sounds
    • Improved fuel network syncing
    • Improved fuel bar visuals
    • Slightly increased friction
    • Added model fading on high camera pitches
    • Reduced projectile size
    • Disabled Genesis Loop's log spam
  • 1.0.5
    • Added automatic sprinting with forward input
    • Fixed utility skill overriders not having a cooldown
    • Fixed collision damage usually not being able to proc items
    • Improved descriptions and an icon
    • Disabled vanilla's sprint lines for the Magrider
    • Increased the cooldown of repeated collisions against the same enemy, and aded a config for it
    • Buffed the reload time of the Perihlion Blaster slightly
    • Camera settings will be remembered between updates from now on
    • Improved RiskofOptions support
  • 1.0.4
    • Changed the hurt box of the Magrider from one big capsule to a hull mesh
    • Fixed the fuel bar not properly updating target in multiplayer
  • 1.0.3
    • Stick strength 20 -> 10
    • Interaction range 9 -> 8
    • Collision damage multiplier 1 -> 0.8, and velocity threshold increased
    • Flat armor plating per level 0.5 -> 0.4
    • Improved the audio on Recharge
    • A few other minor bug fixes
  • 1.0.2
    • Fixed jump-pads' impulse behaviour, and disable air drag until hover touches the ground. It is now possible to jump-pad to the moon arena
    • Most if not all enemies should take collision damage now
    • Changed the knockback physics of collisions against collidable enemies
    • Fixed attack speed being bugged
    • Added an option to disable third person camera roll rotation
    • Magrider's hull is now affected by visual materials such as freeze and shield
    • Added a new skin
    • Added Risk of Options support
    • Lowered base acceleration from 25 to 20
    • Slightly adjusted hover
  • 1.0.1
    • Added some flat armor (same mechanic as Repulsion Plate). Value is 2 + 0.5 * level.
      The goal of this is to make multi attacks less devastating as they were balanced around much smaller hitboxes. Will also give a feel of light attacks being less effective against the armor character.
    • Fixed Plasma Cannon not reloading properly in some cases