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PillarRevive
Killed players will spawn a lunar pillar near their corpse. When fully charged it will respawn them. Only host needs mod
By Thrayonlosa
Date uploaded | 2 weeks ago |
Version | 1.1.1 |
Download link | Thrayonlosa-PillarRevive-1.1.1.zip |
Downloads | 13066 |
Dependency string | Thrayonlosa-PillarRevive-1.1.1 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117README
On player death, and if they have no Dio's, spawns a random lunar pillar. When fully charged it will revive the dead player and give them some curse debuffs.
If after teleporter has been completed, or if on stage 1 and teleporter has yet to be hit, the pillars will be easier. Can also enable an automatic revive after teleporter has been finished. Has many configuration options.
Console commands: pillarrevive_toggle
to toggle mod, and pillarrevive_reloadconfig
or RiskOfOptions to reload config in-game
CHANGELOG
- 1.1.1
- Added an option to revive dead players when teleporter has been finished
- Added RiskOfOptions support
- Moved config
- 1.1.0
- Pillars are now automatically pinged by host on creation
- Fixed issue in stages without a teleporter
- Fixed not correctly identifiing when teleporter has been finished
- Added many more configuration options